337 lines
9.4 KiB
Objective-C
337 lines
9.4 KiB
Objective-C
//========================================================================
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// GLFW - An OpenGL library
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// Platform: Cocoa
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// API version: 3.0
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// WWW: http://www.glfw.org/
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//------------------------------------------------------------------------
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// Copyright (c) 2002-2006 Marcus Geelnard
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// Copyright (c) 2006-2010 Camilla Berglund <elmindreda@elmindreda.org>
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//
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// This software is provided 'as-is', without any express or implied
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// warranty. In no event will the authors be held liable for any damages
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// arising from the use of this software.
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//
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// Permission is granted to anyone to use this software for any purpose,
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// including commercial applications, and to alter it and redistribute it
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// freely, subject to the following restrictions:
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//
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// 1. The origin of this software must not be misrepresented; you must not
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// claim that you wrote the original software. If you use this software
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// in a product, an acknowledgment in the product documentation would
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// be appreciated but is not required.
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//
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// 2. Altered source versions must be plainly marked as such, and must not
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// be misrepresented as being the original software.
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//
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// 3. This notice may not be removed or altered from any source
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// distribution.
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//
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//========================================================================
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#include "internal.h"
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#include <stdlib.h>
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#include <limits.h>
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#include <IOKit/graphics/IOGraphicsLib.h>
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// Get the name of the specified display
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//
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const char* getDisplayName(CGDirectDisplayID displayID)
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{
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char* name;
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CFDictionaryRef info, names;
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CFStringRef value;
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CFIndex size;
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info = IODisplayCreateInfoDictionary(CGDisplayIOServicePort(displayID),
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kIODisplayOnlyPreferredName);
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names = CFDictionaryGetValue(info, CFSTR(kDisplayProductName));
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if (!CFDictionaryGetValueIfPresent(names, CFSTR("en_US"),
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(const void**) &value))
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{
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CFRelease(info);
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return strdup("Unknown");
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}
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size = CFStringGetMaximumSizeForEncoding(CFStringGetLength(value),
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kCFStringEncodingUTF8);
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name = (char*) malloc(size + 1);
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CFStringGetCString(value, name, size, kCFStringEncodingUTF8);
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CFRelease(info);
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return name;
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}
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// Check whether the display mode should be included in enumeration
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//
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static GLboolean modeIsGood(CGDisplayModeRef mode)
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{
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uint32_t flags = CGDisplayModeGetIOFlags(mode);
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if (!(flags & kDisplayModeValidFlag) || !(flags & kDisplayModeSafeFlag))
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return GL_FALSE;
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if (flags & kDisplayModeInterlacedFlag)
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return GL_FALSE;
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if (flags & kDisplayModeTelevisionFlag)
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return GL_FALSE;
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if (flags & kDisplayModeStretchedFlag)
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return GL_FALSE;
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CFStringRef format = CGDisplayModeCopyPixelEncoding(mode);
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if (CFStringCompare(format, CFSTR(IO16BitDirectPixels), 0) &&
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CFStringCompare(format, CFSTR(IO32BitDirectPixels), 0))
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{
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CFRelease(format);
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return GL_FALSE;
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}
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CFRelease(format);
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return GL_TRUE;
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}
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// Convert Core Graphics display mode to GLFW video mode
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//
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static GLFWvidmode vidmodeFromCGDisplayMode(CGDisplayModeRef mode)
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{
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GLFWvidmode result;
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result.width = CGDisplayModeGetWidth(mode);
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result.height = CGDisplayModeGetHeight(mode);
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CFStringRef format = CGDisplayModeCopyPixelEncoding(mode);
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if (CFStringCompare(format, CFSTR(IO16BitDirectPixels), 0) == 0)
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{
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result.redBits = 5;
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result.greenBits = 5;
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result.blueBits = 5;
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}
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else
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{
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result.redBits = 8;
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result.greenBits = 8;
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result.blueBits = 8;
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}
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CFRelease(format);
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return result;
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}
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// Starts reservation for display fading
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//
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static CGDisplayFadeReservationToken beginFadeReservation(void)
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{
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CGDisplayFadeReservationToken token = kCGDisplayFadeReservationInvalidToken;
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if (CGAcquireDisplayFadeReservation(5, &token) == kCGErrorSuccess)
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CGDisplayFade(token, 0.3, kCGDisplayBlendNormal, kCGDisplayBlendSolidColor, 0.0, 0.0, 0.0, TRUE);
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return token;
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}
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// Ends reservation for display fading
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//
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static void endFadeReservation(CGDisplayFadeReservationToken token)
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{
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if (token != kCGDisplayFadeReservationInvalidToken)
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{
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CGDisplayFade(token, 0.5, kCGDisplayBlendSolidColor, kCGDisplayBlendNormal, 0.0, 0.0, 0.0, FALSE);
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CGReleaseDisplayFadeReservation(token);
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}
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}
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//////////////////////////////////////////////////////////////////////////
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////// GLFW internal API //////
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//////////////////////////////////////////////////////////////////////////
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// Change the current video mode
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//
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GLboolean _glfwSetVideoMode(_GLFWmonitor* monitor, int* width, int* height, int* bpp)
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{
