713 lines
22 KiB
C
713 lines
22 KiB
C
//========================================================================
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// GLFW - An OpenGL library
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// Platform: Any
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// API version: 3.0
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// WWW: http://www.glfw.org/
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//------------------------------------------------------------------------
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// Copyright (c) 2002-2006 Marcus Geelnard
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// Copyright (c) 2006-2010 Camilla Berglund <elmindreda@elmindreda.org>
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//
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// This software is provided 'as-is', without any express or implied
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// warranty. In no event will the authors be held liable for any damages
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// arising from the use of this software.
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//
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// Permission is granted to anyone to use this software for any purpose,
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// including commercial applications, and to alter it and redistribute it
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// freely, subject to the following restrictions:
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//
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// 1. The origin of this software must not be misrepresented; you must not
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// claim that you wrote the original software. If you use this software
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// in a product, an acknowledgment in the product documentation would
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// be appreciated but is not required.
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//
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// 2. Altered source versions must be plainly marked as such, and must not
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// be misrepresented as being the original software.
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//
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// 3. This notice may not be removed or altered from any source
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// distribution.
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//
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//========================================================================
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#ifndef _internal_h_
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#define _internal_h_
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#include "config.h"
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#if defined(_GLFW_USE_OPENGL)
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// This is the default for glfw3.h
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#elif defined(_GLFW_USE_GLESV1)
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#define GLFW_INCLUDE_ES1
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#elif defined(_GLFW_USE_GLESV2)
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#define GLFW_INCLUDE_ES2
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#else
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#error "No supported client library selected"
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#endif
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// Disable the inclusion of the platform glext.h by gl.h to allow proper
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// inclusion of our own, newer glext.h below
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#define GL_GLEXT_LEGACY
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#include "../include/GL/glfw3.h"
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#if defined(_GLFW_USE_OPENGL)
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// This path may need to be changed if you build GLFW using your own setup
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// GLFW comes with its own copy of glext.h since it uses fairly new extensions
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// and not all development environments come with an up-to-date version
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#include "../support/GL/glext.h"
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#endif
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typedef struct _GLFWhints _GLFWhints;
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typedef struct _GLFWwndconfig _GLFWwndconfig;
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typedef struct _GLFWfbconfig _GLFWfbconfig;
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typedef struct _GLFWwindow _GLFWwindow;
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typedef struct _GLFWlibrary _GLFWlibrary;
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typedef struct _GLFWmonitor _GLFWmonitor;
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#if defined(_GLFW_COCOA)
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#include "cocoa_platform.h"
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#elif defined(_GLFW_WIN32)
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#include "win32_platform.h"
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#elif defined(_GLFW_X11)
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#include "x11_platform.h"
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#else
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#error "No supported window creation API selected"
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#endif
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//========================================================================
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// Doxygen group definitions
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//========================================================================
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/*! @defgroup platform Platform interface
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* @brief The interface implemented by the platform-specific code.
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*
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* The platform API is the interface exposed by the platform-specific code for
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* each platform and is called by the shared code of the public API It mirrors
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* the public API except it uses objects instead of handles.
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*/
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/*! @defgroup event Event interface
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* @brief The interface used by the platform-specific code to report events.
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*
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* The event API is used by the platform-specific code to notify the shared
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* code of events that can be translated into state changes and/or callback
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* calls.
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*/
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/*! @defgroup utility Utility functions
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* @brief Various utility functions for internal use.
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*
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* These functions are shared code and may be used by any part of GLFW
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* Each platform may add its own utility functions, but those may only be
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* called by the platform-specific code
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*/
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//========================================================================
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// Helper macros
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//========================================================================
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// Internal key state used for sticky keys
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#define _GLFW_STICK 3
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// Checks for whether the library has been intitalized
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#define _GLFW_REQUIRE_INIT() \
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if (!_glfwInitialized) \
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{ \
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_glfwInputError(GLFW_NOT_INITIALIZED, NULL); \
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return; \
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}
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#define _GLFW_REQUIRE_INIT_OR_RETURN(x) \
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if (!_glfwInitialized) \
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{ \
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_glfwInputError(GLFW_NOT_INITIALIZED, NULL); \
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return x; \
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}
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//========================================================================
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// Internal types
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//========================================================================
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/*! @brief Window, framebuffer and context hints.
