6518847f4d
The `#glfw` IRC channel is moving to the Libera.Chat network due to the
recent takeover of the Freenode network.
(cherry picked from commit 78380c7761
)
392 lines
15 KiB
Markdown
392 lines
15 KiB
Markdown
# Contribution Guide
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## Contents
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- [Asking a question](#asking-a-question)
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- [Reporting a bug](#reporting-a-bug)
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- [Reporting a compile or link bug](#reporting-a-compile-or-link-bug)
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- [Reporting a segfault or other crash bug](#reporting-a-segfault-or-other-crash-bug)
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- [Reporting a context creation bug](#reporting-a-context-creation-bug)
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- [Reporting a monitor or video mode bug](#reporting-a-monitor-or-video-mode-bug)
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- [Reporting a window, input or event bug](#reporting-a-window-input-or-event-bug)
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- [Reporting some other library bug](#reporting-some-other-library-bug)
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- [Reporting a documentation bug](#reporting-a-documentation-bug)
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- [Reporting a website bug](#reporting-a-website-bug)
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- [Requesting a feature](#requesting-a-feature)
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- [Contributing a bug fix](#contributing-a-bug-fix)
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- [Contributing a feature](#contributing-a-feature)
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## Asking a question
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Questions about how to use GLFW should be asked either in the [support
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section](https://discourse.glfw.org/c/support) of the forum, under the [Stack
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Overflow tag](https://stackoverflow.com/questions/tagged/glfw) or [Game
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Development tag](https://gamedev.stackexchange.com/questions/tagged/glfw) on
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Stack Exchange or in the IRC channel `#glfw` on
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[Libera.Chat](https://libera.chat/).
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Questions about the design or implementation of GLFW or about future plans
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should be asked in the [dev section](https://discourse.glfw.org/c/dev) of the
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forum or in the IRC channel. Please don't open a GitHub issue to discuss design
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questions without first checking with a maintainer.
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## Reporting a bug
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If GLFW is behaving unexpectedly at run-time, start by setting an [error
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callback](https://www.glfw.org/docs/latest/intro_guide.html#error_handling).
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GLFW will often tell you the cause of an error via this callback. If it
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doesn't, that might be a separate bug.
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If GLFW is crashing or triggering asserts, make sure that all your object
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handles and other pointers are valid.
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For bugs where it makes sense, a short, self contained example is absolutely
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invaluable. Just put it inline in the body text. Note that if the bug is
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reproducible with one of the test programs that come with GLFW, just mention
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that instead.
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__Don't worry about adding too much information__. Unimportant information can
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be abbreviated or removed later, but missing information can stall bug fixing,
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especially when your schedule doesn't align with that of the maintainer.
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__Please provide text as text, not as images__. This includes code, error
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messages and any other text. Text in images cannot be found by other users
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searching for the same problem and may have to be re-typed by maintainers when
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debugging.
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You don't need to manually indent your code or other text to quote it with
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GitHub Markdown; just surround it with triple backticks:
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```
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Some quoted text.
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```
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You can also add syntax highlighting by appending the common file extension:
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```c
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int five(void)
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{
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return 5;
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}
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```
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There are issue labels for both platforms and GPU manufacturers, so there is no
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need to mention these in the subject line. If you do, it will be removed when
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the issue is labeled.
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If your bug is already reported, please add any new information you have, or if
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it already has everything, give it a :+1:.
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### Reporting a compile or link bug
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__Note:__ GLFW needs many system APIs to do its job, which on some platforms
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means linking to many system libraries. If you are using GLFW as a static
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library, that means your application needs to link to these in addition to GLFW.
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__Note:__ Check the [Compiling
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GLFW](https://www.glfw.org/docs/latest/compile.html) guide and or [Building
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applications](https://www.glfw.org/docs/latest/build.html) guide for before
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opening an issue of this kind. Most issues are caused by a missing package or
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linker flag.
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Always include the __operating system name and version__ (e.g. `Windows
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7 64-bit` or `Ubuntu 15.10`) and the __compiler name and version__ (e.g. `Visual
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C++ 2015 Update 2`). If you are using an official release of GLFW,
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include the __GLFW release version__ (e.g. `3.1.2`), otherwise include the
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__GLFW commit ID__ (e.g. `3795d78b14ef06008889cc422a1fb8d642597751`) from Git.
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Please also include the __complete build log__ from your compiler and linker,
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even if it's long. It can always be shortened later, if necessary.
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#### Quick template
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```
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OS and version:
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Compiler version:
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Release or commit:
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Build log:
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```
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### Reporting a segfault or other crash bug
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Always include the __operating system name and version__ (e.g. `Windows
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7 64-bit` or `Ubuntu 15.10`). If you are using an official release of GLFW,
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include the __GLFW release version__ (e.g. `3.1.2`), otherwise include the
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__GLFW commit ID__ (e.g. `3795d78b14ef06008889cc422a1fb8d642597751`) from Git.
