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-Welcome to the glfw wiki!
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+### GLFW 3.3.5 (Stable Version)
+
+ GLFW for Windows
+
+ GLFW for Mac
+
+ GLFW for Linux
+
+
+
+
+
+GLFW is an Open Source, multi-platform library for OpenGL, OpenGL ES and Vulkan
+application development. It provides a simple, platform-independent API for
+creating windows, contexts and surfaces, reading input, handling events, etc.
+
+GLFW natively supports Windows, macOS and Linux and other Unix-like systems. On
+Linux both X11 and Wayland are supported.
+
+GLFW is licensed under the [zlib/libpng
+license](https://www.glfw.org/license.html).
+
+You can [download](https://www.glfw.org/download.html) the latest stable release
+as source or Windows binaries, or fetch the `latest` branch from GitHub. Each
+release starting with 3.0 also has a corresponding [annotated
+tag](https://github.com/glfw/glfw/releases) with source and binary archives.
+
+The [documentation](https://www.glfw.org/docs/latest/) is available online and is
+included in all source and binary archives. See the [release
+notes](https://www.glfw.org/docs/latest/news.html) for new features, caveats and
+deprecations in the latest release. For more details see the [version
+history](https://www.glfw.org/changelog.html).
+
+The `master` branch is the stable integration branch and _should_ always compile
+and run on all supported platforms, although details of newly added features may
+change until they have been included in a release. New features and many bug
+fixes live in [other branches](https://github.com/glfw/glfw/branches/all) until
+they are stable enough to merge.
+
+If you are new to GLFW, you may find the
+[tutorial](https://www.glfw.org/docs/latest/quick.html) for GLFW 3 useful. If
+you have used GLFW 2 in the past, there is a [transition
+guide](https://www.glfw.org/docs/latest/moving.html) for moving to the GLFW
+3 API.
+
+GLFW exists because of the contributions of [many people](CONTRIBUTORS.md)
+around the world, whether by reporting bugs, providing community support, adding
+features, reviewing or testing code, debugging, proofreading docs, suggesting
+features or fixing bugs.
+
+
+## Compiling GLFW
+
+GLFW itself requires only the headers and libraries for your OS and window
+system. It does not need the headers for any context creation API (WGL, GLX,
+EGL, NSGL, OSMesa) or rendering API (OpenGL, OpenGL ES, Vulkan) to enable
+support for them.
+
+GLFW supports compilation on Windows with Visual C++ 2010 and later, MinGW and
+MinGW-w64, on macOS with Clang and on Linux and other Unix-like systems with GCC
+and Clang. It will likely compile in other environments as well, but this is
+not regularly tested.
+
+There are [pre-compiled Windows binaries](https://www.glfw.org/download.html)
+available for all supported compilers.
+
+See the [compilation guide](https://www.glfw.org/docs/latest/compile.html) for
+more information about how to compile GLFW yourself.
+
+
+## Using GLFW
+
+See the [documentation](https://www.glfw.org/docs/latest/) for tutorials, guides
+and the API reference.
+
+
+## Contributing to GLFW
+
+See the [contribution
+guide](https://github.com/glfw/glfw/blob/master/docs/CONTRIBUTING.md) for
+more information.
+
+
+## System requirements
+
+GLFW supports Windows XP and later and macOS 10.8 and later. Linux and other
+Unix-like systems running the X Window System are supported even without
+a desktop environment or modern extensions, although some features require
+a running window or clipboard manager. The OSMesa backend requires Mesa 6.3.
+
+See the [compatibility guide](https://www.glfw.org/docs/latest/compat.html)
+in the documentation for more information.
+
+
+## Dependencies
+
+GLFW itself needs only CMake 3.1 or later and the headers and libraries for your
+OS and window system.
+
+The examples and test programs depend on a number of tiny libraries. These are
+located in the `deps/` directory.
+
+ - [getopt\_port](https://github.com/kimgr/getopt_port/) for examples
+ with command-line options
+ - [TinyCThread](https://github.com/tinycthread/tinycthread) for threaded
+ examples
+ - [glad2](https://github.com/Dav1dde/glad) for loading OpenGL and Vulkan
+ functions
+ - [linmath.h](https://github.com/datenwolf/linmath.h) for linear algebra in
+ examples
+ - [Nuklear](https://github.com/Immediate-Mode-UI/Nuklear) for test and example UI
+ - [stb\_image\_write](https://github.com/nothings/stb) for writing images to disk
+
+The documentation is generated with [Doxygen](https://doxygen.org/) if CMake can
+find that tool.
+
+
+## Reporting bugs
+
+Bugs are reported to our [issue tracker](https://github.com/glfw/glfw/issues).