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*
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* It is used only by shared code and only to store parameters passed to us by
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* @ref glfwWindowHint for use by @ref glfwCreateWindow.
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*/
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struct _GLFWhints
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{
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int redBits;
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int greenBits;
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int blueBits;
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int alphaBits;
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int depthBits;
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int stencilBits;
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int accumRedBits;
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int accumGreenBits;
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int accumBlueBits;
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int accumAlphaBits;
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int auxBuffers;
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GLboolean stereo;
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GLboolean resizable;
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GLboolean visible;
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int samples;
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GLboolean sRGB;
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int clientAPI;
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int glMajor;
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int glMinor;
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GLboolean glForward;
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GLboolean glDebug;
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int glProfile;
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int glRobustness;
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};
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/*! @brief Window and context configuration.
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*
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* Parameters relating to the creation of the context and window but not
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* directly related to the framebuffer. This is used to pass window and
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* context creation parameters from shared code to the platform API.
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*/
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struct _GLFWwndconfig
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{
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int width;
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int height;
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const char* title;
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GLboolean resizable;
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GLboolean visible;
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int clientAPI;
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int glMajor;
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int glMinor;
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GLboolean glForward;
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GLboolean glDebug;
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int glProfile;
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int glRobustness;
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_GLFWmonitor* monitor;
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_GLFWwindow* share;
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};
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/*! @brief Framebuffer configuration.
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*
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* This describes buffers and their sizes. It is used to pass framebuffer
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* parameters from shared code to the platform API.
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*/
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struct _GLFWfbconfig
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{
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int redBits;
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int greenBits;
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int blueBits;
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int alphaBits;
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int depthBits;
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int stencilBits;
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int accumRedBits;
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int accumGreenBits;
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int accumBlueBits;
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int accumAlphaBits;
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int auxBuffers;
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GLboolean stereo;
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int samples;
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GLboolean sRGB;
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};
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/*! @brief Window and context structure.
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*/
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struct _GLFWwindow
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{
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struct _GLFWwindow* next;
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// Window settings and state
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GLboolean iconified;
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GLboolean resizable;
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GLboolean visible;
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GLboolean closed;
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void* userPointer;
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GLFWvidmode videoMode;
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_GLFWmonitor* monitor;
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// Window input state
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GLboolean stickyKeys;
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GLboolean stickyMouseButtons;
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int cursorPosX, cursorPosY;
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int cursorMode;
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char mouseButton[GLFW_MOUSE_BUTTON_LAST + 1];
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char key[GLFW_KEY_LAST + 1];
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// OpenGL extensions and context attributes
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int clientAPI;
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int glMajor, glMinor, glRevision;
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GLboolean glForward, glDebug;
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int glProfile;
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int glRobustness;
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#if defined(_GLFW_USE_OPENGL)
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PFNGLGETSTRINGIPROC GetStringi;
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#endif
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struct {
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GLFWwindowposfun pos;
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GLFWwindowsizefun size;
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GLFWwindowclosefun close;
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GLFWwindowrefreshfun refresh;
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GLFWwindowfocusfun focus;
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GLFWwindowiconifyfun iconify;
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GLFWmousebuttonfun mouseButton;
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GLFWcursorposfun cursorPos;
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GLFWcursorenterfun cursorEnter;
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GLFWscrollfun scroll;
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GLFWkeyfun key;
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GLFWcharfun character;
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} callbacks;
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// This is defined in the window API's platform.h
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_GLFW_PLATFORM_WINDOW_STATE;
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// This is defined in the context API's platform.h
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_GLFW_PLATFORM_CONTEXT_STATE;
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};
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/*! @brief Monitor structure.
