62074f3dea
This updates to a newer version of glad2 and switches to the header-only variant. This also (finally) switches to the newer glad2 loader signature that allows us to pass in glfwGetInstanceProcAddress directly.
5997 lines
319 KiB
C
5997 lines
319 KiB
C
/**
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* Loader generated by glad 2.0.0-beta on Tue Aug 24 22:51:07 2021
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*
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* Generator: C/C++
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* Specification: gl
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* Extensions: 3
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*
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* APIs:
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* - gl:compatibility=3.3
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*
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* Options:
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* - ALIAS = False
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* - DEBUG = False
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* - HEADER_ONLY = True
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* - LOADER = False
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* - MX = False
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* - MX_GLOBAL = False
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* - ON_DEMAND = False
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*
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* Commandline:
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* --api='gl:compatibility=3.3' --extensions='GL_ARB_multisample,GL_ARB_robustness,GL_KHR_debug' c --header-only
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*
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* Online:
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* http://glad.sh/#api=gl%3Acompatibility%3D3.3&extensions=GL_ARB_multisample%2CGL_ARB_robustness%2CGL_KHR_debug&generator=c&options=HEADER_ONLY
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*
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*/
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#ifndef GLAD_GL_H_
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#define GLAD_GL_H_
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#ifdef __clang__
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#pragma clang diagnostic push
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#pragma clang diagnostic ignored "-Wreserved-id-macro"
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#endif
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#ifdef __gl_h_
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#error OpenGL (gl.h) header already included (API: gl), remove previous include!
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#endif
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#define __gl_h_ 1
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#ifdef __gl3_h_
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#error OpenGL (gl3.h) header already included (API: gl), remove previous include!
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#endif
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#define __gl3_h_ 1
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#ifdef __glext_h_
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#error OpenGL (glext.h) header already included (API: gl), remove previous include!
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#endif
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#define __glext_h_ 1
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#ifdef __gl3ext_h_
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#error OpenGL (gl3ext.h) header already included (API: gl), remove previous include!
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#endif
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#define __gl3ext_h_ 1
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#ifdef __clang__
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#pragma clang diagnostic pop
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#endif
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#define GLAD_GL
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#define GLAD_OPTION_GL_HEADER_ONLY
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#ifdef __cplusplus
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extern "C" {
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#endif
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#ifndef GLAD_PLATFORM_H_
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#define GLAD_PLATFORM_H_
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#ifndef GLAD_PLATFORM_WIN32
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#if defined(_WIN32) || defined(__WIN32__) || defined(WIN32) || defined(__MINGW32__)
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#define GLAD_PLATFORM_WIN32 1
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#else
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#define GLAD_PLATFORM_WIN32 0
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#endif
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#endif
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#ifndef GLAD_PLATFORM_APPLE
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#ifdef __APPLE__
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#define GLAD_PLATFORM_APPLE 1
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#else
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#define GLAD_PLATFORM_APPLE 0
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#endif
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#endif
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#ifndef GLAD_PLATFORM_EMSCRIPTEN
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#ifdef __EMSCRIPTEN__
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#define GLAD_PLATFORM_EMSCRIPTEN 1
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#else
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#define GLAD_PLATFORM_EMSCRIPTEN 0
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#endif
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#endif
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#ifndef GLAD_PLATFORM_UWP
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#if defined(_MSC_VER) && !defined(GLAD_INTERNAL_HAVE_WINAPIFAMILY)
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#ifdef __has_include
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#if __has_include(<winapifamily.h>)
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#define GLAD_INTERNAL_HAVE_WINAPIFAMILY 1
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#endif
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#elif _MSC_VER >= 1700 && !_USING_V110_SDK71_
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#define GLAD_INTERNAL_HAVE_WINAPIFAMILY 1
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#endif
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#endif
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#ifdef GLAD_INTERNAL_HAVE_WINAPIFAMILY
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#include <winapifamily.h>
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#if !WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP) && WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP)
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#define GLAD_PLATFORM_UWP 1
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#endif
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#endif
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#ifndef GLAD_PLATFORM_UWP
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#define GLAD_PLATFORM_UWP 0
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#endif
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#endif
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#ifdef __GNUC__
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#define GLAD_GNUC_EXTENSION __extension__
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#else
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#define GLAD_GNUC_EXTENSION
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#endif
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#ifndef GLAD_API_CALL
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#if defined(GLAD_API_CALL_EXPORT)
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#if GLAD_PLATFORM_WIN32 || defined(__CYGWIN__)
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#if defined(GLAD_API_CALL_EXPORT_BUILD)
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#if defined(__GNUC__)
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#define GLAD_API_CALL __attribute__ ((dllexport)) extern
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#else
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#define GLAD_API_CALL __declspec(dllexport) extern
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#endif
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#else
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#if defined(__GNUC__)
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#define GLAD_API_CALL __attribute__ ((dllimport)) extern
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#else
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#define GLAD_API_CALL __declspec(dllimport) extern
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#endif
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#endif
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#elif defined(__GNUC__) && defined(GLAD_API_CALL_EXPORT_BUILD)
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#define GLAD_API_CALL __attribute__ ((visibility ("default"))) extern
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#else
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#define GLAD_API_CALL extern
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#endif
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#else
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#define GLAD_API_CALL extern
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#endif
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#endif
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#ifdef APIENTRY
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#define GLAD_API_PTR APIENTRY
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#elif GLAD_PLATFORM_WIN32
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#define GLAD_API_PTR __stdcall
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#else
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#define GLAD_API_PTR
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#endif
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#ifndef GLAPI
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#define GLAPI GLAD_API_CALL
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#endif
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#ifndef GLAPIENTRY
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#define GLAPIENTRY GLAD_API_PTR
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#endif
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#define GLAD_MAKE_VERSION(major, minor) (major * 10000 + minor)
