fe7be39793
Call code points by their name and store them as uint32_t.
1008 lines
35 KiB
C
1008 lines
35 KiB
C
//========================================================================
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// GLFW 3.4 - www.glfw.org
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//------------------------------------------------------------------------
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// Copyright (c) 2002-2006 Marcus Geelnard
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// Copyright (c) 2006-2019 Camilla Löwy <elmindreda@glfw.org>
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//
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// This software is provided 'as-is', without any express or implied
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// warranty. In no event will the authors be held liable for any damages
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// arising from the use of this software.
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//
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// Permission is granted to anyone to use this software for any purpose,
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// including commercial applications, and to alter it and redistribute it
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// freely, subject to the following restrictions:
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//
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// 1. The origin of this software must not be misrepresented; you must not
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// claim that you wrote the original software. If you use this software
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// in a product, an acknowledgment in the product documentation would
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// be appreciated but is not required.
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//
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// 2. Altered source versions must be plainly marked as such, and must not
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// be misrepresented as being the original software.
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//
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// 3. This notice may not be removed or altered from any source
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// distribution.
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//
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//========================================================================
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#pragma once
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#if defined(_GLFW_USE_CONFIG_H)
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#include "glfw_config.h"
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#endif
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#if defined(GLFW_INCLUDE_GLCOREARB) || \
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defined(GLFW_INCLUDE_ES1) || \
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defined(GLFW_INCLUDE_ES2) || \
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defined(GLFW_INCLUDE_ES3) || \
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defined(GLFW_INCLUDE_ES31) || \
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defined(GLFW_INCLUDE_ES32) || \
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defined(GLFW_INCLUDE_NONE) || \
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defined(GLFW_INCLUDE_GLEXT) || \
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defined(GLFW_INCLUDE_GLU) || \
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defined(GLFW_INCLUDE_VULKAN) || \
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defined(GLFW_DLL)
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#error "You must not define any header option macros when compiling GLFW"
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#endif
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#define GLFW_INCLUDE_NONE
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#include "../include/GLFW/glfw3.h"
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#define _GLFW_INSERT_FIRST 0
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#define _GLFW_INSERT_LAST 1
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#define _GLFW_POLL_PRESENCE 0
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#define _GLFW_POLL_AXES 1
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#define _GLFW_POLL_BUTTONS 2
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#define _GLFW_POLL_ALL (_GLFW_POLL_AXES | _GLFW_POLL_BUTTONS)
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#define _GLFW_MESSAGE_SIZE 1024
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typedef int GLFWbool;
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typedef void (*GLFWproc)(void);
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typedef struct _GLFWerror _GLFWerror;
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typedef struct _GLFWinitconfig _GLFWinitconfig;
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typedef struct _GLFWwndconfig _GLFWwndconfig;
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typedef struct _GLFWctxconfig _GLFWctxconfig;
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typedef struct _GLFWfbconfig _GLFWfbconfig;
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typedef struct _GLFWcontext _GLFWcontext;
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typedef struct _GLFWwindow _GLFWwindow;
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typedef struct _GLFWplatform _GLFWplatform;
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typedef struct _GLFWlibrary _GLFWlibrary;
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typedef struct _GLFWmonitor _GLFWmonitor;
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typedef struct _GLFWcursor _GLFWcursor;
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typedef struct _GLFWmapelement _GLFWmapelement;
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typedef struct _GLFWmapping _GLFWmapping;
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typedef struct _GLFWjoystick _GLFWjoystick;
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typedef struct _GLFWtls _GLFWtls;
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typedef struct _GLFWmutex _GLFWmutex;
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#define GL_VERSION 0x1f02
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#define GL_NONE 0
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#define GL_COLOR_BUFFER_BIT 0x00004000
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#define GL_UNSIGNED_BYTE 0x1401
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#define GL_EXTENSIONS 0x1f03
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#define GL_NUM_EXTENSIONS 0x821d
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#define GL_CONTEXT_FLAGS 0x821e
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#define GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT 0x00000001
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#define GL_CONTEXT_FLAG_DEBUG_BIT 0x00000002
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#define GL_CONTEXT_PROFILE_MASK 0x9126
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#define GL_CONTEXT_COMPATIBILITY_PROFILE_BIT 0x00000002
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#define GL_CONTEXT_CORE_PROFILE_BIT 0x00000001
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#define GL_RESET_NOTIFICATION_STRATEGY_ARB 0x8256
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#define GL_LOSE_CONTEXT_ON_RESET_ARB 0x8252
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#define GL_NO_RESET_NOTIFICATION_ARB 0x8261
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#define GL_CONTEXT_RELEASE_BEHAVIOR 0x82fb
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#define GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH 0x82fc
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#define GL_CONTEXT_FLAG_NO_ERROR_BIT_KHR 0x00000008
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typedef int GLint;
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typedef unsigned int GLuint;
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typedef unsigned int GLenum;
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typedef unsigned int GLbitfield;
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typedef unsigned char GLubyte;
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typedef void (APIENTRY * PFNGLCLEARPROC)(GLbitfield);
