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Home.md
@ -178,7 +178,7 @@ The Immediate Mode GUI paradigm may at first appear unusual to some users. This
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- [Nicolas Guillemot's CppCon'16 flash-talk about Dear ImGui](https://www.youtube.com/watch?v=LSRJ1jZq90k), 2016.
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- [Nicolas Guillemot's CppCon'16 flash-talk about Dear ImGui](https://www.youtube.com/watch?v=LSRJ1jZq90k), 2016.
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- [Thierry Excoffier's ZMV (Zero Memory Widget)](http://perso.univ-lyon1.fr/thierry.excoffier/ZMW/), 2004.
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- [Thierry Excoffier's ZMV (Zero Memory Widget)](http://perso.univ-lyon1.fr/thierry.excoffier/ZMW/), 2004.
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### About Dear ImGui
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### About Dear ImGui (English)
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- CppCon 2016: Nicolas Guillemot “Dear imgui," https://www.youtube.com/watch?v=LSRJ1jZq90k
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- CppCon 2016: Nicolas Guillemot “Dear imgui," https://www.youtube.com/watch?v=LSRJ1jZq90k
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- Why I think Immediate Mode GUI is way to go for GameDev tools https://gist.github.com/bkaradzic/853fd21a15542e0ec96f7268150f1b62
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- Why I think Immediate Mode GUI is way to go for GameDev tools https://gist.github.com/bkaradzic/853fd21a15542e0ec96f7268150f1b62
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@ -190,7 +190,10 @@ The Immediate Mode GUI paradigm may at first appear unusual to some users. This
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- Using imgui with STL types (std::vector) https://eliasdaler.github.io/using-imgui-with-sfml-pt2/#using-imgui-with-stl - Note that `BeginCombo()` api since 1.53 makes it more natural to use all sorts of containers, and since 1.63 you can use InputText() will resizing callbacks (see [imgui_stl.h #2035](https://github.com/ocornut/imgui/issues/2035) for an example with std::string)
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- Using imgui with STL types (std::vector) https://eliasdaler.github.io/using-imgui-with-sfml-pt2/#using-imgui-with-stl - Note that `BeginCombo()` api since 1.53 makes it more natural to use all sorts of containers, and since 1.63 you can use InputText() will resizing callbacks (see [imgui_stl.h #2035](https://github.com/ocornut/imgui/issues/2035) for an example with std::string)
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- Rust: Making a basic game ui with imgui and ggez http://iolivia.me/posts/imgui-ggez/
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- Rust: Making a basic game ui with imgui and ggez http://iolivia.me/posts/imgui-ggez/
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- Frictionless Debug UI In C++: [pdf](http://evanachahn.com/Frictionless%20Debug%20UI%20In%20C++.pdf)
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- Frictionless Debug UI In C++: [pdf](http://evanachahn.com/Frictionless%20Debug%20UI%20In%20C++.pdf)
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- (Polish) Szkolenie 30.01.2018 z biblioteki dear imgui [Video Part 1](https://www.youtube.com/watch?v=TOop9EGngKY) [2](https://www.youtube.com/watch?v=fh6uOdherYw) [3](https://www.youtube.com/watch?v=bF2eOvsX7kY) [4](https://www.youtube.com/watch?v=rcCReEX6h-M) [5](https://www.youtube.com/watch?v=N2Jan6IizbA) [6](https://www.youtube.com/watch?v=70A0YH9h3Ek) [7](https://www.youtube.com/watch?v=0JRaThBx9Ww) [8](https://www.youtube.com/watch?v=O7PVZ6OKDtI) [9](https://www.youtube.com/watch?v=uIp7tLqFzKo), [Slide](https://docs.google.com/presentation/d/1F3jkWkRGCNrCAKi34KXvrkZ9luhS_7RUwHwdYDTFEiY/preview#slide=id.p)
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### About Dear ImGui (Other languages)
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- (Korean) GLFW 사용 방법 정리 (Windows 10, VS2017) https://3dshovel.blogspot.fr/2018/01/glfw-windows-10-visual-studio-2017.html
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- (Japanese) Dear ImGuiの使い方まとめ https://qiita.com/mizuma/items/73218dab2f6b022b0227
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- (Japanese) Dear ImGuiの使い方まとめ https://qiita.com/mizuma/items/73218dab2f6b022b0227
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- (Japanese) OpenGLやDirectXなGUIにimguiが最強すぎる https://qiita.com/Ushio/items/446d78c881334919e156
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- (Japanese) OpenGLやDirectXなGUIにimguiが最強すぎる https://qiita.com/Ushio/items/446d78c881334919e156
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- (Japanese) 最強すぎるGUIことImGuiの見た目もイイ感じにする https://qiita.com/izumin5210/items/26eaed69eea2c4318fcd
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- (Japanese) 最強すぎるGUIことImGuiの見た目もイイ感じにする https://qiita.com/izumin5210/items/26eaed69eea2c4318fcd
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@ -198,4 +201,4 @@ The Immediate Mode GUI paradigm may at first appear unusual to some users. This
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- (Japanese) imgui で GUI を作るときのメモ https://qiita.com/syoyo/items/85571b0697f1a9cbea71
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- (Japanese) imgui で GUI を作るときのメモ https://qiita.com/syoyo/items/85571b0697f1a9cbea71
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- (Japanese) OpenSiv3DでImGuiを使う https://qiita.com/RareAmayuki/items/ca802071b452b42ad630
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- (Japanese) OpenSiv3DでImGuiを使う https://qiita.com/RareAmayuki/items/ca802071b452b42ad630
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- (Japanese) ダッシュボードオーバーレイ(OpenVR overlay)を作りimguiとDirectXで描いてみる https://qiita.com/ondorela/items/bf4bebf747f90ebf52d8
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- (Japanese) ダッシュボードオーバーレイ(OpenVR overlay)を作りimguiとDirectXで描いてみる https://qiita.com/ondorela/items/bf4bebf747f90ebf52d8
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- (Korean) GLFW 사용 방법 정리 (Windows 10, VS2017) https://3dshovel.blogspot.fr/2018/01/glfw-windows-10-visual-studio-2017.html
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- (Polish) Szkolenie 30.01.2018 z biblioteki dear imgui [Video Part 1](https://www.youtube.com/watch?v=TOop9EGngKY) [2](https://www.youtube.com/watch?v=fh6uOdherYw) [3](https://www.youtube.com/watch?v=bF2eOvsX7kY) [4](https://www.youtube.com/watch?v=rcCReEX6h-M) [5](https://www.youtube.com/watch?v=N2Jan6IizbA) [6](https://www.youtube.com/watch?v=70A0YH9h3Ek) [7](https://www.youtube.com/watch?v=0JRaThBx9Ww) [8](https://www.youtube.com/watch?v=O7PVZ6OKDtI) [9](https://www.youtube.com/watch?v=uIp7tLqFzKo), [Slide](https://docs.google.com/presentation/d/1F3jkWkRGCNrCAKi34KXvrkZ9luhS_7RUwHwdYDTFEiY/preview#slide=id.p)
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