A multi-platform library for OpenGL, OpenGL ES, Vulkan, window and input
Go to file
2016-07-12 16:29:59 +02:00
.github Add question section to contribution guide 2016-07-12 01:03:08 +02:00
CMake Add check for VULKAN_SDK envvar on Windows 2016-03-05 23:56:46 +01:00
deps Remove trailing whitespace 2016-07-12 15:35:06 +02:00
docs Start 3.2.1 2016-06-15 01:35:05 +02:00
examples Update email address 2016-06-01 21:25:20 +02:00
include/GLFW Documentation work 2016-07-06 13:06:59 +02:00
src Win32: Fix GLFW_MAXIMIZED ignored by first window 2016-07-12 16:04:02 +02:00
tests Fix test program line endings 2016-06-15 01:35:07 +02:00
.appveyor.yml Remove CRLF line endings 2016-02-18 14:22:11 +01:00
.gitignore Add Xcode CMake output patterns to .gitignore 2016-03-06 13:57:19 +01:00
.travis.yml Add build directory for CI 2016-02-04 15:51:20 +01:00
cmake_uninstall.cmake.in Formatting. 2012-08-19 02:33:43 +02:00
CMakeLists.txt Start 3.2.1 2016-06-15 01:35:05 +02:00
COPYING.txt Update email address 2016-06-01 21:25:20 +02:00
README.md Make readme reference contribution guide 2016-07-12 16:29:59 +02:00

GLFW

Build status Build status Coverity Scan

Introduction

GLFW is a free, Open Source, multi-platform library for OpenGL, OpenGL ES and Vulkan application development. It provides a simple, platform-independent API for creating windows, contexts and surfaces, reading input, handling events, etc.

The current stable release is version 3.2. See the downloads page for details and files, or fetch the latest branch, which always points to the latest stable release. Each release starting with 3.0 also has a corresponding annotated tag.

This is version 3.2.1, which is not yet described.

If you are new to GLFW, you may find the tutorial for GLFW 3 useful. If you have used GLFW 2 in the past, there is a transition guide for moving to the GLFW 3 API.

Compiling GLFW

See the Compiling GLFW guide in the GLFW documentation.

Using GLFW

See the Building programs that use GLFW guide in the GLFW documentation.

Reporting bugs

Bugs are reported to our issue tracker. Please check the Contribution guide for information on what to include when reporting a bug.

Dependencies

GLFW itself needs only the headers and libraries for your window system. It does not need the headers for any context creation API (WGL, GLX, EGL, NSGL) or rendering API (OpenGL, OpenGL ES, Vulkan) to enable support for them.

The examples and test programs depend on a number of tiny libraries. These are located in the deps/ directory.

The Vulkan example additionally requires the Vulkan SDK to be installed, or it will not be included in the build.

The documentation is generated with Doxygen. If CMake does not find Doxygen, the documentation will not be generated.

Changelog

  • Bugfix: Single compilation unit builds failed due to naming conflicts (#783)
  • Bugfix: The range checks for glfwSetCursorPos used the wrong minimum (#773)
  • [Win32] Bugfix: Examples failed to build on Visual C++ 2010 due to C99 in linmath.h (#785)
  • [Win32] Bugfix: The first shown window ignored the GLFW_MAXIMIZED hint when the process was provided a STARTUPINFO (#780)
  • [GLX] Bugfix: Dynamically loaded entry points were not verified
  • [EGL] Bugfix: Dynamically loaded entry points were not verified

Contact

The official website for GLFW is glfw.org. There you can find the latest version of GLFW, as well as news, documentation and other information about the project.

If you have questions related to the use of GLFW, we have a support forum, and the IRC channel #glfw on Freenode.

If you have a bug to report, a patch to submit or a feature you'd like to request, please file it in the issue tracker on GitHub.

Finally, if you're interested in helping out with the development of GLFW or porting it to your favorite platform, join us on GitHub or IRC.

Acknowledgements

GLFW exists because people around the world donated their time and lent their skills.

  • Bobyshev Alexander
  • artblanc
  • arturo
  • Matt Arsenault
  • Keith Bauer
  • John Bartholomew
  • Niklas Behrens
  • Niklas Bergström
  • Doug Binks
  • blanco
  • Martin Capitanio
  • Chi-kwan Chan
  • Lambert Clara
  • Andrew Corrigan
  • Noel Cower
  • Jarrod Davis
  • Olivier Delannoy
  • Paul R. Deppe
  • Michael Dickens
  • Роман Донченко
  • Mario Dorn
  • Jonathan Dummer
  • Ralph Eastwood
  • Siavash Eliasi
  • Michael Fogleman
  • Gerald Franz
  • GeO4d
  • Marcus Geelnard
  • Eloi Marín Gratacós
  • Stefan Gustavson
  • Sylvain Hellegouarch
  • Matthew Henry
  • heromyth
  • Lucas Hinderberger
  • Paul Holden
  • IntellectualKitty
  • Aaron Jacobs
  • Toni Jovanoski
  • Arseny Kapoulkine
  • Osman Keskin
  • Cameron King
  • Peter Knut
  • Christoph Kubisch
  • Eric Larson
  • Robin Leffmann
  • Glenn Lewis
  • Shane Liesegang
  • Eyal Lotem
  • Дмитри Малышев
  • Martins Mozeiko
  • Tristam MacDonald
  • Hans Mackowiak
  • Zbigniew Mandziejewicz
  • Kyle McDonald
  • David Medlock
  • Bryce Mehring
  • Jonathan Mercier
  • Marcel Metz
  • Jonathan Miller
  • Kenneth Miller
  • Bruce Mitchener
  • Jack Moffitt
  • Jeff Molofee
  • Jon Morton
  • Pierre Moulon
  • Julian Møller
  • Kamil Nowakowski
  • Ozzy
  • Andri Pálsson
  • Peoro
  • Braden Pellett
  • Arturo J. Pérez
  • Orson Peters
  • Emmanuel Gil Peyrot
  • Cyril Pichard
  • Pieroman
  • Jorge Rodriguez
  • Ed Ropple
  • Aleksey Rybalkin
  • Riku Salminen
  • Brandon Schaefer
  • Sebastian Schuberth
  • Matt Sealey
  • SephiRok
  • Steve Sexton
  • Systemcluster
  • Yoshiki Shibukawa
  • Dmitri Shuralyov
  • Daniel Skorupski
  • Bradley Smith
  • Julian Squires
  • Johannes Stein
  • Justin Stoecker
  • Elviss Strazdins
  • Nathan Sweet
  • TTK-Bandit
  • Sergey Tikhomirov
  • A. Tombs
  • Ioannis Tsakpinis
  • Samuli Tuomola
  • urraka
  • Jari Vetoniemi
  • Ricardo Vieira
  • Nicholas Vitovitch
  • Simon Voordouw
  • Torsten Walluhn
  • Patrick Walton
  • Xo Wang
  • Jay Weisskopf
  • Frank Wille
  • yuriks
  • Santi Zupancic
  • Jonas Ådahl
  • Lasse Öörni
  • All the unmentioned and anonymous contributors in the GLFW community, for bug reports, patches, feedback, testing and encouragement