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README.md |
GLFW
Introduction
GLFW is a free, Open Source, multi-platform library for OpenGL and OpenGL ES application development. It provides a simple, platform-independent API for creating windows and contexts, reading input, handling events, etc.
Version 3.2 is not yet described.
If you are new to GLFW, you may find the introductory tutorial for GLFW 3 useful. If you have used GLFW 2 in the past, there is a transition guide for moving to the GLFW 3 API.
Compiling GLFW
See the Compiling GLFW guide in the GLFW documentation.
Using GLFW
See the Building programs that use GLFW guide in the GLFW documentation.
Reporting bugs
Bugs are reported to our issue tracker. Please always include the name and version of the OS where the bug occurs and the version of GLFW used. If you have cloned it, include the commit ID used.
If it's a build issue, please also include the build log and the name and version of your development environment.
If it's a context creation issue, please also include the make and model of your graphics card and the version of your driver.
This will help both us and other people experiencing the same bug.
Dependencies
GLFW itself needs only the headers and libraries for your window system. It does not need the headers for any context creation API (WGL, GLX, EGL, NSGL) or client API (OpenGL, OpenGL ES) to enable support for them.
GLFW bundles a number of dependencies in the deps/
directory. These are only
used by the tests and examples and are not required to build the library.
- getopt_port for examples with command-line options
- TinyCThread for threaded examples
- An OpenGL 3.2 core loader generated by glad for examples using modern OpenGL
- linmath.h for linear algebra in examples
Changelog
- Added
glfwSetWindowSizeLimits
andglfwSetWindowAspectRatio
for setting absolute and relative window size limits - Added
glfwGetKeyName
for querying the layout-specific name of printable keys - Added
GLFW_NO_API
for creating window without contexts - Added
GLFW_CONTEXT_NO_ERROR
context hint forGL_KHR_no_error
support - Added
GLFW_TRUE
andGLFW_FALSE
as client API independent boolean values - Added
glfwGetGLXWindow
to query theGLXWindow
of a window - Added icons to examples on Windows and OS X
- Relaxed rules for native access header macros
- Removed dependency on external OpenGL or OpenGL ES headers
- Removed
_GLFW_USE_OPENGL
,_GLFW_USE_GLESV1
and_GLFW_USE_GLESV2
configuration macros - [Win32] Added support for Windows 8.1 per-monitor DPI
- [Win32] Bugfix: Window creation would segfault if video mode setting required the system to be restarted
- [Win32] Bugfix: MinGW import library lacked the
lib
prefix - [Win32] Bugfix: Monitor connection and disconnection events were not reported when no windows existed
- [Cocoa] Removed support for OS X 10.6
- [Cocoa] Bugfix: Full screen windows on secondary monitors were mispositioned
- [X11] Bugfix: Monitor connection and disconnection events were not reported
- [X11] Bugfix: Decoding of UTF-8 text from XIM could continue past the end
- [X11] Bugfix: An XKB structure was leaked during
glfwInit
- [POSIX] Bugfix: An unrelated TLS key could be deleted by
glfwTerminate
- [WGL] Changed extension loading to only be performed once
- [WGL] Removed dependency on external WGL headers
- [GLX] Replaced legacy renderable with
GLXWindow
- [GLX] Removed dependency on external GLX headers
- [GLX] Bugfix: NetBSD does not provide
libGL.so.1
- [EGL] Added
_GLFW_USE_EGLPLATFORM_H
configuration macro for controlling whether to use an existingEGL/eglplatform.h
header - [EGL] Added and documented test for if the context is current on the calling thread during buffer swap
- [EGL] Removed dependency on external EGL headers
Contact
The official website for GLFW is glfw.org. There you can find the latest version of GLFW, as well as news, documentation and other information about the project.
If you have questions related to the use of GLFW, we have a
support forum, and the IRC
channel #glfw
on Freenode.
If you have a bug to report, a patch to submit or a feature you'd like to request, please file it in the issue tracker on GitHub.
Finally, if you're interested in helping out with the development of GLFW or porting it to your favorite platform, join us on GitHub or IRC.
Acknowledgements
GLFW exists because people around the world donated their time and lent their skills.
- Bobyshev Alexander
- artblanc
- arturo
- Matt Arsenault
- Keith Bauer
- John Bartholomew
- Niklas Behrens
- Niklas Bergström
- Doug Binks
- blanco
- Martin Capitanio
- Chi-kwan Chan
- Lambert Clara
- Andrew Corrigan
- Noel Cower
- Jarrod Davis
- Olivier Delannoy
- Paul R. Deppe
- Michael Dickens
- Роман Донченко
- Jonathan Dummer
- Ralph Eastwood
- Siavash Eliasi
- Michael Fogleman
- Gerald Franz
- GeO4d
- Marcus Geelnard
- Eloi Marín Gratacós
- Stefan Gustavson
- Sylvain Hellegouarch
- Matthew Henry
- heromyth
- Lucas Hinderberger
- Paul Holden
- Aaron Jacobs
- Toni Jovanoski
- Arseny Kapoulkine
- Osman Keskin
- Cameron King
- Peter Knut
- Eric Larson
- Robin Leffmann
- Glenn Lewis
- Shane Liesegang
- Eyal Lotem
- Дмитри Малышев
- Martins Mozeiko
- Tristam MacDonald
- Hans Mackowiak
- Zbigniew Mandziejewicz
- Kyle McDonald
- David Medlock
- Bryce Mehring
- Jonathan Mercier
- Marcel Metz
- Jonathan Miller
- Kenneth Miller
- Bruce Mitchener
- Jack Moffitt
- Jeff Molofee
- Jon Morton
- Pierre Moulon
- Julian Møller
- Kamil Nowakowski
- Ozzy
- Andri Pálsson
- Peoro
- Braden Pellett
- Arturo J. Pérez
- Emmanuel Gil Peyrot
- Cyril Pichard
- Pieroman
- Jorge Rodriguez
- Ed Ropple
- Aleksey Rybalkin
- Riku Salminen
- Brandon Schaefer
- Sebastian Schuberth
- Matt Sealey
- SephiRok
- Steve Sexton
- Systemcluster
- Dmitri Shuralyov
- Daniel Skorupski
- Bradley Smith
- Julian Squires
- Johannes Stein
- Justin Stoecker
- Elviss Strazdins
- Nathan Sweet
- TTK-Bandit
- Sergey Tikhomirov
- A. Tombs
- Samuli Tuomola
- urraka
- Jari Vetoniemi
- Ricardo Vieira
- Nicholas Vitovitch
- Simon Voordouw
- Torsten Walluhn
- Patrick Walton
- Jay Weisskopf
- Frank Wille
- yuriks
- Santi Zupancic
- Jonas Ådahl
- Lasse Öörni
- All the unmentioned and anonymous contributors in the GLFW community, for bug reports, patches, feedback, testing and encouragement