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#define GLAD_VERSION_MAJOR(version) (version / 10000)
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#define GLAD_VERSION_MINOR(version) (version % 10000)
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#define GLAD_GENERATOR_VERSION "2.0.0-beta"
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typedef void (*GLADapiproc)(void);
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typedef GLADapiproc (*GLADloadfunc)(const char *name);
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typedef GLADapiproc (*GLADuserptrloadfunc)(void *userptr, const char *name);
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typedef void (*GLADprecallback)(const char *name, GLADapiproc apiproc, int len_args, ...);
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typedef void (*GLADpostcallback)(void *ret, const char *name, GLADapiproc apiproc, int len_args, ...);
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#endif /* GLAD_PLATFORM_H_ */
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#define GL_2D 0x0600
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#define GL_2_BYTES 0x1407
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#define GL_3D 0x0601
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#define GL_3D_COLOR 0x0602
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#define GL_3D_COLOR_TEXTURE 0x0603
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#define GL_3_BYTES 0x1408
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#define GL_4D_COLOR_TEXTURE 0x0604
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#define GL_4_BYTES 0x1409
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#define GL_ACCUM 0x0100
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#define GL_ACCUM_ALPHA_BITS 0x0D5B
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#define GL_ACCUM_BLUE_BITS 0x0D5A
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#define GL_ACCUM_BUFFER_BIT 0x00000200
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#define GL_ACCUM_CLEAR_VALUE 0x0B80
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#define GL_ACCUM_GREEN_BITS 0x0D59
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#define GL_ACCUM_RED_BITS 0x0D58
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#define GL_ACTIVE_ATTRIBUTES 0x8B89
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#define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A
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#define GL_ACTIVE_TEXTURE 0x84E0
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#define GL_ACTIVE_UNIFORMS 0x8B86
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#define GL_ACTIVE_UNIFORM_BLOCKS 0x8A36
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#define GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH 0x8A35
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#define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87
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#define GL_ADD 0x0104
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#define GL_ADD_SIGNED 0x8574
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#define GL_ALIASED_LINE_WIDTH_RANGE 0x846E
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#define GL_ALIASED_POINT_SIZE_RANGE 0x846D
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#define GL_ALL_ATTRIB_BITS 0xFFFFFFFF
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#define GL_ALPHA 0x1906
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#define GL_ALPHA12 0x803D
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#define GL_ALPHA16 0x803E
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#define GL_ALPHA4 0x803B
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#define GL_ALPHA8 0x803C
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#define GL_ALPHA_BIAS 0x0D1D
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#define GL_ALPHA_BITS 0x0D55
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#define GL_ALPHA_INTEGER 0x8D97
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#define GL_ALPHA_SCALE 0x0D1C
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#define GL_ALPHA_TEST 0x0BC0
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#define GL_ALPHA_TEST_FUNC 0x0BC1
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#define GL_ALPHA_TEST_REF 0x0BC2
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#define GL_ALREADY_SIGNALED 0x911A
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#define GL_ALWAYS 0x0207
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#define GL_AMBIENT 0x1200
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#define GL_AMBIENT_AND_DIFFUSE 0x1602
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#define GL_AND 0x1501
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#define GL_AND_INVERTED 0x1504
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#define GL_AND_REVERSE 0x1502
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#define GL_ANY_SAMPLES_PASSED 0x8C2F
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#define GL_ARRAY_BUFFER 0x8892
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#define GL_ARRAY_BUFFER_BINDING 0x8894
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#define GL_ATTACHED_SHADERS 0x8B85
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#define GL_ATTRIB_STACK_DEPTH 0x0BB0
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#define GL_AUTO_NORMAL 0x0D80
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#define GL_AUX0 0x0409
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#define GL_AUX1 0x040A
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#define GL_AUX2 0x040B
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#define GL_AUX3 0x040C
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#define GL_AUX_BUFFERS 0x0C00
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#define GL_BACK 0x0405
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#define GL_BACK_LEFT 0x0402
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#define GL_BACK_RIGHT 0x0403
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#define GL_BGR 0x80E0
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#define GL_BGRA 0x80E1
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#define GL_BGRA_INTEGER 0x8D9B
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#define GL_BGR_INTEGER 0x8D9A
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#define GL_BITMAP 0x1A00
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#define GL_BITMAP_TOKEN 0x0704
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#define GL_BLEND 0x0BE2
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#define GL_BLEND_COLOR 0x8005
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#define GL_BLEND_DST 0x0BE0
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#define GL_BLEND_DST_ALPHA 0x80CA
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#define GL_BLEND_DST_RGB 0x80C8
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#define GL_BLEND_EQUATION 0x8009
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#define GL_BLEND_EQUATION_ALPHA 0x883D
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#define GL_BLEND_EQUATION_RGB 0x8009
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#define GL_BLEND_SRC 0x0BE1
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#define GL_BLEND_SRC_ALPHA 0x80CB
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#define GL_BLEND_SRC_RGB 0x80C9
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#define GL_BLUE 0x1905
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#define GL_BLUE_BIAS 0x0D1B
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#define GL_BLUE_BITS 0x0D54
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#define GL_BLUE_INTEGER 0x8D96
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#define GL_BLUE_SCALE 0x0D1A
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#define GL_BOOL 0x8B56
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#define GL_BOOL_VEC2 0x8B57
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#define GL_BOOL_VEC3 0x8B58
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#define GL_BOOL_VEC4 0x8B59
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#define GL_BUFFER 0x82E0
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#define GL_BUFFER_ACCESS 0x88BB
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#define GL_BUFFER_ACCESS_FLAGS 0x911F
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#define GL_BUFFER_MAPPED 0x88BC
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#define GL_BUFFER_MAP_LENGTH 0x9120
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#define GL_BUFFER_MAP_OFFSET 0x9121
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#define GL_BUFFER_MAP_POINTER 0x88BD
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#define GL_BUFFER_SIZE 0x8764
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#define GL_BUFFER_USAGE 0x8765
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#define GL_BYTE 0x1400
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#define GL_C3F_V3F 0x2A24
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#define GL_C4F_N3F_V3F 0x2A26
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#define GL_C4UB_V2F 0x2A22
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#define GL_C4UB_V3F 0x2A23
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#define GL_CCW 0x0901
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#define GL_CLAMP 0x2900
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#define GL_CLAMP_FRAGMENT_COLOR 0x891B
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#define GL_CLAMP_READ_COLOR 0x891C
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#define GL_CLAMP_TO_BORDER 0x812D
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#define GL_CLAMP_TO_EDGE 0x812F
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#define GL_CLAMP_VERTEX_COLOR 0x891A
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#define GL_CLEAR 0x1500
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#define GL_CLIENT_ACTIVE_TEXTURE 0x84E1
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#define GL_CLIENT_ALL_ATTRIB_BITS 0xFFFFFFFF
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#define GL_CLIENT_ATTRIB_STACK_DEPTH 0x0BB1
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#define GL_CLIENT_PIXEL_STORE_BIT 0x00000001
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#define GL_CLIENT_VERTEX_ARRAY_BIT 0x00000002
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#define GL_CLIP_DISTANCE0 0x3000
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#define GL_CLIP_DISTANCE1 0x3001
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#define GL_CLIP_DISTANCE2 0x3002
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#define GL_CLIP_DISTANCE3 0x3003
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#define GL_CLIP_DISTANCE4 0x3004
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#define GL_CLIP_DISTANCE5 0x3005
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#define GL_CLIP_DISTANCE6 0x3006
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#define GL_CLIP_DISTANCE7 0x3007
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#define GL_CLIP_PLANE0 0x3000
