glfw/src/win32/win32_glext.c
2010-09-10 22:03:36 +02:00

79 lines
2.7 KiB
C

//========================================================================
// GLFW - An OpenGL framework
// Platform: Win32/WGL
// API version: 3.0
// WWW: http://www.glfw.org/
//------------------------------------------------------------------------
// Copyright (c) 2002-2006 Marcus Geelnard
// Copyright (c) 2006-2010 Camilla Berglund <elmindreda@elmindreda.org>
//
// This software is provided 'as-is', without any express or implied
// warranty. In no event will the authors be held liable for any damages
// arising from the use of this software.
//
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it
// freely, subject to the following restrictions:
//
// 1. The origin of this software must not be misrepresented; you must not
// claim that you wrote the original software. If you use this software
// in a product, an acknowledgment in the product documentation would
// be appreciated but is not required.
//
// 2. Altered source versions must be plainly marked as such, and must not
// be misrepresented as being the original software.
//
// 3. This notice may not be removed or altered from any source
// distribution.
//
//========================================================================
#include "internal.h"
//////////////////////////////////////////////////////////////////////////
////// GLFW platform API //////
//////////////////////////////////////////////////////////////////////////
//========================================================================
// Check if the current context supports the specified WGL extension
//========================================================================
int _glfwPlatformExtensionSupported(const char* extension)
{
const GLubyte* extensions;
if (_glfwWin.GetExtensionsStringEXT != NULL)
{
extensions = (GLubyte*) _glfwWin.GetExtensionsStringEXT();
if (extensions != NULL)
{
if (_glfwStringInExtensionString(extension, extensions))
return GL_TRUE;
}
}
if (_glfwWin.GetExtensionsStringARB != NULL)
{
extensions = (GLubyte*) _glfwWin.GetExtensionsStringARB(_glfwWin.DC);
if (extensions != NULL)
{
if (_glfwStringInExtensionString(extension, extensions))
return GL_TRUE;
}
}
return GL_FALSE;
}
//========================================================================
// Get the function pointer to an OpenGL function
//========================================================================
void* _glfwPlatformGetProcAddress(const char* procname)
{
return (void*) wglGetProcAddress(procname);
}