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typedef const GLubyte* (APIENTRY * PFNGLGETSTRINGPROC)(GLenum);
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typedef void (APIENTRY * PFNGLGETINTEGERVPROC)(GLenum,GLint*);
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typedef const GLubyte* (APIENTRY * PFNGLGETSTRINGIPROC)(GLenum,GLuint);
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#if defined(_GLFW_WIN32)
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#define EGLAPIENTRY __stdcall
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#else
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#define EGLAPIENTRY
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#endif
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#define EGL_SUCCESS 0x3000
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#define EGL_NOT_INITIALIZED 0x3001
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#define EGL_BAD_ACCESS 0x3002
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#define EGL_BAD_ALLOC 0x3003
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#define EGL_BAD_ATTRIBUTE 0x3004
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#define EGL_BAD_CONFIG 0x3005
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#define EGL_BAD_CONTEXT 0x3006
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#define EGL_BAD_CURRENT_SURFACE 0x3007
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#define EGL_BAD_DISPLAY 0x3008
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#define EGL_BAD_MATCH 0x3009
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#define EGL_BAD_NATIVE_PIXMAP 0x300a
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#define EGL_BAD_NATIVE_WINDOW 0x300b
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#define EGL_BAD_PARAMETER 0x300c
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#define EGL_BAD_SURFACE 0x300d
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#define EGL_CONTEXT_LOST 0x300e
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#define EGL_COLOR_BUFFER_TYPE 0x303f
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#define EGL_RGB_BUFFER 0x308e
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#define EGL_SURFACE_TYPE 0x3033
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#define EGL_WINDOW_BIT 0x0004
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#define EGL_RENDERABLE_TYPE 0x3040
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#define EGL_OPENGL_ES_BIT 0x0001
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#define EGL_OPENGL_ES2_BIT 0x0004
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#define EGL_OPENGL_BIT 0x0008
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#define EGL_ALPHA_SIZE 0x3021
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#define EGL_BLUE_SIZE 0x3022
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#define EGL_GREEN_SIZE 0x3023
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#define EGL_RED_SIZE 0x3024
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#define EGL_DEPTH_SIZE 0x3025
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#define EGL_STENCIL_SIZE 0x3026
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#define EGL_SAMPLES 0x3031
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#define EGL_OPENGL_ES_API 0x30a0
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#define EGL_OPENGL_API 0x30a2
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#define EGL_NONE 0x3038
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#define EGL_RENDER_BUFFER 0x3086
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#define EGL_SINGLE_BUFFER 0x3085
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#define EGL_EXTENSIONS 0x3055
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#define EGL_CONTEXT_CLIENT_VERSION 0x3098
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#define EGL_NATIVE_VISUAL_ID 0x302e
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#define EGL_NO_SURFACE ((EGLSurface) 0)
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#define EGL_NO_DISPLAY ((EGLDisplay) 0)
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#define EGL_NO_CONTEXT ((EGLContext) 0)
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#define EGL_DEFAULT_DISPLAY ((EGLNativeDisplayType) 0)
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#define EGL_CONTEXT_OPENGL_FORWARD_COMPATIBLE_BIT_KHR 0x00000002
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#define EGL_CONTEXT_OPENGL_CORE_PROFILE_BIT_KHR 0x00000001
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#define EGL_CONTEXT_OPENGL_COMPATIBILITY_PROFILE_BIT_KHR 0x00000002
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#define EGL_CONTEXT_OPENGL_DEBUG_BIT_KHR 0x00000001
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#define EGL_CONTEXT_OPENGL_RESET_NOTIFICATION_STRATEGY_KHR 0x31bd
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#define EGL_NO_RESET_NOTIFICATION_KHR 0x31be
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#define EGL_LOSE_CONTEXT_ON_RESET_KHR 0x31bf
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#define EGL_CONTEXT_OPENGL_ROBUST_ACCESS_BIT_KHR 0x00000004
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#define EGL_CONTEXT_MAJOR_VERSION_KHR 0x3098
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#define EGL_CONTEXT_MINOR_VERSION_KHR 0x30fb
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#define EGL_CONTEXT_OPENGL_PROFILE_MASK_KHR 0x30fd
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#define EGL_CONTEXT_FLAGS_KHR 0x30fc
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#define EGL_CONTEXT_OPENGL_NO_ERROR_KHR 0x31b3
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#define EGL_GL_COLORSPACE_KHR 0x309d
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#define EGL_GL_COLORSPACE_SRGB_KHR 0x3089
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#define EGL_CONTEXT_RELEASE_BEHAVIOR_KHR 0x2097
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#define EGL_CONTEXT_RELEASE_BEHAVIOR_NONE_KHR 0
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#define EGL_CONTEXT_RELEASE_BEHAVIOR_FLUSH_KHR 0x2098
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#define EGL_PLATFORM_X11_EXT 0x31d5
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#define EGL_PLATFORM_WAYLAND_EXT 0x31d8
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#define EGL_PRESENT_OPAQUE_EXT 0x31df
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#define EGL_PLATFORM_ANGLE_ANGLE 0x3202
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#define EGL_PLATFORM_ANGLE_TYPE_ANGLE 0x3203
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#define EGL_PLATFORM_ANGLE_TYPE_OPENGL_ANGLE 0x320d
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#define EGL_PLATFORM_ANGLE_TYPE_OPENGLES_ANGLE 0x320e
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#define EGL_PLATFORM_ANGLE_TYPE_D3D9_ANGLE 0x3207
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#define EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE 0x3208
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#define EGL_PLATFORM_ANGLE_TYPE_VULKAN_ANGLE 0x3450
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#define EGL_PLATFORM_ANGLE_TYPE_METAL_ANGLE 0x3489
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#define EGL_PLATFORM_ANGLE_NATIVE_PLATFORM_TYPE_ANGLE 0x348f
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typedef int EGLint;
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typedef unsigned int EGLBoolean;
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typedef unsigned int EGLenum;
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typedef void* EGLConfig;
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typedef void* EGLContext;
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typedef void* EGLDisplay;
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typedef void* EGLSurface;
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typedef void* EGLNativeDisplayType;
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typedef void* EGLNativeWindowType;
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// EGL function pointer typedefs
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typedef EGLBoolean (EGLAPIENTRY * PFN_eglGetConfigAttrib)(EGLDisplay,EGLConfig,EGLint,EGLint*);
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typedef EGLBoolean (EGLAPIENTRY * PFN_eglGetConfigs)(EGLDisplay,EGLConfig*,EGLint,EGLint*);
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typedef EGLDisplay (EGLAPIENTRY * PFN_eglGetDisplay)(EGLNativeDisplayType);
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typedef EGLint (EGLAPIENTRY * PFN_eglGetError)(void);
