Updated Home (markdown)
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Home.md
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Home.md
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- [[Developer tips|Developer-Tips]] (for people working _on_ dear imgui)
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- [[Tips|Tips]] (for people working _with_ dear imgui)
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## Articles, Video, Talks
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- CppCon 2016: Nicolas Guillemot “Dear imgui," https://www.youtube.com/watch?v=LSRJ1jZq90k
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- Why I think Immediate Mode GUI is way to go for GameDev tools https://gist.github.com/bkaradzic/853fd21a15542e0ec96f7268150f1b62
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- TheChernoProject: ImGui in OpenGL https://www.youtube.com/watch?v=nVaQuNXueFw
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- C++ DirectX 11 Engine Tutorial 35/36: Set up ImGui: [Part 35](https://www.youtube.com/watch?v=Btx_tujnyB4), [Part 36](https://www.youtube.com/watch?v=o5sJClp0HDY)
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- Mana Engine: Thread safety of APIs https://medium.com/@tloch14/mana-engine-thread-safety-of-apis-7e73d482a5c6
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- Using imgui with STL types (std::vector) https://eliasdaler.github.io/using-imgui-with-sfml-pt2/#using-imgui-with-stl - Note that `BeginCombo()` api since 1.53 makes it more natural to use all sorts of containers, and since 1.63 you can use InputText() will resizing callbacks (see [imgui_stl.h #2035](https://github.com/ocornut/imgui/issues/2035) for an example with std::string)
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- (Polish) Szkolenie 30.01.2018 z biblioteki dear imgui [Video Part 1](https://www.youtube.com/watch?v=TOop9EGngKY) [2](https://www.youtube.com/watch?v=fh6uOdherYw) [3](https://www.youtube.com/watch?v=bF2eOvsX7kY) [4](https://www.youtube.com/watch?v=rcCReEX6h-M) [5](https://www.youtube.com/watch?v=N2Jan6IizbA) [6](https://www.youtube.com/watch?v=70A0YH9h3Ek) [7](https://www.youtube.com/watch?v=0JRaThBx9Ww) [8](https://www.youtube.com/watch?v=O7PVZ6OKDtI) [9](https://www.youtube.com/watch?v=uIp7tLqFzKo), [Slide](https://docs.google.com/presentation/d/1F3jkWkRGCNrCAKi34KXvrkZ9luhS_7RUwHwdYDTFEiY/preview#slide=id.p)
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- (Japanese) OpenGLやDirectXなGUIにimguiが最強すぎる https://qiita.com/Ushio/items/446d78c881334919e156
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- (Japanese) 最強すぎるGUIことImGuiの見た目もイイ感じにする https://qiita.com/izumin5210/items/26eaed69eea2c4318fcd
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- (Japanese) ImGuiでデバッグツール http://hikita12312.hatenablog.com/entry/2018/03/17/100535
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- (Korean) GLFW 사용 방법 정리 (Windows 10, Visual Studio 2017) https://3dshovel.blogspot.fr/2018/01/glfw-windows-10-visual-studio-2017.html
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## Code
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### imgui_club
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@ -89,18 +103,3 @@ Feel free to edit and contribute!
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- Starter project for portable app with optional GUI (GLFW/ImGui) https://github.com/abdes/asap
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- Starter dear-imgui GLFW/OpenGL 3 based CMake C++ project: https://github.com/urddru/imgui-glfw
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- Bimpy: bundled imgui for python: https://github.com/podgorskiy/bimpy
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## Articles, Video, Talks
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- CppCon 2016: Nicolas Guillemot “Dear imgui," https://www.youtube.com/watch?v=LSRJ1jZq90k
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- Why I think Immediate Mode GUI is way to go for GameDev tools https://gist.github.com/bkaradzic/853fd21a15542e0ec96f7268150f1b62
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- Using imgui with STL types (std::vector) https://eliasdaler.github.io/using-imgui-with-sfml-pt2/#using-imgui-with-stl - Note that `BeginCombo()` api since 1.53 makes it more natural to use all sorts of containers, and since 1.63 you can use InputText() will resizing callbacks (see [imgui_stl.h #2035](https://github.com/ocornut/imgui/issues/2035) for an example with std::string)
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- TheChernoProject: ImGui in OpenGL https://www.youtube.com/watch?v=nVaQuNXueFw
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- C++ DirectX 11 Engine Tutorial 35/36: Set up ImGui: [Part 35](https://www.youtube.com/watch?v=Btx_tujnyB4), [Part 36](https://www.youtube.com/watch?v=o5sJClp0HDY)
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- Mana Engine: Thread safety of APIs https://medium.com/@tloch14/mana-engine-thread-safety-of-apis-7e73d482a5c6
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- (Polish) Szkolenie 30.01.2018 z biblioteki dear imgui [Video Part 1](https://www.youtube.com/watch?v=TOop9EGngKY) [2](https://www.youtube.com/watch?v=fh6uOdherYw) [3](https://www.youtube.com/watch?v=bF2eOvsX7kY) [4](https://www.youtube.com/watch?v=rcCReEX6h-M) [5](https://www.youtube.com/watch?v=N2Jan6IizbA) [6](https://www.youtube.com/watch?v=70A0YH9h3Ek) [7](https://www.youtube.com/watch?v=0JRaThBx9Ww) [8](https://www.youtube.com/watch?v=O7PVZ6OKDtI) [9](https://www.youtube.com/watch?v=uIp7tLqFzKo), [Slide](https://docs.google.com/presentation/d/1F3jkWkRGCNrCAKi34KXvrkZ9luhS_7RUwHwdYDTFEiY/preview#slide=id.p)
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- (Japanese) OpenGLやDirectXなGUIにimguiが最強すぎる https://qiita.com/Ushio/items/446d78c881334919e156
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- (Japanese) 最強すぎるGUIことImGuiの見た目もイイ感じにする https://qiita.com/izumin5210/items/26eaed69eea2c4318fcd
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- (Japanese) ImGuiでデバッグツール http://hikita12312.hatenablog.com/entry/2018/03/17/100535
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- (Korean) GLFW 사용 방법 정리 (Windows 10, Visual Studio 2017) https://3dshovel.blogspot.fr/2018/01/glfw-windows-10-visual-studio-2017.html
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