Amend Vulkan code for formatting
parent
504473bcaf
commit
0423015a24
@ -573,217 +573,211 @@ struct MyTextureData
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// Helper function to find Vulkan memory type bits. See ImGui_ImplVulkan_MemoryType() in imgui_impl_vulkan.cpp
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uint32_t findMemoryType(uint32_t type_filter, VkMemoryPropertyFlags properties)
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{
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VkPhysicalDeviceMemoryProperties mem_properties;
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vkGetPhysicalDeviceMemoryProperties(g_PhysicalDevice, &mem_properties);
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VkPhysicalDeviceMemoryProperties mem_properties;
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vkGetPhysicalDeviceMemoryProperties(g_PhysicalDevice, &mem_properties);
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for (uint32_t i = 0; i < mem_properties.memoryTypeCount; i++)
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{
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if ((type_filter & (1 << i)) && (mem_properties.memoryTypes[i].propertyFlags & properties) == properties)
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{
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return i;
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}
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}
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for (uint32_t i = 0; i < mem_properties.memoryTypeCount; i++)
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if ((type_filter & (1 << i)) && (mem_properties.memoryTypes[i].propertyFlags & properties) == properties)
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return i;
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return 0xFFFFFFFF; // Unable to find memoryType
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return 0xFFFFFFFF; // Unable to find memoryType
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}
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// Helper function to load an image with common settings and return a MyTextureData with a VkDescriptorSet as a sort of Vulkan pointer
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bool LoadTextureFromFile(const char* filename, MyTextureData* tex_data)
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{
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// Specifying 4 channels forces stb to load the image in RGBA which is an easy format for Vulkan
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tex_data->Channels = 4;
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unsigned char* image_data = stbi_load(filename, &tex_data->Width, &tex_data->Height, 0, tex_data->Channels);
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// Specifying 4 channels forces stb to load the image in RGBA which is an easy format for Vulkan
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tex_data->Channels = 4;
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unsigned char* image_data = stbi_load(filename, &tex_data->Width, &tex_data->Height, 0, tex_data->Channels);
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if (image_data == NULL)
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{
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return false;
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}
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if (image_data == NULL)
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return false;
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// Calculate allocation size (in number of bytes)
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size_t image_size = tex_data->Width*tex_data->Height*tex_data->Channels;
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// Calculate allocation size (in number of bytes)
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size_t image_size = tex_data->Width * tex_data->Height * tex_data->Channels;
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VkResult err;
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VkResult err;
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// Create the Vulkan image.
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{
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VkImageCreateInfo info = {};
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info.sType = VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO;
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info.imageType = VK_IMAGE_TYPE_2D;
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info.format = VK_FORMAT_R8G8B8A8_UNORM;
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info.extent.width = tex_data->Width;
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info.extent.height = tex_data->Height;
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info.extent.depth = 1;
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info.mipLevels = 1;
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info.arrayLayers = 1;
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info.samples = VK_SAMPLE_COUNT_1_BIT;
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info.tiling = VK_IMAGE_TILING_OPTIMAL;
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info.usage = VK_IMAGE_USAGE_SAMPLED_BIT | VK_IMAGE_USAGE_TRANSFER_DST_BIT;
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info.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
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info.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED;
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err = vkCreateImage(g_Device, &info, g_Allocator, &tex_data->Image);
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check_vk_result(err);
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VkMemoryRequirements req;
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vkGetImageMemoryRequirements(g_Device, tex_data->Image, &req);
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VkMemoryAllocateInfo alloc_info = {};
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alloc_info.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO;
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alloc_info.allocationSize = req.size;
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alloc_info.memoryTypeIndex = findMemoryType(req.memoryTypeBits, VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT);
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err = vkAllocateMemory(g_Device, &alloc_info, g_Allocator, &tex_data->ImageMemory);
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check_vk_result(err);
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err = vkBindImageMemory(g_Device, tex_data->Image, tex_data->ImageMemory, 0);
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check_vk_result(err);
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}
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// Create the Vulkan image.