+Please check the [contribution
+guide](https://github.com/glfw/glfw/blob/master/docs/CONTRIBUTING.md) for
+information on what to include when reporting a bug.
+
+
+## Changelog
+
+ - Added `GLFW_PLATFORM` init hint for runtime platform selection (#1958)
+ - Added `GLFW_ANY_PLATFORM`, `GLFW_PLATFORM_WIN32`, `GLFW_PLATFORM_COCOA`,
+ `GLFW_PLATFORM_WAYLAND`, `GLFW_PLATFORM_X11` and `GLFW_PLATFORM_NULL` symbols to
+ specify the desired platform (#1958)
+ - Added `glfwGetPlatform` function to query what platform was selected (#1655,#1958)
+ - Added `glfwPlatformSupported` function to query if a platform is supported
+ (#1655,#1958)
+ - Added `glfwInitAllocator` for setting a custom memory allocator (#544,#1628,#1947)
+ - Added `GLFWallocator` struct and `GLFWallocatefun`, `GLFWreallocatefun` and
+ `GLFWdeallocatefun` types (#544,#1628,#1947)
+ - Added `glfwInitVulkanLoader` for using a non-default Vulkan loader (#1374,#1890)
+ - Added `GLFW_RESIZE_NWSE_CURSOR`, `GLFW_RESIZE_NESW_CURSOR`,
+ `GLFW_RESIZE_ALL_CURSOR` and `GLFW_NOT_ALLOWED_CURSOR` cursor shapes (#427)
+ - Added `GLFW_RESIZE_EW_CURSOR` alias for `GLFW_HRESIZE_CURSOR` (#427)
+ - Added `GLFW_RESIZE_NS_CURSOR` alias for `GLFW_VRESIZE_CURSOR` (#427)
+ - Added `GLFW_POINTING_HAND_CURSOR` alias for `GLFW_HAND_CURSOR` (#427)
+ - Added `GLFW_MOUSE_PASSTHROUGH` window hint for letting mouse input pass
+ through the window (#1236,#1568)
+ - Added `GLFW_PLATFORM_UNAVAILABLE` error for platform detection failures (#1958)
+ - Added `GLFW_FEATURE_UNAVAILABLE` error for platform limitations (#1692)
+ - Added `GLFW_FEATURE_UNIMPLEMENTED` error for incomplete backends (#1692)
+ - Added `GLFW_ANGLE_PLATFORM_TYPE` init hint and `GLFW_ANGLE_PLATFORM_TYPE_*`
+ values to select ANGLE backend (#1380)
+ - Added `GLFW_X11_XCB_VULKAN_SURFACE` init hint for selecting X11 Vulkan
+ surface extension (#1793)
+ - Added `GLFW_BUILD_WIN32` CMake option for enabling Win32 support (#1958)
+ - Added `GLFW_BUILD_COCOA` CMake option for enabling Cocoa support (#1958)
+ - Added `GLFW_BUILD_X11` CMake option for enabling X11 support (#1958)
+ - Added `GLFW_LIBRARY_TYPE` CMake variable for overriding the library type
+ (#279,#1307,#1497,#1574,#1928)
+ - Added `GLFW_PKG_CONFIG_REQUIRES_PRIVATE` and `GLFW_PKG_CONFIG_LIBS_PRIVATE` CMake
+ variables exposing pkg-config dependencies (#1307)
+ - Made joystick subsystem initialize at first use (#1284,#1646)
+ - Made `GLFW_DOUBLEBUFFER` a read-only window attribute
+ - Updated the minimum required CMake version to 3.1
+ - Updated gamepad mappings from upstream
+ - Disabled tests and examples by default when built as a CMake subdirectory
+ - Renamed `GLFW_USE_WAYLAND` CMake option to `GLFW_BUILD_WAYLAND` (#1958)
+ - Removed `GLFW_USE_OSMESA` CMake option enabling the Null platform (#1958)
+ - Removed CMake generated configuration header
+ - Bugfix: The CMake config-file package used an absolute path and was not
+ relocatable (#1470)
+ - Bugfix: Video modes with a duplicate screen area were discarded (#1555,#1556)
+ - Bugfix: Compiling with -Wextra-semi caused warnings (#1440)
+ - Bugfix: Built-in mappings failed because some OEMs re-used VID/PID (#1583)
+ - Bugfix: Some extension loader headers did not prevent default OpenGL header
+ inclusion (#1695)
+ - Bugfix: Buffers were swapped at creation on single-buffered windows (#1873)
+ - Bugfix: Gamepad mapping updates could spam `GLFW_INVALID_VALUE` due to
+ incompatible controllers sharing hardware ID (#1763)
+ - Bugfix: Native access functions for context handles did not check that the API matched
+ - [Win32] Added the `GLFW_WIN32_KEYBOARD_MENU` window hint for enabling access
+ to the window menu
+ - [Win32] Added a version info resource to the GLFW DLL
+ - [Win32] Disabled framebuffer transparency on Windows 7 when DWM windows are