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#define GL_CLIP_PLANE1 0x3001
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#define GL_CLIP_PLANE2 0x3002
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#define GL_CLIP_PLANE3 0x3003
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#define GL_CLIP_PLANE4 0x3004
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#define GL_CLIP_PLANE5 0x3005
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#define GL_COEFF 0x0A00
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#define GL_COLOR 0x1800
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#define GL_COLOR_ARRAY 0x8076
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#define GL_COLOR_ARRAY_BUFFER_BINDING 0x8898
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#define GL_COLOR_ARRAY_POINTER 0x8090
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#define GL_COLOR_ARRAY_SIZE 0x8081
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#define GL_COLOR_ARRAY_STRIDE 0x8083
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#define GL_COLOR_ARRAY_TYPE 0x8082
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#define GL_COLOR_ATTACHMENT0 0x8CE0
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#define GL_COLOR_ATTACHMENT1 0x8CE1
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#define GL_COLOR_ATTACHMENT10 0x8CEA
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#define GL_COLOR_ATTACHMENT11 0x8CEB
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#define GL_COLOR_ATTACHMENT12 0x8CEC
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#define GL_COLOR_ATTACHMENT13 0x8CED
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#define GL_COLOR_ATTACHMENT14 0x8CEE
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#define GL_COLOR_ATTACHMENT15 0x8CEF
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#define GL_COLOR_ATTACHMENT16 0x8CF0
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#define GL_COLOR_ATTACHMENT17 0x8CF1
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#define GL_COLOR_ATTACHMENT18 0x8CF2
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#define GL_COLOR_ATTACHMENT19 0x8CF3
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#define GL_COLOR_ATTACHMENT2 0x8CE2
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#define GL_COLOR_ATTACHMENT20 0x8CF4
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#define GL_COLOR_ATTACHMENT21 0x8CF5
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#define GL_COLOR_ATTACHMENT22 0x8CF6
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#define GL_COLOR_ATTACHMENT23 0x8CF7
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#define GL_COLOR_ATTACHMENT24 0x8CF8
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#define GL_COLOR_ATTACHMENT25 0x8CF9
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#define GL_COLOR_ATTACHMENT26 0x8CFA
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#define GL_COLOR_ATTACHMENT27 0x8CFB
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#define GL_COLOR_ATTACHMENT28 0x8CFC
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#define GL_COLOR_ATTACHMENT29 0x8CFD
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#define GL_COLOR_ATTACHMENT3 0x8CE3
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#define GL_COLOR_ATTACHMENT30 0x8CFE
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#define GL_COLOR_ATTACHMENT31 0x8CFF
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#define GL_COLOR_ATTACHMENT4 0x8CE4
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#define GL_COLOR_ATTACHMENT5 0x8CE5
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#define GL_COLOR_ATTACHMENT6 0x8CE6
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#define GL_COLOR_ATTACHMENT7 0x8CE7
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#define GL_COLOR_ATTACHMENT8 0x8CE8
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#define GL_COLOR_ATTACHMENT9 0x8CE9
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#define GL_COLOR_BUFFER_BIT 0x00004000
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#define GL_COLOR_CLEAR_VALUE 0x0C22
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#define GL_COLOR_INDEX 0x1900
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#define GL_COLOR_INDEXES 0x1603
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#define GL_COLOR_LOGIC_OP 0x0BF2
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#define GL_COLOR_MATERIAL 0x0B57
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#define GL_COLOR_MATERIAL_FACE 0x0B55
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#define GL_COLOR_MATERIAL_PARAMETER 0x0B56
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#define GL_COLOR_SUM 0x8458
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#define GL_COLOR_WRITEMASK 0x0C23
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#define GL_COMBINE 0x8570
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#define GL_COMBINE_ALPHA 0x8572
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#define GL_COMBINE_RGB 0x8571
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#define GL_COMPARE_REF_TO_TEXTURE 0x884E
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#define GL_COMPARE_R_TO_TEXTURE 0x884E
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#define GL_COMPILE 0x1300
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#define GL_COMPILE_AND_EXECUTE 0x1301
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#define GL_COMPILE_STATUS 0x8B81
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#define GL_COMPRESSED_ALPHA 0x84E9
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#define GL_COMPRESSED_INTENSITY 0x84EC
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#define GL_COMPRESSED_LUMINANCE 0x84EA
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#define GL_COMPRESSED_LUMINANCE_ALPHA 0x84EB
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#define GL_COMPRESSED_RED 0x8225
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#define GL_COMPRESSED_RED_RGTC1 0x8DBB
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#define GL_COMPRESSED_RG 0x8226
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#define GL_COMPRESSED_RGB 0x84ED
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#define GL_COMPRESSED_RGBA 0x84EE
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#define GL_COMPRESSED_RG_RGTC2 0x8DBD
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#define GL_COMPRESSED_SIGNED_RED_RGTC1 0x8DBC
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#define GL_COMPRESSED_SIGNED_RG_RGTC2 0x8DBE
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#define GL_COMPRESSED_SLUMINANCE 0x8C4A
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#define GL_COMPRESSED_SLUMINANCE_ALPHA 0x8C4B
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#define GL_COMPRESSED_SRGB 0x8C48
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#define GL_COMPRESSED_SRGB_ALPHA 0x8C49
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#define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3
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#define GL_CONDITION_SATISFIED 0x911C
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#define GL_CONSTANT 0x8576
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#define GL_CONSTANT_ALPHA 0x8003
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#define GL_CONSTANT_ATTENUATION 0x1207
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#define GL_CONSTANT_COLOR 0x8001
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#define GL_CONTEXT_COMPATIBILITY_PROFILE_BIT 0x00000002
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#define GL_CONTEXT_CORE_PROFILE_BIT 0x00000001
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#define GL_CONTEXT_FLAGS 0x821E
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#define GL_CONTEXT_FLAG_DEBUG_BIT 0x00000002
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#define GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT 0x00000001
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#define GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT_ARB 0x00000004
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#define GL_CONTEXT_PROFILE_MASK 0x9126
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#define GL_COORD_REPLACE 0x8862
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#define GL_COPY 0x1503
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#define GL_COPY_INVERTED 0x150C
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#define GL_COPY_PIXEL_TOKEN 0x0706
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#define GL_COPY_READ_BUFFER 0x8F36
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#define GL_COPY_WRITE_BUFFER 0x8F37
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#define GL_CULL_FACE 0x0B44
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#define GL_CULL_FACE_MODE 0x0B45
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#define GL_CURRENT_BIT 0x00000001
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#define GL_CURRENT_COLOR 0x0B00
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#define GL_CURRENT_FOG_COORD 0x8453
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#define GL_CURRENT_FOG_COORDINATE 0x8453
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#define GL_CURRENT_INDEX 0x0B01
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#define GL_CURRENT_NORMAL 0x0B02
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#define GL_CURRENT_PROGRAM 0x8B8D
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#define GL_CURRENT_QUERY 0x8865
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#define GL_CURRENT_RASTER_COLOR 0x0B04
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#define GL_CURRENT_RASTER_DISTANCE 0x0B09
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#define GL_CURRENT_RASTER_INDEX 0x0B05
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#define GL_CURRENT_RASTER_POSITION 0x0B07
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#define GL_CURRENT_RASTER_POSITION_VALID 0x0B08
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#define GL_CURRENT_RASTER_SECONDARY_COLOR 0x845F
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#define GL_CURRENT_RASTER_TEXTURE_COORDS 0x0B06
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#define GL_CURRENT_SECONDARY_COLOR 0x8459
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#define GL_CURRENT_TEXTURE_COORDS 0x0B03
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#define GL_CURRENT_VERTEX_ATTRIB 0x8626
|
|
#define GL_CW 0x0900
|
|
#define GL_DEBUG_CALLBACK_FUNCTION 0x8244
|
|
#define GL_DEBUG_CALLBACK_USER_PARAM 0x8245
|
|
#define GL_DEBUG_GROUP_STACK_DEPTH 0x826D
|
|
#define GL_DEBUG_LOGGED_MESSAGES 0x9145
|
|
#define GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH 0x8243
|
|
#define GL_DEBUG_OUTPUT 0x92E0
|
|
#define GL_DEBUG_OUTPUT_SYNCHRONOUS 0x8242
|
|
#define GL_DEBUG_SEVERITY_HIGH 0x9146
|
|
#define GL_DEBUG_SEVERITY_LOW 0x9148
|
|
#define GL_DEBUG_SEVERITY_MEDIUM 0x9147
|
|
#define GL_DEBUG_SEVERITY_NOTIFICATION 0x826B
|
|
#define GL_DEBUG_SOURCE_API 0x8246
|
|
#define GL_DEBUG_SOURCE_APPLICATION 0x824A
|
|
#define GL_DEBUG_SOURCE_OTHER 0x824B
|
|
#define GL_DEBUG_SOURCE_SHADER_COMPILER 0x8248
|
|
#define GL_DEBUG_SOURCE_THIRD_PARTY 0x8249