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{
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VkImageCreateInfo info = {};
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info.sType = VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO;
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info.imageType = VK_IMAGE_TYPE_2D;
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info.format = VK_FORMAT_R8G8B8A8_UNORM;
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info.extent.width = tex_data->Width;
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info.extent.height = tex_data->Height;
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info.extent.depth = 1;
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info.mipLevels = 1;
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info.arrayLayers = 1;
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info.samples = VK_SAMPLE_COUNT_1_BIT;
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info.tiling = VK_IMAGE_TILING_OPTIMAL;
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info.usage = VK_IMAGE_USAGE_SAMPLED_BIT | VK_IMAGE_USAGE_TRANSFER_DST_BIT;
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info.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
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info.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED;
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err = vkCreateImage(g_Device, &info, g_Allocator, &tex_data->Image);
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check_vk_result(err);
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VkMemoryRequirements req;
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vkGetImageMemoryRequirements(g_Device, tex_data->Image, &req);
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VkMemoryAllocateInfo alloc_info = {};
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alloc_info.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO;
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alloc_info.allocationSize = req.size;
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alloc_info.memoryTypeIndex = findMemoryType(req.memoryTypeBits, VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT);
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err = vkAllocateMemory(g_Device, &alloc_info, g_Allocator, &tex_data->ImageMemory);
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check_vk_result(err);
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err = vkBindImageMemory(g_Device, tex_data->Image, tex_data->ImageMemory, 0);
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check_vk_result(err);
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}
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// Create the Image View
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{
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VkImageViewCreateInfo info = {};
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info.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO;
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info.image = tex_data->Image;
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info.viewType = VK_IMAGE_VIEW_TYPE_2D;
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info.format = VK_FORMAT_R8G8B8A8_UNORM;
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info.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
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info.subresourceRange.levelCount = 1;
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info.subresourceRange.layerCount = 1;
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err = vkCreateImageView(g_Device, &info, g_Allocator, &tex_data->ImageView);
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check_vk_result(err);
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}
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// Create the Image View
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{
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VkImageViewCreateInfo info = {};
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info.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO;
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info.image = tex_data->Image;
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info.viewType = VK_IMAGE_VIEW_TYPE_2D;
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info.format = VK_FORMAT_R8G8B8A8_UNORM;
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info.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
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info.subresourceRange.levelCount = 1;
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info.subresourceRange.layerCount = 1;
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err = vkCreateImageView(g_Device, &info, g_Allocator, &tex_data->ImageView);
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check_vk_result(err);
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}
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// Create Sampler
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{
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VkSamplerCreateInfo sampler_info{};
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sampler_info.sType = VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO;
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sampler_info.magFilter = VK_FILTER_LINEAR;
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sampler_info.minFilter = VK_FILTER_LINEAR;
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sampler_info.mipmapMode = VK_SAMPLER_MIPMAP_MODE_LINEAR;
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sampler_info.addressModeU = VK_SAMPLER_ADDRESS_MODE_REPEAT; // outside image bounds just use border color
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sampler_info.addressModeV = VK_SAMPLER_ADDRESS_MODE_REPEAT;
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sampler_info.addressModeW = VK_SAMPLER_ADDRESS_MODE_REPEAT;
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sampler_info.minLod = -1000;
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sampler_info.maxLod = 1000;
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sampler_info.maxAnisotropy = 1.0f;
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err = vkCreateSampler(g_Device, &sampler_info, g_Allocator, &tex_data->Sampler);
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check_vk_result(err);
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}
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// Create Sampler
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{
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VkSamplerCreateInfo sampler_info{};
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sampler_info.sType = VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO;
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sampler_info.magFilter = VK_FILTER_LINEAR;
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sampler_info.minFilter = VK_FILTER_LINEAR;
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sampler_info.mipmapMode = VK_SAMPLER_MIPMAP_MODE_LINEAR;
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sampler_info.addressModeU = VK_SAMPLER_ADDRESS_MODE_REPEAT; // outside image bounds just use border color
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sampler_info.addressModeV = VK_SAMPLER_ADDRESS_MODE_REPEAT;
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sampler_info.addressModeW = VK_SAMPLER_ADDRESS_MODE_REPEAT;
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sampler_info.minLod = -1000;
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sampler_info.maxLod = 1000;
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sampler_info.maxAnisotropy = 1.0f;
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err = vkCreateSampler(g_Device, &sampler_info, g_Allocator, &tex_data->Sampler);
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check_vk_result(err);
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}
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// Create Descriptor Set using ImGUI's implementation
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tex_data->DS = ImGui_ImplVulkan_AddTexture(tex_data->Sampler, tex_data->ImageView, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL);