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CGDisplayModeRef bestMode = NULL;
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CFArrayRef modes;
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CFIndex count, i;
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unsigned int leastSizeDiff = UINT_MAX;
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modes = CGDisplayCopyAllDisplayModes(monitor->ns.displayID, NULL);
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count = CFArrayGetCount(modes);
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for (i = 0; i < count; i++)
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{
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CGDisplayModeRef mode = (CGDisplayModeRef) CFArrayGetValueAtIndex(modes, i);
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if (!modeIsGood(mode))
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continue;
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int modeBPP;
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// Identify display mode pixel encoding
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{
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CFStringRef format = CGDisplayModeCopyPixelEncoding(mode);
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if (CFStringCompare(format, CFSTR(IO16BitDirectPixels), 0) == 0)
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modeBPP = 16;
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else
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modeBPP = 32;
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CFRelease(format);
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}
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int modeWidth = (int) CGDisplayModeGetWidth(mode);
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int modeHeight = (int) CGDisplayModeGetHeight(mode);
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unsigned int sizeDiff = (abs(modeBPP - *bpp) << 25) |
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((modeWidth - *width) * (modeWidth - *width) +
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(modeHeight - *height) * (modeHeight - *height));
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if (sizeDiff < leastSizeDiff)
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{
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bestMode = mode;
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leastSizeDiff = sizeDiff;
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}
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}
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if (!bestMode)
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{
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CFRelease(modes);
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return GL_FALSE;
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}
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monitor->ns.previousMode = CGDisplayCopyDisplayMode(monitor->ns.displayID);
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CGDisplayFadeReservationToken token = beginFadeReservation();
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CGDisplayCapture(monitor->ns.displayID);
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CGDisplaySetDisplayMode(monitor->ns.displayID, bestMode, NULL);
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endFadeReservation(token);
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CFRelease(modes);
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return GL_TRUE;
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}
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// Restore the previously saved (original) video mode
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//
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void _glfwRestoreVideoMode(_GLFWmonitor* monitor)
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{
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CGDisplayFadeReservationToken token = beginFadeReservation();
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CGDisplaySetDisplayMode(monitor->ns.displayID, monitor->ns.previousMode, NULL);
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CGDisplayRelease(monitor->ns.displayID);
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endFadeReservation(token);
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}
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//////////////////////////////////////////////////////////////////////////
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////// GLFW platform API //////
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//////////////////////////////////////////////////////////////////////////
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_GLFWmonitor** _glfwPlatformGetMonitors(int* count)
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{
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uint32_t i, found = 0, monitorCount;
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_GLFWmonitor** monitors;
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CGDirectDisplayID* displays;
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*count = 0;
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CGGetActiveDisplayList(0, NULL, &monitorCount);
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displays = (CGDirectDisplayID*) calloc(monitorCount, sizeof(CGDirectDisplayID));
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if (!displays)
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{
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_glfwInputError(GLFW_OUT_OF_MEMORY, NULL);
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return NULL;
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}
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CGGetActiveDisplayList(monitorCount, displays, &monitorCount);
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monitors = (_GLFWmonitor**) calloc(monitorCount, sizeof(_GLFWmonitor*));
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if (!monitors)
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{
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_glfwInputError(GLFW_OUT_OF_MEMORY, NULL);
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return NULL;
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}
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for (i = 0; i < monitorCount; i++)
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{
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const CGSize size = CGDisplayScreenSize(displays[i]);
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monitors[found] = _glfwCreateMonitor(getDisplayName(displays[i]),
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size.width, size.height);
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monitors[found]->ns.displayID = displays[i];
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found++;
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}
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free(displays);
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for (i = 0; i < monitorCount; i++)
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{
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if (CGDisplayIsMain(monitors[i]->ns.displayID))
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{
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_GLFWmonitor* temp = monitors[0];
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monitors[0] = monitors[i];
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monitors[i] = temp;
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break;
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}
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}
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*count = monitorCount;
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return monitors;
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}
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void _glfwPlatformGetMonitorPos(_GLFWmonitor* monitor, int* xpos, int* ypos)
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{
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const CGRect bounds = CGDisplayBounds(monitor->ns.displayID);
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if (xpos)
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*xpos = (int) bounds.origin.x;
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if (ypos)
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*ypos = (int) bounds.origin.y;
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}
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GLFWvidmode* _glfwPlatformGetVideoModes(_GLFWmonitor* monitor, int* found)
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{
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CFArrayRef modes;
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CFIndex count, i;
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GLFWvidmode* result;
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modes = CGDisplayCopyAllDisplayModes(monitor->ns.displayID, NULL);
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count = CFArrayGetCount(modes);
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result = (GLFWvidmode*) malloc(sizeof(GLFWvidmode) * count);
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*found = 0;
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for (i = 0; i < count; i++)
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{
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CGDisplayModeRef mode;
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mode = (CGDisplayModeRef) CFArrayGetValueAtIndex(modes, i);
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if (modeIsGood(mode))
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{
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result[*found] = vidmodeFromCGDisplayMode(mode);
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(*found)++;
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}
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}
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CFRelease(modes);
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return result;
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}
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void _glfwPlatformGetVideoMode(_GLFWmonitor* monitor, GLFWvidmode *mode)
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{
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CGDisplayModeRef displayMode;
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displayMode = CGDisplayCopyDisplayMode(monitor->ns.displayID);
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*mode = vidmodeFromCGDisplayMode(displayMode);
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CGDisplayModeRelease(displayMode);
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}
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