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- [Binding Generators](#binding-generators)
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- [Binding Generators](#binding-generators)
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- [Language Bindings](#language-bindings)
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- [Language Bindings](#language-bindings)
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- [Framework/Engine Bindings/Backends](#frameworkengine-bindingsbackends)
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- [Framework/Engine Backends](#frameworkengine-backends)
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- [Miscellaneous](#Miscellaneous)
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- [Miscellaneous](#Miscellaneous)
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- [Ports, Rewrites, Clones](#ports-rewrites-clones)
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- [Ports, Rewrites, Clones](#ports-rewrites-clones)
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@ -57,7 +57,7 @@ Now on to the list...
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| Swift | **SwiftGui**: an experimental API inspired by SwiftUI declarative code, using Dear ImGui and running on OSX and iOS.<br>https://github.com/erickjung/SwiftGUI<br>**SwiftImGui**: Swift wrapper around Dear imgui for macOS, iOS and linux<br>https://github.com/ctreffs/SwiftImGui<br>**Swift-imgui**: Dear ImGui Swift Wrapper API for macOS and iOS <br>https://github.com/mnmly/Swift-imgui |
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| Swift | **SwiftGui**: an experimental API inspired by SwiftUI declarative code, using Dear ImGui and running on OSX and iOS.<br>https://github.com/erickjung/SwiftGUI<br>**SwiftImGui**: Swift wrapper around Dear imgui for macOS, iOS and linux<br>https://github.com/ctreffs/SwiftImGui<br>**Swift-imgui**: Dear ImGui Swift Wrapper API for macOS and iOS <br>https://github.com/mnmly/Swift-imgui |
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| Zig | Zig bindings for ocornut/imgui, generated using cimgui/cimgui https://github.com/SpexGuy/Zig-ImGui
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| Zig | Zig bindings for ocornut/imgui, generated using cimgui/cimgui https://github.com/SpexGuy/Zig-ImGui
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## Framework/Engine Bindings/Backends
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## Framework/Engine Backends
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Main repository include examples for DirectX9, DirectX10, DirectX11, DirectX12, Metal, OpenGL2/3, Vulkan, SDL_Renderer, iOS, WebGPU, using frameworks such as GLFW, SDL2, Win32, GLUT, Android, OSX/Cocoa, Allegro. See [examples/](https://github.com/ocornut/imgui/tree/master/examples) and [BACKENDS.md](https://github.com/ocornut/imgui/blob/master/docs/BACKENDS.md) for details.
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Main repository include examples for DirectX9, DirectX10, DirectX11, DirectX12, Metal, OpenGL2/3, Vulkan, SDL_Renderer, iOS, WebGPU, using frameworks such as GLFW, SDL2, Win32, GLUT, Android, OSX/Cocoa, Allegro. See [examples/](https://github.com/ocornut/imgui/tree/master/examples) and [BACKENDS.md](https://github.com/ocornut/imgui/blob/master/docs/BACKENDS.md) for details.
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