3e78570a31
The public, platform, native, event and utility functions are already documented in-source. Having duplicate documentation inevitably means having them contradict one another. Furthermore, most of the function descriptions simply repeated the name of the function.
66 lines
2.1 KiB
C
66 lines
2.1 KiB
C
//========================================================================
|
|
// GLFW - An OpenGL library
|
|
// Platform: Any
|
|
// API version: 3.0
|
|
// WWW: http://www.glfw.org/
|
|
//------------------------------------------------------------------------
|
|
// Copyright (c) 2010 Camilla Berglund <elmindreda@elmindreda.org>
|
|
//
|
|
// This software is provided 'as-is', without any express or implied
|
|
// warranty. In no event will the authors be held liable for any damages
|
|
// arising from the use of this software.
|
|
//
|
|
// Permission is granted to anyone to use this software for any purpose,
|
|
// including commercial applications, and to alter it and redistribute it
|
|
// freely, subject to the following restrictions:
|
|
//
|
|
// 1. The origin of this software must not be misrepresented; you must not
|
|
// claim that you wrote the original software. If you use this software
|
|
// in a product, an acknowledgment in the product documentation would
|
|
// be appreciated but is not required.
|
|
//
|
|
// 2. Altered source versions must be plainly marked as such, and must not
|
|
// be misrepresented as being the original software.
|
|
//
|
|
// 3. This notice may not be removed or altered from any source
|
|
// distribution.
|
|
//
|
|
//========================================================================
|
|
|
|
#include "internal.h"
|
|
|
|
#include <math.h>
|
|
#include <string.h>
|
|
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
////// GLFW public API //////
|
|
//////////////////////////////////////////////////////////////////////////
|
|
|
|
GLFWAPI void glfwSetClipboardString(GLFWwindow* handle, const char* string)
|
|
{
|
|
_GLFWwindow* window = (_GLFWwindow*) handle;
|
|
|
|
if (!_glfwInitialized)
|
|
{
|
|
_glfwInputError(GLFW_NOT_INITIALIZED, NULL);
|
|
return;
|
|
}
|
|
|
|
_glfwPlatformSetClipboardString(window, string);
|
|
}
|
|
|
|
GLFWAPI const char* glfwGetClipboardString(GLFWwindow* handle)
|
|
{
|
|
_GLFWwindow* window = (_GLFWwindow*) handle;
|
|
|
|
if (!_glfwInitialized)
|
|
{
|
|
_glfwInputError(GLFW_NOT_INITIALIZED, NULL);
|
|
return NULL;
|
|
}
|
|
|
|
return _glfwPlatformGetClipboardString(window);
|
|
}
|
|
|