c10bf9ba9c
The default for the GLFW_ALPHA_BITS hint was zero instead of 8.
204 lines
5.4 KiB
Markdown
204 lines
5.4 KiB
Markdown
# GLFW
|
|
|
|
## Introduction
|
|
|
|
GLFW is a free, Open Source, portable library for OpenGL and OpenGL ES
|
|
application development. It provides a simple, platform-independent API for
|
|
creating windows and contexts, reading input, handling events, etc.
|
|
|
|
Version 3.0.2 is *not yet described*. As this is a patch release, there are no
|
|
API changes.
|
|
|
|
If you are new to GLFW, you may find the
|
|
[introductory tutorial](http://www.glfw.org/docs/3.0/quick.html) for GLFW
|
|
3 useful. If you have used GLFW 2 in the past, there is a
|
|
[transition guide](http://www.glfw.org/docs/3.0/moving.html) for moving to the
|
|
GLFW 3 API.
|
|
|
|
|
|
## Compiling GLFW
|
|
|
|
To compile GLFW and the accompanying example programs, you will need the
|
|
[CMake](http://www.cmake.org/) build system.
|
|
|
|
|
|
### Dependencies
|
|
|
|
#### X11 dependencies
|
|
|
|
To compile GLFW for X11 and GLX, you need to have the X and OpenGL header
|
|
packages installed. For example, on Ubuntu and other distributions based on
|
|
Debian GNU/Linux, you need to install the `xorg-dev` and `libglu1-mesa-dev`
|
|
packages. Note that using header files from Mesa *will not* tie your binary to
|
|
the Mesa implementation of OpenGL.
|
|
|
|
|
|
### CMake options
|
|
|
|
There are a number of CMake build options for GLFW, although not all are
|
|
available on all supported platforms. Some of these are de facto standards
|
|
among CMake users and so have no `GLFW_` prefix.
|
|
|
|
|
|
#### Shared options
|
|
|
|
`BUILD_SHARED_LIBS` determines whether GLFW is built as a static
|
|
library or as a DLL / shared library / dynamic library.
|
|
|
|
`LIB_SUFFIX` affects where the GLFW shared /dynamic library is
|
|
installed. If it is empty, it is installed to `$PREFIX/lib`. If it is set to
|
|
`64`, it is installed to `$PREFIX/lib64`.
|
|
|
|
`GLFW_BUILD_EXAMPLES` determines whether the GLFW examples are built
|
|
along with the library.
|
|
|
|
`GLFW_BUILD_TESTS` determines whether the GLFW test programs are
|
|
built along with the library.
|
|
|
|
|
|
#### Mac OS X specific options
|
|
|
|
`GLFW_USE_CHDIR` determines whether `glfwInit` changes the current
|
|
directory of bundled applications to the `Contents/Resources` directory.
|
|
|
|
`GLFW_USE_MENUBAR` determines whether the first call to
|
|
`glfwCreateWindow` sets up a minimal menu bar.
|
|
|
|
`GLFW_BUILD_UNIVERSAL` determines whether to build Universal Binaries.
|
|
|
|
|
|
#### Windows specific options
|
|
|
|
`USE_MSVC_RUNTIME_LIBRARY_DLL` determines whether to use the DLL version or the
|
|
static library version of the Visual C++ runtime library.
|
|
|
|
|
|
#### EGL specific options
|
|
|
|
`GLFW_USE_EGL` determines whether to use EGL instead of the platform-specific
|
|
context creation API. Note that EGL is not yet provided on all supported
|
|
platforms.
|
|
|
|
`GLFW_CLIENT_LIBRARY` determines which client API library to use. If set to
|
|
`opengl` the OpenGL library is used, if set to `glesv1` for the OpenGL ES 1.x
|
|
library is used, or if set to `glesv2` the OpenGL ES 2.0 library is used. The
|
|
selected library and its header files must be present on the system for this to
|
|
work.
|
|
|
|
|
|
## Installing GLFW
|
|
|
|
A rudimentary installation target is provided for all supported platforms via
|
|
CMake.