|
|
#define GL_DEBUG_SOURCE_WINDOW_SYSTEM 0x8247
|
|
#define GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR 0x824D
|
|
#define GL_DEBUG_TYPE_ERROR 0x824C
|
|
#define GL_DEBUG_TYPE_MARKER 0x8268
|
|
#define GL_DEBUG_TYPE_OTHER 0x8251
|
|
#define GL_DEBUG_TYPE_PERFORMANCE 0x8250
|
|
#define GL_DEBUG_TYPE_POP_GROUP 0x826A
|
|
#define GL_DEBUG_TYPE_PORTABILITY 0x824F
|
|
#define GL_DEBUG_TYPE_PUSH_GROUP 0x8269
|
|
#define GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR 0x824E
|
|
#define GL_DECAL 0x2101
|
|
#define GL_DECR 0x1E03
|
|
#define GL_DECR_WRAP 0x8508
|
|
#define GL_DELETE_STATUS 0x8B80
|
|
#define GL_DEPTH 0x1801
|
|
#define GL_DEPTH24_STENCIL8 0x88F0
|
|
#define GL_DEPTH32F_STENCIL8 0x8CAD
|
|
#define GL_DEPTH_ATTACHMENT 0x8D00
|
|
#define GL_DEPTH_BIAS 0x0D1F
|
|
#define GL_DEPTH_BITS 0x0D56
|
|
#define GL_DEPTH_BUFFER_BIT 0x00000100
|
|
#define GL_DEPTH_CLAMP 0x864F
|
|
#define GL_DEPTH_CLEAR_VALUE 0x0B73
|
|
#define GL_DEPTH_COMPONENT 0x1902
|
|
#define GL_DEPTH_COMPONENT16 0x81A5
|
|
#define GL_DEPTH_COMPONENT24 0x81A6
|
|
#define GL_DEPTH_COMPONENT32 0x81A7
|
|
#define GL_DEPTH_COMPONENT32F 0x8CAC
|
|
#define GL_DEPTH_FUNC 0x0B74
|
|
#define GL_DEPTH_RANGE 0x0B70
|
|
#define GL_DEPTH_SCALE 0x0D1E
|
|
#define GL_DEPTH_STENCIL 0x84F9
|
|
#define GL_DEPTH_STENCIL_ATTACHMENT 0x821A
|
|
#define GL_DEPTH_TEST 0x0B71
|
|
#define GL_DEPTH_TEXTURE_MODE 0x884B
|
|
#define GL_DEPTH_WRITEMASK 0x0B72
|
|
#define GL_DIFFUSE 0x1201
|
|
#define GL_DISPLAY_LIST 0x82E7
|
|
#define GL_DITHER 0x0BD0
|
|
#define GL_DOMAIN 0x0A02
|
|
#define GL_DONT_CARE 0x1100
|
|
#define GL_DOT3_RGB 0x86AE
|
|
#define GL_DOT3_RGBA 0x86AF
|
|
#define GL_DOUBLE 0x140A
|
|
#define GL_DOUBLEBUFFER 0x0C32
|
|
#define GL_DRAW_BUFFER 0x0C01
|
|
#define GL_DRAW_BUFFER0 0x8825
|
|
#define GL_DRAW_BUFFER1 0x8826
|
|
#define GL_DRAW_BUFFER10 0x882F
|
|
#define GL_DRAW_BUFFER11 0x8830
|
|
#define GL_DRAW_BUFFER12 0x8831
|
|
#define GL_DRAW_BUFFER13 0x8832
|
|
#define GL_DRAW_BUFFER14 0x8833
|
|
#define GL_DRAW_BUFFER15 0x8834
|
|
#define GL_DRAW_BUFFER2 0x8827
|
|
#define GL_DRAW_BUFFER3 0x8828
|
|
#define GL_DRAW_BUFFER4 0x8829
|
|
#define GL_DRAW_BUFFER5 0x882A
|
|
#define GL_DRAW_BUFFER6 0x882B
|
|
#define GL_DRAW_BUFFER7 0x882C
|
|
#define GL_DRAW_BUFFER8 0x882D
|
|
#define GL_DRAW_BUFFER9 0x882E
|
|
#define GL_DRAW_FRAMEBUFFER 0x8CA9
|
|
#define GL_DRAW_FRAMEBUFFER_BINDING 0x8CA6
|
|
#define GL_DRAW_PIXEL_TOKEN 0x0705
|
|
#define GL_DST_ALPHA 0x0304
|
|
#define GL_DST_COLOR 0x0306
|
|
#define GL_DYNAMIC_COPY 0x88EA
|
|
#define GL_DYNAMIC_DRAW 0x88E8
|
|
#define GL_DYNAMIC_READ 0x88E9
|
|
#define GL_EDGE_FLAG 0x0B43
|
|
#define GL_EDGE_FLAG_ARRAY 0x8079
|
|
#define GL_EDGE_FLAG_ARRAY_BUFFER_BINDING 0x889B
|
|
#define GL_EDGE_FLAG_ARRAY_POINTER 0x8093
|
|
#define GL_EDGE_FLAG_ARRAY_STRIDE 0x808C
|
|
#define GL_ELEMENT_ARRAY_BUFFER 0x8893
|
|
#define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895
|
|
#define GL_EMISSION 0x1600
|
|
#define GL_ENABLE_BIT 0x00002000
|
|
#define GL_EQUAL 0x0202
|
|
#define GL_EQUIV 0x1509
|
|
#define GL_EVAL_BIT 0x00010000
|
|
#define GL_EXP 0x0800
|
|
#define GL_EXP2 0x0801
|
|
#define GL_EXTENSIONS 0x1F03
|
|
#define GL_EYE_LINEAR 0x2400
|
|
#define GL_EYE_PLANE 0x2502
|
|
#define GL_FALSE 0
|
|
#define GL_FASTEST 0x1101
|
|
#define GL_FEEDBACK 0x1C01
|
|
#define GL_FEEDBACK_BUFFER_POINTER 0x0DF0
|
|
#define GL_FEEDBACK_BUFFER_SIZE 0x0DF1
|
|
#define GL_FEEDBACK_BUFFER_TYPE 0x0DF2
|
|
#define GL_FILL 0x1B02
|
|
#define GL_FIRST_VERTEX_CONVENTION 0x8E4D
|
|
#define GL_FIXED_ONLY 0x891D
|
|
#define GL_FLAT 0x1D00
|
|
#define GL_FLOAT 0x1406
|
|
#define GL_FLOAT_32_UNSIGNED_INT_24_8_REV 0x8DAD
|
|
#define GL_FLOAT_MAT2 0x8B5A
|
|
#define GL_FLOAT_MAT2x3 0x8B65
|
|
#define GL_FLOAT_MAT2x4 0x8B66
|
|
#define GL_FLOAT_MAT3 0x8B5B
|
|
#define GL_FLOAT_MAT3x2 0x8B67
|
|
#define GL_FLOAT_MAT3x4 0x8B68
|
|
#define GL_FLOAT_MAT4 0x8B5C
|
|
#define GL_FLOAT_MAT4x2 0x8B69
|
|
#define GL_FLOAT_MAT4x3 0x8B6A
|
|
#define GL_FLOAT_VEC2 0x8B50
|
|
#define GL_FLOAT_VEC3 0x8B51
|
|
#define GL_FLOAT_VEC4 0x8B52
|
|
#define GL_FOG 0x0B60
|
|
#define GL_FOG_BIT 0x00000080
|
|
#define GL_FOG_COLOR 0x0B66
|
|
#define GL_FOG_COORD 0x8451
|
|
#define GL_FOG_COORDINATE 0x8451
|
|
#define GL_FOG_COORDINATE_ARRAY 0x8457
|
|
#define GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING 0x889D
|
|
#define GL_FOG_COORDINATE_ARRAY_POINTER 0x8456
|
|
#define GL_FOG_COORDINATE_ARRAY_STRIDE 0x8455
|
|
#define GL_FOG_COORDINATE_ARRAY_TYPE 0x8454
|
|
#define GL_FOG_COORDINATE_SOURCE 0x8450
|
|
#define GL_FOG_COORD_ARRAY 0x8457
|
|
#define GL_FOG_COORD_ARRAY_BUFFER_BINDING 0x889D
|
|
#define GL_FOG_COORD_ARRAY_POINTER 0x8456
|
|
#define GL_FOG_COORD_ARRAY_STRIDE 0x8455
|
|
#define GL_FOG_COORD_ARRAY_TYPE 0x8454
|
|
#define GL_FOG_COORD_SRC 0x8450
|
|
#define GL_FOG_DENSITY 0x0B62
|
|
#define GL_FOG_END 0x0B64
|
|
#define GL_FOG_HINT 0x0C54
|
|
#define GL_FOG_INDEX 0x0B61
|
|
#define GL_FOG_MODE 0x0B65
|
|
#define GL_FOG_START 0x0B63
|
|
#define GL_FRAGMENT_DEPTH 0x8452
|
|
#define GL_FRAGMENT_SHADER 0x8B30
|
|
#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT 0x8B8B
|
|
#define GL_FRAMEBUFFER 0x8D40
|
|
#define GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE 0x8215
|
|
#define GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE 0x8214
|
|
#define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING 0x8210
|
|
#define GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE 0x8211
|
|
#define GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE 0x8216
|
|
#define GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE 0x8213
|
|
#define GL_FRAMEBUFFER_ATTACHMENT_LAYERED 0x8DA7
|
|
#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1
|
|
#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0
|
|
#define GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE 0x8212
|
|
#define GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE 0x8217
|
|
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3
|
|
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER 0x8CD4
|
|
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2
|
|
#define GL_FRAMEBUFFER_BINDING 0x8CA6
|
|
#define GL_FRAMEBUFFER_COMPLETE 0x8CD5
|
|
#define GL_FRAMEBUFFER_DEFAULT 0x8218
|
|
#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6
|
|
#define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER 0x8CDB
|
|
#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS 0x8DA8
|
|
#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7
|
|
#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE 0x8D56
|
|
#define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER 0x8CDC
|
|
#define GL_FRAMEBUFFER_SRGB 0x8DB9
|
|
#define GL_FRAMEBUFFER_UNDEFINED 0x8219
|
|
#define GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD
|
|
#define GL_FRONT 0x0404
|
|
#define GL_FRONT_AND_BACK 0x0408
|
|
#define GL_FRONT_FACE 0x0B46
|
|
#define GL_FRONT_LEFT 0x0400
|
|
#define GL_FRONT_RIGHT 0x0401
|
|
#define GL_FUNC_ADD 0x8006
|
|
#define GL_FUNC_REVERSE_SUBTRACT 0x800B
|
|
#define GL_FUNC_SUBTRACT 0x800A
|
|
#define GL_GENERATE_MIPMAP 0x8191
|
|
#define GL_GENERATE_MIPMAP_HINT 0x8192
|
|
#define GL_GEOMETRY_INPUT_TYPE 0x8917
|
|
#define GL_GEOMETRY_OUTPUT_TYPE 0x8918
|
|
#define GL_GEOMETRY_SHADER 0x8DD9
|
|
#define GL_GEOMETRY_VERTICES_OUT 0x8916
|
|
#define GL_GEQUAL 0x0206
|
|
#define GL_GREATER 0x0204
|
|
#define GL_GREEN 0x1904
|
|
#define GL_GREEN_BIAS 0x0D19
|
|
#define GL_GREEN_BITS 0x0D53
|
|
#define GL_GREEN_INTEGER 0x8D95
|
|
#define GL_GREEN_SCALE 0x0D18
|
|
#define GL_GUILTY_CONTEXT_RESET_ARB 0x8253
|
|
#define GL_HALF_FLOAT 0x140B
|
|
#define GL_HINT_BIT 0x00008000
|
|
#define GL_INCR 0x1E02
|
|
#define GL_INCR_WRAP 0x8507
|
|
#define GL_INDEX 0x8222
|
|
#define GL_INDEX_ARRAY 0x8077
|
|
#define GL_INDEX_ARRAY_BUFFER_BINDING 0x8899
|
|
#define GL_INDEX_ARRAY_POINTER 0x8091
|
|
#define GL_INDEX_ARRAY_STRIDE 0x8086
|
|
#define GL_INDEX_ARRAY_TYPE 0x8085
|
|
#define GL_INDEX_BITS 0x0D51
|
|
#define GL_INDEX_CLEAR_VALUE 0x0C20
|
|
#define GL_INDEX_LOGIC_OP 0x0BF1
|
|
#define GL_INDEX_MODE 0x0C30
|
|
#define GL_INDEX_OFFSET 0x0D13
|
|
#define GL_INDEX_SHIFT 0x0D12
|
|
#define GL_INDEX_WRITEMASK 0x0C21
|
|
#define GL_INFO_LOG_LENGTH 0x8B84
|
|
#define GL_INNOCENT_CONTEXT_RESET_ARB 0x8254
|
|
#define GL_INT 0x1404
|
|
#define GL_INTENSITY 0x8049
|
|
#define GL_INTENSITY12 0x804C
|
|
#define GL_INTENSITY16 0x804D
|
|
#define GL_INTENSITY4 0x804A
|
|
#define GL_INTENSITY8 0x804B
|
|
#define GL_INTERLEAVED_ATTRIBS 0x8C8C
|
|
#define GL_INTERPOLATE 0x8575
|
|
#define GL_INT_2_10_10_10_REV 0x8D9F
|
|
#define GL_INT_SAMPLER_1D 0x8DC9
|
|
#define GL_INT_SAMPLER_1D_ARRAY 0x8DCE
|
|
#define GL_INT_SAMPLER_2D 0x8DCA
|
|
#define GL_INT_SAMPLER_2D_ARRAY 0x8DCF
|
|
#define GL_INT_SAMPLER_2D_MULTISAMPLE 0x9109
|
|
#define GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910C
|
|
#define GL_INT_SAMPLER_2D_RECT 0x8DCD
|
|
#define GL_INT_SAMPLER_3D 0x8DCB
|
|
#define GL_INT_SAMPLER_BUFFER 0x8DD0
|
|
#define GL_INT_SAMPLER_CUBE 0x8DCC
|
|
#define GL_INT_VEC2 0x8B53
|
|
#define GL_INT_VEC3 0x8B54
|
|
#define GL_INT_VEC4 0x8B55
|
|
#define GL_INVALID_ENUM 0x0500
|
|
#define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506
|
|
#define GL_INVALID_INDEX 0xFFFFFFFF
|
|
#define GL_INVALID_OPERATION 0x0502
|
|
#define GL_INVALID_VALUE 0x0501
|
|
#define GL_INVERT 0x150A
|
|
#define GL_KEEP 0x1E00
|
|
#define GL_LAST_VERTEX_CONVENTION 0x8E4E
|
|
#define GL_LEFT 0x0406
|
|
#define GL_LEQUAL 0x0203
|
|
#define GL_LESS 0x0201
|
|
#define GL_LIGHT0 0x4000
|
|
#define GL_LIGHT1 0x4001
|
|
#define GL_LIGHT2 0x4002
|
|
#define GL_LIGHT3 0x4003
|
|
#define GL_LIGHT4 0x4004
|
|
#define GL_LIGHT5 0x4005
|
|
#define GL_LIGHT6 0x4006
|
|
#define GL_LIGHT7 0x4007
|
|
#define GL_LIGHTING 0x0B50
|
|
#define GL_LIGHTING_BIT 0x00000040
|
|
#define GL_LIGHT_MODEL_AMBIENT 0x0B53
|
|
#define GL_LIGHT_MODEL_COLOR_CONTROL 0x81F8
|
|
#define GL_LIGHT_MODEL_LOCAL_VIEWER 0x0B51
|
|
#define GL_LIGHT_MODEL_TWO_SIDE 0x0B52
|
|
#define GL_LINE 0x1B01
|
|
#define GL_LINEAR 0x2601
|
|
#define GL_LINEAR_ATTENUATION 0x1208
|
|
#define GL_LINEAR_MIPMAP_LINEAR 0x2703
|
|
#define GL_LINEAR_MIPMAP_NEAREST 0x2701
|
|
#define GL_LINES 0x0001
|
|
#define GL_LINES_ADJACENCY 0x000A
|
|
#define GL_LINE_BIT 0x00000004
|
|
#define GL_LINE_LOOP 0x0002
|
|
#define GL_LINE_RESET_TOKEN 0x0707
|
|
#define GL_LINE_SMOOTH 0x0B20
|
|
#define GL_LINE_SMOOTH_HINT 0x0C52
|
|
#define GL_LINE_STIPPLE 0x0B24
|
|
#define GL_LINE_STIPPLE_PATTERN 0x0B25
|
|
#define GL_LINE_STIPPLE_REPEAT 0x0B26
|
|
#define GL_LINE_STRIP 0x0003
|
|
#define GL_LINE_STRIP_ADJACENCY 0x000B
|
|
#define GL_LINE_TOKEN 0x0702
|
|
#define GL_LINE_WIDTH 0x0B21
|
|
#define GL_LINE_WIDTH_GRANULARITY 0x0B23
|
|
#define GL_LINE_WIDTH_RANGE 0x0B22
|
|
#define GL_LINK_STATUS 0x8B82
|
|
#define GL_LIST_BASE 0x0B32
|
|
#define GL_LIST_BIT 0x00020000
|
|
#define GL_LIST_INDEX 0x0B33
|
|
#define GL_LIST_MODE 0x0B30
|
|
#define GL_LOAD 0x0101
|
|
#define GL_LOGIC_OP 0x0BF1
|
|
#define GL_LOGIC_OP_MODE 0x0BF0
|
|
#define GL_LOSE_CONTEXT_ON_RESET_ARB 0x8252
|
|
#define GL_LOWER_LEFT 0x8CA1
|
|
#define GL_LUMINANCE 0x1909
|
|
#define GL_LUMINANCE12 0x8041
|
|
#define GL_LUMINANCE12_ALPHA12 0x8047
|
|
#define GL_LUMINANCE12_ALPHA4 0x8046
|
|
#define GL_LUMINANCE16 0x8042
|
|