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// Create Descriptor Set using ImGUI's implementation
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tex_data->DS = ImGui_ImplVulkan_AddTexture(tex_data->Sampler, tex_data->ImageView, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL);
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// Create Upload Buffer
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{
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VkBufferCreateInfo buffer_info = {};
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buffer_info.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO;
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buffer_info.size = image_size;
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buffer_info.usage = VK_BUFFER_USAGE_TRANSFER_SRC_BIT;
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buffer_info.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
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err = vkCreateBuffer(g_Device, &buffer_info, g_Allocator, &tex_data->UploadBuffer);
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check_vk_result(err);
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VkMemoryRequirements req;
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vkGetBufferMemoryRequirements(g_Device, tex_data->UploadBuffer, &req);
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VkMemoryAllocateInfo alloc_info = {};
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alloc_info.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO;
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alloc_info.allocationSize = req.size;
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alloc_info.memoryTypeIndex = findMemoryType(req.memoryTypeBits, VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT);
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err = vkAllocateMemory(g_Device, &alloc_info, g_Allocator, &tex_data->UploadBufferMemory);
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check_vk_result(err);
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err = vkBindBufferMemory(g_Device, tex_data->UploadBuffer, tex_data->UploadBufferMemory, 0);
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check_vk_result(err);
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}
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// Create Upload Buffer
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{
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VkBufferCreateInfo buffer_info = {};
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buffer_info.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO;
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buffer_info.size = image_size;
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buffer_info.usage = VK_BUFFER_USAGE_TRANSFER_SRC_BIT;
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buffer_info.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
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err = vkCreateBuffer(g_Device, &buffer_info, g_Allocator, &tex_data->UploadBuffer);
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check_vk_result(err);
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VkMemoryRequirements req;
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vkGetBufferMemoryRequirements(g_Device, tex_data->UploadBuffer, &req);
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VkMemoryAllocateInfo alloc_info = {};
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alloc_info.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO;
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alloc_info.allocationSize = req.size;
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alloc_info.memoryTypeIndex = findMemoryType(req.memoryTypeBits, VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT);
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err = vkAllocateMemory(g_Device, &alloc_info, g_Allocator, &tex_data->UploadBufferMemory);
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check_vk_result(err);
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err = vkBindBufferMemory(g_Device, tex_data->UploadBuffer, tex_data->UploadBufferMemory, 0);
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check_vk_result(err);
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}
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// Upload to Buffer:
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{
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void* map = NULL;
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err = vkMapMemory(g_Device, tex_data->UploadBufferMemory, 0, image_size, 0, &map);
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check_vk_result(err);
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memcpy(map, image_data, image_size);
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VkMappedMemoryRange range[1] = {};
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range[0].sType = VK_STRUCTURE_TYPE_MAPPED_MEMORY_RANGE;
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range[0].memory = tex_data->UploadBufferMemory;
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range[0].size = image_size;
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err = vkFlushMappedMemoryRanges(g_Device, 1, range);
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check_vk_result(err);
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vkUnmapMemory(g_Device, tex_data->UploadBufferMemory);
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}
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// Upload to Buffer:
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{
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void* map = NULL;
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err = vkMapMemory(g_Device, tex_data->UploadBufferMemory, 0, image_size, 0, &map);
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check_vk_result(err);
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memcpy(map, image_data, image_size);
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VkMappedMemoryRange range[1] = {};
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range[0].sType = VK_STRUCTURE_TYPE_MAPPED_MEMORY_RANGE;
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range[0].memory = tex_data->UploadBufferMemory;
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range[0].size = image_size;
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err = vkFlushMappedMemoryRanges(g_Device, 1, range);
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check_vk_result(err);
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vkUnmapMemory(g_Device, tex_data->UploadBufferMemory);
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}
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// Release image memory using stb
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stbi_image_free(image_data);
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// Release image memory using stb
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stbi_image_free(image_data);
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// Create a command buffer that will perform following steps when hit in the command queue.
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// TODO: this works in the example, but may need input if this is an acceptable way to access the pool/create the command buffer.
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VkCommandPool command_pool = g_MainWindowData.Frames[g_MainWindowData.FrameIndex].CommandPool;
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VkCommandBuffer command_buffer;
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{
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VkCommandBufferAllocateInfo alloc_info{};
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alloc_info.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO;
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alloc_info.level = VK_COMMAND_BUFFER_LEVEL_PRIMARY;
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alloc_info.commandPool = command_pool;
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alloc_info.commandBufferCount = 1;
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// Create a command buffer that will perform following steps when hit in the command queue.
