glfw/src/x11_platform.h
2013-05-22 21:56:14 +02:00

256 lines
7.7 KiB
C

//========================================================================
// GLFW - An OpenGL library
// Platform: X11
// API version: 3.0
// WWW: http://www.glfw.org/
//------------------------------------------------------------------------
// Copyright (c) 2002-2006 Marcus Geelnard
// Copyright (c) 2006-2010 Camilla Berglund <elmindreda@elmindreda.org>
//
// This software is provided 'as-is', without any express or implied
// warranty. In no event will the authors be held liable for any damages
// arising from the use of this software.
//
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it
// freely, subject to the following restrictions:
//
// 1. The origin of this software must not be misrepresented; you must not
// claim that you wrote the original software. If you use this software
// in a product, an acknowledgment in the product documentation would
// be appreciated but is not required.
//
// 2. Altered source versions must be plainly marked as such, and must not
// be misrepresented as being the original software.
//
// 3. This notice may not be removed or altered from any source
// distribution.
//
//========================================================================
#ifndef _x11_platform_h_
#define _x11_platform_h_
#include <unistd.h>
#include <signal.h>
#include <stdint.h>
#include <X11/Xlib.h>
#include <X11/keysym.h>
#include <X11/Xatom.h>
// The Xf86VidMode extension provides fallback gamma control
#include <X11/extensions/xf86vmode.h>
// The XRandR extension provides mode setting and gamma control
#include <X11/extensions/Xrandr.h>
// The XInput2 extension provides improved input events
#include <X11/extensions/XInput2.h>
// The Xkb extension provides improved keyboard support
#include <X11/XKBlib.h>
#if defined(_GLFW_GLX)
#define _GLFW_X11_CONTEXT_VISUAL window->glx.visual
#include "glx_platform.h"
#elif defined(_GLFW_EGL)
#define _GLFW_X11_CONTEXT_VISUAL window->egl.visual
#define _GLFW_EGL_NATIVE_WINDOW window->x11.handle
#define _GLFW_EGL_NATIVE_DISPLAY _glfw.x11.display
#include "egl_platform.h"
#else
#error "No supported context creation API selected"
#endif
#define _GLFW_PLATFORM_WINDOW_STATE _GLFWwindowX11 x11
#define _GLFW_PLATFORM_LIBRARY_WINDOW_STATE _GLFWlibraryX11 x11
#define _GLFW_PLATFORM_MONITOR_STATE _GLFWmonitorX11 x11
//========================================================================
// GLFW platform specific types
//========================================================================
//------------------------------------------------------------------------
// Platform-specific window structure
//------------------------------------------------------------------------
typedef struct _GLFWwindowX11
{
// Platform specific window resources
Colormap colormap; // Window colormap
Window handle; // Window handle
// Various platform specific internal variables
GLboolean overrideRedirect; // True if window is OverrideRedirect
GLboolean cursorGrabbed; // True if cursor is currently grabbed
GLboolean cursorHidden; // True if cursor is currently hidden
// The last received cursor position, regardless of source
double cursorPosX, cursorPosY;
// The last position the cursor was warped to by GLFW
int warpPosX, warpPosY;
} _GLFWwindowX11;
//------------------------------------------------------------------------
// Platform-specific library global data for X11
//------------------------------------------------------------------------
typedef struct _GLFWlibraryX11
{
Display* display;
int screen;
Window root;
// Invisible cursor for hidden cursor mode
Cursor cursor;
XContext context;
// Window manager atoms
Atom WM_STATE;
Atom WM_DELETE_WINDOW;
Atom NET_WM_NAME;
Atom NET_WM_ICON_NAME;
Atom NET_WM_PID;
Atom NET_WM_PING;
Atom NET_WM_STATE;
Atom NET_WM_STATE_FULLSCREEN;
Atom NET_ACTIVE_WINDOW;
Atom MOTIF_WM_HINTS;
// Selection atoms
Atom TARGETS;
Atom MULTIPLE;
Atom CLIPBOARD;
Atom CLIPBOARD_MANAGER;
Atom SAVE_TARGETS;
Atom UTF8_STRING;
Atom COMPOUND_STRING;
Atom ATOM_PAIR;
Atom GLFW_SELECTION;
// True if window manager supports EWMH
GLboolean hasEWMH;
struct {
GLboolean available;
int eventBase;
int errorBase;
} vidmode;
struct {
GLboolean available;
int eventBase;
int errorBase;
int versionMajor;
int versionMinor;
GLboolean gammaBroken;
} randr;
struct {
int majorOpcode;
int eventBase;
int errorBase;
int versionMajor;
int versionMinor;
} xkb;
struct {
GLboolean available;
int majorOpcode;
int eventBase;
int errorBase;
int versionMajor;
int versionMinor;
} xi;
// LUT for mapping X11 key codes to GLFW key codes
int keyCodeLUT[256];
struct {
GLboolean changed;
int timeout;
int interval;
int blanking;
int exposure;
} saver;
struct {
GLboolean monotonic;
double resolution;
uint64_t base;
} timer;
struct {
char* string;
} selection;
struct {
int present;
int fd;
float* axes;
int axisCount;
unsigned char* buttons;
int buttonCount;
char* name;
} joystick[GLFW_JOYSTICK_LAST + 1];
} _GLFWlibraryX11;
//------------------------------------------------------------------------
// Platform-specific monitor structure
//------------------------------------------------------------------------
typedef struct _GLFWmonitorX11
{
RROutput output;
RRCrtc crtc;
RRMode oldMode;
} _GLFWmonitorX11;
//========================================================================
// Prototypes for platform specific internal functions
//========================================================================
// Time
void _glfwInitTimer(void);
// Gamma
void _glfwInitGammaRamp(void);
// OpenGL support
int _glfwInitContextAPI(void);
void _glfwTerminateContextAPI(void);
int _glfwCreateContext(_GLFWwindow* window,
const _GLFWwndconfig* wndconfig,
const _GLFWfbconfig* fbconfig);
void _glfwDestroyContext(_GLFWwindow* window);
// Fullscreen support
void _glfwSetVideoMode(_GLFWmonitor* monitor, const GLFWvidmode* desired);
void _glfwRestoreVideoMode(_GLFWmonitor* monitor);
// Joystick input
int _glfwInitJoysticks(void);
void _glfwTerminateJoysticks(void);
// Unicode support
long _glfwKeySym2Unicode(KeySym keysym);
// Clipboard handling
void _glfwHandleSelectionClear(XEvent* event);
void _glfwHandleSelectionRequest(XEvent* event);
void _glfwPushSelectionToManager(_GLFWwindow* window);
// Window support
_GLFWwindow* _glfwFindWindowByHandle(Window handle);
unsigned long _glfwGetWindowProperty(Window window,
Atom property,
Atom type,
unsigned char** value);
#endif // _x11_platform_h_