Fixed incorrect indentation in SDL_Renderer example

Peter Rolfe 2023-05-21 23:29:56 +01:00
parent 8af4286f21
commit 5505546d5c

@ -575,7 +575,6 @@ We can then load our texture after initialising SDL:
```cpp ```cpp
SDL_Texture* my_texture; SDL_Texture* my_texture;
int my_image_width, my_image_height; int my_image_width, my_image_height;
bool ret = LoadTextureFromFile("MyImage01.jpg", &my_texture, my_image_width, my_image_height, renderer); bool ret = LoadTextureFromFile("MyImage01.jpg", &my_texture, my_image_width, my_image_height, renderer);
``` ```