diff --git a/Image-Loading-and-Displaying-Examples.md b/Image-Loading-and-Displaying-Examples.md index 5f5f756..746b50d 100644 --- a/Image-Loading-and-Displaying-Examples.md +++ b/Image-Loading-and-Displaying-Examples.md @@ -35,7 +35,8 @@ Once you have an image in GPU texture memory, you can use functions such as `ImG Two things to watch for: - Make sure your IDE/debugger settings starts your executable from the right working directory. In Visual Studio you can change your working directory in project `Properties > General > Debugging > Working Directory`. People assume that their execution will start from the root folder of the project, where by default it oftens start from the folder where object or executable files are stored. ```cpp -filename = "MyImage01.jpg" // Relative filename depends on your Working Directory when running your program! +filename = "MyImage01.jpg"; // Relative filename depends on your Working Directory when running your program! +filename = "../MyImage01.jpg"; // Load from parent folder ``` - In C/C++ and most programming languages if you want to use a backslash `\` within a string literal, you need to write it double backslash `\\`. At it happens, Windows uses backslashes as a path separator, so be mindful. ```cpp