8e99996321
This patch introduces a new backend that enables GLFW applications to run on Wayland. For now, only output is supported (windowed and fullscreen). Pointer cursor management, input devices, clipboard etc are not supported yet. There are some concepts that can not be supported, more specifically glfwSetWindowPos, glfwGetWindowPos and glfwSetCursorPos, as they are not supported by Wayland. This patch also changes the time and joystick implementations used by the X11 backend to be shared between the Wayland backend and the X11 backend.
100 lines
3.4 KiB
C
100 lines
3.4 KiB
C
//========================================================================
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// GLFW 3.1 Wayland - www.glfw.org
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//------------------------------------------------------------------------
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// Copyright (c) 2014 Jonas Ådahl <jadahl@gmail.com>
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//
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// This software is provided 'as-is', without any express or implied
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// warranty. In no event will the authors be held liable for any damages
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// arising from the use of this software.
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//
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// Permission is granted to anyone to use this software for any purpose,
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// including commercial applications, and to alter it and redistribute it
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// freely, subject to the following restrictions:
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//
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// 1. The origin of this software must not be misrepresented; you must not
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// claim that you wrote the original software. If you use this software
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// in a product, an acknowledgment in the product documentation would
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// be appreciated but is not required.
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//
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// 2. Altered source versions must be plainly marked as such, and must not
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// be misrepresented as being the original software.
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//
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// 3. This notice may not be removed or altered from any source
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// distribution.
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//
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//========================================================================
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#ifndef _wayland_platform_h_
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#define _wayland_platform_h_
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#if !defined(_GLFW_EGL)
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#error "The Wayland backend depends on EGL platform support"
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#endif
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#include <wayland-client.h>
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#include "egl_platform.h"
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#include "linux_joystick.h"
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#include "unix_time.h"
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#define _GLFW_X11_CONTEXT_VISUAL window->egl.visual
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#define _GLFW_EGL_NATIVE_WINDOW window->wayland.native
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#define _GLFW_EGL_NATIVE_DISPLAY _glfw.wayland.display
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#define _GLFW_UNIX_TIME_CONTEXT _glfw.wayland.timer
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#define _GLFW_LINUX_JOYSTICK_CONTEXT _glfw.wayland.joystick
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#define _GLFW_PLATFORM_WINDOW_STATE _GLFWwindowWayland wayland
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#define _GLFW_PLATFORM_LIBRARY_WINDOW_STATE _GLFWlibraryWayland wayland
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#define _GLFW_PLATFORM_MONITOR_STATE _GLFWmonitorWayland wayland
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typedef struct _GLFWvidmodeWayland _GLFWvidmodeWayland;
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typedef struct _GLFWwindowWayland
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{
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int width, height;
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GLboolean visible;
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struct wl_surface* surface;
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struct wl_egl_window* native;
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struct wl_shell_surface* shell_surface;
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EGLSurface egl_surface;
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struct wl_callback* callback;
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} _GLFWwindowWayland;
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typedef struct _GLFWlibraryWayland
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{
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struct wl_display* display;
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struct wl_registry* registry;
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struct wl_compositor* compositor;
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struct wl_shell* shell;
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_GLFWmonitor** monitors;
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int monitorsCount;
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int monitorsSize;
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_GLFWtimeUNIX timer;
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_GLFWjoystickLinux joystick;
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} _GLFWlibraryWayland;
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typedef struct _GLFWmonitorWayland
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{
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struct wl_output* output;
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_GLFWvidmodeWayland* modes;
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int modesCount;
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int modesSize;
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GLboolean done;
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int x;
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int y;
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} _GLFWmonitorWayland;
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//========================================================================
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// Prototypes for platform specific internal functions
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//========================================================================
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void _glfwAddOutput(uint32_t name, uint32_t version);
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#endif // _wayland_platform_h_
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