#define GL_LUMINANCE16_ALPHA16 0x8048
|
|
#define GL_LUMINANCE4 0x803F
|
|
#define GL_LUMINANCE4_ALPHA4 0x8043
|
|
#define GL_LUMINANCE6_ALPHA2 0x8044
|
|
#define GL_LUMINANCE8 0x8040
|
|
#define GL_LUMINANCE8_ALPHA8 0x8045
|
|
#define GL_LUMINANCE_ALPHA 0x190A
|
|
#define GL_MAJOR_VERSION 0x821B
|
|
#define GL_MAP1_COLOR_4 0x0D90
|
|
#define GL_MAP1_GRID_DOMAIN 0x0DD0
|
|
#define GL_MAP1_GRID_SEGMENTS 0x0DD1
|
|
#define GL_MAP1_INDEX 0x0D91
|
|
#define GL_MAP1_NORMAL 0x0D92
|
|
#define GL_MAP1_TEXTURE_COORD_1 0x0D93
|
|
#define GL_MAP1_TEXTURE_COORD_2 0x0D94
|
|
#define GL_MAP1_TEXTURE_COORD_3 0x0D95
|
|
#define GL_MAP1_TEXTURE_COORD_4 0x0D96
|
|
#define GL_MAP1_VERTEX_3 0x0D97
|
|
#define GL_MAP1_VERTEX_4 0x0D98
|
|
#define GL_MAP2_COLOR_4 0x0DB0
|
|
#define GL_MAP2_GRID_DOMAIN 0x0DD2
|
|
#define GL_MAP2_GRID_SEGMENTS 0x0DD3
|
|
#define GL_MAP2_INDEX 0x0DB1
|
|
#define GL_MAP2_NORMAL 0x0DB2
|
|
#define GL_MAP2_TEXTURE_COORD_1 0x0DB3
|
|
#define GL_MAP2_TEXTURE_COORD_2 0x0DB4
|
|
#define GL_MAP2_TEXTURE_COORD_3 0x0DB5
|
|
#define GL_MAP2_TEXTURE_COORD_4 0x0DB6
|
|
#define GL_MAP2_VERTEX_3 0x0DB7
|
|
#define GL_MAP2_VERTEX_4 0x0DB8
|
|
#define GL_MAP_COLOR 0x0D10
|
|
#define GL_MAP_FLUSH_EXPLICIT_BIT 0x0010
|
|
#define GL_MAP_INVALIDATE_BUFFER_BIT 0x0008
|
|
#define GL_MAP_INVALIDATE_RANGE_BIT 0x0004
|
|
#define GL_MAP_READ_BIT 0x0001
|
|
#define GL_MAP_STENCIL 0x0D11
|
|
#define GL_MAP_UNSYNCHRONIZED_BIT 0x0020
|
|
#define GL_MAP_WRITE_BIT 0x0002
|
|
#define GL_MATRIX_MODE 0x0BA0
|
|
#define GL_MAX 0x8008
|
|
#define GL_MAX_3D_TEXTURE_SIZE 0x8073
|
|
#define GL_MAX_ARRAY_TEXTURE_LAYERS 0x88FF
|
|
#define GL_MAX_ATTRIB_STACK_DEPTH 0x0D35
|
|
#define GL_MAX_CLIENT_ATTRIB_STACK_DEPTH 0x0D3B
|
|
#define GL_MAX_CLIP_DISTANCES 0x0D32
|
|
#define GL_MAX_CLIP_PLANES 0x0D32
|
|
#define GL_MAX_COLOR_ATTACHMENTS 0x8CDF
|
|
#define GL_MAX_COLOR_TEXTURE_SAMPLES 0x910E
|
|
#define GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS 0x8A33
|
|
#define GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS 0x8A32
|
|
#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D
|
|
#define GL_MAX_COMBINED_UNIFORM_BLOCKS 0x8A2E
|
|
#define GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS 0x8A31
|
|
#define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C
|
|
#define GL_MAX_DEBUG_GROUP_STACK_DEPTH 0x826C
|
|
#define GL_MAX_DEBUG_LOGGED_MESSAGES 0x9144
|
|
#define GL_MAX_DEBUG_MESSAGE_LENGTH 0x9143
|
|
#define GL_MAX_DEPTH_TEXTURE_SAMPLES 0x910F
|
|
#define GL_MAX_DRAW_BUFFERS 0x8824
|
|
#define GL_MAX_DUAL_SOURCE_DRAW_BUFFERS 0x88FC
|
|
#define GL_MAX_ELEMENTS_INDICES 0x80E9
|
|
#define GL_MAX_ELEMENTS_VERTICES 0x80E8
|
|
#define GL_MAX_EVAL_ORDER 0x0D30
|
|
#define GL_MAX_FRAGMENT_INPUT_COMPONENTS 0x9125
|
|
#define GL_MAX_FRAGMENT_UNIFORM_BLOCKS 0x8A2D
|
|
#define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS 0x8B49
|
|
#define GL_MAX_GEOMETRY_INPUT_COMPONENTS 0x9123
|
|
#define GL_MAX_GEOMETRY_OUTPUT_COMPONENTS 0x9124
|
|
#define GL_MAX_GEOMETRY_OUTPUT_VERTICES 0x8DE0
|
|
#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS 0x8C29
|
|
#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS 0x8DE1
|
|
#define GL_MAX_GEOMETRY_UNIFORM_BLOCKS 0x8A2C
|
|
#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS 0x8DDF
|
|
#define GL_MAX_INTEGER_SAMPLES 0x9110
|
|
#define GL_MAX_LABEL_LENGTH 0x82E8
|
|
#define GL_MAX_LIGHTS 0x0D31
|
|
#define GL_MAX_LIST_NESTING 0x0B31
|
|
#define GL_MAX_MODELVIEW_STACK_DEPTH 0x0D36
|
|
#define GL_MAX_NAME_STACK_DEPTH 0x0D37
|
|
#define GL_MAX_PIXEL_MAP_TABLE 0x0D34
|
|
#define GL_MAX_PROGRAM_TEXEL_OFFSET 0x8905
|
|
#define GL_MAX_PROJECTION_STACK_DEPTH 0x0D38
|
|
#define GL_MAX_RECTANGLE_TEXTURE_SIZE 0x84F8
|
|
#define GL_MAX_RENDERBUFFER_SIZE 0x84E8
|
|
#define GL_MAX_SAMPLES 0x8D57
|
|
#define GL_MAX_SAMPLE_MASK_WORDS 0x8E59
|
|
#define GL_MAX_SERVER_WAIT_TIMEOUT 0x9111
|
|
#define GL_MAX_TEXTURE_BUFFER_SIZE 0x8C2B
|
|
#define GL_MAX_TEXTURE_COORDS 0x8871
|
|
#define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872
|
|
#define GL_MAX_TEXTURE_LOD_BIAS 0x84FD
|
|
#define GL_MAX_TEXTURE_SIZE 0x0D33
|
|
#define GL_MAX_TEXTURE_STACK_DEPTH 0x0D39
|
|
#define GL_MAX_TEXTURE_UNITS 0x84E2
|
|
#define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS 0x8C8A
|
|
#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS 0x8C8B
|
|
#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS 0x8C80
|
|
#define GL_MAX_UNIFORM_BLOCK_SIZE 0x8A30
|
|
#define GL_MAX_UNIFORM_BUFFER_BINDINGS 0x8A2F
|
|
#define GL_MAX_VARYING_COMPONENTS 0x8B4B
|
|
#define GL_MAX_VARYING_FLOATS 0x8B4B
|
|
#define GL_MAX_VERTEX_ATTRIBS 0x8869
|
|
#define GL_MAX_VERTEX_OUTPUT_COMPONENTS 0x9122
|
|
#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C
|
|
#define GL_MAX_VERTEX_UNIFORM_BLOCKS 0x8A2B
|
|
#define GL_MAX_VERTEX_UNIFORM_COMPONENTS 0x8B4A
|
|
#define GL_MAX_VIEWPORT_DIMS 0x0D3A
|
|
#define GL_MIN 0x8007
|
|
#define GL_MINOR_VERSION 0x821C
|
|
#define GL_MIN_PROGRAM_TEXEL_OFFSET 0x8904
|
|
#define GL_MIRRORED_REPEAT 0x8370
|
|
#define GL_MODELVIEW 0x1700
|
|
#define GL_MODELVIEW_MATRIX 0x0BA6
|
|
#define GL_MODELVIEW_STACK_DEPTH 0x0BA3
|
|
#define GL_MODULATE 0x2100
|
|
#define GL_MULT 0x0103
|
|
#define GL_MULTISAMPLE 0x809D
|
|
#define GL_MULTISAMPLE_ARB 0x809D
|
|
#define GL_MULTISAMPLE_BIT 0x20000000
|
|
#define GL_MULTISAMPLE_BIT_ARB 0x20000000
|
|
#define GL_N3F_V3F 0x2A25
|
|
#define GL_NAME_STACK_DEPTH 0x0D70
|
|
#define GL_NAND 0x150E
|
|
#define GL_NEAREST 0x2600
|
|
#define GL_NEAREST_MIPMAP_LINEAR 0x2702
|
|
#define GL_NEAREST_MIPMAP_NEAREST 0x2700
|
|
#define GL_NEVER 0x0200
|
|
#define GL_NICEST 0x1102
|
|
#define GL_NONE 0
|
|
#define GL_NOOP 0x1505
|
|
#define GL_NOR 0x1508
|
|
#define GL_NORMALIZE 0x0BA1
|
|
#define GL_NORMAL_ARRAY 0x8075
|
|
#define GL_NORMAL_ARRAY_BUFFER_BINDING 0x8897
|
|
#define GL_NORMAL_ARRAY_POINTER 0x808F
|
|
#define GL_NORMAL_ARRAY_STRIDE 0x807F
|
|
#define GL_NORMAL_ARRAY_TYPE 0x807E
|
|
#define GL_NORMAL_MAP 0x8511
|
|
#define GL_NOTEQUAL 0x0205
|
|
#define GL_NO_ERROR 0
|
|
#define GL_NO_RESET_NOTIFICATION_ARB 0x8261
|
|
#define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2
|
|
#define GL_NUM_EXTENSIONS 0x821D
|
|
#define GL_OBJECT_LINEAR 0x2401
|
|
#define GL_OBJECT_PLANE 0x2501
|
|
#define GL_OBJECT_TYPE 0x9112
|
|
#define GL_ONE 1
|
|
#define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004
|
|
#define GL_ONE_MINUS_CONSTANT_COLOR 0x8002
|
|
#define GL_ONE_MINUS_DST_ALPHA 0x0305
|
|
#define GL_ONE_MINUS_DST_COLOR 0x0307
|
|
#define GL_ONE_MINUS_SRC1_ALPHA 0x88FB
|
|
#define GL_ONE_MINUS_SRC1_COLOR 0x88FA
|
|
#define GL_ONE_MINUS_SRC_ALPHA 0x0303
|
|
#define GL_ONE_MINUS_SRC_COLOR 0x0301
|
|
#define GL_OPERAND0_ALPHA 0x8598
|
|
#define GL_OPERAND0_RGB 0x8590
|
|
#define GL_OPERAND1_ALPHA 0x8599
|
|
#define GL_OPERAND1_RGB 0x8591
|
|
#define GL_OPERAND2_ALPHA 0x859A
|
|
#define GL_OPERAND2_RGB 0x8592
|
|
#define GL_OR 0x1507
|
|
#define GL_ORDER 0x0A01
|
|
#define GL_OR_INVERTED 0x150D
|
|
#define GL_OR_REVERSE 0x150B
|
|
#define GL_OUT_OF_MEMORY 0x0505
|
|
#define GL_PACK_ALIGNMENT 0x0D05
|
|
#define GL_PACK_IMAGE_HEIGHT 0x806C
|
|
#define GL_PACK_LSB_FIRST 0x0D01
|
|
#define GL_PACK_ROW_LENGTH 0x0D02
|
|
#define GL_PACK_SKIP_IMAGES 0x806B
|
|
#define GL_PACK_SKIP_PIXELS 0x0D04
|
|
#define GL_PACK_SKIP_ROWS 0x0D03
|
|
#define GL_PACK_SWAP_BYTES 0x0D00
|
|
#define GL_PASS_THROUGH_TOKEN 0x0700
|
|
#define GL_PERSPECTIVE_CORRECTION_HINT 0x0C50
|
|
#define GL_PIXEL_MAP_A_TO_A 0x0C79
|
|
#define GL_PIXEL_MAP_A_TO_A_SIZE 0x0CB9
|
|
#define GL_PIXEL_MAP_B_TO_B 0x0C78
|
|
#define GL_PIXEL_MAP_B_TO_B_SIZE 0x0CB8
|
|
#define GL_PIXEL_MAP_G_TO_G 0x0C77
|
|
#define GL_PIXEL_MAP_G_TO_G_SIZE 0x0CB7
|
|
#define GL_PIXEL_MAP_I_TO_A 0x0C75
|
|
#define GL_PIXEL_MAP_I_TO_A_SIZE 0x0CB5
|
|
#define GL_PIXEL_MAP_I_TO_B 0x0C74
|
|
#define GL_PIXEL_MAP_I_TO_B_SIZE 0x0CB4
|
|
#define GL_PIXEL_MAP_I_TO_G 0x0C73
|
|
#define GL_PIXEL_MAP_I_TO_G_SIZE 0x0CB3
|
|
#define GL_PIXEL_MAP_I_TO_I 0x0C70
|
|
#define GL_PIXEL_MAP_I_TO_I_SIZE 0x0CB0
|
|
#define GL_PIXEL_MAP_I_TO_R 0x0C72
|
|
#define GL_PIXEL_MAP_I_TO_R_SIZE 0x0CB2
|
|
#define GL_PIXEL_MAP_R_TO_R 0x0C76
|
|
#define GL_PIXEL_MAP_R_TO_R_SIZE 0x0CB6
|
|
#define GL_PIXEL_MAP_S_TO_S 0x0C71
|
|
#define GL_PIXEL_MAP_S_TO_S_SIZE 0x0CB1
|
|
#define GL_PIXEL_MODE_BIT 0x00000020
|
|
#define GL_PIXEL_PACK_BUFFER 0x88EB
|
|
#define GL_PIXEL_PACK_BUFFER_BINDING 0x88ED
|
|
#define GL_PIXEL_UNPACK_BUFFER 0x88EC
|
|
#define GL_PIXEL_UNPACK_BUFFER_BINDING 0x88EF
|
|
#define GL_POINT 0x1B00
|
|
#define GL_POINTS 0x0000
|
|
#define GL_POINT_BIT 0x00000002
|
|
#define GL_POINT_DISTANCE_ATTENUATION 0x8129
|
|
#define GL_POINT_FADE_THRESHOLD_SIZE 0x8128
|
|
#define GL_POINT_SIZE 0x0B11
|
|
#define GL_POINT_SIZE_GRANULARITY 0x0B13
|
|
#define GL_POINT_SIZE_MAX 0x8127
|
|
#define GL_POINT_SIZE_MIN 0x8126
|
|
#define GL_POINT_SIZE_RANGE 0x0B12
|
|
#define GL_POINT_SMOOTH 0x0B10
|
|
#define GL_POINT_SMOOTH_HINT 0x0C51
|
|
#define GL_POINT_SPRITE 0x8861
|
|
#define GL_POINT_SPRITE_COORD_ORIGIN 0x8CA0
|
|
#define GL_POINT_TOKEN 0x0701
|
|
#define GL_POLYGON 0x0009
|
|
#define GL_POLYGON_BIT 0x00000008
|
|
#define GL_POLYGON_MODE 0x0B40
|
|
#define GL_POLYGON_OFFSET_FACTOR 0x8038
|
|
#define GL_POLYGON_OFFSET_FILL 0x8037
|
|
#define GL_POLYGON_OFFSET_LINE 0x2A02
|
|
#define GL_POLYGON_OFFSET_POINT 0x2A01
|
|
#define GL_POLYGON_OFFSET_UNITS 0x2A00
|
|
#define GL_POLYGON_SMOOTH 0x0B41
|
|
#define GL_POLYGON_SMOOTH_HINT 0x0C53
|
|
#define GL_POLYGON_STIPPLE 0x0B42
|
|
#define GL_POLYGON_STIPPLE_BIT 0x00000010
|
|
#define GL_POLYGON_TOKEN 0x0703
|
|
#define GL_POSITION 0x1203
|
|
#define GL_PREVIOUS 0x8578
|
|
#define GL_PRIMARY_COLOR 0x8577
|
|
#define GL_PRIMITIVES_GENERATED 0x8C87
|
|
#define GL_PRIMITIVE_RESTART 0x8F9D
|
|
#define GL_PRIMITIVE_RESTART_INDEX 0x8F9E
|
|
#define GL_PROGRAM 0x82E2
|
|
#define GL_PROGRAM_PIPELINE 0x82E4
|
|
#define GL_PROGRAM_POINT_SIZE 0x8642
|
|
#define GL_PROJECTION 0x1701
|
|
#define GL_PROJECTION_MATRIX 0x0BA7
|
|
#define GL_PROJECTION_STACK_DEPTH 0x0BA4
|
|
#define GL_PROVOKING_VERTEX 0x8E4F
|
|
#define GL_PROXY_TEXTURE_1D 0x8063
|
|
#define GL_PROXY_TEXTURE_1D_ARRAY 0x8C19
|
|
#define GL_PROXY_TEXTURE_2D 0x8064
|
|
#define GL_PROXY_TEXTURE_2D_ARRAY 0x8C1B
|
|
#define GL_PROXY_TEXTURE_2D_MULTISAMPLE 0x9101
|
|
#define GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9103
|
|
#define GL_PROXY_TEXTURE_3D 0x8070
|
|
#define GL_PROXY_TEXTURE_CUBE_MAP 0x851B
|
|
#define GL_PROXY_TEXTURE_RECTANGLE 0x84F7
|
|
#define GL_Q 0x2003
|
|
#define GL_QUADRATIC_ATTENUATION 0x1209
|
|
#define GL_QUADS 0x0007
|
|
#define GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION 0x8E4C
|
|
#define GL_QUAD_STRIP 0x0008
|
|
#define GL_QUERY 0x82E3
|
|
#define GL_QUERY_BY_REGION_NO_WAIT 0x8E16
|
|
#define GL_QUERY_BY_REGION_WAIT 0x8E15
|
|
#define GL_QUERY_COUNTER_BITS 0x8864
|
|
#define GL_QUERY_NO_WAIT 0x8E14
|
|
#define GL_QUERY_RESULT 0x8866
|
|
#define GL_QUERY_RESULT_AVAILABLE 0x8867
|
|
#define GL_QUERY_WAIT 0x8E13
|
|
#define GL_R 0x2002
|
|
#define GL_R11F_G11F_B10F 0x8C3A
|
|
#define GL_R16 0x822A
|
|
#define GL_R16F 0x822D
|
|
#define GL_R16I 0x8233
|
|
#define GL_R16UI 0x8234
|
|
#define GL_R16_SNORM 0x8F98
|
|
#define GL_R32F 0x822E
|
|
#define GL_R32I 0x8235
|
|
#define GL_R32UI 0x8236
|
|
#define GL_R3_G3_B2 0x2A10
|
|
#define GL_R8 0x8229
|
|
#define GL_R8I 0x8231
