0f9a9578f3
This adds window hints for the initial position, in screen coordinates, of a window. The special value GLFW_ANY_POSITION means the window manager will be allowed to position the window. It is not possible to set window positions on Wayland and GLFW will always behave as if these hints are set to GLFW_ANY_POSITION. Fixes #1603 Fixes #1747
721 lines
18 KiB
C
721 lines
18 KiB
C
//========================================================================
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// GLFW 3.4 - www.glfw.org
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//------------------------------------------------------------------------
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// Copyright (c) 2016 Google Inc.
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// Copyright (c) 2016-2019 Camilla Löwy <elmindreda@glfw.org>
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//
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// This software is provided 'as-is', without any express or implied
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// warranty. In no event will the authors be held liable for any damages
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// arising from the use of this software.
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//
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// Permission is granted to anyone to use this software for any purpose,
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// including commercial applications, and to alter it and redistribute it
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// freely, subject to the following restrictions:
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//
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// 1. The origin of this software must not be misrepresented; you must not
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// claim that you wrote the original software. If you use this software
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// in a product, an acknowledgment in the product documentation would
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// be appreciated but is not required.
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//
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// 2. Altered source versions must be plainly marked as such, and must not
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// be misrepresented as being the original software.
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//
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// 3. This notice may not be removed or altered from any source
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// distribution.
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//
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//========================================================================
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// It is fine to use C99 in this file because it will not be built with VS
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//========================================================================
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#include "internal.h"
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#include <stdlib.h>
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static void applySizeLimits(_GLFWwindow* window, int* width, int* height)
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{
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if (window->numer != GLFW_DONT_CARE && window->denom != GLFW_DONT_CARE)
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{
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const float ratio = (float) window->numer / (float) window->denom;
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*height = (int) (*width / ratio);
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}
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if (window->minwidth != GLFW_DONT_CARE)
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*width = _glfw_max(*width, window->minwidth);
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else if (window->maxwidth != GLFW_DONT_CARE)
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*width = _glfw_min(*width, window->maxwidth);
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if (window->minheight != GLFW_DONT_CARE)
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*height = _glfw_min(*height, window->minheight);
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else if (window->maxheight != GLFW_DONT_CARE)
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*height = _glfw_max(*height, window->maxheight);
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}
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static void fitToMonitor(_GLFWwindow* window)
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{
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GLFWvidmode mode;
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_glfwGetVideoModeNull(window->monitor, &mode);
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_glfwGetMonitorPosNull(window->monitor,
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&window->null.xpos,
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&window->null.ypos);
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window->null.width = mode.width;
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window->null.height = mode.height;
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}
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static void acquireMonitor(_GLFWwindow* window)
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{
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_glfwInputMonitorWindow(window->monitor, window);
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}
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static void releaseMonitor(_GLFWwindow* window)
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{
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if (window->monitor->window != window)
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return;
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_glfwInputMonitorWindow(window->monitor, NULL);
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}
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static int createNativeWindow(_GLFWwindow* window,
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const _GLFWwndconfig* wndconfig,
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const _GLFWfbconfig* fbconfig)
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{
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if (window->monitor)
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fitToMonitor(window);
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else
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{
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if (wndconfig->xpos == GLFW_ANY_POSITION && wndconfig->ypos == GLFW_ANY_POSITION)
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{
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window->null.xpos = 17;
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window->null.ypos = 17;
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}
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else
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{
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window->null.xpos = wndconfig->xpos;
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window->null.ypos = wndconfig->ypos;
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}
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window->null.width = wndconfig->width;
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window->null.height = wndconfig->height;
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}
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window->null.visible = wndconfig->visible;
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window->null.decorated = wndconfig->decorated;
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window->null.maximized = wndconfig->maximized;