+ opaque (#1512)
+ - [Win32] Bugfix: `GLFW_INCLUDE_VULKAN` plus `VK_USE_PLATFORM_WIN32_KHR` caused
+ symbol redefinition (#1524)
+ - [Win32] Bugfix: The cursor position event was emitted before its cursor enter
+ event (#1490)
+ - [Win32] Bugfix: The window hint `GLFW_MAXIMIZED` did not move or resize the
+ window (#1499)
+ - [Win32] Bugfix: Disabled cursor mode interfered with some non-client actions
+ - [Win32] Bugfix: Super key was not released after Win+V hotkey (#1622)
+ - [Win32] Bugfix: `glfwGetKeyName` could access out of bounds and return an
+ invalid pointer
+ - [Win32] Bugfix: Some synthetic key events were reported as `GLFW_KEY_UNKNOWN`
+ (#1623)
+ - [Win32] Bugfix: Non-BMP Unicode codepoint input was reported as UTF-16
+ - [Win32] Bugfix: Monitor functions could return invalid values after
+ configuration change (#1761)
+ - [Win32] Bugfix: Initialization would segfault on Windows 8 (not 8.1) (#1775)
+ - [Win32] Bugfix: Duplicate size events were not filtered (#1610)
+ - [Win32] Bugfix: Full screen windows were incorrectly resized by DPI changes
+ (#1582)
+ - [Win32] Bugfix: `GLFW_SCALE_TO_MONITOR` had no effect on systems older than
+ Windows 10 version 1703 (#1511)
+ - [Win32] Bugfix: `USE_MSVC_RUNTIME_LIBRARY_DLL` had no effect on CMake 3.15 or
+ later (#1783,#1796)
+ - [Win32] Bugfix: Compilation with LLVM for Windows failed (#1807,#1824,#1874)
+ - [Win32] Bugfix: The foreground lock timeout was overridden, ignoring the user
+ - [Cocoa] Added support for `VK_EXT_metal_surface` (#1619)
+ - [Cocoa] Added locating the Vulkan loader at runtime in an application bundle
+ - [Cocoa] Moved main menu creation to GLFW initialization time (#1649)
+ - [Cocoa] Changed `EGLNativeWindowType` from `NSView` to `CALayer` (#1169)
+ - [Cocoa] Changed F13 key to report Print Screen for cross-platform consistency
+ (#1786)
+ - [Cocoa] Removed dependency on the CoreVideo framework
+ - [Cocoa] Bugfix: `glfwSetWindowSize` used a bottom-left anchor point (#1553)
+ - [Cocoa] Bugfix: Window remained on screen after destruction until event poll
+ (#1412)
+ - [Cocoa] Bugfix: Event processing before window creation would assert (#1543)
+ - [Cocoa] Bugfix: Undecorated windows could not be iconified on recent macOS
+ - [Cocoa] Bugfix: Touching event queue from secondary thread before main thread
+ would abort (#1649)
+ - [Cocoa] Bugfix: Non-BMP Unicode codepoint input was reported as UTF-16
+ (#1635)
+ - [Cocoa] Bugfix: Failing to retrieve the refresh rate of built-in displays
+ could leak memory
+ - [Cocoa] Bugfix: Objective-C files were compiled as C with CMake 3.19 (#1787)
+ - [Cocoa] Bugfix: Duplicate video modes were not filtered out (#1830)
+ - [Cocoa] Bugfix: Menu bar was not clickable on macOS 10.15+ until it lost and
+ regained focus (#1648,#1802)
+ - [Cocoa] Bugfix: Monitor name query could segfault on macOS 11 (#1809,#1833)
+ - [Cocoa] Bugfix: The install name of the installed dylib was relative (#1504)
+ - [Cocoa] Bugfix: The MoltenVK layer contents scale was updated only after
+ related events were emitted
+ - [Cocoa] Bugfix: Moving the cursor programmatically would freeze it for
+ a fraction of a second (#1962)
+ - [Cocoa] Bugfix: `kIOMasterPortDefault` was deprecated in macOS 12.0 (#1980)
+ - [X11] Bugfix: The CMake files did not check for the XInput headers (#1480)
+ - [X11] Bugfix: Key names were not updated when the keyboard layout changed
+ (#1462,#1528)
+ - [X11] Bugfix: Decorations could not be enabled after window creation (#1566)
+ - [X11] Bugfix: Content scale fallback value could be inconsistent (#1578)
+ - [X11] Bugfix: `glfwMaximizeWindow` had no effect on hidden windows
+ - [X11] Bugfix: Clearing `GLFW_FLOATING` on a hidden window caused invalid read