|
|
#define GL_R8UI 0x8232
|
|
#define GL_R8_SNORM 0x8F94
|
|
#define GL_RASTERIZER_DISCARD 0x8C89
|
|
#define GL_READ_BUFFER 0x0C02
|
|
#define GL_READ_FRAMEBUFFER 0x8CA8
|
|
#define GL_READ_FRAMEBUFFER_BINDING 0x8CAA
|
|
#define GL_READ_ONLY 0x88B8
|
|
#define GL_READ_WRITE 0x88BA
|
|
#define GL_RED 0x1903
|
|
#define GL_RED_BIAS 0x0D15
|
|
#define GL_RED_BITS 0x0D52
|
|
#define GL_RED_INTEGER 0x8D94
|
|
#define GL_RED_SCALE 0x0D14
|
|
#define GL_REFLECTION_MAP 0x8512
|
|
#define GL_RENDER 0x1C00
|
|
#define GL_RENDERBUFFER 0x8D41
|
|
#define GL_RENDERBUFFER_ALPHA_SIZE 0x8D53
|
|
#define GL_RENDERBUFFER_BINDING 0x8CA7
|
|
#define GL_RENDERBUFFER_BLUE_SIZE 0x8D52
|
|
#define GL_RENDERBUFFER_DEPTH_SIZE 0x8D54
|
|
#define GL_RENDERBUFFER_GREEN_SIZE 0x8D51
|
|
#define GL_RENDERBUFFER_HEIGHT 0x8D43
|
|
#define GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44
|
|
#define GL_RENDERBUFFER_RED_SIZE 0x8D50
|
|
#define GL_RENDERBUFFER_SAMPLES 0x8CAB
|
|
#define GL_RENDERBUFFER_STENCIL_SIZE 0x8D55
|
|
#define GL_RENDERBUFFER_WIDTH 0x8D42
|
|
#define GL_RENDERER 0x1F01
|
|
#define GL_RENDER_MODE 0x0C40
|
|
#define GL_REPEAT 0x2901
|
|
#define GL_REPLACE 0x1E01
|
|
#define GL_RESCALE_NORMAL 0x803A
|
|
#define GL_RESET_NOTIFICATION_STRATEGY_ARB 0x8256
|
|
#define GL_RETURN 0x0102
|
|
#define GL_RG 0x8227
|
|
#define GL_RG16 0x822C
|
|
#define GL_RG16F 0x822F
|
|
#define GL_RG16I 0x8239
|
|
#define GL_RG16UI 0x823A
|
|
#define GL_RG16_SNORM 0x8F99
|
|
#define GL_RG32F 0x8230
|
|
#define GL_RG32I 0x823B
|
|
#define GL_RG32UI 0x823C
|
|
#define GL_RG8 0x822B
|
|
#define GL_RG8I 0x8237
|
|
#define GL_RG8UI 0x8238
|
|
#define GL_RG8_SNORM 0x8F95
|
|
#define GL_RGB 0x1907
|
|
#define GL_RGB10 0x8052
|
|
#define GL_RGB10_A2 0x8059
|
|
#define GL_RGB10_A2UI 0x906F
|
|
#define GL_RGB12 0x8053
|
|
#define GL_RGB16 0x8054
|
|
#define GL_RGB16F 0x881B
|
|
#define GL_RGB16I 0x8D89
|
|
#define GL_RGB16UI 0x8D77
|
|
#define GL_RGB16_SNORM 0x8F9A
|
|
#define GL_RGB32F 0x8815
|
|
#define GL_RGB32I 0x8D83
|
|
#define GL_RGB32UI 0x8D71
|
|
#define GL_RGB4 0x804F
|
|
#define GL_RGB5 0x8050
|
|
#define GL_RGB5_A1 0x8057
|
|
#define GL_RGB8 0x8051
|
|
#define GL_RGB8I 0x8D8F
|
|
#define GL_RGB8UI 0x8D7D
|
|
#define GL_RGB8_SNORM 0x8F96
|
|
#define GL_RGB9_E5 0x8C3D
|
|
#define GL_RGBA 0x1908
|
|
#define GL_RGBA12 0x805A
|
|
#define GL_RGBA16 0x805B
|
|
#define GL_RGBA16F 0x881A
|
|
#define GL_RGBA16I 0x8D88
|
|
#define GL_RGBA16UI 0x8D76
|
|
#define GL_RGBA16_SNORM 0x8F9B
|
|
#define GL_RGBA2 0x8055
|
|
#define GL_RGBA32F 0x8814
|
|
#define GL_RGBA32I 0x8D82
|
|
#define GL_RGBA32UI 0x8D70
|
|
#define GL_RGBA4 0x8056
|
|
#define GL_RGBA8 0x8058
|
|
#define GL_RGBA8I 0x8D8E
|
|
#define GL_RGBA8UI 0x8D7C
|
|
#define GL_RGBA8_SNORM 0x8F97
|
|
#define GL_RGBA_INTEGER 0x8D99
|
|
#define GL_RGBA_MODE 0x0C31
|
|
#define GL_RGB_INTEGER 0x8D98
|
|
#define GL_RGB_SCALE 0x8573
|
|
#define GL_RG_INTEGER 0x8228
|
|
#define GL_RIGHT 0x0407
|
|
#define GL_S 0x2000
|
|
#define GL_SAMPLER 0x82E6
|
|
#define GL_SAMPLER_1D 0x8B5D
|
|
#define GL_SAMPLER_1D_ARRAY 0x8DC0
|
|
#define GL_SAMPLER_1D_ARRAY_SHADOW 0x8DC3
|
|
#define GL_SAMPLER_1D_SHADOW 0x8B61
|
|
#define GL_SAMPLER_2D 0x8B5E
|
|
#define GL_SAMPLER_2D_ARRAY 0x8DC1
|
|
#define GL_SAMPLER_2D_ARRAY_SHADOW 0x8DC4
|
|
#define GL_SAMPLER_2D_MULTISAMPLE 0x9108
|
|
#define GL_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910B
|
|
#define GL_SAMPLER_2D_RECT 0x8B63
|
|
#define GL_SAMPLER_2D_RECT_SHADOW 0x8B64
|
|
#define GL_SAMPLER_2D_SHADOW 0x8B62
|
|
#define GL_SAMPLER_3D 0x8B5F
|
|
#define GL_SAMPLER_BINDING 0x8919
|
|
#define GL_SAMPLER_BUFFER 0x8DC2
|
|
#define GL_SAMPLER_CUBE 0x8B60
|
|
#define GL_SAMPLER_CUBE_SHADOW 0x8DC5
|
|
#define GL_SAMPLES 0x80A9
|
|
#define GL_SAMPLES_ARB 0x80A9
|
|
#define GL_SAMPLES_PASSED 0x8914
|
|
#define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E
|
|
#define GL_SAMPLE_ALPHA_TO_COVERAGE_ARB 0x809E
|
|
#define GL_SAMPLE_ALPHA_TO_ONE 0x809F
|
|
#define GL_SAMPLE_ALPHA_TO_ONE_ARB 0x809F
|
|
#define GL_SAMPLE_BUFFERS 0x80A8
|
|
#define GL_SAMPLE_BUFFERS_ARB 0x80A8
|
|
#define GL_SAMPLE_COVERAGE 0x80A0
|
|
#define GL_SAMPLE_COVERAGE_ARB 0x80A0
|
|
#define GL_SAMPLE_COVERAGE_INVERT 0x80AB
|
|
#define GL_SAMPLE_COVERAGE_INVERT_ARB 0x80AB
|
|
#define GL_SAMPLE_COVERAGE_VALUE 0x80AA
|
|
#define GL_SAMPLE_COVERAGE_VALUE_ARB 0x80AA
|
|
#define GL_SAMPLE_MASK 0x8E51
|
|
#define GL_SAMPLE_MASK_VALUE 0x8E52
|
|
#define GL_SAMPLE_POSITION 0x8E50
|
|
#define GL_SCISSOR_BIT 0x00080000
|
|
#define GL_SCISSOR_BOX 0x0C10
|
|
#define GL_SCISSOR_TEST 0x0C11
|
|
#define GL_SECONDARY_COLOR_ARRAY 0x845E
|
|
#define GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING 0x889C
|
|
#define GL_SECONDARY_COLOR_ARRAY_POINTER 0x845D
|
|
#define GL_SECONDARY_COLOR_ARRAY_SIZE 0x845A
|
|
#define GL_SECONDARY_COLOR_ARRAY_STRIDE 0x845C
|
|
#define GL_SECONDARY_COLOR_ARRAY_TYPE 0x845B
|
|
#define GL_SELECT 0x1C02
|
|
#define GL_SELECTION_BUFFER_POINTER 0x0DF3
|
|
#define GL_SELECTION_BUFFER_SIZE 0x0DF4
|
|
#define GL_SEPARATE_ATTRIBS 0x8C8D
|
|
#define GL_SEPARATE_SPECULAR_COLOR 0x81FA
|
|
#define GL_SET 0x150F
|
|
#define GL_SHADER 0x82E1
|
|
#define GL_SHADER_SOURCE_LENGTH 0x8B88
|
|
#define GL_SHADER_TYPE 0x8B4F
|
|
#define GL_SHADE_MODEL 0x0B54
|
|
#define GL_SHADING_LANGUAGE_VERSION 0x8B8C
|
|
#define GL_SHININESS 0x1601
|
|
#define GL_SHORT 0x1402
|
|
#define GL_SIGNALED 0x9119
|
|
#define GL_SIGNED_NORMALIZED 0x8F9C
|
|
#define GL_SINGLE_COLOR 0x81F9
|
|
#define GL_SLUMINANCE 0x8C46
|
|
#define GL_SLUMINANCE8 0x8C47
|
|
#define GL_SLUMINANCE8_ALPHA8 0x8C45
|
|
#define GL_SLUMINANCE_ALPHA 0x8C44
|
|
#define GL_SMOOTH 0x1D01
|
|
#define GL_SMOOTH_LINE_WIDTH_GRANULARITY 0x0B23
|
|
#define GL_SMOOTH_LINE_WIDTH_RANGE 0x0B22
|
|
#define GL_SMOOTH_POINT_SIZE_GRANULARITY 0x0B13
|
|
#define GL_SMOOTH_POINT_SIZE_RANGE 0x0B12
|
|
#define GL_SOURCE0_ALPHA 0x8588
|
|
#define GL_SOURCE0_RGB 0x8580
|
|
#define GL_SOURCE1_ALPHA 0x8589
|
|
#define GL_SOURCE1_RGB 0x8581
|
|
#define GL_SOURCE2_ALPHA 0x858A
|
|
#define GL_SOURCE2_RGB 0x8582
|
|
#define GL_SPECULAR 0x1202
|
|
#define GL_SPHERE_MAP 0x2402
|
|
#define GL_SPOT_CUTOFF 0x1206
|
|
#define GL_SPOT_DIRECTION 0x1204
|
|
#define GL_SPOT_EXPONENT 0x1205
|
|
#define GL_SRC0_ALPHA 0x8588
|
|
#define GL_SRC0_RGB 0x8580
|
|
#define GL_SRC1_ALPHA 0x8589
|
|
#define GL_SRC1_COLOR 0x88F9
|
|
#define GL_SRC1_RGB 0x8581
|
|
#define GL_SRC2_ALPHA 0x858A
|
|
#define GL_SRC2_RGB 0x8582
|
|
#define GL_SRC_ALPHA 0x0302
|
|
#define GL_SRC_ALPHA_SATURATE 0x0308
|
|
#define GL_SRC_COLOR 0x0300
|
|
#define GL_SRGB 0x8C40
|
|
#define GL_SRGB8 0x8C41
|
|
#define GL_SRGB8_ALPHA8 0x8C43
|
|
#define GL_SRGB_ALPHA 0x8C42
|
|
#define GL_STACK_OVERFLOW 0x0503
|
|
#define GL_STACK_UNDERFLOW 0x0504
|
|
#define GL_STATIC_COPY 0x88E6
|
|
#define GL_STATIC_DRAW 0x88E4
|
|
#define GL_STATIC_READ 0x88E5
|
|
#define GL_STENCIL 0x1802
|
|
#define GL_STENCIL_ATTACHMENT 0x8D20
|
|
#define GL_STENCIL_BACK_FAIL 0x8801
|
|
#define GL_STENCIL_BACK_FUNC 0x8800
|
|
#define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802
|
|
#define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803
|
|
#define GL_STENCIL_BACK_REF 0x8CA3
|
|
#define GL_STENCIL_BACK_VALUE_MASK 0x8CA4
|
|
#define GL_STENCIL_BACK_WRITEMASK 0x8CA5
|
|
#define GL_STENCIL_BITS 0x0D57
|
|
#define GL_STENCIL_BUFFER_BIT 0x00000400
|
|
#define GL_STENCIL_CLEAR_VALUE 0x0B91
|
|
#define GL_STENCIL_FAIL 0x0B94
|
|
#define GL_STENCIL_FUNC 0x0B92
|
|
#define GL_STENCIL_INDEX 0x1901
|
|
#define GL_STENCIL_INDEX1 0x8D46
|
|
#define GL_STENCIL_INDEX16 0x8D49
|
|
#define GL_STENCIL_INDEX4 0x8D47
|
|
#define GL_STENCIL_INDEX8 0x8D48
|
|
#define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95
|
|
#define GL_STENCIL_PASS_DEPTH_PASS 0x0B96
|
|
#define GL_STENCIL_REF 0x0B97
|
|
#define GL_STENCIL_TEST 0x0B90
|
|
#define GL_STENCIL_VALUE_MASK 0x0B93
|
|
#define GL_STENCIL_WRITEMASK 0x0B98
|
|
#define GL_STEREO 0x0C33
|
|
#define GL_STREAM_COPY 0x88E2
|
|
#define GL_STREAM_DRAW 0x88E0
|
|
#define GL_STREAM_READ 0x88E1
|
|
#define GL_SUBPIXEL_BITS 0x0D50
|
|
#define GL_SUBTRACT 0x84E7
|
|
#define GL_SYNC_CONDITION 0x9113
|
|
#define GL_SYNC_FENCE 0x9116
|
|
#define GL_SYNC_FLAGS 0x9115
|
|
#define GL_SYNC_FLUSH_COMMANDS_BIT 0x00000001
|
|
#define GL_SYNC_GPU_COMMANDS_COMPLETE 0x9117
|
|
#define GL_SYNC_STATUS 0x9114
|
|
#define GL_T 0x2001
|
|
#define GL_T2F_C3F_V3F 0x2A2A
|
|
#define GL_T2F_C4F_N3F_V3F 0x2A2C
|
|
#define GL_T2F_C4UB_V3F 0x2A29
|
|
#define GL_T2F_N3F_V3F 0x2A2B
|
|
#define GL_T2F_V3F 0x2A27
|
|
#define GL_T4F_C4F_N3F_V4F 0x2A2D
|
|
#define GL_T4F_V4F 0x2A28
|
|
#define GL_TEXTURE 0x1702
|
|
#define GL_TEXTURE0 0x84C0
|
|
#define GL_TEXTURE1 0x84C1
|
|
#define GL_TEXTURE10 0x84CA
|
|
#define GL_TEXTURE11 0x84CB
|
|
#define GL_TEXTURE12 0x84CC
|
|
#define GL_TEXTURE13 0x84CD
|
|
#define GL_TEXTURE14 0x84CE
|
|
#define GL_TEXTURE15 0x84CF
|
|
#define GL_TEXTURE16 0x84D0
|
|
#define GL_TEXTURE17 0x84D1
|
|
#define GL_TEXTURE18 0x84D2
|
|
#define GL_TEXTURE19 0x84D3
|
|
#define GL_TEXTURE2 0x84C2
|
|
#define GL_TEXTURE20 0x84D4
|
|
#define GL_TEXTURE21 0x84D5
|
|
#define GL_TEXTURE22 0x84D6
|
|
#define GL_TEXTURE23 0x84D7
|
|
#define GL_TEXTURE24 0x84D8
|
|
#define GL_TEXTURE25 0x84D9
|
|
#define GL_TEXTURE26 0x84DA
|
|
#define GL_TEXTURE27 0x84DB
|
|
#define GL_TEXTURE28 0x84DC
|
|
#define GL_TEXTURE29 0x84DD
|
|
#define GL_TEXTURE3 0x84C3
|
|
#define GL_TEXTURE30 0x84DE
|
|
#define GL_TEXTURE31 0x84DF
|
|
#define GL_TEXTURE4 0x84C4
|
|
#define GL_TEXTURE5 0x84C5
|
|
#define GL_TEXTURE6 0x84C6
|
|
#define GL_TEXTURE7 0x84C7
|
|
#define GL_TEXTURE8 0x84C8
|
|
#define GL_TEXTURE9 0x84C9
|
|
#define GL_TEXTURE_1D 0x0DE0
|
|
#define GL_TEXTURE_1D_ARRAY 0x8C18
|
|
#define GL_TEXTURE_2D 0x0DE1
|
|
#define GL_TEXTURE_2D_ARRAY 0x8C1A
|
|
#define GL_TEXTURE_2D_MULTISAMPLE 0x9100
|
|
#define GL_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9102
|
|
#define GL_TEXTURE_3D 0x806F
|
|
#define GL_TEXTURE_ALPHA_SIZE 0x805F
|
|
#define GL_TEXTURE_ALPHA_TYPE 0x8C13
|
|
#define GL_TEXTURE_BASE_LEVEL 0x813C
|
|
#define GL_TEXTURE_BINDING_1D 0x8068
|
|
#define GL_TEXTURE_BINDING_1D_ARRAY 0x8C1C
|
|
#define GL_TEXTURE_BINDING_2D 0x8069
|
|
#define GL_TEXTURE_BINDING_2D_ARRAY 0x8C1D
|
|
#define GL_TEXTURE_BINDING_2D_MULTISAMPLE 0x9104
|
|
#define GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY 0x9105
|
|
#define GL_TEXTURE_BINDING_3D 0x806A
|
|
#define GL_TEXTURE_BINDING_BUFFER 0x8C2C
|
|
#define GL_TEXTURE_BINDING_CUBE_MAP 0x8514
|
|
#define GL_TEXTURE_BINDING_RECTANGLE 0x84F6
|
|
#define GL_TEXTURE_BIT 0x00040000
|
|
#define GL_TEXTURE_BLUE_SIZE 0x805E
|
|
#define GL_TEXTURE_BLUE_TYPE 0x8C12
|
|
#define GL_TEXTURE_BORDER 0x1005
|
|
#define GL_TEXTURE_BORDER_COLOR 0x1004
|
|
#define GL_TEXTURE_BUFFER 0x8C2A
|
|
#define GL_TEXTURE_BUFFER_DATA_STORE_BINDING 0x8C2D
|
|
#define GL_TEXTURE_COMPARE_FUNC 0x884D
|
|
#define GL_TEXTURE_COMPARE_MODE 0x884C
|
|
#define GL_TEXTURE_COMPONENTS 0x1003
|
|
#define GL_TEXTURE_COMPRESSED 0x86A1
|
|
#define GL_TEXTURE_COMPRESSED_IMAGE_SIZE 0x86A0
|
|
#define GL_TEXTURE_COMPRESSION_HINT 0x84EF
|
|
#define GL_TEXTURE_COORD_ARRAY 0x8078
|
|
#define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING 0x889A
|
|
#define GL_TEXTURE_COORD_ARRAY_POINTER 0x8092
|
|
#define GL_TEXTURE_COORD_ARRAY_SIZE 0x8088
|
|
