3e78570a31
The public, platform, native, event and utility functions are already documented in-source. Having duplicate documentation inevitably means having them contradict one another. Furthermore, most of the function descriptions simply repeated the name of the function.
155 lines
4.3 KiB
Mathematica
155 lines
4.3 KiB
Mathematica
//========================================================================
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// GLFW - An OpenGL library
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// Platform: Cocoa/NSOpenGL
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// API Version: 3.0
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// WWW: http://www.glfw.org/
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//------------------------------------------------------------------------
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// Copyright (c) 2009-2010 Camilla Berglund <elmindreda@elmindreda.org>
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//
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// This software is provided 'as-is', without any express or implied
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// warranty. In no event will the authors be held liable for any damages
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// arising from the use of this software.
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//
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// Permission is granted to anyone to use this software for any purpose,
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// including commercial applications, and to alter it and redistribute it
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// freely, subject to the following restrictions:
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//
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// 1. The origin of this software must not be misrepresented; you must not
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// claim that you wrote the original software. If you use this software
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// in a product, an acknowledgment in the product documentation would
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// be appreciated but is not required.
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//
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// 2. Altered source versions must be plainly marked as such, and must not
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// be misrepresented as being the original software.
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//
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// 3. This notice may not be removed or altered from any source
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// distribution.
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//
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//========================================================================
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#include "internal.h"
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#include <sys/param.h> // For MAXPATHLEN
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//========================================================================
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// Change to our application bundle's resources directory, if present
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//========================================================================
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#if defined(_GLFW_USE_CHDIR)
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static void changeToResourcesDirectory(void)
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{
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char resourcesPath[MAXPATHLEN];
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CFBundleRef bundle = CFBundleGetMainBundle();
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if (!bundle)
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return;
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CFURLRef resourcesURL = CFBundleCopyResourcesDirectoryURL(bundle);
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CFStringRef last = CFURLCopyLastPathComponent(resourcesURL);
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if (CFStringCompare(CFSTR("Resources"), last, 0) != kCFCompareEqualTo)
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{
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CFRelease(last);
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CFRelease(resourcesURL);
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return;
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}
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CFRelease(last);
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if (!CFURLGetFileSystemRepresentation(resourcesURL,
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true,
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(UInt8*) resourcesPath,
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MAXPATHLEN))
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{
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CFRelease(resourcesURL);
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return;
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}
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CFRelease(resourcesURL);
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chdir(resourcesPath);
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}
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#endif /* _GLFW_USE_CHDIR */
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//////////////////////////////////////////////////////////////////////////
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////// GLFW platform API //////
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//////////////////////////////////////////////////////////////////////////
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int _glfwPlatformInit(void)
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{
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_glfw.ns.autoreleasePool = [[NSAutoreleasePool alloc] init];
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_glfw.nsgl.framework =
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CFBundleGetBundleWithIdentifier(CFSTR("com.apple.opengl"));
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if (_glfw.nsgl.framework == NULL)
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{
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_glfwInputError(GLFW_PLATFORM_ERROR,
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"NSGL: Failed to locate OpenGL framework");
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return GL_FALSE;
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}
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#if defined(_GLFW_USE_CHDIR)
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changeToResourcesDirectory();
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#endif
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// Save the original gamma ramp
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_glfw.originalRampSize = CGDisplayGammaTableCapacity(CGMainDisplayID());
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_glfwPlatformGetGammaRamp(&_glfw.originalRamp);
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_glfw.currentRamp = _glfw.originalRamp;
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_glfwInitTimer();
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_glfwInitJoysticks();
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if (!_glfwInitContextAPI())
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return GL_FALSE;
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_glfw.ns.eventSource = CGEventSourceCreate(kCGEventSourceStateHIDSystemState);
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if (!_glfw.ns.eventSource)
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return GL_FALSE;
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CGEventSourceSetLocalEventsSuppressionInterval(_glfw.ns.eventSource, 0.0);
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return GL_TRUE;
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}
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void _glfwPlatformTerminate(void)
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{
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// TODO: Probably other cleanup
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if (_glfw.ns.eventSource)
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{
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CFRelease(_glfw.ns.eventSource);
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_glfw.ns.eventSource = NULL;
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}
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// Restore the original gamma ramp
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if (_glfw.rampChanged)
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_glfwPlatformSetGammaRamp(&_glfw.originalRamp);
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[NSApp setDelegate:nil];
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[_glfw.ns.delegate release];
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_glfw.ns.delegate = nil;
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[_glfw.ns.autoreleasePool release];
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_glfw.ns.autoreleasePool = nil;
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_glfwTerminateJoysticks();
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_glfwTerminateContextAPI();
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}
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const char* _glfwPlatformGetVersionString(void)
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{
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const char* version = _GLFW_VERSION_FULL
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#if defined(_GLFW_BUILD_DLL)
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" dynamic"
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#endif
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;
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return version;
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}
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