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*/
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struct _GLFWmonitor
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{
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char* name;
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// Physical dimensions in millimeters.
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int widthMM, heightMM;
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// Logical orientation of the screen on the desktop
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int positionX, positionY;
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GLFWvidmode* modes;
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int modeCount;
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GLFWgammaramp originalRamp;
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GLboolean rampChanged;
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// This is defined in the window API's platform.h
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_GLFW_PLATFORM_MONITOR_STATE;
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};
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/*! @brief Library global data.
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*/
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struct _GLFWlibrary
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{
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_GLFWhints hints;
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_GLFWwindow* windowListHead;
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_GLFWwindow* focusedWindow;
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_GLFWmonitor** monitors;
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int monitorCount;
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GLFWmonitorfun monitorCallback;
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// This is defined in the window API's platform.h
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_GLFW_PLATFORM_LIBRARY_WINDOW_STATE;
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// This is defined in the context API's platform.h
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_GLFW_PLATFORM_LIBRARY_OPENGL_STATE;
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};
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//========================================================================
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// Global state shared between compilation units of GLFW
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//========================================================================
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/*! @brief Flag indicating whether GLFW has been successfully initialized.
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*/
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extern GLboolean _glfwInitialized;
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/*! @brief All global data protected by @ref _glfwInitialized.
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* This should only be touched after a call to @ref glfwInit that has not been
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* followed by a call to @ref glfwTerminate.
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*/
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extern _GLFWlibrary _glfw;
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//========================================================================
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// Platform API functions
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//========================================================================
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/*! @brief Initializes the platform-specific part of the library.
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* @return @c GL_TRUE if successful, or @c GL_FALSE if an error occurred.
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* @ingroup platform
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*/
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int _glfwPlatformInit(void);
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/*! @brief Terminates the platform-specific part of the library.
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* @ingroup platform
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*/
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void _glfwPlatformTerminate(void);
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/*! @copydoc glfwGetVersionString
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* @ingroup platform
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*
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* @note The returned string must be available for the duration of the program.
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*
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* @note The returned string must not change for the duration of the program.
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*/
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const char* _glfwPlatformGetVersionString(void);
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/*! @copydoc glfwSetCursorPos
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* @ingroup platform
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*/
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void _glfwPlatformSetCursorPos(_GLFWwindow* window, int xpos, int ypos);
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/*! @brief Sets up the specified cursor mode for the specified window.
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* @param[in] window The window whose cursor mode to change.
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* @param[in] mode The desired cursor mode.
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* @ingroup platform
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*/
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void _glfwPlatformSetCursorMode(_GLFWwindow* window, int mode);
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/*! @copydoc glfwGetMonitors
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* @ingroup platform
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*/
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_GLFWmonitor** _glfwPlatformGetMonitors(int* count);
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/*! @ingroup platform
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*/
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void _glfwPlatformDestroyMonitor(_GLFWmonitor* monitor);
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/*! @copydoc glfwGetVideoModes
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* @ingroup platform
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*/
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GLFWvidmode* _glfwPlatformGetVideoModes(_GLFWmonitor* monitor, int* count);
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/*! @ingroup platform
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*/
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void _glfwPlatformGetVideoMode(_GLFWmonitor* monitor, GLFWvidmode* mode);
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/*! @copydoc glfwGetGammaRamp
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* @ingroup platform
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*/
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void _glfwPlatformGetGammaRamp(_GLFWmonitor* monitor, GLFWgammaramp* ramp);
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/*! @copydoc glfwSetGammaRamp
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* @ingroup platform
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*/
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void _glfwPlatformSetGammaRamp(_GLFWmonitor* monitor, const GLFWgammaramp* ramp);
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/*! @copydoc glfwSetClipboardString
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* @ingroup platform
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*/
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void _glfwPlatformSetClipboardString(_GLFWwindow* window, const char* string);
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/*! @copydoc glfwGetClipboardString
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* @ingroup platform
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*
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* @note The returned string must be valid until the next call to @ref
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* _glfwPlatformGetClipboardString or @ref _glfwPlatformSetClipboardString.