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Please also include any __error messages__ provided to your application via the
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[error
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callback](https://www.glfw.org/docs/latest/intro_guide.html#error_handling) and
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the __full call stack__ of the crash, or if the crash does not occur in debug
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mode, mention that instead.
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#### Quick template
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```
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OS and version:
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Release or commit:
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Error messages:
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Call stack:
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```
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### Reporting a context creation bug
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__Note:__ Windows ships with graphics drivers that do not support OpenGL. If
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GLFW says that your machine lacks support for OpenGL, it very likely does.
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Install drivers from the computer manufacturer or graphics card manufacturer
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([Nvidia](https://www.geforce.com/drivers),
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[AMD](https://www.amd.com/en/support),
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[Intel](https://www-ssl.intel.com/content/www/us/en/support/detect.html)) to
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fix this.
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__Note:__ AMD only supports OpenGL ES on Windows via EGL. See the
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[GLFW\_CONTEXT\_CREATION\_API](https://www.glfw.org/docs/latest/window_guide.html#window_hints_ctx)
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hint for how to select EGL.
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Please verify that context creation also fails with the `glfwinfo` tool before
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reporting it as a bug. This tool is included in the GLFW source tree as
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`tests/glfwinfo.c` and is built along with the library. It has switches for all
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GLFW context and framebuffer hints. Run `glfwinfo -h` for a complete list.
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Always include the __operating system name and version__ (e.g. `Windows
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7 64-bit` or `Ubuntu 15.10`). If you are using an official release of GLFW,
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include the __GLFW release version__ (e.g. `3.1.2`), otherwise include the
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__GLFW commit ID__ (e.g. `3795d78b14ef06008889cc422a1fb8d642597751`) from Git.
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If you are running your program in a virtual machine, please mention this and
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include the __VM name and version__ (e.g. `VirtualBox 5.1`).
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Please also include the __GLFW version string__ (`3.2.0 X11 EGL clock_gettime
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/dev/js`), as described
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[here](https://www.glfw.org/docs/latest/intro.html#intro_version_string), the
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__GPU model and driver version__ (e.g. `GeForce GTX660 with 352.79`), and the
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__output of `glfwinfo`__ (with switches matching any hints you set in your
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code) when reporting this kind of bug. If this tool doesn't run on the machine,
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mention that instead.
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#### Quick template
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```
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OS and version:
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GPU and driver:
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Release or commit:
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Version string:
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glfwinfo output:
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```
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### Reporting a monitor or video mode bug
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__Note:__ On headless systems on some platforms, no monitors are reported. This
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causes glfwGetPrimaryMonitor to return `NULL`, which not all applications are
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prepared for.
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__Note:__ Some third-party tools report more video modes than are approved of
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by the OS. For safety and compatibility, GLFW only reports video modes the OS
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wants programs to use. This is not a bug.
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The `monitors` tool is included in the GLFW source tree as `tests/monitors.c`
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and is built along with the library. It lists all information GLFW provides
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about monitors it detects.
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Always include the __operating system name and version__ (e.g. `Windows
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7 64-bit` or `Ubuntu 15.10`). If you are using an official release of GLFW,
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include the __GLFW release version__ (e.g. `3.1.2`), otherwise include the
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__GLFW commit ID__ (e.g. `3795d78b14ef06008889cc422a1fb8d642597751`) from Git.
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If you are running your program in a virtual machine, please mention this and
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include the __VM name and version__ (e.g. `VirtualBox 5.1`).
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Please also include any __error messages__ provided to your application via the
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[error
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callback](https://www.glfw.org/docs/latest/intro_guide.html#error_handling) and
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the __output of `monitors`__ when reporting this kind of bug. If this tool
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doesn't run on the machine, mention this instead.
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#### Quick template
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```
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OS and version:
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Release or commit:
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Error messages:
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monitors output:
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```
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### Reporting a window, input or event bug
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__Note:__ The exact ordering of related window events will sometimes differ.
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__Note:__ Window moving and resizing (by the user) will block the main thread on
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some platforms. This is not a bug. Set a [refresh
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callback](https://www.glfw.org/docs/latest/window.html#window_refresh) if you
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want to keep the window contents updated during a move or size operation.
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The `events` tool is included in the GLFW source tree as `tests/events.c` and is
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built along with the library. It prints all information provided to every
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callback supported by GLFW as events occur. Each event is listed with the time
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and a unique number to make discussions about event logs easier. The tool has
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command-line options for creating multiple windows and full screen windows.
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Always include the __operating system name and version__ (e.g. `Windows
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7 64-bit` or `Ubuntu 15.10`). If you are using an official release of GLFW,
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include the __GLFW release version__ (e.g. `3.1.2`), otherwise include the
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__GLFW commit ID__ (e.g. `3795d78b14ef06008889cc422a1fb8d642597751`) from Git.
