diff --git a/Bindings.md b/Bindings.md index 18c2f35..7938d65 100644 --- a/Bindings.md +++ b/Bindings.md @@ -56,6 +56,7 @@ Main repository include examples for DirectX9, DirectX10, DirectX11, DirectX12, | Photoshop | **Recipe: Custom UI for plug-ins using Dear ImGui**:
https://sonictk.github.io/ps_cpp_recipes/#recipe:customuiforplug-insusingimgui
https://github.com/sonictk/ps_cpp_recipes | px_render | **px_render_imgui.h**:
https://github.com/pplux/px/blob/master/px_render_imgui.h (was [#1935](https://github.com/ocornut/imgui/pull/1935)) | | Qt | **imgui-qt3d**:
https://github.com/alpqr/imgui-qt3d
**QOpenGLWindow (qtimgui)**:
https://github.com/seanchas116/qtimgui
**QtDirect3D**:
https://github.com/giladreich/QtDirect3D, qt6: https://github.com/alpqr/qvk6/tree/imgui/examples/rhi/imguidemo | +| SDL_Renderer | **imgui_sdl**:
https://github.com/Tyyppi77/imgui_sdl
_IMPORTANT: This is a back-end for SDL_Renderer which is an old component of SDL aimed at replacing graphics API. SDL_Renderer is a useless dead-end. Do not use SDL_Renderer. Even just using ImGui's ImDrawList + native OGL/DX back-ends will get you closer to something useful. Consider using SFML or openFrameworks or custom renderer instead of SDL + SDL_Renderer. (Clarification: SDL itself is good. SDL_Renderer is garbage.)_ | SFML | **imgui-sfml**:
https://github.com/eliasdaler/imgui-sfml | | Sokol | **sokol-samples**:
https://github.com/floooh/sokol-samples/blob/master/glfw/imgui-glfw.cc | | Unity | **dear-imgui-unity**:
https://github.com/realgamessoftware/dear-imgui-unity