Created Label guide (markdown)

Camilla Löwy 2017-05-17 23:48:38 +02:00
parent 0f8fb82639
commit 8c47d0a58c

67
Label-guide.md Normal file

@ -0,0 +1,67 @@
This is __WHAT WILL BECOME__ a description of what the issue labels mean and how they are used.
## Type labels
An issue will receive only one of these. Every issue should get a type eventually, but if it's unclear it's better to wait.
### bug
Bug reports and bug fix pull requests.
### question
Design discussions, meta-discussions about the project and support requests not caused by an external bug.
### enhancement
Feature requests and feature addition pull requests.
## Status
These may be combined as necessary.
### verified
The bug has been reproduced by a maintainer, or possibly verified via documentation, and will very likely be fixed.
### waiting for reply
The maintainer needs more information before being able to continue working on it. Please always check the [contribution guide](https://github.com/glfw/glfw/blob/master/.github/CONTRIBUTING.md) when creating an issue and add any recommended information.
### cannot reproduce
No maintainer has been able to reproduce the issue or verify it via documentation. If you can reproduce it and have the time, please volunteer to help test or develop a fix.
### invalid
This issue appears to make no sense.
### external
This bug is caused by something other than GLFW, in a way that GLFW cannot or should not work around.
### wontfix
This issue is valid but has been rejected.
### duplicate
This is a duplicate or near duplicate of an existing issue, usually but not always an older one. Typically an issue is closed when it is marked as a duplicate.
### critical
This issue is high-impact and must be resolved before the next release.
## GPU manufacturer
### Nvidia, Intel, AMD
This issue applies to only a single GPU manufacturer. These do not indicate CPU manufacturer.
## Platform
### Linux, Windows, macOS, NetBSD, X11, OpenBSD, Cygwin, Wayland, Mir
These should be fairly self-explanatory. Add all that apply. Issues with none of these are platform independent.
## Area
### Vulkan
This issue relates to [Vulkan](https://en.wikipedia.org/wiki/Vulkan_(API)) support.
### HDR
This issue relates to high dynamic range in the sense of deep color and/or wide gamut support.
### Rift
This issue relates to rendering to an Oculus Rift, usually via LibOVR.
### High-DPI
This issue relates to support for high-resolution monitors such as Apple's Retina.
### documentation
This issue relates to the documentation.