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typedef EGLBoolean (EGLAPIENTRY * PFN_eglInitialize)(EGLDisplay,EGLint*,EGLint*);
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typedef EGLBoolean (EGLAPIENTRY * PFN_eglTerminate)(EGLDisplay);
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typedef EGLBoolean (EGLAPIENTRY * PFN_eglBindAPI)(EGLenum);
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typedef EGLContext (EGLAPIENTRY * PFN_eglCreateContext)(EGLDisplay,EGLConfig,EGLContext,const EGLint*);
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typedef EGLBoolean (EGLAPIENTRY * PFN_eglDestroySurface)(EGLDisplay,EGLSurface);
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typedef EGLBoolean (EGLAPIENTRY * PFN_eglDestroyContext)(EGLDisplay,EGLContext);
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typedef EGLSurface (EGLAPIENTRY * PFN_eglCreateWindowSurface)(EGLDisplay,EGLConfig,EGLNativeWindowType,const EGLint*);
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typedef EGLBoolean (EGLAPIENTRY * PFN_eglMakeCurrent)(EGLDisplay,EGLSurface,EGLSurface,EGLContext);
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typedef EGLBoolean (EGLAPIENTRY * PFN_eglSwapBuffers)(EGLDisplay,EGLSurface);
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typedef EGLBoolean (EGLAPIENTRY * PFN_eglSwapInterval)(EGLDisplay,EGLint);
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typedef const char* (EGLAPIENTRY * PFN_eglQueryString)(EGLDisplay,EGLint);
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typedef GLFWglproc (EGLAPIENTRY * PFN_eglGetProcAddress)(const char*);
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#define eglGetConfigAttrib _glfw.egl.GetConfigAttrib
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#define eglGetConfigs _glfw.egl.GetConfigs
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#define eglGetDisplay _glfw.egl.GetDisplay
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#define eglGetError _glfw.egl.GetError
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#define eglInitialize _glfw.egl.Initialize
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#define eglTerminate _glfw.egl.Terminate
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#define eglBindAPI _glfw.egl.BindAPI
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#define eglCreateContext _glfw.egl.CreateContext
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#define eglDestroySurface _glfw.egl.DestroySurface
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#define eglDestroyContext _glfw.egl.DestroyContext
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#define eglCreateWindowSurface _glfw.egl.CreateWindowSurface
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#define eglMakeCurrent _glfw.egl.MakeCurrent
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#define eglSwapBuffers _glfw.egl.SwapBuffers
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#define eglSwapInterval _glfw.egl.SwapInterval
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#define eglQueryString _glfw.egl.QueryString
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#define eglGetProcAddress _glfw.egl.GetProcAddress
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typedef EGLDisplay (EGLAPIENTRY * PFNEGLGETPLATFORMDISPLAYEXTPROC)(EGLenum,void*,const EGLint*);
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typedef EGLSurface (EGLAPIENTRY * PFNEGLCREATEPLATFORMWINDOWSURFACEEXTPROC)(EGLDisplay,EGLConfig,void*,const EGLint*);
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#define eglGetPlatformDisplayEXT _glfw.egl.GetPlatformDisplayEXT
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#define eglCreatePlatformWindowSurfaceEXT _glfw.egl.CreatePlatformWindowSurfaceEXT
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#define OSMESA_RGBA 0x1908
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#define OSMESA_FORMAT 0x22
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#define OSMESA_DEPTH_BITS 0x30
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#define OSMESA_STENCIL_BITS 0x31
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#define OSMESA_ACCUM_BITS 0x32
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#define OSMESA_PROFILE 0x33
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#define OSMESA_CORE_PROFILE 0x34
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#define OSMESA_COMPAT_PROFILE 0x35
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#define OSMESA_CONTEXT_MAJOR_VERSION 0x36
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#define OSMESA_CONTEXT_MINOR_VERSION 0x37
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typedef void* OSMesaContext;
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typedef void (*OSMESAproc)(void);
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typedef OSMesaContext (GLAPIENTRY * PFN_OSMesaCreateContextExt)(GLenum,GLint,GLint,GLint,OSMesaContext);
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typedef OSMesaContext (GLAPIENTRY * PFN_OSMesaCreateContextAttribs)(const int*,OSMesaContext);
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typedef void (GLAPIENTRY * PFN_OSMesaDestroyContext)(OSMesaContext);
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typedef int (GLAPIENTRY * PFN_OSMesaMakeCurrent)(OSMesaContext,void*,int,int,int);
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typedef int (GLAPIENTRY * PFN_OSMesaGetColorBuffer)(OSMesaContext,int*,int*,int*,void**);
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typedef int (GLAPIENTRY * PFN_OSMesaGetDepthBuffer)(OSMesaContext,int*,int*,int*,void**);
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typedef GLFWglproc (GLAPIENTRY * PFN_OSMesaGetProcAddress)(const char*);
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#define OSMesaCreateContextExt _glfw.osmesa.CreateContextExt
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#define OSMesaCreateContextAttribs _glfw.osmesa.CreateContextAttribs
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#define OSMesaDestroyContext _glfw.osmesa.DestroyContext
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#define OSMesaMakeCurrent _glfw.osmesa.MakeCurrent
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#define OSMesaGetColorBuffer _glfw.osmesa.GetColorBuffer
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#define OSMesaGetDepthBuffer _glfw.osmesa.GetDepthBuffer
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#define OSMesaGetProcAddress _glfw.osmesa.GetProcAddress
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#define VK_NULL_HANDLE 0
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typedef void* VkInstance;
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typedef void* VkPhysicalDevice;
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typedef uint64_t VkSurfaceKHR;
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typedef uint32_t VkFlags;
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typedef uint32_t VkBool32;
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typedef enum VkStructureType
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{
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VK_STRUCTURE_TYPE_XLIB_SURFACE_CREATE_INFO_KHR = 1000004000,
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VK_STRUCTURE_TYPE_XCB_SURFACE_CREATE_INFO_KHR = 1000005000,
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VK_STRUCTURE_TYPE_WAYLAND_SURFACE_CREATE_INFO_KHR = 1000006000,
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VK_STRUCTURE_TYPE_WIN32_SURFACE_CREATE_INFO_KHR = 1000009000,
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VK_STRUCTURE_TYPE_MACOS_SURFACE_CREATE_INFO_MVK = 1000123000,
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VK_STRUCTURE_TYPE_METAL_SURFACE_CREATE_INFO_EXT = 1000217000,
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VK_STRUCTURE_TYPE_MAX_ENUM = 0x7FFFFFFF
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} VkStructureType;
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typedef enum VkResult
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{
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VK_SUCCESS = 0,
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VK_NOT_READY = 1,
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VK_TIMEOUT = 2,
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VK_EVENT_SET = 3,
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VK_EVENT_RESET = 4,
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VK_INCOMPLETE = 5,
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VK_ERROR_OUT_OF_HOST_MEMORY = -1,
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VK_ERROR_OUT_OF_DEVICE_MEMORY = -2,
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VK_ERROR_INITIALIZATION_FAILED = -3,
