From 3cacb48c1921dbaa5e30c051c7278a8abad2ce06 Mon Sep 17 00:00:00 2001 From: omar Date: Sat, 25 Aug 2018 23:50:54 +0200 Subject: [PATCH] imgui_stl.h --- Home.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Home.md b/Home.md index 1e0955b..a8f3d1e 100644 --- a/Home.md +++ b/Home.md @@ -94,7 +94,7 @@ Feel free to edit and contribute! - CppCon 2016: Nicolas Guillemot “Dear imgui," https://www.youtube.com/watch?v=LSRJ1jZq90k - Why I think Immediate Mode GUI is way to go for GameDev tools https://gist.github.com/bkaradzic/853fd21a15542e0ec96f7268150f1b62 -- Using imgui with STL types (std::vector) https://eliasdaler.github.io/using-imgui-with-sfml-pt2/#using-imgui-with-stl - Note that `BeginCombo()` api since 1.53 makes it more natural to use all sorts of containers. +- Using imgui with STL types (std::vector) https://eliasdaler.github.io/using-imgui-with-sfml-pt2/#using-imgui-with-stl - Note that `BeginCombo()` api since 1.53 makes it more natural to use all sorts of containers, and since 1.63 you can use InputText() will resizing callbacks (see [imgui_stl.h #2035](https://github.com/ocornut/imgui/issues/2035) for an example with std::string) - TheChernoProject: ImGui in OpenGL https://www.youtube.com/watch?v=nVaQuNXueFw - Mana Engine: Thread safety of APIs https://medium.com/@tloch14/mana-engine-thread-safety-of-apis-7e73d482a5c6 - (Polish) Szkolenie 30.01.2018 z biblioteki dear imgui [Video Part 1](https://www.youtube.com/watch?v=TOop9EGngKY) [2](https://www.youtube.com/watch?v=fh6uOdherYw), [3](https://www.youtube.com/watch?v=bF2eOvsX7kY) [4](https://www.youtube.com/watch?v=rcCReEX6h-M) [5](https://www.youtube.com/watch?v=N2Jan6IizbA) [6](https://www.youtube.com/watch?v=70A0YH9h3Ek) [7](https://www.youtube.com/watch?v=0JRaThBx9Ww) [8](https://www.youtube.com/watch?v=O7PVZ6OKDtI) [9](https://www.youtube.com/watch?v=uIp7tLqFzKo), [Slide](https://docs.google.com/presentation/d/1F3jkWkRGCNrCAKi34KXvrkZ9luhS_7RUwHwdYDTFEiY/preview#slide=id.p)