#define GL_TEXTURE_COORD_ARRAY_STRIDE 0x808A
|
|
#define GL_TEXTURE_COORD_ARRAY_TYPE 0x8089
|
|
#define GL_TEXTURE_CUBE_MAP 0x8513
|
|
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516
|
|
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518
|
|
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A
|
|
#define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515
|
|
#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517
|
|
#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519
|
|
#define GL_TEXTURE_CUBE_MAP_SEAMLESS 0x884F
|
|
#define GL_TEXTURE_DEPTH 0x8071
|
|
#define GL_TEXTURE_DEPTH_SIZE 0x884A
|
|
#define GL_TEXTURE_DEPTH_TYPE 0x8C16
|
|
#define GL_TEXTURE_ENV 0x2300
|
|
#define GL_TEXTURE_ENV_COLOR 0x2201
|
|
#define GL_TEXTURE_ENV_MODE 0x2200
|
|
#define GL_TEXTURE_FILTER_CONTROL 0x8500
|
|
#define GL_TEXTURE_FIXED_SAMPLE_LOCATIONS 0x9107
|
|
#define GL_TEXTURE_GEN_MODE 0x2500
|
|
#define GL_TEXTURE_GEN_Q 0x0C63
|
|
#define GL_TEXTURE_GEN_R 0x0C62
|
|
#define GL_TEXTURE_GEN_S 0x0C60
|
|
#define GL_TEXTURE_GEN_T 0x0C61
|
|
#define GL_TEXTURE_GREEN_SIZE 0x805D
|
|
#define GL_TEXTURE_GREEN_TYPE 0x8C11
|
|
#define GL_TEXTURE_HEIGHT 0x1001
|
|
#define GL_TEXTURE_INTENSITY_SIZE 0x8061
|
|
#define GL_TEXTURE_INTENSITY_TYPE 0x8C15
|
|
#define GL_TEXTURE_INTERNAL_FORMAT 0x1003
|
|
#define GL_TEXTURE_LOD_BIAS 0x8501
|
|
#define GL_TEXTURE_LUMINANCE_SIZE 0x8060
|
|
#define GL_TEXTURE_LUMINANCE_TYPE 0x8C14
|
|
#define GL_TEXTURE_MAG_FILTER 0x2800
|
|
#define GL_TEXTURE_MATRIX 0x0BA8
|
|
#define GL_TEXTURE_MAX_LEVEL 0x813D
|
|
#define GL_TEXTURE_MAX_LOD 0x813B
|
|
#define GL_TEXTURE_MIN_FILTER 0x2801
|
|
#define GL_TEXTURE_MIN_LOD 0x813A
|
|
#define GL_TEXTURE_PRIORITY 0x8066
|
|
#define GL_TEXTURE_RECTANGLE 0x84F5
|
|
#define GL_TEXTURE_RED_SIZE 0x805C
|
|
#define GL_TEXTURE_RED_TYPE 0x8C10
|
|
#define GL_TEXTURE_RESIDENT 0x8067
|
|
#define GL_TEXTURE_SAMPLES 0x9106
|
|
#define GL_TEXTURE_SHARED_SIZE 0x8C3F
|
|
#define GL_TEXTURE_STACK_DEPTH 0x0BA5
|
|
#define GL_TEXTURE_STENCIL_SIZE 0x88F1
|
|
#define GL_TEXTURE_SWIZZLE_A 0x8E45
|
|
#define GL_TEXTURE_SWIZZLE_B 0x8E44
|
|
#define GL_TEXTURE_SWIZZLE_G 0x8E43
|
|
#define GL_TEXTURE_SWIZZLE_R 0x8E42
|
|
#define GL_TEXTURE_SWIZZLE_RGBA 0x8E46
|
|
#define GL_TEXTURE_WIDTH 0x1000
|
|
#define GL_TEXTURE_WRAP_R 0x8072
|
|
#define GL_TEXTURE_WRAP_S 0x2802
|
|
#define GL_TEXTURE_WRAP_T 0x2803
|
|
#define GL_TIMEOUT_EXPIRED 0x911B
|
|
#define GL_TIMEOUT_IGNORED 0xFFFFFFFFFFFFFFFF
|
|
#define GL_TIMESTAMP 0x8E28
|
|
#define GL_TIME_ELAPSED 0x88BF
|
|
#define GL_TRANSFORM_BIT 0x00001000
|
|
#define GL_TRANSFORM_FEEDBACK_BUFFER 0x8C8E
|
|
#define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING 0x8C8F
|
|
#define GL_TRANSFORM_FEEDBACK_BUFFER_MODE 0x8C7F
|
|
#define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE 0x8C85
|
|
#define GL_TRANSFORM_FEEDBACK_BUFFER_START 0x8C84
|
|
#define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN 0x8C88
|
|
#define GL_TRANSFORM_FEEDBACK_VARYINGS 0x8C83
|
|
#define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH 0x8C76
|
|
#define GL_TRANSPOSE_COLOR_MATRIX 0x84E6
|
|
#define GL_TRANSPOSE_MODELVIEW_MATRIX 0x84E3
|
|
#define GL_TRANSPOSE_PROJECTION_MATRIX 0x84E4
|
|
#define GL_TRANSPOSE_TEXTURE_MATRIX 0x84E5
|
|
#define GL_TRIANGLES 0x0004
|
|
#define GL_TRIANGLES_ADJACENCY 0x000C
|
|
#define GL_TRIANGLE_FAN 0x0006
|
|
#define GL_TRIANGLE_STRIP 0x0005
|
|
#define GL_TRIANGLE_STRIP_ADJACENCY 0x000D
|
|
#define GL_TRUE 1
|
|
#define GL_UNIFORM_ARRAY_STRIDE 0x8A3C
|
|
#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS 0x8A42
|
|
#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES 0x8A43
|
|
#define GL_UNIFORM_BLOCK_BINDING 0x8A3F
|
|
#define GL_UNIFORM_BLOCK_DATA_SIZE 0x8A40
|
|
#define GL_UNIFORM_BLOCK_INDEX 0x8A3A
|
|
#define GL_UNIFORM_BLOCK_NAME_LENGTH 0x8A41
|
|
#define GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER 0x8A46
|
|
#define GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER 0x8A45
|
|
#define GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER 0x8A44
|
|
#define GL_UNIFORM_BUFFER 0x8A11
|
|
#define GL_UNIFORM_BUFFER_BINDING 0x8A28
|
|
#define GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT 0x8A34
|
|
#define GL_UNIFORM_BUFFER_SIZE 0x8A2A
|
|
#define GL_UNIFORM_BUFFER_START 0x8A29
|
|
#define GL_UNIFORM_IS_ROW_MAJOR 0x8A3E
|
|
#define GL_UNIFORM_MATRIX_STRIDE 0x8A3D
|
|
#define GL_UNIFORM_NAME_LENGTH 0x8A39
|
|
#define GL_UNIFORM_OFFSET 0x8A3B
|
|
#define GL_UNIFORM_SIZE 0x8A38
|
|
#define GL_UNIFORM_TYPE 0x8A37
|
|
#define GL_UNKNOWN_CONTEXT_RESET_ARB 0x8255
|
|
#define GL_UNPACK_ALIGNMENT 0x0CF5
|
|
#define GL_UNPACK_IMAGE_HEIGHT 0x806E
|
|
#define GL_UNPACK_LSB_FIRST 0x0CF1
|
|
#define GL_UNPACK_ROW_LENGTH 0x0CF2
|
|
#define GL_UNPACK_SKIP_IMAGES 0x806D
|
|
#define GL_UNPACK_SKIP_PIXELS 0x0CF4
|
|
#define GL_UNPACK_SKIP_ROWS 0x0CF3
|
|
#define GL_UNPACK_SWAP_BYTES 0x0CF0
|
|
#define GL_UNSIGNALED 0x9118
|
|
#define GL_UNSIGNED_BYTE 0x1401
|
|
#define GL_UNSIGNED_BYTE_2_3_3_REV 0x8362
|
|
#define GL_UNSIGNED_BYTE_3_3_2 0x8032
|
|
#define GL_UNSIGNED_INT 0x1405
|
|
#define GL_UNSIGNED_INT_10F_11F_11F_REV 0x8C3B
|
|
#define GL_UNSIGNED_INT_10_10_10_2 0x8036
|
|
#define GL_UNSIGNED_INT_24_8 0x84FA
|
|
#define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368
|
|
#define GL_UNSIGNED_INT_5_9_9_9_REV 0x8C3E
|
|
#define GL_UNSIGNED_INT_8_8_8_8 0x8035
|
|
#define GL_UNSIGNED_INT_8_8_8_8_REV 0x8367
|
|
#define GL_UNSIGNED_INT_SAMPLER_1D 0x8DD1
|
|
#define GL_UNSIGNED_INT_SAMPLER_1D_ARRAY 0x8DD6
|
|
#define GL_UNSIGNED_INT_SAMPLER_2D 0x8DD2
|
|
#define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY 0x8DD7
|
|
#define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE 0x910A
|
|
#define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910D
|
|
#define GL_UNSIGNED_INT_SAMPLER_2D_RECT 0x8DD5
|
|
#define GL_UNSIGNED_INT_SAMPLER_3D 0x8DD3
|
|
#define GL_UNSIGNED_INT_SAMPLER_BUFFER 0x8DD8
|
|
#define GL_UNSIGNED_INT_SAMPLER_CUBE 0x8DD4
|
|
#define GL_UNSIGNED_INT_VEC2 0x8DC6
|
|
#define GL_UNSIGNED_INT_VEC3 0x8DC7
|
|
#define GL_UNSIGNED_INT_VEC4 0x8DC8
|
|
#define GL_UNSIGNED_NORMALIZED 0x8C17
|
|
#define GL_UNSIGNED_SHORT 0x1403
|
|
#define GL_UNSIGNED_SHORT_1_5_5_5_REV 0x8366
|
|
#define GL_UNSIGNED_SHORT_4_4_4_4 0x8033
|
|
#define GL_UNSIGNED_SHORT_4_4_4_4_REV 0x8365
|
|
#define GL_UNSIGNED_SHORT_5_5_5_1 0x8034
|
|
#define GL_UNSIGNED_SHORT_5_6_5 0x8363
|
|
#define GL_UNSIGNED_SHORT_5_6_5_REV 0x8364
|
|
#define GL_UPPER_LEFT 0x8CA2
|
|
#define GL_V2F 0x2A20
|
|
#define GL_V3F 0x2A21
|
|
#define GL_VALIDATE_STATUS 0x8B83
|
|
#define GL_VENDOR 0x1F00
|
|
#define GL_VERSION 0x1F02
|
|
#define GL_VERTEX_ARRAY 0x8074
|
|
#define GL_VERTEX_ARRAY_BINDING 0x85B5
|
|
#define GL_VERTEX_ARRAY_BUFFER_BINDING 0x8896
|
|
#define GL_VERTEX_ARRAY_POINTER 0x808E
|
|
#define GL_VERTEX_ARRAY_SIZE 0x807A
|
|
#define GL_VERTEX_ARRAY_STRIDE 0x807C
|
|
#define GL_VERTEX_ARRAY_TYPE 0x807B
|
|
#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F
|
|
#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR 0x88FE
|
|
#define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622
|
|
#define GL_VERTEX_ATTRIB_ARRAY_INTEGER 0x88FD
|
|
#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A
|
|
#define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645
|
|
#define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623
|
|
#define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624
|
|
#define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625
|
|
#define GL_VERTEX_PROGRAM_POINT_SIZE 0x8642
|
|
#define GL_VERTEX_PROGRAM_TWO_SIDE 0x8643
|
|
#define GL_VERTEX_SHADER 0x8B31
|
|
#define GL_VIEWPORT 0x0BA2
|
|
#define GL_VIEWPORT_BIT 0x00000800
|
|
#define GL_WAIT_FAILED 0x911D
|
|
#define GL_WEIGHT_ARRAY_BUFFER_BINDING 0x889E
|
|
#define GL_WRITE_ONLY 0x88B9
|
|
#define GL_XOR 0x1506
|
|
#define GL_ZERO 0
|
|
#define GL_ZOOM_X 0x0D16
|
|
#define GL_ZOOM_Y 0x0D17
|
|
|
|
|
|
#ifndef __khrplatform_h_
|
|
#define __khrplatform_h_
|
|
|
|
/*
|
|
** Copyright (c) 2008-2018 The Khronos Group Inc.
|
|
**
|
|
** Permission is hereby granted, free of charge, to any person obtaining a
|
|
** copy of this software and/or associated documentation files (the
|
|
** "Materials"), to deal in the Materials without restriction, including
|
|
** without limitation the rights to use, copy, modify, merge, publish,
|
|
** distribute, sublicense, and/or sell copies of the Materials, and to
|
|
** permit persons to whom the Materials are furnished to do so, subject to
|
|
** the following conditions:
|
|
**
|
|
** The above copyright notice and this permission notice shall be included
|
|
** in all copies or substantial portions of the Materials.
|
|
**
|
|
** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
|
|
** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
|
|
** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
|
|
** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
|
|
** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
|
|
** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
|
|
** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
|
|
*/
|
|
|
|
/* Khronos platform-specific types and definitions.
|
|
*
|
|
* The master copy of khrplatform.h is maintained in the Khronos EGL
|
|
* Registry repository at https://github.com/KhronosGroup/EGL-Registry
|
|
* The last semantic modification to khrplatform.h was at commit ID:
|
|
* 67a3e0864c2d75ea5287b9f3d2eb74a745936692
|
|
*
|
|
* Adopters may modify this file to suit their platform. Adopters are
|
|
* encouraged to submit platform specific modifications to the Khronos
|
|
* group so that they can be included in future versions of this file.
|
|
* Please submit changes by filing pull requests or issues on
|
|
* the EGL Registry repository linked above.
|
|
*
|
|
*
|
|
* See the Implementer's Guidelines for information about where this file
|
|
* should be located on your system and for more details of its use:
|
|
* http://www.khronos.org/registry/implementers_guide.pdf
|
|
*
|
|
* This file should be included as
|
|
* #include <KHR/khrplatform.h>
|
|
* by Khronos client API header files that use its types and defines.
|
|
*
|
|
* The types in khrplatform.h should only be used to define API-specific types.
|
|
*
|
|
* Types defined in khrplatform.h:
|
|
* khronos_int8_t signed 8 bit
|
|
* khronos_uint8_t unsigned 8 bit
|
|
* khronos_int16_t signed 16 bit
|
|
* khronos_uint16_t unsigned 16 bit
|
|
* khronos_int32_t signed 32 bit
|
|
* khronos_uint32_t unsigned 32 bit
|
|
* khronos_int64_t signed 64 bit
|
|
* khronos_uint64_t unsigned 64 bit
|
|
* khronos_intptr_t signed same number of bits as a pointer
|
|
* khronos_uintptr_t unsigned same number of bits as a pointer
|
|
* khronos_ssize_t signed size
|
|
* khronos_usize_t unsigned size
|
|
* khronos_float_t signed 32 bit floating point
|
|
* khronos_time_ns_t unsigned 64 bit time in nanoseconds
|
|
* khronos_utime_nanoseconds_t unsigned time interval or absolute time in
|
|
* nanoseconds
|
|
* khronos_stime_nanoseconds_t signed time interval in nanoseconds
|
|
* khronos_boolean_enum_t enumerated boolean type. This should
|
|
* only be used as a base type when a client API's boolean type is
|
|
* an enum. Client APIs which use an integer or other type for
|
|
* booleans cannot use this as the base type for their boolean.
