Tweak include of stb_image.h

omar 2021-04-06 18:46:14 +02:00
parent f32b1748f8
commit 1cb6ee35f0

@ -94,7 +94,7 @@ We will here use [stb_image.h](https://github.com/nothings/stb/blob/master/stb_i
Add at the top of one of your source file: Add at the top of one of your source file:
```cpp ```cpp
#define STB_IMAGE_IMPLEMENTATION #define STB_IMAGE_IMPLEMENTATION
#include <stb_image.h> #include "stb_image.h"
// Simple helper function to load an image into a OpenGL texture with common settings // Simple helper function to load an image into a OpenGL texture with common settings
bool LoadTextureFromFile(const char* filename, GLuint* out_texture, int* out_width, int* out_height) bool LoadTextureFromFile(const char* filename, GLuint* out_texture, int* out_width, int* out_height)
@ -215,7 +215,7 @@ ImGui::End();
Add at the top of one of your source file: Add at the top of one of your source file:
```cpp ```cpp
#define STB_IMAGE_IMPLEMENTATION #define STB_IMAGE_IMPLEMENTATION
#include <stb_image.h> #include "stb_image.h"
// Simple helper function to load an image into a DX11 texture with common settings // Simple helper function to load an image into a DX11 texture with common settings
bool LoadTextureFromFile(const char* filename, ID3D11ShaderResourceView** out_srv, int* out_width, int* out_height) bool LoadTextureFromFile(const char* filename, ID3D11ShaderResourceView** out_srv, int* out_width, int* out_height)