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VK_ERROR_DEVICE_LOST = -4,
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VK_ERROR_MEMORY_MAP_FAILED = -5,
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VK_ERROR_LAYER_NOT_PRESENT = -6,
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VK_ERROR_EXTENSION_NOT_PRESENT = -7,
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VK_ERROR_FEATURE_NOT_PRESENT = -8,
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VK_ERROR_INCOMPATIBLE_DRIVER = -9,
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VK_ERROR_TOO_MANY_OBJECTS = -10,
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VK_ERROR_FORMAT_NOT_SUPPORTED = -11,
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VK_ERROR_SURFACE_LOST_KHR = -1000000000,
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VK_SUBOPTIMAL_KHR = 1000001003,
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VK_ERROR_OUT_OF_DATE_KHR = -1000001004,
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VK_ERROR_INCOMPATIBLE_DISPLAY_KHR = -1000003001,
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VK_ERROR_NATIVE_WINDOW_IN_USE_KHR = -1000000001,
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VK_ERROR_VALIDATION_FAILED_EXT = -1000011001,
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VK_RESULT_MAX_ENUM = 0x7FFFFFFF
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} VkResult;
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typedef struct VkAllocationCallbacks VkAllocationCallbacks;
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typedef struct VkExtensionProperties
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{
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char extensionName[256];
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uint32_t specVersion;
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} VkExtensionProperties;
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typedef void (APIENTRY * PFN_vkVoidFunction)(void);
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typedef PFN_vkVoidFunction (APIENTRY * PFN_vkGetInstanceProcAddr)(VkInstance,const char*);
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typedef VkResult (APIENTRY * PFN_vkEnumerateInstanceExtensionProperties)(const char*,uint32_t*,VkExtensionProperties*);
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#define vkGetInstanceProcAddr _glfw.vk.GetInstanceProcAddr
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#include "platform.h"
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// Constructs a version number string from the public header macros
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#define _GLFW_CONCAT_VERSION(m, n, r) #m "." #n "." #r
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#define _GLFW_MAKE_VERSION(m, n, r) _GLFW_CONCAT_VERSION(m, n, r)
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#define _GLFW_VERSION_NUMBER _GLFW_MAKE_VERSION(GLFW_VERSION_MAJOR, \
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GLFW_VERSION_MINOR, \
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GLFW_VERSION_REVISION)
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// Checks for whether the library has been initialized
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#define _GLFW_REQUIRE_INIT() \
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if (!_glfw.initialized) \
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{ \
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_glfwInputError(GLFW_NOT_INITIALIZED, NULL); \
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return; \
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}
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#define _GLFW_REQUIRE_INIT_OR_RETURN(x) \
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if (!_glfw.initialized) \
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{ \
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_glfwInputError(GLFW_NOT_INITIALIZED, NULL); \
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return x; \
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}
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// Swaps the provided pointers
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#define _GLFW_SWAP(type, x, y) \
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{ \
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type t; \
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t = x; \
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x = y; \
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y = t; \
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}
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// Per-thread error structure
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//
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struct _GLFWerror
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{
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_GLFWerror* next;
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int code;
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char description[_GLFW_MESSAGE_SIZE];
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};
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// Initialization configuration
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//
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// Parameters relating to the initialization of the library
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//
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struct _GLFWinitconfig
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{
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GLFWbool hatButtons;
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int angleType;
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int platformID;
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PFN_vkGetInstanceProcAddr vulkanLoader;
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struct {
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GLFWbool menubar;
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GLFWbool chdir;
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} ns;
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struct {
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GLFWbool xcbVulkanSurface;
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} x11;
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};
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// Window configuration
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//
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// Parameters relating to the creation of the window but not directly related
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// to the framebuffer. This is used to pass window creation parameters from
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// shared code to the platform API.
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//
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struct _GLFWwndconfig
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{
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int width;
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int height;
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const char* title;
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|
GLFWbool resizable;
|
|
GLFWbool visible;
|
|
GLFWbool decorated;
|
|
GLFWbool focused;
|
|
GLFWbool autoIconify;
|
|
GLFWbool floating;
|
|
GLFWbool maximized;
|
|
GLFWbool centerCursor;
|
|
GLFWbool focusOnShow;
|
|
GLFWbool mousePassthrough;
|
|
GLFWbool scaleToMonitor;
|
|
struct {
|
|
GLFWbool retina;
|
|
char frameName[256];
|
|
} ns;
|
|
struct {
|
|
char className[256];
|
|
char instanceName[256];
|
|
} x11;
|
|
struct {
|
|
GLFWbool keymenu;
|
|
} win32;
|
|
};
|
|
|
|
// Context configuration
|
|
//
|
|
// Parameters relating to the creation of the context but not directly related
|
|
// to the framebuffer. This is used to pass context creation parameters from
|
|
// shared code to the platform API.
|
|
//
|
|
struct _GLFWctxconfig
|
|
{
|
|
int client;
|
|
int source;
|
|
int major;
|
|
int minor;
|
|
GLFWbool forward;
|
|
GLFWbool debug;
|
|
GLFWbool noerror;
|
|
int profile;
|
|
int robustness;
|
|
int release;
|
|
_GLFWwindow* share;
|
|
struct {
|
|
GLFWbool offline;
|
|
} nsgl;
|
|
};
|
|
|
|
// Framebuffer configuration
|
|
//
|
|
// This describes buffers and their sizes. It also contains
|
|
// a platform-specific ID used to map back to the backend API object.
|
|
//
|
|
// It is used to pass framebuffer parameters from shared code to the platform
|
|
// API and also to enumerate and select available framebuffer configs.