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*/
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const char* _glfwPlatformGetClipboardString(_GLFWwindow* window);
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/*! @copydoc glfwGetJoystickParam
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* @ingroup platform
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*/
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int _glfwPlatformGetJoystickParam(int joy, int param);
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/*! @copydoc glfwGetJoystickAxes
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* @ingroup platform
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*/
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int _glfwPlatformGetJoystickAxes(int joy, float* axes, int numaxes);
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/*! @copydoc glfwGetJoystickButtons
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* @ingroup platform
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*/
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int _glfwPlatformGetJoystickButtons(int joy, unsigned char* buttons, int numbuttons);
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/*! @copydoc glfwGetJoystickName
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* @ingroup platform
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*/
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const char* _glfwPlatformGetJoystickName(int joy);
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/*! @copydoc glfwGetTime
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* @ingroup platform
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*/
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double _glfwPlatformGetTime(void);
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/*! @copydoc glfwSetTime
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* @ingroup platform
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*/
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void _glfwPlatformSetTime(double time);
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/*! @ingroup platform
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*/
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int _glfwPlatformCreateWindow(_GLFWwindow* window,
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const _GLFWwndconfig* wndconfig,
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const _GLFWfbconfig* fbconfig);
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/*! @ingroup platform
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*/
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void _glfwPlatformDestroyWindow(_GLFWwindow* window);
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/*! @copydoc glfwSetWindowTitle
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* @ingroup platform
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*/
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void _glfwPlatformSetWindowTitle(_GLFWwindow* window, const char* title);
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/*! @copydoc glfwGetWindowPos
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* @ingroup platform
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*/
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void _glfwPlatformGetWindowPos(_GLFWwindow* window, int* xpos, int* ypos);
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/*! @copydoc glfwSetWindowPos
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* @ingroup platform
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*/
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void _glfwPlatformSetWindowPos(_GLFWwindow* window, int xpos, int ypos);
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/*! @copydoc glfwGetWindowSize
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* @ingroup platform
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*/
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void _glfwPlatformGetWindowSize(_GLFWwindow* window, int* width, int* height);
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/*! @copydoc glfwSetWindowSize
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* @ingroup platform
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*/
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void _glfwPlatformSetWindowSize(_GLFWwindow* window, int width, int height);
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/*! @copydoc glfwIconifyWindow
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* @ingroup platform
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*/
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void _glfwPlatformIconifyWindow(_GLFWwindow* window);
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/*! @copydoc glfwRestoreWindow
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* @ingroup platform
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*/
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void _glfwPlatformRestoreWindow(_GLFWwindow* window);
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/*! @copydoc glfwShowWindow
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* @ingroup platform
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*/
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void _glfwPlatformShowWindow(_GLFWwindow* window);
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/*! @copydoc glfwHideWindow
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* @ingroup platform
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*/
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void _glfwPlatformHideWindow(_GLFWwindow* window);
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/*! @copydoc glfwPollEvents
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* @ingroup platform
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*/
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void _glfwPlatformPollEvents(void);
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/*! @copydoc glfwWaitEvents
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* @ingroup platform
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*/
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void _glfwPlatformWaitEvents(void);
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/*! @copydoc glfwMakeContextCurrent
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* @ingroup platform
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*/
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void _glfwPlatformMakeContextCurrent(_GLFWwindow* window);
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/*! @copydoc glfwGetCurrentContext
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* @ingroup platform
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*/
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_GLFWwindow* _glfwPlatformGetCurrentContext(void);
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/*! @copydoc glfwSwapBuffers
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* @ingroup platform
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*/
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void _glfwPlatformSwapBuffers(_GLFWwindow* window);
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/*! @copydoc glfwSwapInterval
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* @ingroup platform
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*/
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void _glfwPlatformSwapInterval(int interval);
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/*! @ingroup platform
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*/
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int _glfwPlatformExtensionSupported(const char* extension);
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/*! @copydoc glfwGetProcAddress
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* @ingroup platform
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*/
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GLFWglproc _glfwPlatformGetProcAddress(const char* procname);
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//========================================================================
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// Event API functions
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//========================================================================
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/*! @brief Notifies shared code of a window focus event.