|
|
|
|
|
|
## Using GLFW
|
|
|
|
See the [GLFW 3.0 documentation](http://www.glfw.org/docs/3.0/).
|
|
|
|
|
|
## Changelog
|
|
|
|
- Bugfix: The `-Wall` flag was not used with Clang and other GCC compatibles
|
|
- Bugfix: The default for `GLFW_ALPHA_BITS` was set to zero
|
|
|
|
|
|
## Contact
|
|
|
|
The official website for GLFW is [glfw.org](http://www.glfw.org/). There you
|
|
can find the latest version of GLFW, as well as news, documentation and other
|
|
information about the project.
|
|
|
|
If you have questions related to the use of GLFW, we have a
|
|
[support forum](https://sourceforge.net/p/glfw/discussion/247562/), and the IRC
|
|
channel `#glfw` on [Freenode](http://freenode.net/).
|
|
|
|
If you have a bug to report, a patch to submit or a feature you'd like to
|
|
request, please file it in one of the
|
|
[issue trackers](https://sourceforge.net/p/glfw/_list/tickets) on SF.net.
|
|
|
|
Finally, if you're interested in helping out with the development of GLFW or
|
|
porting it to your favorite platform, we have a
|
|
[developer's mailing list](https://lists.stacken.kth.se/mailman/listinfo/glfw-dev),
|
|
or you could join us on `#glfw`.
|
|
|
|
|
|
## Acknowledgements
|
|
|
|
GLFW exists because people around the world donated their time and lent their
|
|
skills.
|
|
|
|
- Bobyshev Alexander
|
|
- artblanc
|
|
- Matt Arsenault
|
|
- Keith Bauer
|
|
- John Bartholomew
|
|
- Niklas Behrens
|
|
- Niklas Bergström
|
|
- blanco
|
|
- Lambert Clara
|
|
- Noel Cower
|
|
- Jarrod Davis
|
|
- Olivier Delannoy
|
|
- Paul R. Deppe
|
|
- Jonathan Dummer
|
|
- Ralph Eastwood
|
|
- Gerald Franz
|
|
- GeO4d
|
|
- Marcus Geelnard
|
|
- Stefan Gustavson
|
|
- Sylvain Hellegouarch
|
|
- heromyth
|
|
- Paul Holden
|
|
- Toni Jovanoski
|
|
- Osman Keskin
|
|
- Cameron King
|
|
- Peter Knut
|
|
- Robin Leffmann
|
|
- Glenn Lewis
|
|
- Shane Liesegang
|
|
- Дмитри Малышев
|
|
- Martins Mozeiko
|
|
- Tristam MacDonald
|
|
- Hans Mackowiak
|
|
- Kyle McDonald
|
|
- David Medlock
|
|
- Jonathan Mercier
|
|
- Marcel Metz
|
|
- Kenneth Miller
|
|
- Jeff Molofee
|
|
- Jon Morton
|
|
- Julian Møller
|
|
- Ozzy
|
|
- Peoro
|
|
- Braden Pellett
|
|
- Arturo J. Pérez
|
|
- Jorge Rodriguez
|
|
- Ed Ropple
|
|
- Riku Salminen
|
|
- Sebastian Schuberth
|
|
- Matt Sealey
|
|
- SephiRok
|
|
- Steve Sexton
|
|
- Dmitri Shuralyov
|
|
- Daniel Skorupski
|
|
- Bradley Smith
|
|
- Julian Squires
|
|
- Johannes Stein
|
|
- Justin Stoecker
|
|
- Nathan Sweet
|
|
- TTK-Bandit
|
|
- Sergey Tikhomirov
|
|
- Samuli Tuomola
|
|
- Jari Vetoniemi
|
|
- Simon Voordouw
|
|
- Torsten Walluhn
|
|
- Jay Weisskopf
|
|
- Frank Wille
|
|
- yuriks
|
|
- Santi Zupancic
|
|
- Lasse Öörni
|
|
- All the unmentioned and anonymous contributors in the GLFW community, for bug
|
|
reports, patches, feedback, testing and encouragement
|
|
|