|
|
//
|
|
struct _GLFWfbconfig
|
|
{
|
|
int redBits;
|
|
int greenBits;
|
|
int blueBits;
|
|
int alphaBits;
|
|
int depthBits;
|
|
int stencilBits;
|
|
int accumRedBits;
|
|
int accumGreenBits;
|
|
int accumBlueBits;
|
|
int accumAlphaBits;
|
|
int auxBuffers;
|
|
GLFWbool stereo;
|
|
int samples;
|
|
GLFWbool sRGB;
|
|
GLFWbool doublebuffer;
|
|
GLFWbool transparent;
|
|
uintptr_t handle;
|
|
};
|
|
|
|
// Context structure
|
|
//
|
|
struct _GLFWcontext
|
|
{
|
|
int client;
|
|
int source;
|
|
int major, minor, revision;
|
|
GLFWbool forward, debug, noerror;
|
|
int profile;
|
|
int robustness;
|
|
int release;
|
|
|
|
PFNGLGETSTRINGIPROC GetStringi;
|
|
PFNGLGETINTEGERVPROC GetIntegerv;
|
|
PFNGLGETSTRINGPROC GetString;
|
|
|
|
void (*makeCurrent)(_GLFWwindow*);
|
|
void (*swapBuffers)(_GLFWwindow*);
|
|
void (*swapInterval)(int);
|
|
int (*extensionSupported)(const char*);
|
|
GLFWglproc (*getProcAddress)(const char*);
|
|
void (*destroy)(_GLFWwindow*);
|
|
|
|
struct {
|
|
EGLConfig config;
|
|
EGLContext handle;
|
|
EGLSurface surface;
|
|
void* client;
|
|
} egl;
|
|
|
|
struct {
|
|
OSMesaContext handle;
|
|
int width;
|
|
int height;
|
|
void* buffer;
|
|
} osmesa;
|
|
|
|
// This is defined in platform.h
|
|
GLFW_PLATFORM_CONTEXT_STATE
|
|
};
|
|
|
|
// Window and context structure
|
|
//
|
|
struct _GLFWwindow
|
|
{
|
|
struct _GLFWwindow* next;
|
|
|
|
// Window settings and state
|
|
GLFWbool resizable;
|
|
GLFWbool decorated;
|
|
GLFWbool autoIconify;
|
|
GLFWbool floating;
|
|
GLFWbool focusOnShow;
|
|
GLFWbool mousePassthrough;
|
|
GLFWbool shouldClose;
|
|
void* userPointer;
|
|
GLFWbool doublebuffer;
|
|
GLFWvidmode videoMode;
|
|
_GLFWmonitor* monitor;
|
|
_GLFWcursor* cursor;
|
|
|
|
int minwidth, minheight;
|
|
int maxwidth, maxheight;
|
|
int numer, denom;
|
|
|
|
GLFWbool stickyKeys;
|
|
GLFWbool stickyMouseButtons;
|
|
GLFWbool lockKeyMods;
|
|
int cursorMode;
|
|
char mouseButtons[GLFW_MOUSE_BUTTON_LAST + 1];
|
|
char keys[GLFW_KEY_LAST + 1];
|
|
// Virtual cursor position when cursor is disabled
|
|
double virtualCursorPosX, virtualCursorPosY;
|
|
GLFWbool rawMouseMotion;
|
|
|
|
_GLFWcontext context;
|
|
|
|
struct {
|
|
GLFWwindowposfun pos;
|
|
GLFWwindowsizefun size;
|
|
GLFWwindowclosefun close;
|
|
GLFWwindowrefreshfun refresh;
|
|
GLFWwindowfocusfun focus;
|
|
GLFWwindowiconifyfun iconify;
|
|
GLFWwindowmaximizefun maximize;
|
|
GLFWframebuffersizefun fbsize;
|
|
GLFWwindowcontentscalefun scale;
|
|
GLFWmousebuttonfun mouseButton;
|
|
GLFWcursorposfun cursorPos;
|
|
GLFWcursorenterfun cursorEnter;
|
|
GLFWscrollfun scroll;
|
|
GLFWkeyfun key;
|
|
GLFWcharfun character;
|
|
GLFWcharmodsfun charmods;
|
|
GLFWdropfun drop;
|
|
} callbacks;
|
|
|
|
// This is defined in platform.h
|
|
GLFW_PLATFORM_WINDOW_STATE
|
|
};
|
|
|
|
// Monitor structure
|
|
//
|
|
struct _GLFWmonitor
|
|
{
|
|
char name[128];
|
|
void* userPointer;
|
|
|
|
// Physical dimensions in millimeters.
|
|
int widthMM, heightMM;
|
|
|
|
// The window whose video mode is current on this monitor
|
|
_GLFWwindow* window;
|
|
|
|
GLFWvidmode* modes;
|
|
int modeCount;
|
|
GLFWvidmode currentMode;
|
|
|
|
GLFWgammaramp originalRamp;
|
|
GLFWgammaramp currentRamp;
|
|
|
|
// This is defined in platform.h
|
|
GLFW_PLATFORM_MONITOR_STATE
|
|
};
|
|
|
|
// Cursor structure
|
|
//
|
|
struct _GLFWcursor
|
|
{
|
|
_GLFWcursor* next;
|
|
// This is defined in platform.h
|
|
GLFW_PLATFORM_CURSOR_STATE
|
|
};
|
|
|
|
// Gamepad mapping element structure
|
|
//
|
|
struct _GLFWmapelement
|
|
{
|
|
uint8_t type;
|
|
uint8_t index;
|
|
int8_t axisScale;
|
|
int8_t axisOffset;
|
|
};
|
|
|
|
// Gamepad mapping structure
|
|
//
|
|
struct _GLFWmapping
|
|
{
|
|
char name[128];
|
|
char guid[33];
|
|
_GLFWmapelement buttons[15];
|
|
_GLFWmapelement axes[6];
|
|
};
|
|
|
|
// Joystick structure
|
|
//
|
|
struct _GLFWjoystick
|
|
{
|
|
GLFWbool present;
|
|
float* axes;
|
|
int axisCount;
|
|
unsigned char* buttons;
|
|
int buttonCount;
|
|
unsigned char* hats;
|
|
int hatCount;
|
|
char name[128];
|
|
void* userPointer;
|
|
char guid[33];
|
|
_GLFWmapping* mapping;
|
|
|
|
// This is defined in platform.h
|
|
GLFW_PLATFORM_JOYSTICK_STATE
|
|
};
|
|
|
|
// Thread local storage structure
|
|
//
|
|
struct _GLFWtls
|
|
{
|
|
// This is defined in platform.h
|
|
GLFW_PLATFORM_TLS_STATE
|
|
};
|
|
|
|
// Mutex structure
|
|
//
|
|
struct _GLFWmutex
|
|
{
|
|
// This is defined in platform.h
|
|
GLFW_PLATFORM_MUTEX_STATE
|
|
};
|
|
|
|
// Platform API structure
|
|
//
|
|
struct _GLFWplatform
|
|
{
|
|
int platformID;
|
|
// init
|
|
GLFWbool (*init)(void);
|
|
void (*terminate)(void);
|
|
// input
|
|
void (*getCursorPos)(_GLFWwindow*,double*,double*);
|
|
void (*setCursorPos)(_GLFWwindow*,double,double);
|
|
void (*setCursorMode)(_GLFWwindow*,int);
|
|
void (*setRawMouseMotion)(_GLFWwindow*,GLFWbool);
|
|
GLFWbool (*rawMouseMotionSupported)(void);
|
|
int (*createCursor)(_GLFWcursor*,const GLFWimage*,int,int);
|
|
int (*createStandardCursor)(_GLFWcursor*,int);
|
|
void (*destroyCursor)(_GLFWcursor*);