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* @param[in] window The window that received the event.
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* @param[in] focused @c GL_TRUE if the window received focus, or @c GL_FALSE
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* if it lost focus.
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* @ingroup event
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*/
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void _glfwInputWindowFocus(_GLFWwindow* window, GLboolean focused);
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/*! @brief Notifies shared code of a window movement event.
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* @param[in] window The window that received the event.
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* @param[in] xpos The new x-coordinate of the client area of the window.
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* @param[in] ypos The new y-coordinate of the client area of the window.
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* @ingroup event
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*/
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void _glfwInputWindowPos(_GLFWwindow* window, int xpos, int ypos);
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/*! @brief Notifies shared code of a window resize event.
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* @param[in] window The window that received the event.
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* @param[in] width The new width of the client area of the window.
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* @param[in] height The new height of the client area of the window.
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* @ingroup event
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*/
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void _glfwInputWindowSize(_GLFWwindow* window, int width, int height);
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/*! @brief Notifies shared code of a window iconification event.
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* @param[in] window The window that received the event.
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* @param[in] iconified @c GL_TRUE if the window was iconified, or @c GL_FALSE
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* if it was restored.
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* @ingroup event
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*/
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void _glfwInputWindowIconify(_GLFWwindow* window, int iconified);
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/*! @brief Notifies shared code of a window show/hide event.
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* @param[in] window The window that received the event.
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* @param[in] visible @c GL_TRUE if the window was shown, or @c GL_FALSE if it
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* was hidden.
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* @ingroup event
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*/
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void _glfwInputWindowVisibility(_GLFWwindow* window, int visible);
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/*! @brief Notifies shared code of a window damage event.
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* @param[in] window The window that received the event.
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*/
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void _glfwInputWindowDamage(_GLFWwindow* window);
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/*! @brief Notifies shared code of a window close request event
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* @param[in] window The window that received the event.
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* @ingroup event
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*/
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void _glfwInputWindowCloseRequest(_GLFWwindow* window);
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/*! @brief Notifies shared code of a physical key event.
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* @param[in] window The window that received the event.
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* @param[in] key The key that was pressed or released.
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* @param[in] action @ref GLFW_PRESS or @ref GLFW_RELEASE.
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* @ingroup event
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*/
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void _glfwInputKey(_GLFWwindow* window, int key, int action);
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/*! @brief Notifies shared code of a Unicode character input event.
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* @param[in] window The window that received the event.
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* @param[in] character The Unicode code point of the input character.
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* @ingroup event
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*/
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void _glfwInputChar(_GLFWwindow* window, int character);
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/*! @brief Notifies shared code of a scroll event.
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* @param[in] window The window that received the event.
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* @param[in] x The scroll offset along the x-axis.
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* @param[in] y The scroll offset along the y-axis.
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* @ingroup event
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*/
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void _glfwInputScroll(_GLFWwindow* window, double x, double y);
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/*! @brief Notifies shared code of a mouse button click event.
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* @param[in] window The window that received the event.
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* @param[in] button The button that was pressed or released.
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* @param[in] action @ref GLFW_PRESS or @ref GLFW_RELEASE.
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* @ingroup event
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|
*/
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void _glfwInputMouseClick(_GLFWwindow* window, int button, int action);
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/*! @brief Notifies shared code of a cursor motion event.
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* @param[in] window The window that received the event.
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* @param[in] x The new x-coordinate of the cursor, relative to the left edge
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* of the client area of the window.
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|
* @param[in] y The new y-coordinate of the cursor, relative to the top edge
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* of the client area of the window.