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// TODO: this works in the example, but may need input if this is an acceptable way to access the pool/create the command buffer.
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VkCommandPool command_pool = g_MainWindowData.Frames[g_MainWindowData.FrameIndex].CommandPool;
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VkCommandBuffer command_buffer;
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{
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VkCommandBufferAllocateInfo alloc_info{};
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alloc_info.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO;
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alloc_info.level = VK_COMMAND_BUFFER_LEVEL_PRIMARY;
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alloc_info.commandPool = command_pool;
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alloc_info.commandBufferCount = 1;
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err = vkAllocateCommandBuffers(g_Device, &alloc_info, &command_buffer);
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check_vk_result(err);
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err = vkAllocateCommandBuffers(g_Device, &alloc_info, &command_buffer);
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check_vk_result(err);
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VkCommandBufferBeginInfo begin_info = {};
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begin_info.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO;
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begin_info.flags |= VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT;
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err = vkBeginCommandBuffer(command_buffer, &begin_info);
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check_vk_result(err);
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}
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VkCommandBufferBeginInfo begin_info = {};
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begin_info.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO;
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begin_info.flags |= VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT;
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err = vkBeginCommandBuffer(command_buffer, &begin_info);
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check_vk_result(err);
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}
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// Copy to Image
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{
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VkImageMemoryBarrier copy_barrier[1] = {};
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copy_barrier[0].sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
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copy_barrier[0].dstAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT;
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copy_barrier[0].oldLayout = VK_IMAGE_LAYOUT_UNDEFINED;
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copy_barrier[0].newLayout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL;
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copy_barrier[0].srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
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copy_barrier[0].dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
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copy_barrier[0].image = tex_data->Image;
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copy_barrier[0].subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
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copy_barrier[0].subresourceRange.levelCount = 1;
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copy_barrier[0].subresourceRange.layerCount = 1;
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vkCmdPipelineBarrier(command_buffer, VK_PIPELINE_STAGE_HOST_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT, 0, 0, NULL, 0, NULL, 1, copy_barrier);
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// Copy to Image
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{
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VkImageMemoryBarrier copy_barrier[1] = {};
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copy_barrier[0].sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
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copy_barrier[0].dstAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT;
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copy_barrier[0].oldLayout = VK_IMAGE_LAYOUT_UNDEFINED;
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copy_barrier[0].newLayout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL;
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copy_barrier[0].srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
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copy_barrier[0].dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
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copy_barrier[0].image = tex_data->Image;
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copy_barrier[0].subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
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copy_barrier[0].subresourceRange.levelCount = 1;
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copy_barrier[0].subresourceRange.layerCount = 1;
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vkCmdPipelineBarrier(command_buffer, VK_PIPELINE_STAGE_HOST_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT, 0, 0, NULL, 0, NULL, 1, copy_barrier);
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VkBufferImageCopy region = {};
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region.imageSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
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region.imageSubresource.layerCount = 1;
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region.imageExtent.width = tex_data->Width;
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region.imageExtent.height = tex_data->Height;
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region.imageExtent.depth = 1;
