glfw/src/nsgl_context.m
2012-11-27 15:21:49 +01:00

150 lines
4.9 KiB
Mathematica

//========================================================================
// GLFW - An OpenGL library
// Platform: Cocoa/NSOpenGL
// API Version: 3.0
// WWW: http://www.glfw.org/
//------------------------------------------------------------------------
// Copyright (c) 2009-2010 Camilla Berglund <elmindreda@elmindreda.org>
//
// This software is provided 'as-is', without any express or implied
// warranty. In no event will the authors be held liable for any damages
// arising from the use of this software.
//
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it
// freely, subject to the following restrictions:
//
// 1. The origin of this software must not be misrepresented; you must not
// claim that you wrote the original software. If you use this software
// in a product, an acknowledgment in the product documentation would
// be appreciated but is not required.
//
// 2. Altered source versions must be plainly marked as such, and must not
// be misrepresented as being the original software.
//
// 3. This notice may not be removed or altered from any source
// distribution.
//
//========================================================================
#include "internal.h"
#include <pthread.h>
//========================================================================
// The per-thread current context/window pointer
//========================================================================
static pthread_key_t _glfwCurrentTLS;
//////////////////////////////////////////////////////////////////////////
////// GLFW platform API //////
//////////////////////////////////////////////////////////////////////////
//========================================================================
// Initialize OpenGL support
//========================================================================
int _glfwInitOpenGL(void)
{
if (pthread_key_create(&_glfwCurrentTLS, NULL) != 0)
{
_glfwSetError(GLFW_PLATFORM_ERROR,
"Cocoa/NSGL: Failed to create context TLS");
return GL_FALSE;
}
return GL_TRUE;
}
//========================================================================
// Terminate OpenGL support
//========================================================================
void _glfwTerminateOpenGL(void)
{
pthread_key_delete(_glfwCurrentTLS);
}
//========================================================================
// Make the OpenGL context associated with the specified window current
//========================================================================
void _glfwPlatformMakeContextCurrent(_GLFWwindow* window)
{
if (window)
[window->NSGL.context makeCurrentContext];
else
[NSOpenGLContext clearCurrentContext];
pthread_setspecific(_glfwCurrentTLS, window);
}
//========================================================================
// Return the window object whose context is current
//========================================================================
_GLFWwindow* _glfwPlatformGetCurrentContext(void)
{
return (_GLFWwindow*) pthread_getspecific(_glfwCurrentTLS);
}
//========================================================================
// Swap buffers
//========================================================================
void _glfwPlatformSwapBuffers(_GLFWwindow* window)
{
// ARP appears to be unnecessary, but this is future-proof
[window->NSGL.context flushBuffer];
}
//========================================================================
// Set double buffering swap interval
//========================================================================
void _glfwPlatformSwapInterval(int interval)
{
_GLFWwindow* window = _glfwPlatformGetCurrentContext();
GLint sync = interval;
[window->NSGL.context setValues:&sync forParameter:NSOpenGLCPSwapInterval];
}
//========================================================================
// Check if an OpenGL extension is available at runtime
//========================================================================
int _glfwPlatformExtensionSupported(const char* extension)
{
// There are no NSGL extensions
return GL_FALSE;
}
//========================================================================
// Get the function pointer to an OpenGL function
//========================================================================
GLFWglproc _glfwPlatformGetProcAddress(const char* procname)
{
CFStringRef symbolName = CFStringCreateWithCString(kCFAllocatorDefault,
procname,
kCFStringEncodingASCII);
GLFWglproc symbol = CFBundleGetFunctionPointerForName(_glfwLibrary.NSGL.framework,
symbolName);
CFRelease(symbolName);
return symbol;
}