|
|
void (*setCursor)(_GLFWwindow*,_GLFWcursor*);
|
|
const char* (*getScancodeName)(int);
|
|
int (*getKeyScancode)(int);
|
|
void (*setClipboardString)(const char*);
|
|
const char* (*getClipboardString)(void);
|
|
GLFWbool (*initJoysticks)(void);
|
|
void (*terminateJoysticks)(void);
|
|
int (*pollJoystick)(_GLFWjoystick*,int);
|
|
const char* (*getMappingName)(void);
|
|
void (*updateGamepadGUID)(char*);
|
|
// monitor
|
|
void (*freeMonitor)(_GLFWmonitor*);
|
|
void (*getMonitorPos)(_GLFWmonitor*,int*,int*);
|
|
void (*getMonitorContentScale)(_GLFWmonitor*,float*,float*);
|
|
void (*getMonitorWorkarea)(_GLFWmonitor*,int*,int*,int*,int*);
|
|
GLFWvidmode* (*getVideoModes)(_GLFWmonitor*,int*);
|
|
void (*getVideoMode)(_GLFWmonitor*,GLFWvidmode*);
|
|
GLFWbool (*getGammaRamp)(_GLFWmonitor*,GLFWgammaramp*);
|
|
void (*setGammaRamp)(_GLFWmonitor*,const GLFWgammaramp*);
|
|
// window
|
|
int (*createWindow)(_GLFWwindow*,const _GLFWwndconfig*,const _GLFWctxconfig*,const _GLFWfbconfig*);
|
|
void (*destroyWindow)(_GLFWwindow*);
|
|
void (*setWindowTitle)(_GLFWwindow*,const char*);
|
|
void (*setWindowIcon)(_GLFWwindow*,int,const GLFWimage*);
|
|
void (*getWindowPos)(_GLFWwindow*,int*,int*);
|
|
void (*setWindowPos)(_GLFWwindow*,int,int);
|
|
void (*getWindowSize)(_GLFWwindow*,int*,int*);
|
|
void (*setWindowSize)(_GLFWwindow*,int,int);
|
|
void (*setWindowSizeLimits)(_GLFWwindow*,int,int,int,int);
|
|
void (*setWindowAspectRatio)(_GLFWwindow*,int,int);
|
|
void (*getFramebufferSize)(_GLFWwindow*,int*,int*);
|
|
void (*getWindowFrameSize)(_GLFWwindow*,int*,int*,int*,int*);
|
|
void (*getWindowContentScale)(_GLFWwindow*,float*,float*);
|
|
void (*iconifyWindow)(_GLFWwindow*);
|
|
void (*restoreWindow)(_GLFWwindow*);
|
|
void (*maximizeWindow)(_GLFWwindow*);
|
|
void (*showWindow)(_GLFWwindow*);
|
|
void (*hideWindow)(_GLFWwindow*);
|
|
void (*requestWindowAttention)(_GLFWwindow*);
|
|
void (*focusWindow)(_GLFWwindow*);
|
|
void (*setWindowMonitor)(_GLFWwindow*,_GLFWmonitor*,int,int,int,int,int);
|
|
int (*windowFocused)(_GLFWwindow*);
|
|
int (*windowIconified)(_GLFWwindow*);
|
|
int (*windowVisible)(_GLFWwindow*);
|
|
int (*windowMaximized)(_GLFWwindow*);
|
|
int (*windowHovered)(_GLFWwindow*);
|
|
int (*framebufferTransparent)(_GLFWwindow*);
|
|
float (*getWindowOpacity)(_GLFWwindow*);
|
|
void (*setWindowResizable)(_GLFWwindow*,GLFWbool);
|
|
void (*setWindowDecorated)(_GLFWwindow*,GLFWbool);
|
|
void (*setWindowFloating)(_GLFWwindow*,GLFWbool);
|
|
void (*setWindowOpacity)(_GLFWwindow*,float);
|
|
void (*setWindowMousePassthrough)(_GLFWwindow*,GLFWbool);
|
|
void (*pollEvents)(void);
|
|
void (*waitEvents)(void);
|
|
void (*waitEventsTimeout)(double);
|
|
void (*postEmptyEvent)(void);
|
|
// EGL
|
|
EGLenum (*getEGLPlatform)(EGLint**);
|
|
EGLNativeDisplayType (*getEGLNativeDisplay)(void);
|
|
EGLNativeWindowType (*getEGLNativeWindow)(_GLFWwindow*);
|
|
// vulkan
|
|
void (*getRequiredInstanceExtensions)(char**);
|
|
int (*getPhysicalDevicePresentationSupport)(VkInstance,VkPhysicalDevice,uint32_t);
|
|
VkResult (*createWindowSurface)(VkInstance,_GLFWwindow*,const VkAllocationCallbacks*,VkSurfaceKHR*);
|
|
};
|
|
|
|
// Library global data
|
|
//
|
|
struct _GLFWlibrary
|
|
{
|
|
GLFWbool initialized;
|
|
GLFWallocator allocator;
|
|
|
|
_GLFWplatform platform;
|
|
|
|
struct {
|
|
_GLFWinitconfig init;
|
|
_GLFWfbconfig framebuffer;
|
|
_GLFWwndconfig window;
|
|
_GLFWctxconfig context;
|
|
int refreshRate;
|
|
} hints;
|
|
|
|
_GLFWerror* errorListHead;
|
|
_GLFWcursor* cursorListHead;
|
|
_GLFWwindow* windowListHead;
|
|
|
|
_GLFWmonitor** monitors;
|
|
int monitorCount;
|
|
|
|
GLFWbool joysticksInitialized;
|
|
_GLFWjoystick joysticks[GLFW_JOYSTICK_LAST + 1];
|
|
_GLFWmapping* mappings;
|
|
int mappingCount;
|
|
|
|
_GLFWtls errorSlot;
|
|
_GLFWtls contextSlot;
|
|
_GLFWmutex errorLock;
|
|
|
|
struct {
|
|
uint64_t offset;
|
|
// This is defined in platform.h
|
|
GLFW_PLATFORM_LIBRARY_TIMER_STATE
|
|
} timer;
|
|
|
|
struct {
|
|
EGLenum platform;
|
|
EGLDisplay display;
|
|
EGLint major, minor;
|
|
GLFWbool prefix;
|
|
|
|
GLFWbool KHR_create_context;
|
|
GLFWbool KHR_create_context_no_error;
|
|
GLFWbool KHR_gl_colorspace;
|
|
GLFWbool KHR_get_all_proc_addresses;
|
|
GLFWbool KHR_context_flush_control;
|
|
GLFWbool EXT_client_extensions;
|
|
GLFWbool EXT_platform_base;
|
|
GLFWbool EXT_platform_x11;
|
|
GLFWbool EXT_platform_wayland;
|
|
GLFWbool EXT_present_opaque;
|
|
GLFWbool ANGLE_platform_angle;
|
|
GLFWbool ANGLE_platform_angle_opengl;
|
|
GLFWbool ANGLE_platform_angle_d3d;
|
|
GLFWbool ANGLE_platform_angle_vulkan;
|
|
GLFWbool ANGLE_platform_angle_metal;
|
|
|
|
void* handle;
|
|
|
|
PFN_eglGetConfigAttrib GetConfigAttrib;
|
|
PFN_eglGetConfigs GetConfigs;
|
|
PFN_eglGetDisplay GetDisplay;
|
|
PFN_eglGetError GetError;
|
|
PFN_eglInitialize Initialize;
|
|
PFN_eglTerminate Terminate;
|
|
PFN_eglBindAPI BindAPI;
|
|
PFN_eglCreateContext CreateContext;
|
|
PFN_eglDestroySurface DestroySurface;
|
|
PFN_eglDestroyContext DestroyContext;
