Updated Image Loading and Displaying Examples (markdown)
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@ -132,7 +132,7 @@ bool LoadTextureFromFile(const char* filename, GLuint* out_texture, int* out_wid
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}
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}
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```
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```
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At initialization time, load our texture:
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Load our texture after initializing OpenGL loader (for example after `glewInit()`):
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```cpp
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```cpp
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int my_image_width = 0;
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int my_image_width = 0;
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int my_image_height = 0;
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int my_image_height = 0;
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