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If you are running your program in a virtual machine, please mention this and
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include the __VM name and version__ (e.g. `VirtualBox 5.1`).
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Please also include any __error messages__ provided to your application via the
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[error
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callback](https://www.glfw.org/docs/latest/intro_guide.html#error_handling) and
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if relevant, the __output of `events`__ when reporting this kind of bug. If
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this tool doesn't run on the machine, mention this instead.
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__X11:__ If possible, please include what desktop environment (e.g. GNOME,
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Unity, KDE) and/or window manager (e.g. Openbox, dwm, Window Maker) you are
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running. If the bug is related to keyboard input, please include any input
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method (e.g. ibus, SCIM) you are using.
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#### Quick template
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```
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OS and version:
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Release or commit:
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Error messages:
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events output:
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```
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### Reporting some other library bug
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Always include the __operating system name and version__ (e.g. `Windows
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7 64-bit` or `Ubuntu 15.10`). If you are using an official release of GLFW,
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include the __GLFW release version__ (e.g. `3.1.2`), otherwise include the
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__GLFW commit ID__ (e.g. `3795d78b14ef06008889cc422a1fb8d642597751`) from Git.
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Please also include any __error messages__ provided to your application via the
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[error
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callback](https://www.glfw.org/docs/latest/intro_guide.html#error_handling), if
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relevant.
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#### Quick template
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```
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OS and version:
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Release or commit:
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Error messages:
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```
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### Reporting a documentation bug
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If you found a bug in the documentation, including this file, then it's fine to
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just link to that web page or mention that source file. You don't need to match
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the source to the output or vice versa.
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### Reporting a website bug
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If the bug is in the documentation (anything under `/docs/`) then please see the
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section above. Bugs in the rest of the site are reported to the [website
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source repository](https://github.com/glfw/website/issues).
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## Requesting a feature
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Please explain why you need the feature and how you intend to use it. If you
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have a specific API design in mind, please add that as well. If you have or are
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planning to write code for the feature, see the section below.
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If there already is a request for the feature you need, add your specific use
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case unless it is already mentioned. If it is, give it a :+1:.
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## Contributing a bug fix
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__Note:__ You must have all necessary [intellectual
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property rights](https://en.wikipedia.org/wiki/Intellectual_property) to any
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code you contribute. If you did not write the code yourself, you must explain
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where it came from and under what license you received it. Even code using the
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same license as GLFW may not be copied without attribution.
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__There is no preferred patch size__. A one character fix is just as welcome as
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a thousand line one, if that is the appropriate size for the fix.
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In addition to the code, a complete bug fix includes:
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- Change log entry in `README.md`, describing the incorrect behavior
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- Credits entries for all authors of the bug fix
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Bug fixes will not be rejected because they don't include all the above parts,
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but please keep in mind that maintainer time is finite and that there are many
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other bugs and features to work on.
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If the patch fixes a bug introduced after the last release, it should not get
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a change log entry.
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If you haven't already, read the excellent article [How to Write a Git Commit
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Message](https://chris.beams.io/posts/git-commit/).
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## Contributing a feature
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__Note:__ You must have all necessary rights to any code you contribute. If you
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did not write the code yourself, you must explain where it came from and under
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what license. Even code using the same license as GLFW may not be copied
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without attribution.
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__Note:__ If you haven't already implemented the feature, check first if there
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already is an open issue for it and if it's already being developed in an
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[experimental branch](https://github.com/glfw/glfw/branches/all).
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__There is no preferred patch size__. A one character change is just as welcome
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as one adding a thousand line one, if that is the appropriate size for the
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feature.
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In addition to the code, a complete feature includes:
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- Change log entry in `README.md`, listing all new symbols
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- News page entry, briefly describing the feature
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- Guide documentation, with minimal examples, in the relevant guide
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- Reference documentation, with all applicable tags
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- Cross-references and mentions in appropriate places
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- Credits entries for all authors of the feature
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If the feature requires platform-specific code, at minimum stubs must be added
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for the new platform function to all supported and experimental platforms.
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If it adds a new callback, support for it must be added to `tests/event.c`.
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If it adds a new monitor property, support for it must be added to
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`tests/monitor.c`.
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If it adds a new OpenGL, OpenGL ES or Vulkan option or extension, support
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for it must be added to `tests/glfwinfo.c` and the behavior of the library when
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the extension is missing documented in `docs/compat.dox`.
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If you haven't already, read the excellent article [How to Write a Git Commit
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Message](https://chris.beams.io/posts/git-commit/).
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Features will not be rejected because they don't include all the above parts,
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but please keep in mind that maintainer time is finite and that there are many
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other features and bugs to work on.
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Please also keep in mind that any part of the public API that has been included
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in a release cannot be changed until the next _major_ version. Features can be
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added and existing parts can sometimes be overloaded (in the general sense of
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doing more things, not in the C++ sense), but code written to the API of one
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minor release should both compile and run on subsequent minor releases.
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