Updated About the IMGUI paradigm (markdown)
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@ -31,6 +31,59 @@ From [README](https://github.com/ocornut/imgui#the-pitch), notice the four first
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While they don't constitute a definition of the IMGUI paradigm, they may give a good intuition of some of the advantages usually associated to the IMGUI paradigm.
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**In order to further clarify this intuition**, we'll provide an example.
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Typical RMGUI:
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```cpp
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// editor.h
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// [...] somewhere in a class declaration
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MenuItem* m_Item;
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// editor.cpp
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// [...] somewhere in an init/constructor function
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m_Item = Lib_CreateMenuItem(m_ContainerMenu);
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m_Item.OnActivated = OnSave(); // Bind action
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// [...] somewhere in a shutdown/destructor function
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Lib_DestroyItem(m_Item);
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m_Item = NULL;
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// TODO: Ensure initial dirty state is reflected
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// [...] React to item being pressed
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void OnSave()
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{
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m_Document->Save();
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}
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// [...] Sync enable state so item can be greyed
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// IMPORTANT: Don't forget to call otherwise update menu color won't be correct!
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void UpdateSaveEnabledState()
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{
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m_Item->SetEnabled(m_Document != NULL && m_Document->m_IsDirty);
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}
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void SetDocumentDirty(bool dirty)
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{
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if (m_Document)
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m_Document->m_IsDirty = dirty;
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UpdateSaveEnabledState();
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}
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set SetDocument(Document* document)
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{
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m_Document = document;
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UpdateSaveEnabledState();
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}
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```
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Typical IMGUI:
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```cpp
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// editor.cpp
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if (Lib_MenuItem("SAVE"))
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m_Document->Save();
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```
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This is a simple and perhaps exaggerated example provided to ease getting a quick first-intuition about the difference of IMGUI vs RMGUI. There are lots of things to say and criticize about this example. But it should showcase the core idea that IMGUI **tends to facilitate data binding, action binding, and creation/destruction of widgets**. It does facilitate those things because it generally doesn't need them.
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### History
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The acronym IMGUI was coined by Casey Muratori in this video in 2005:
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