|
|
PFN_eglCreateWindowSurface CreateWindowSurface;
|
|
PFN_eglMakeCurrent MakeCurrent;
|
|
PFN_eglSwapBuffers SwapBuffers;
|
|
PFN_eglSwapInterval SwapInterval;
|
|
PFN_eglQueryString QueryString;
|
|
PFN_eglGetProcAddress GetProcAddress;
|
|
|
|
PFNEGLGETPLATFORMDISPLAYEXTPROC GetPlatformDisplayEXT;
|
|
PFNEGLCREATEPLATFORMWINDOWSURFACEEXTPROC CreatePlatformWindowSurfaceEXT;
|
|
} egl;
|
|
|
|
struct {
|
|
void* handle;
|
|
|
|
PFN_OSMesaCreateContextExt CreateContextExt;
|
|
PFN_OSMesaCreateContextAttribs CreateContextAttribs;
|
|
PFN_OSMesaDestroyContext DestroyContext;
|
|
PFN_OSMesaMakeCurrent MakeCurrent;
|
|
PFN_OSMesaGetColorBuffer GetColorBuffer;
|
|
PFN_OSMesaGetDepthBuffer GetDepthBuffer;
|
|
PFN_OSMesaGetProcAddress GetProcAddress;
|
|
|
|
} osmesa;
|
|
|
|
struct {
|
|
GLFWbool available;
|
|
void* handle;
|
|
char* extensions[2];
|
|
PFN_vkGetInstanceProcAddr GetInstanceProcAddr;
|
|
GLFWbool KHR_surface;
|
|
GLFWbool KHR_win32_surface;
|
|
GLFWbool MVK_macos_surface;
|
|
GLFWbool EXT_metal_surface;
|
|
GLFWbool KHR_xlib_surface;
|
|
GLFWbool KHR_xcb_surface;
|
|
GLFWbool KHR_wayland_surface;
|
|
} vk;
|
|
|
|
struct {
|
|
GLFWmonitorfun monitor;
|
|
GLFWjoystickfun joystick;
|
|
} callbacks;
|
|
|
|
// These are defined in platform.h
|
|
GLFW_PLATFORM_LIBRARY_WINDOW_STATE
|
|
GLFW_PLATFORM_LIBRARY_CONTEXT_STATE
|
|
GLFW_PLATFORM_LIBRARY_JOYSTICK_STATE
|
|
};
|
|
|
|
// Global state shared between compilation units of GLFW
|
|
//
|
|
extern _GLFWlibrary _glfw;
|
|
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
////// GLFW platform API //////
|
|
//////////////////////////////////////////////////////////////////////////
|
|
|
|
void _glfwPlatformInitTimer(void);
|
|
uint64_t _glfwPlatformGetTimerValue(void);
|
|
uint64_t _glfwPlatformGetTimerFrequency(void);
|
|
|
|
GLFWbool _glfwPlatformCreateTls(_GLFWtls* tls);
|
|
void _glfwPlatformDestroyTls(_GLFWtls* tls);
|
|
void* _glfwPlatformGetTls(_GLFWtls* tls);
|
|
void _glfwPlatformSetTls(_GLFWtls* tls, void* value);
|
|
|
|
GLFWbool _glfwPlatformCreateMutex(_GLFWmutex* mutex);
|
|
void _glfwPlatformDestroyMutex(_GLFWmutex* mutex);
|
|
void _glfwPlatformLockMutex(_GLFWmutex* mutex);
|
|
void _glfwPlatformUnlockMutex(_GLFWmutex* mutex);
|
|
|
|
void* _glfwPlatformLoadModule(const char* path);
|
|
void _glfwPlatformFreeModule(void* module);
|
|
GLFWproc _glfwPlatformGetModuleSymbol(void* module, const char* name);
|
|
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
////// GLFW event API //////
|
|
//////////////////////////////////////////////////////////////////////////
|
|
|
|
void _glfwInputWindowFocus(_GLFWwindow* window, GLFWbool focused);
|
|
void _glfwInputWindowPos(_GLFWwindow* window, int xpos, int ypos);
|
|
void _glfwInputWindowSize(_GLFWwindow* window, int width, int height);
|
|
void _glfwInputFramebufferSize(_GLFWwindow* window, int width, int height);
|
|
void _glfwInputWindowContentScale(_GLFWwindow* window,
|
|
float xscale, float yscale);
|
|
void _glfwInputWindowIconify(_GLFWwindow* window, GLFWbool iconified);
|
|
void _glfwInputWindowMaximize(_GLFWwindow* window, GLFWbool maximized);
|
|
void _glfwInputWindowDamage(_GLFWwindow* window);
|
|
void _glfwInputWindowCloseRequest(_GLFWwindow* window);
|
|
void _glfwInputWindowMonitor(_GLFWwindow* window, _GLFWmonitor* monitor);
|
|
|
|
void _glfwInputKey(_GLFWwindow* window,
|
|
int key, int scancode, int action, int mods);
|
|
void _glfwInputChar(_GLFWwindow* window,
|
|
uint32_t codepoint, int mods, GLFWbool plain);
|
|
void _glfwInputScroll(_GLFWwindow* window, double xoffset, double yoffset);
|
|
void _glfwInputMouseClick(_GLFWwindow* window, int button, int action, int mods);
|
|
void _glfwInputCursorPos(_GLFWwindow* window, double xpos, double ypos);
|
|
void _glfwInputCursorEnter(_GLFWwindow* window, GLFWbool entered);
|
|
void _glfwInputDrop(_GLFWwindow* window, int count, const char** names);
|
|
void _glfwInputJoystick(_GLFWjoystick* js, int event);
|
|
void _glfwInputJoystickAxis(_GLFWjoystick* js, int axis, float value);
|
|
void _glfwInputJoystickButton(_GLFWjoystick* js, int button, char value);
|
|
void _glfwInputJoystickHat(_GLFWjoystick* js, int hat, char value);
|
|
|
|
void _glfwInputMonitor(_GLFWmonitor* monitor, int action, int placement);
|
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void _glfwInputMonitorWindow(_GLFWmonitor* monitor, _GLFWwindow* window);
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#if defined(__GNUC__)
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void _glfwInputError(int code, const char* format, ...)
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__attribute__((format(printf, 2, 3)));
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#else
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void _glfwInputError(int code, const char* format, ...);
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#endif
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//////////////////////////////////////////////////////////////////////////