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window->null.floating = wndconfig->floating;
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window->null.transparent = fbconfig->transparent;
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window->null.opacity = 1.f;
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return GLFW_TRUE;
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}
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//////////////////////////////////////////////////////////////////////////
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////// GLFW platform API //////
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//////////////////////////////////////////////////////////////////////////
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GLFWbool _glfwCreateWindowNull(_GLFWwindow* window,
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const _GLFWwndconfig* wndconfig,
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const _GLFWctxconfig* ctxconfig,
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const _GLFWfbconfig* fbconfig)
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{
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if (!createNativeWindow(window, wndconfig, fbconfig))
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return GLFW_FALSE;
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if (ctxconfig->client != GLFW_NO_API)
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{
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if (ctxconfig->source == GLFW_NATIVE_CONTEXT_API ||
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ctxconfig->source == GLFW_OSMESA_CONTEXT_API)
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{
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if (!_glfwInitOSMesa())
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return GLFW_FALSE;
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if (!_glfwCreateContextOSMesa(window, ctxconfig, fbconfig))
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return GLFW_FALSE;
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}
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else if (ctxconfig->source == GLFW_EGL_CONTEXT_API)
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{
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if (!_glfwInitEGL())
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return GLFW_FALSE;
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if (!_glfwCreateContextEGL(window, ctxconfig, fbconfig))
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return GLFW_FALSE;
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}
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if (!_glfwRefreshContextAttribs(window, ctxconfig))
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return GLFW_FALSE;
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}
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if (wndconfig->mousePassthrough)
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_glfwSetWindowMousePassthroughNull(window, GLFW_TRUE);
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if (window->monitor)
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{
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_glfwShowWindowNull(window);
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_glfwFocusWindowNull(window);
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acquireMonitor(window);
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if (wndconfig->centerCursor)
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_glfwCenterCursorInContentArea(window);
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}
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else
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{
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if (wndconfig->visible)
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{
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_glfwShowWindowNull(window);
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if (wndconfig->focused)
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_glfwFocusWindowNull(window);
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}
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}
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return GLFW_TRUE;
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}
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void _glfwDestroyWindowNull(_GLFWwindow* window)
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{
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if (window->monitor)
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releaseMonitor(window);
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if (_glfw.null.focusedWindow == window)
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_glfw.null.focusedWindow = NULL;
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if (window->context.destroy)
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window->context.destroy(window);
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}
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void _glfwSetWindowTitleNull(_GLFWwindow* window, const char* title)
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{
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}
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void _glfwSetWindowIconNull(_GLFWwindow* window, int count, const GLFWimage* images)
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{
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}
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void _glfwSetWindowMonitorNull(_GLFWwindow* window,
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_GLFWmonitor* monitor,
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int xpos, int ypos,
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int width, int height,
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int refreshRate)
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{
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if (window->monitor == monitor)
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{
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if (!monitor)
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{
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_glfwSetWindowPosNull(window, xpos, ypos);
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_glfwSetWindowSizeNull(window, width, height);
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}
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return;
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}
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if (window->monitor)
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releaseMonitor(window);
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_glfwInputWindowMonitor(window, monitor);
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if (window->monitor)
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{
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window->null.visible = GLFW_TRUE;
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acquireMonitor(window);
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fitToMonitor(window);
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}
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else
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{
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_glfwSetWindowPosNull(window, xpos, ypos);
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_glfwSetWindowSizeNull(window, width, height);
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}
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}
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void _glfwGetWindowPosNull(_GLFWwindow* window, int* xpos, int* ypos)
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{
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if (xpos)
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*xpos = window->null.xpos;
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if (ypos)