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vkCmdCopyBufferToImage(command_buffer, tex_data->UploadBuffer, tex_data->Image, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, 1, ®ion);
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VkImageMemoryBarrier use_barrier[1] = {};
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use_barrier[0].sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
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use_barrier[0].srcAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT;
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use_barrier[0].dstAccessMask = VK_ACCESS_SHADER_READ_BIT;
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use_barrier[0].oldLayout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL;
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use_barrier[0].newLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
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use_barrier[0].srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
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use_barrier[0].dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
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use_barrier[0].image = tex_data->Image;
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use_barrier[0].subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
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use_barrier[0].subresourceRange.levelCount = 1;
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use_barrier[0].subresourceRange.layerCount = 1;
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vkCmdPipelineBarrier(command_buffer, VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT, 0, 0, NULL, 0, NULL, 1, use_barrier);
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}
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VkBufferImageCopy region = {};
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region.imageSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
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region.imageSubresource.layerCount = 1;
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region.imageExtent.width = tex_data->Width;
|
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region.imageExtent.height = tex_data->Height;
|
||||
region.imageExtent.depth = 1;
|
||||
vkCmdCopyBufferToImage(command_buffer, tex_data->UploadBuffer, tex_data->Image, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, 1, ®ion);
|
||||
|
||||
// End command buffer
|
||||
{
|
||||
VkSubmitInfo end_info = {};
|
||||
end_info.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO;
|
||||
end_info.commandBufferCount = 1;
|
||||
end_info.pCommandBuffers = &command_buffer;
|
||||
err = vkEndCommandBuffer(command_buffer);
|
||||
check_vk_result(err);
|
||||
err = vkQueueSubmit(g_Queue, 1, &end_info, VK_NULL_HANDLE);
|
||||
check_vk_result(err);
|
||||
err = vkDeviceWaitIdle(g_Device);
|
||||
check_vk_result(err);
|
||||
}
|
||||
VkImageMemoryBarrier use_barrier[1] = {};
|
||||
use_barrier[0].sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
|
||||
use_barrier[0].srcAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT;
|
||||
use_barrier[0].dstAccessMask = VK_ACCESS_SHADER_READ_BIT;
|
||||
use_barrier[0].oldLayout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL;
|
||||
use_barrier[0].newLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
|
||||
use_barrier[0].srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
|
||||
use_barrier[0].dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
|
||||
use_barrier[0].image = tex_data->Image;
|
||||
use_barrier[0].subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
|
||||
use_barrier[0].subresourceRange.levelCount = 1;
|
||||
use_barrier[0].subresourceRange.layerCount = 1;
|
||||
vkCmdPipelineBarrier(command_buffer, VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT, 0, 0, NULL, 0, NULL, 1, use_barrier);
|
||||
}
|
||||
|
||||
return true;
|
||||
// End command buffer
|
||||
{
|
||||
VkSubmitInfo end_info = {};
|
||||
end_info.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO;
|
||||
end_info.commandBufferCount = 1;
|
||||
end_info.pCommandBuffers = &command_buffer;
|
||||
err = vkEndCommandBuffer(command_buffer);
|
||||
check_vk_result(err);
|
||||
err = vkQueueSubmit(g_Queue, 1, &end_info, VK_NULL_HANDLE);
|
||||
check_vk_result(err);
|
||||
err = vkDeviceWaitIdle(g_Device);
|
||||
check_vk_result(err);
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
// Helper function to cleanup an image loaded with LoadTextureFromFile
|
||||
// Helper function to cleanup an image loaded with LoadTextureFromFile
|
||||
void RemoveTexture(MyTextureData* tex_data)
|
||||
{
|
||||
vkFreeMemory(g_Device, tex_data->UploadBufferMemory, nullptr);
|
||||
@ -798,8 +792,8 @@ void RemoveTexture(MyTextureData* tex_data)
|
||||
|
||||
Load our texture after initializing Vulkan loader (for example after `ImGui_ImplVulkan_Init()`):
|
||||
```cpp
|
||||
MyTextureData my_image_texture;
|
||||
bool ret = LoadTextureFromFile("../../MyImage01.jpg", &my_image_texture);
|
||||
MyTextureData my_texture;
|
||||
bool ret = LoadTextureFromFile("../../MyImage01.jpg", &my_texture);
|
||||
IM_ASSERT(ret);
|
||||
```
|
||||
|
||||
@ -808,16 +802,16 @@ In the snippet of code above, we added an assert `IM_ASSERT(ret)` to check if th
|
||||
Now that we have an Vulkan texture and its dimensions, we can display it in our main loop:
|
||||
```cpp
|
||||
ImGui::Begin("Vulkan Texture Text");
|
||||
ImGui::Text("pointer = %p", my_image_texture.DS);
|
||||
ImGui::Text("size = %d x %d", my_image_texture.Width, my_image_texture.Height);
|
||||
ImGui::Image((ImTextureID)my_image_texture.DS, ImVec2(my_image_texture.Width, my_image_texture.Height));
|
||||
ImGui::Text("pointer = %p", my_texture.DS);
|
||||
ImGui::Text("size = %d x %d", my_texture.Width, my_texture.Height);
|
||||
ImGui::Image((ImTextureID)my_texture.DS, ImVec2(my_texture.Width, my_texture.Height));
|
||||
ImGui::End();
|
||||
```
|
||||
|
||||
In the cleanup stage remember to call the RemoveTexture function to avoid leaks, and angry Vulkan Validation Layers! Call it before `ImGui_ImplVulkan_Shutdown()`
|
||||
|
||||
```cpp
|
||||
RemoveTexture(&my_image_texture);
|
||||
RemoveTexture(&my_texture);
|
||||
```
|
||||
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user