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////// GLFW internal API //////
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//////////////////////////////////////////////////////////////////////////
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GLFWbool _glfwSelectPlatform(int platformID, _GLFWplatform* platform);
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GLFWbool _glfwStringInExtensionString(const char* string, const char* extensions);
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const _GLFWfbconfig* _glfwChooseFBConfig(const _GLFWfbconfig* desired,
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const _GLFWfbconfig* alternatives,
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unsigned int count);
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GLFWbool _glfwRefreshContextAttribs(_GLFWwindow* window,
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const _GLFWctxconfig* ctxconfig);
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GLFWbool _glfwIsValidContextConfig(const _GLFWctxconfig* ctxconfig);
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const GLFWvidmode* _glfwChooseVideoMode(_GLFWmonitor* monitor,
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const GLFWvidmode* desired);
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int _glfwCompareVideoModes(const GLFWvidmode* first, const GLFWvidmode* second);
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_GLFWmonitor* _glfwAllocMonitor(const char* name, int widthMM, int heightMM);
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void _glfwFreeMonitor(_GLFWmonitor* monitor);
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void _glfwAllocGammaArrays(GLFWgammaramp* ramp, unsigned int size);
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void _glfwFreeGammaArrays(GLFWgammaramp* ramp);
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void _glfwSplitBPP(int bpp, int* red, int* green, int* blue);
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void _glfwInitGamepadMappings(void);
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_GLFWjoystick* _glfwAllocJoystick(const char* name,
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const char* guid,
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int axisCount,
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int buttonCount,
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int hatCount);
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void _glfwFreeJoystick(_GLFWjoystick* js);
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void _glfwCenterCursorInContentArea(_GLFWwindow* window);
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GLFWbool _glfwInitEGL(void);
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void _glfwTerminateEGL(void);
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GLFWbool _glfwCreateContextEGL(_GLFWwindow* window,
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const _GLFWctxconfig* ctxconfig,
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const _GLFWfbconfig* fbconfig);
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#if defined(_GLFW_X11)
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GLFWbool _glfwChooseVisualEGL(const _GLFWwndconfig* wndconfig,
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const _GLFWctxconfig* ctxconfig,
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const _GLFWfbconfig* fbconfig,
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Visual** visual, int* depth);
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#endif /*_GLFW_X11*/
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GLFWbool _glfwInitOSMesa(void);
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void _glfwTerminateOSMesa(void);
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GLFWbool _glfwCreateContextOSMesa(_GLFWwindow* window,
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const _GLFWctxconfig* ctxconfig,
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const _GLFWfbconfig* fbconfig);
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GLFWbool _glfwInitVulkan(int mode);
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void _glfwTerminateVulkan(void);
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const char* _glfwGetVulkanResultString(VkResult result);
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size_t _glfwEncodeUTF8(char* s, uint32_t codepoint);
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char* _glfw_strdup(const char* source);
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float _glfw_fminf(float a, float b);
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float _glfw_fmaxf(float a, float b);
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void* _glfw_calloc(size_t count, size_t size);
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void* _glfw_realloc(void* pointer, size_t size);
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void _glfw_free(void* pointer);
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