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|
* @ingroup event
|
|
*/
|
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void _glfwInputCursorMotion(_GLFWwindow* window, int x, int y);
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|
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/*! @brief Notifies shared code of a cursor enter/leave event.
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|
* @param[in] window The window that received the event.
|
|
* @param[in] entered @c GL_TRUE if the cursor entered the client area of the
|
|
* window, or @c GL_FALSE if it left it.
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|
* @ingroup event
|
|
*/
|
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void _glfwInputCursorEnter(_GLFWwindow* window, int entered);
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|
|
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/*! @ingroup event
|
|
*/
|
|
void _glfwInputMonitorChange(void);
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|
|
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/*! @brief Notifies shared code of an error.
|
|
* @param[in] error The error code most suitable for the error.
|
|
* @param[in] format The @c printf style format string of the error
|
|
* description.
|
|
* @ingroup event
|
|
*/
|
|
void _glfwInputError(int error, const char* format, ...);
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|
|
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|
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//========================================================================
|
|
// Utility functions
|
|
//========================================================================
|
|
|
|
/*! @ingroup utility
|
|
*/
|
|
const GLFWvidmode* _glfwChooseVideoMode(_GLFWmonitor* monitor,
|
|
const GLFWvidmode* desired);
|
|
|
|
/*! @brief Performs lexical comparison between two @ref GLFWvidmode structures.
|
|
* @ingroup utility
|
|
*/
|
|
int _glfwCompareVideoModes(const GLFWvidmode* first, const GLFWvidmode* second);
|
|
|
|
/*! @brief Splits a color depth into red, green and blue bit depths.
|
|
* @ingroup utility
|
|
*/
|
|
void _glfwSplitBPP(int bpp, int* red, int* green, int* blue);
|
|
|
|
/*! @brief Searches an extension string for the specified extension.
|
|
* @param[in] string The extension string to search.
|
|
* @param[in] extensions The extension to search for.
|
|
* @return @c GL_TRUE if the extension was found, or @c GL_FALSE otherwise.
|
|
* @ingroup utility
|
|
*/
|
|
int _glfwStringInExtensionString(const char* string, const GLubyte* extensions);
|
|
|
|
/*! @brief Checks and reads back properties from the current context.
|
|
* @return @c GL_TRUE if successful, or @c GL_FALSE if the context is unusable.
|
|
* @ingroup utility
|
|
*/
|
|
GLboolean _glfwRefreshContextParams(void);
|
|
|
|
/*! @brief Checks whether the desired context properties are valid.
|
|
* @param[in] wndconfig The context properties to check.
|
|
* @return @c GL_TRUE if the context properties are valid, or @c GL_FALSE
|
|
* otherwise.
|
|
* @ingroup utility
|
|
*
|
|
* This function checks things like whether the specified client API version
|
|
* exists and whether all relevant options have supported and non-conflicting
|
|
* values.
|
|
*/
|
|
GLboolean _glfwIsValidContextConfig(_GLFWwndconfig* wndconfig);
|
|
|
|
/*! @brief Checks whether the current context fulfils the specified hard
|
|
* constraints.
|
|
* @param[in] wndconfig The desired context properties.
|
|
* @return @c GL_TRUE if the context fulfils the hard constraints, or @c
|
|
* GL_FALSE otherwise.
|
|
* @ingroup utility
|
|
*/
|
|
GLboolean _glfwIsValidContext(_GLFWwndconfig* wndconfig);
|
|
|
|
/*! @ingroup utility
|
|
*/
|
|
_GLFWmonitor* _glfwCreateMonitor(const char* name,
|
|
int widthMM, int heightMM,
|
|
int x, int y);
|
|
|
|
/*! @ingroup utility
|
|
*/
|
|
void _glfwDestroyMonitor(_GLFWmonitor* monitor);
|
|
|
|
/*! @ingroup utility
|
|
*/
|
|
void _glfwDestroyMonitors(void);
|
|
|
|
#endif // _internal_h_
|