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*ypos = window->null.ypos;
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}
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void _glfwSetWindowPosNull(_GLFWwindow* window, int xpos, int ypos)
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{
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if (window->monitor)
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return;
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if (window->null.xpos != xpos || window->null.ypos != ypos)
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{
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window->null.xpos = xpos;
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window->null.ypos = ypos;
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_glfwInputWindowPos(window, xpos, ypos);
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}
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}
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void _glfwGetWindowSizeNull(_GLFWwindow* window, int* width, int* height)
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{
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if (width)
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*width = window->null.width;
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if (height)
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*height = window->null.height;
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}
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void _glfwSetWindowSizeNull(_GLFWwindow* window, int width, int height)
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{
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if (window->monitor)
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return;
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if (window->null.width != width || window->null.height != height)
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{
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window->null.width = width;
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window->null.height = height;
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_glfwInputWindowSize(window, width, height);
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_glfwInputFramebufferSize(window, width, height);
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}
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}
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void _glfwSetWindowSizeLimitsNull(_GLFWwindow* window,
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int minwidth, int minheight,
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int maxwidth, int maxheight)
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{
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int width = window->null.width;
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int height = window->null.height;
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applySizeLimits(window, &width, &height);
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_glfwSetWindowSizeNull(window, width, height);
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}
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void _glfwSetWindowAspectRatioNull(_GLFWwindow* window, int n, int d)
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{
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int width = window->null.width;
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int height = window->null.height;
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applySizeLimits(window, &width, &height);
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_glfwSetWindowSizeNull(window, width, height);
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}
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void _glfwGetFramebufferSizeNull(_GLFWwindow* window, int* width, int* height)
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{
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if (width)
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*width = window->null.width;
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if (height)
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*height = window->null.height;
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}
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void _glfwGetWindowFrameSizeNull(_GLFWwindow* window,
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int* left, int* top,
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int* right, int* bottom)
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{
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if (window->null.decorated && !window->monitor)
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{
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if (left)
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*left = 1;
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if (top)
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*top = 10;
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if (right)
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*right = 1;
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if (bottom)
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*bottom = 1;
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}
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else
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{
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if (left)
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*left = 0;
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if (top)
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*top = 0;
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if (right)
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*right = 0;
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if (bottom)
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*bottom = 0;
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}
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}
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void _glfwGetWindowContentScaleNull(_GLFWwindow* window, float* xscale, float* yscale)
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{
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if (xscale)
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*xscale = 1.f;
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if (yscale)
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*yscale = 1.f;
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}
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void _glfwIconifyWindowNull(_GLFWwindow* window)
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{
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if (_glfw.null.focusedWindow == window)
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{
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_glfw.null.focusedWindow = NULL;
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_glfwInputWindowFocus(window, GLFW_FALSE);
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}
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if (!window->null.iconified)
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{
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window->null.iconified = GLFW_TRUE;
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_glfwInputWindowIconify(window, GLFW_TRUE);
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if (window->monitor)
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releaseMonitor(window);
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}
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}
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void _glfwRestoreWindowNull(_GLFWwindow* window)
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{
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if (window->null.iconified)
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{
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window->null.iconified = GLFW_FALSE;
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_glfwInputWindowIconify(window, GLFW_FALSE);
