48 lines
1.9 KiB
Plaintext
48 lines
1.9 KiB
Plaintext
/*!
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@mainpage notitle
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@section main_intro Introduction
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__GLFW__ is a free, Open Source, multi-platform library for creating windows
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with OpenGL or OpenGL ES contexts and receiving many kinds of input. It is easy
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to integrate into existing applications and does not lay claim to the main loop.
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See @ref news_31 for release highlights or the
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[version history](http://www.glfw.org/changelog.html) for details.
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@ref quick is a guide for those new to GLFW. It takes you through how to write
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a small but complete program. For people coming from GLFW 2, the @ref moving
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guide explains what has changed and how to update existing code to use the new
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API.
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There are guides for each of the various areas of the API.
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- @ref intro – initialization, error handling and high-level design
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- @ref window – creating and working with windows and framebuffers
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- @ref context – working with OpenGL and OpenGL ES contexts
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- @ref monitor – enumerating and working with monitors and video modes
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- @ref input – receiving events, polling and processing input
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Once you have written a program, see the @ref compile and @ref build guides.
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The [reference documentation](modules.html) provides more detailed information
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about specific functions.
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There is a section on @ref guarantees_limitations for pointer lifetimes,
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reentrancy, thread safety, event order and backward and forward compatibility.
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The @ref rift fills in the gaps for how to use LibOVR with GLFW.
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The [FAQ](http://www.glfw.org/faq.html) answers many common questions about the
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design, implementation and use of GLFW.
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Finally, the @ref compat guide explains what APIs, standards and protocols GLFW
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uses and what happens when they are not present on a given machine.
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This documentation was generated with Doxygen. The sources for it are available
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in both the [source distribution](http://www.glfw.org/download.html) and
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[GitHub repository](https://github.com/glfw/glfw).
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*/
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