glfw/src/CMakeLists.txt
2012-03-25 14:51:56 +02:00

66 lines
2.4 KiB
CMake

if (UNIX)
configure_file(${CMAKE_CURRENT_SOURCE_DIR}/libglfw.pc.cmake
${CMAKE_CURRENT_BINARY_DIR}/libglfw.pc @ONLY)
install(FILES ${CMAKE_CURRENT_BINARY_DIR}/libglfw.pc
DESTINATION lib/pkgconfig)
endif()
include_directories(${GLFW_SOURCE_DIR}/src
${GLFW_BINARY_DIR}/src
${GLFW_INCLUDE_DIR})
set(common_SOURCES error.c fullscreen.c gamma.c init.c input.c
joystick.c opengl.c time.c window.c)
if (_GLFW_COCOA_NSGL)
set(libglfw_SOURCES ${common_SOURCES} cocoa_fullscreen.m cocoa_gamma.c
cocoa_init.m cocoa_input.m cocoa_joystick.m
cocoa_opengl.m cocoa_time.c cocoa_window.m)
# For some reason, CMake doesn't know about .m
set_source_files_properties(${libglfw_SOURCES} PROPERTIES LANGUAGE C)
elseif (_GLFW_WIN32_WGL)
set(libglfw_SOURCES ${common_SOURCES} win32_fullscreen.c win32_gamma.c
win32_init.c win32_input.c win32_joystick.c
win32_opengl.c win32_time.c win32_window.c
win32_dllmain.c)
elseif (_GLFW_X11_GLX)
set(libglfw_SOURCES ${common_SOURCES} x11_fullscreen.c x11_gamma.c
x11_init.c x11_input.c x11_joystick.c
x11_keysym2unicode.c x11_opengl.c x11_time.c
x11_window.c)
else()
message(FATAL_ERROR "No supported platform was selected")
endif()
add_library(glfw ${libglfw_SOURCES})
if (BUILD_SHARED_LIBS)
if (WIN32)
# The GLFW DLL needs a special compile-time macro and import library name
set_target_properties(glfw PROPERTIES
COMPILE_DEFINITIONS "GLFW_BUILD_DLL;_GLFW_NO_DLOAD_GDI32;_GLFW_NO_DLOAD_WINMM"
PREFIX ""
IMPORT_PREFIX ""
IMPORT_SUFFIX "dll.lib")
endif()
if (APPLE)
# Append -fno-common to the compile flags to work around a bug in the Apple GCC
get_target_property(CFLAGS glfw COMPILE_FLAGS)
if (NOT CFLAGS)
set(CFLAGS "")
endif()
set_target_properties(glfw PROPERTIES COMPILE_FLAGS "${CFLAGS} -fno-common")
endif()
target_link_libraries(glfw ${GLFW_LIBRARIES})
target_link_libraries(glfw LINK_INTERFACE_LIBRARIES)
endif()
install(TARGETS glfw DESTINATION lib)