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if (window->monitor)
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acquireMonitor(window);
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}
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else if (window->null.maximized)
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{
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window->null.maximized = GLFW_FALSE;
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_glfwInputWindowMaximize(window, GLFW_FALSE);
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}
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}
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void _glfwMaximizeWindowNull(_GLFWwindow* window)
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{
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if (!window->null.maximized)
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{
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window->null.maximized = GLFW_TRUE;
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_glfwInputWindowMaximize(window, GLFW_TRUE);
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}
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}
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GLFWbool _glfwWindowMaximizedNull(_GLFWwindow* window)
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{
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return window->null.maximized;
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}
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GLFWbool _glfwWindowHoveredNull(_GLFWwindow* window)
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{
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return _glfw.null.xcursor >= window->null.xpos &&
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_glfw.null.ycursor >= window->null.ypos &&
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_glfw.null.xcursor <= window->null.xpos + window->null.width - 1 &&
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_glfw.null.ycursor <= window->null.ypos + window->null.height - 1;
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}
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GLFWbool _glfwFramebufferTransparentNull(_GLFWwindow* window)
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{
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return window->null.transparent;
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}
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void _glfwSetWindowResizableNull(_GLFWwindow* window, GLFWbool enabled)
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{
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window->null.resizable = enabled;
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}
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void _glfwSetWindowDecoratedNull(_GLFWwindow* window, GLFWbool enabled)
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{
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window->null.decorated = enabled;
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}
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void _glfwSetWindowFloatingNull(_GLFWwindow* window, GLFWbool enabled)
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{
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window->null.floating = enabled;
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}
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void _glfwSetWindowMousePassthroughNull(_GLFWwindow* window, GLFWbool enabled)
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{
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}
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float _glfwGetWindowOpacityNull(_GLFWwindow* window)
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{
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return window->null.opacity;
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}
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void _glfwSetWindowOpacityNull(_GLFWwindow* window, float opacity)
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{
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window->null.opacity = opacity;
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}
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void _glfwSetRawMouseMotionNull(_GLFWwindow *window, GLFWbool enabled)
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{
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}
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GLFWbool _glfwRawMouseMotionSupportedNull(void)
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{
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return GLFW_TRUE;
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}
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void _glfwShowWindowNull(_GLFWwindow* window)
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{
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window->null.visible = GLFW_TRUE;
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}
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void _glfwRequestWindowAttentionNull(_GLFWwindow* window)
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{
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}
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void _glfwHideWindowNull(_GLFWwindow* window)
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{
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if (_glfw.null.focusedWindow == window)
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{
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_glfw.null.focusedWindow = NULL;
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_glfwInputWindowFocus(window, GLFW_FALSE);
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}
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window->null.visible = GLFW_FALSE;
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}
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void _glfwFocusWindowNull(_GLFWwindow* window)
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{
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_GLFWwindow* previous;
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if (_glfw.null.focusedWindow == window)
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return;
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if (!window->null.visible)
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return;
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previous = _glfw.null.focusedWindow;
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_glfw.null.focusedWindow = window;
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if (previous)
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{
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_glfwInputWindowFocus(previous, GLFW_FALSE);
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if (previous->monitor && previous->autoIconify)
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_glfwIconifyWindowNull(previous);
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}
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_glfwInputWindowFocus(window, GLFW_TRUE);
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}
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GLFWbool _glfwWindowFocusedNull(_GLFWwindow* window)
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{
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return _glfw.null.focusedWindow == window;
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}
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GLFWbool _glfwWindowIconifiedNull(_GLFWwindow* window)
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{
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return window->null.iconified;
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}
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GLFWbool _glfwWindowVisibleNull(_GLFWwindow* window)
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{
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return window->null.visible;