+ - [X11] Bugfix: Changing `GLFW_FLOATING` on a hidden window could silently fail
+ - [X11] Bugfix: Disabled cursor mode was interrupted by indicator windows
+ - [X11] Bugfix: Monitor physical dimensions could be reported as zero mm
+ - [X11] Bugfix: Window position events were not emitted during resizing (#1613)
+ - [X11] Bugfix: `glfwFocusWindow` could terminate on older WMs or without a WM
+ - [X11] Bugfix: Querying a disconnected monitor could segfault (#1602)
+ - [X11] Bugfix: IME input of CJK was broken for "C" locale (#1587,#1636)
+ - [X11] Bugfix: Termination would segfault if the IM had been destroyed
+ - [X11] Bugfix: Any IM started after initialization would not be detected
+ - [X11] Bugfix: Xlib errors caused by other parts of the application could be
+ reported as GLFW errors
+ - [X11] Bugfix: A handle race condition could cause a `BadWindow` error (#1633)
+ - [X11] Bugfix: XKB path used keysyms instead of physical locations for
+ non-printable keys (#1598)
+ - [X11] Bugfix: Function keys were mapped to `GLFW_KEY_UNKNOWN` for some layout
+ combinations (#1598)
+ - [X11] Bugfix: Keys pressed simultaneously with others were not always
+ reported (#1112,#1415,#1472,#1616)
+ - [X11] Bugfix: Some window attributes were not applied on leaving fullscreen
+ (#1863)
+ - [X11] Bugfix: Changing `GLFW_FLOATING` could leak memory
+ - [Wayland] Added dynamic loading of all Wayland libraries
+ - [Wayland] Removed support for `wl_shell` (#1443)
+ - [Wayland] Bugfix: The `GLFW_HAND_CURSOR` shape used the wrong image (#1432)
+ - [Wayland] Bugfix: `CLOCK_MONOTONIC` was not correctly enabled
+ - [Wayland] Bugfix: Repeated keys could be reported with `NULL` window (#1704)
+ - [Wayland] Bugfix: Retrieving partial framebuffer size would segfault
+ - [Wayland] Bugfix: Scrolling offsets were inverted compared to other platforms
+ (#1463)
+ - [Wayland] Bugfix: Client-Side Decorations were destroyed in the wrong order
+ (#1798)
+ - [Wayland] Bugfix: Monitors physical size could report zero (#1784,#1792)
+ - [Wayland] Bugfix: Some keys were not repeating in Wayland (#1908)
+ - [Wayland] Bugfix: Non-arrow cursors are offset from the hotspot (#1706,#1899)
+ - [Wayland] Bugfix: The `O_CLOEXEC` flag was not defined on FreeBSD
+ - [POSIX] Removed use of deprecated function `gettimeofday`
+ - [POSIX] Bugfix: `CLOCK_MONOTONIC` was not correctly tested for or enabled
+ - [WGL] Disabled the DWM swap interval hack for Windows 8 and later (#1072)
+ - [NSGL] Removed enforcement of forward-compatible flag for core contexts
+ - [NSGL] Bugfix: `GLFW_COCOA_RETINA_FRAMEBUFFER` had no effect on newer
+ macOS versions (#1442)
+ - [NSGL] Bugfix: Workaround for swap interval on 10.14 broke on 10.12 (#1483)
+ - [NSGL] Bugfix: Defining `GL_SILENCE_DEPRECATION` externally caused
+ a duplicate definition warning (#1840)
+ - [EGL] Added platform selection via the `EGL_EXT_platform_base` extension
+ (#442)
+ - [EGL] Added ANGLE backend selection via `EGL_ANGLE_platform_angle` extension
+ (#1380)
+ - [EGL] Bugfix: The `GLFW_DOUBLEBUFFER` context attribute was ignored (#1843)
+
+
+## Contact
+
+On [glfw.org](https://www.glfw.org/) you can find the latest version of GLFW, as
+well as news, documentation and other information about the project.
+
+If you have questions related to the use of GLFW, we have a
+[forum](https://discourse.glfw.org/), and the `#glfw` IRC channel on
+[Libera.Chat](https://libera.chat/).
+
+If you have a bug to report, a patch to submit or a feature you'd like to
+request, please file it in the
+[issue tracker](https://github.com/glfw/glfw/issues) on GitHub.
+
+Finally, if you're interested in helping out with the development of GLFW or
+porting it to your favorite platform, join us on the forum, GitHub or IRC.
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