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}
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void _glfwPollEventsNull(void)
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{
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}
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void _glfwWaitEventsNull(void)
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{
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}
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void _glfwWaitEventsTimeoutNull(double timeout)
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{
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}
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void _glfwPostEmptyEventNull(void)
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{
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}
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void _glfwGetCursorPosNull(_GLFWwindow* window, double* xpos, double* ypos)
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{
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if (xpos)
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*xpos = _glfw.null.xcursor - window->null.xpos;
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if (ypos)
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*ypos = _glfw.null.ycursor - window->null.ypos;
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}
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void _glfwSetCursorPosNull(_GLFWwindow* window, double x, double y)
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{
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_glfw.null.xcursor = window->null.xpos + (int) x;
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_glfw.null.ycursor = window->null.ypos + (int) y;
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}
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void _glfwSetCursorModeNull(_GLFWwindow* window, int mode)
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{
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}
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GLFWbool _glfwCreateCursorNull(_GLFWcursor* cursor,
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const GLFWimage* image,
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int xhot, int yhot)
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{
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return GLFW_TRUE;
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}
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GLFWbool _glfwCreateStandardCursorNull(_GLFWcursor* cursor, int shape)
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{
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return GLFW_TRUE;
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}
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void _glfwDestroyCursorNull(_GLFWcursor* cursor)
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{
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}
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void _glfwSetCursorNull(_GLFWwindow* window, _GLFWcursor* cursor)
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{
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}
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void _glfwSetClipboardStringNull(const char* string)
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{
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char* copy = _glfw_strdup(string);
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_glfw_free(_glfw.null.clipboardString);
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_glfw.null.clipboardString = copy;
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}
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const char* _glfwGetClipboardStringNull(void)
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{
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return _glfw.null.clipboardString;
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}
|
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|
|
EGLenum _glfwGetEGLPlatformNull(EGLint** attribs)
|
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{
|
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return 0;
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}
|
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|
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EGLNativeDisplayType _glfwGetEGLNativeDisplayNull(void)
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{
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return 0;
|
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}
|
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|
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EGLNativeWindowType _glfwGetEGLNativeWindowNull(_GLFWwindow* window)
|
|
{
|
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return 0;
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}
|
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|
|
const char* _glfwGetScancodeNameNull(int scancode)
|
|
{
|
|
if (scancode < GLFW_KEY_SPACE || scancode > GLFW_KEY_LAST)
|
|
{
|
|
_glfwInputError(GLFW_INVALID_VALUE, "Invalid scancode %i", scancode);
|
|
return NULL;
|
|
}
|
|
|
|
switch (scancode)
|
|
{
|
|
case GLFW_KEY_APOSTROPHE:
|
|
return "'";
|
|
case GLFW_KEY_COMMA:
|
|
return ",";
|
|
case GLFW_KEY_MINUS:
|
|
case GLFW_KEY_KP_SUBTRACT:
|
|
return "-";
|
|
case GLFW_KEY_PERIOD:
|
|
case GLFW_KEY_KP_DECIMAL:
|
|
return ".";
|
|
case GLFW_KEY_SLASH:
|
|
case GLFW_KEY_KP_DIVIDE:
|
|
return "/";
|
|
case GLFW_KEY_SEMICOLON:
|
|
return ";";
|
|
case GLFW_KEY_EQUAL:
|
|
case GLFW_KEY_KP_EQUAL:
|
|
return "=";
|
|
case GLFW_KEY_LEFT_BRACKET:
|
|
return "[";
|
|
case GLFW_KEY_RIGHT_BRACKET:
|
|
return "]";
|
|
case GLFW_KEY_KP_MULTIPLY:
|
|
return "*";
|
|
case GLFW_KEY_KP_ADD:
|
|
return "+";
|
|
case GLFW_KEY_BACKSLASH:
|
|
case GLFW_KEY_WORLD_1:
|
|
case GLFW_KEY_WORLD_2:
|
|
return "\\";
|
|
case GLFW_KEY_0:
|
|
case GLFW_KEY_KP_0:
|
|
return "0";
|
|
case GLFW_KEY_1:
|
|
case GLFW_KEY_KP_1:
|
|
return "1";
|
|
case GLFW_KEY_2:
|
|
case GLFW_KEY_KP_2:
|
|
return "2";
|
|
case GLFW_KEY_3:
|
|
case GLFW_KEY_KP_3:
|
|
return "3";
|
|
case GLFW_KEY_4:
|
|
case GLFW_KEY_KP_4:
|
|
return "4";
|
|
case GLFW_KEY_5:
|
|
case GLFW_KEY_KP_5:
|
|
return "5";
|
|
case GLFW_KEY_6:
|
|
case GLFW_KEY_KP_6:
|
|
return "6";
|
|
case GLFW_KEY_7:
|
|
case GLFW_KEY_KP_7:
|
|
return "7";
|
|
case GLFW_KEY_8:
|
|
case GLFW_KEY_KP_8:
|
|
return "8";
|
|
case GLFW_KEY_9:
|
|
case GLFW_KEY_KP_9:
|
|
return "9";
|
|
case GLFW_KEY_A:
|
|
return "a";
|
|
case GLFW_KEY_B:
|
|
return "b";
|
|
case GLFW_KEY_C:
|
|
return "c";
|
|
case GLFW_KEY_D:
|
|
return "d";
|
|
case GLFW_KEY_E:
|
|
return "e";
|
|
case GLFW_KEY_F:
|
|
return "f";
|
|
case GLFW_KEY_G:
|
|
return "g";
|
|
case GLFW_KEY_H:
|
|
return "h";
|
|
case GLFW_KEY_I:
|
|
return "i";
|
|
case GLFW_KEY_J:
|
|
return "j";
|
|
case GLFW_KEY_K:
|
|
return "k";
|
|
case GLFW_KEY_L:
|
|
return "l";
|
|
case GLFW_KEY_M:
|
|
return "m";
|
|
case GLFW_KEY_N:
|
|
return "n";
|
|
case GLFW_KEY_O:
|
|
return "o";
|
|
case GLFW_KEY_P:
|
|
return "p";
|
|
case GLFW_KEY_Q:
|
|
return "q";
|
|
case GLFW_KEY_R:
|
|
return "r";
|
|
case GLFW_KEY_S:
|
|
return "s";
|
|
case GLFW_KEY_T:
|
|
return "t";
|
|
case GLFW_KEY_U:
|
|
return "u";
|
|
case GLFW_KEY_V:
|
|
return "v";
|
|
case GLFW_KEY_W:
|
|
return "w";
|
|
case GLFW_KEY_X:
|
|
return "x";
|
|
case GLFW_KEY_Y:
|
|
return "y";
|
|
case GLFW_KEY_Z:
|
|
return "z";
|
|
}
|
|
|
|
return NULL;
|
|
}
|
|
|
|
int _glfwGetKeyScancodeNull(int key)
|
|
{
|
|
return key;
|
|
}
|
|
|
|
void _glfwGetRequiredInstanceExtensionsNull(char** extensions)
|
|
{
|
|
}
|
|
|
|
GLFWbool _glfwGetPhysicalDevicePresentationSupportNull(VkInstance instance,
|
|
VkPhysicalDevice device,
|
|
uint32_t queuefamily)
|
|
{
|
|
return GLFW_FALSE;
|
|
}
|
|
|
|
VkResult _glfwCreateWindowSurfaceNull(VkInstance instance,
|
|
_GLFWwindow* window,
|
|
const VkAllocationCallbacks* allocator,
|
|
VkSurfaceKHR* surface)
|
|
{
|
|
// This seems like the most appropriate error to return here
|
|
return VK_ERROR_EXTENSION_NOT_PRESENT;
|
|
}
|
|
|