|
|
*
|
|
* Tokens defined in khrplatform.h:
|
|
*
|
|
* KHRONOS_FALSE, KHRONOS_TRUE Enumerated boolean false/true values.
|
|
*
|
|
* KHRONOS_SUPPORT_INT64 is 1 if 64 bit integers are supported; otherwise 0.
|
|
* KHRONOS_SUPPORT_FLOAT is 1 if floats are supported; otherwise 0.
|
|
*
|
|
* Calling convention macros defined in this file:
|
|
* KHRONOS_APICALL
|
|
* KHRONOS_GLAD_API_PTR
|
|
* KHRONOS_APIATTRIBUTES
|
|
*
|
|
* These may be used in function prototypes as:
|
|
*
|
|
* KHRONOS_APICALL void KHRONOS_GLAD_API_PTR funcname(
|
|
* int arg1,
|
|
* int arg2) KHRONOS_APIATTRIBUTES;
|
|
*/
|
|
|
|
#if defined(__SCITECH_SNAP__) && !defined(KHRONOS_STATIC)
|
|
# define KHRONOS_STATIC 1
|
|
#endif
|
|
|
|
/*-------------------------------------------------------------------------
|
|
* Definition of KHRONOS_APICALL
|
|
*-------------------------------------------------------------------------
|
|
* This precedes the return type of the function in the function prototype.
|
|
*/
|
|
#if defined(KHRONOS_STATIC)
|
|
/* If the preprocessor constant KHRONOS_STATIC is defined, make the
|
|
* header compatible with static linking. */
|
|
# define KHRONOS_APICALL
|
|
#elif defined(_WIN32)
|
|
# define KHRONOS_APICALL __declspec(dllimport)
|
|
#elif defined (__SYMBIAN32__)
|
|
# define KHRONOS_APICALL IMPORT_C
|
|
#elif defined(__ANDROID__)
|
|
# define KHRONOS_APICALL __attribute__((visibility("default")))
|
|
#else
|
|
# define KHRONOS_APICALL
|
|
#endif
|
|
|
|
/*-------------------------------------------------------------------------
|
|
* Definition of KHRONOS_GLAD_API_PTR
|
|
*-------------------------------------------------------------------------
|
|
* This follows the return type of the function and precedes the function
|
|
* name in the function prototype.
|
|
*/
|
|
#if defined(_WIN32) && !defined(_WIN32_WCE) && !defined(__SCITECH_SNAP__)
|
|
/* Win32 but not WinCE */
|
|
# define KHRONOS_GLAD_API_PTR __stdcall
|
|
#else
|
|
# define KHRONOS_GLAD_API_PTR
|
|
#endif
|
|
|
|
/*-------------------------------------------------------------------------
|
|
* Definition of KHRONOS_APIATTRIBUTES
|
|
*-------------------------------------------------------------------------
|
|
* This follows the closing parenthesis of the function prototype arguments.
|
|
*/
|
|
#if defined (__ARMCC_2__)
|
|
#define KHRONOS_APIATTRIBUTES __softfp
|
|
#else
|
|
#define KHRONOS_APIATTRIBUTES
|
|
#endif
|
|
|
|
/*-------------------------------------------------------------------------
|
|
* basic type definitions
|
|
*-----------------------------------------------------------------------*/
|
|
#if (defined(__STDC_VERSION__) && __STDC_VERSION__ >= 199901L) || defined(__GNUC__) || defined(__SCO__) || defined(__USLC__)
|
|
|
|
|
|
/*
|
|
* Using <stdint.h>
|
|
*/
|
|
#include <stdint.h>
|
|
typedef int32_t khronos_int32_t;
|
|
typedef uint32_t khronos_uint32_t;
|
|
typedef int64_t khronos_int64_t;
|
|
typedef uint64_t khronos_uint64_t;
|
|
#define KHRONOS_SUPPORT_INT64 1
|
|
#define KHRONOS_SUPPORT_FLOAT 1
|
|
|
|
#elif defined(__VMS ) || defined(__sgi)
|
|
|
|
/*
|
|
* Using <inttypes.h>
|
|
*/
|
|
#include <inttypes.h>
|
|
typedef int32_t khronos_int32_t;
|
|
typedef uint32_t khronos_uint32_t;
|
|
typedef int64_t khronos_int64_t;
|
|
typedef uint64_t khronos_uint64_t;
|
|
#define KHRONOS_SUPPORT_INT64 1
|
|
#define KHRONOS_SUPPORT_FLOAT 1
|
|
|
|
#elif defined(_WIN32) && !defined(__SCITECH_SNAP__)
|
|
|
|
/*
|
|
* Win32
|
|
*/
|
|
typedef __int32 khronos_int32_t;
|
|
typedef unsigned __int32 khronos_uint32_t;
|
|
typedef __int64 khronos_int64_t;
|
|
typedef unsigned __int64 khronos_uint64_t;
|
|
#define KHRONOS_SUPPORT_INT64 1
|
|
#define KHRONOS_SUPPORT_FLOAT 1
|
|
|
|
#elif defined(__sun__) || defined(__digital__)
|
|
|
|
/*
|
|
* Sun or Digital
|
|
*/
|
|
typedef int khronos_int32_t;
|
|
typedef unsigned int khronos_uint32_t;
|
|
#if defined(__arch64__) || defined(_LP64)
|
|
typedef long int khronos_int64_t;
|
|
typedef unsigned long int khronos_uint64_t;
|
|
#else
|
|
typedef long long int khronos_int64_t;
|
|
typedef unsigned long long int khronos_uint64_t;
|
|
#endif /* __arch64__ */
|
|
#define KHRONOS_SUPPORT_INT64 1
|
|
#define KHRONOS_SUPPORT_FLOAT 1
|
|
|
|
#elif 0
|
|
|
|
/*
|
|
* Hypothetical platform with no float or int64 support
|
|
*/
|
|
typedef int khronos_int32_t;
|
|
typedef unsigned int khronos_uint32_t;
|
|
#define KHRONOS_SUPPORT_INT64 0
|
|
#define KHRONOS_SUPPORT_FLOAT 0
|
|
|
|
#else
|
|
|
|
/*
|
|
* Generic fallback
|
|
*/
|
|
#include <stdint.h>
|
|
typedef int32_t khronos_int32_t;
|
|
typedef uint32_t khronos_uint32_t;
|
|
typedef int64_t khronos_int64_t;
|
|
typedef uint64_t khronos_uint64_t;
|
|
#define KHRONOS_SUPPORT_INT64 1
|
|
#define KHRONOS_SUPPORT_FLOAT 1
|
|
|
|
#endif
|
|
|
|
|
|
/*
|
|
* Types that are (so far) the same on all platforms
|
|
*/
|
|
typedef signed char khronos_int8_t;
|
|
typedef unsigned char khronos_uint8_t;
|
|
typedef signed short int khronos_int16_t;
|
|
typedef unsigned short int khronos_uint16_t;
|
|
|
|
/*
|
|
* Types that differ between LLP64 and LP64 architectures - in LLP64,
|
|
* pointers are 64 bits, but 'long' is still 32 bits. Win64 appears
|
|
* to be the only LLP64 architecture in current use.
|
|
*/
|
|
#ifdef _WIN64
|
|
typedef signed long long int khronos_intptr_t;
|
|
typedef unsigned long long int khronos_uintptr_t;
|
|
typedef signed long long int khronos_ssize_t;
|
|
typedef unsigned long long int khronos_usize_t;
|
|
#else
|
|
typedef signed long int khronos_intptr_t;
|
|
typedef unsigned long int khronos_uintptr_t;
|
|
typedef signed long int khronos_ssize_t;
|
|
typedef unsigned long int khronos_usize_t;
|
|
#endif
|
|
|
|
#if KHRONOS_SUPPORT_FLOAT
|
|
/*
|
|
* Float type
|
|
*/
|
|
typedef float khronos_float_t;
|
|
#endif
|
|
|
|
#if KHRONOS_SUPPORT_INT64
|
|
/* Time types
|
|
*
|
|
* These types can be used to represent a time interval in nanoseconds or
|
|
* an absolute Unadjusted System Time. Unadjusted System Time is the number
|
|
* of nanoseconds since some arbitrary system event (e.g. since the last
|
|
* time the system booted). The Unadjusted System Time is an unsigned
|
|
* 64 bit value that wraps back to 0 every 584 years. Time intervals
|
|
* may be either signed or unsigned.
|
|
*/
|
|
typedef khronos_uint64_t khronos_utime_nanoseconds_t;
|
|
typedef khronos_int64_t khronos_stime_nanoseconds_t;
|
|
#endif
|
|
|
|
/*
|
|
* Dummy value used to pad enum types to 32 bits.
|
|
*/
|
|
#ifndef KHRONOS_MAX_ENUM
|
|
#define KHRONOS_MAX_ENUM 0x7FFFFFFF
|
|
#endif
|
|
|
|
/*
|
|
* Enumerated boolean type
|
|
*
|
|
* Values other than zero should be considered to be true. Therefore
|
|
* comparisons should not be made against KHRONOS_TRUE.
|
|
*/
|
|
typedef enum {
|
|
KHRONOS_FALSE = 0,
|
|
KHRONOS_TRUE = 1,
|
|
KHRONOS_BOOLEAN_ENUM_FORCE_SIZE = KHRONOS_MAX_ENUM
|
|
} khronos_boolean_enum_t;
|
|
|
|
#endif /* __khrplatform_h_ */
|
|
|
|
typedef unsigned int GLenum;
|
|
|
|
typedef unsigned char GLboolean;
|
|
|
|
typedef unsigned int GLbitfield;
|
|
|
|
typedef void GLvoid;
|
|
|
|
typedef khronos_int8_t GLbyte;
|
|
|
|
typedef khronos_uint8_t GLubyte;
|
|
|
|
typedef khronos_int16_t GLshort;
|
|
|
|
typedef khronos_uint16_t GLushort;
|
|
|
|
typedef int GLint;
|
|
|
|
typedef unsigned int GLuint;
|
|
|
|
typedef khronos_int32_t GLclampx;
|
|
|
|
typedef int GLsizei;
|
|
|
|
typedef khronos_float_t GLfloat;
|
|
|
|
typedef khronos_float_t GLclampf;
|
|
|
|
typedef double GLdouble;
|
|
|
|
typedef double GLclampd;
|
|
|
|
typedef void *GLeglClientBufferEXT;
|
|
|
|
typedef void *GLeglImageOES;
|
|
|
|
typedef char GLchar;
|
|
|
|
typedef char GLcharARB;
|
|
|
|
#ifdef __APPLE__
|
|
typedef void *GLhandleARB;
|
|
#else
|
|
typedef unsigned int GLhandleARB;
|
|
#endif
|
|
|
|
typedef khronos_uint16_t GLhalf;
|
|
|
|
typedef khronos_uint16_t GLhalfARB;
|
|
|
|
typedef khronos_int32_t GLfixed;
|
|
|
|
#if defined(__ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__) && (__ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__ > 1060)
|
|
typedef khronos_intptr_t GLintptr;
|
|
#else
|
|
typedef khronos_intptr_t GLintptr;
|
|
#endif
|
|
|
|
#if defined(__ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__) && (__ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__ > 1060)
|
|
typedef khronos_intptr_t GLintptrARB;
|
|
#else
|
|
typedef khronos_intptr_t GLintptrARB;
|
|
#endif
|
|
|
|
#if defined(__ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__) && (__ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__ > 1060)
|
|
typedef khronos_ssize_t GLsizeiptr;
|
|
#else
|
|
typedef khronos_ssize_t GLsizeiptr;
|
|
#endif
|
|
|
|
#if defined(__ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__) && (__ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__ > 1060)
|
|
typedef khronos_ssize_t GLsizeiptrARB;
|
|
#else
|
|
typedef khronos_ssize_t GLsizeiptrARB;
|
|
#endif
|
|
|
|
typedef khronos_int64_t GLint64;
|
|
|
|
typedef khronos_int64_t GLint64EXT;
|
|
|
|
typedef khronos_uint64_t GLuint64;
|
|
|
|
typedef khronos_uint64_t GLuint64EXT;
|
|
|
|
typedef struct __GLsync *GLsync;
|
|
|
|
struct _cl_context;
|
|
|
|
struct _cl_event;
|
|
|
|
typedef void (GLAD_API_PTR *GLDEBUGPROC)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam);
|
|
|
|
typedef void (GLAD_API_PTR *GLDEBUGPROCARB)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam);
|
|
|
|
typedef void (GLAD_API_PTR *GLDEBUGPROCKHR)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam);
|
|
|
|
typedef void (GLAD_API_PTR *GLDEBUGPROCAMD)(GLuint id,GLenum category,GLenum severity,GLsizei length,const GLchar *message,void *userParam);
|
|
|
|
typedef unsigned short GLhalfNV;
|
|
|
|
typedef GLintptr GLvdpauSurfaceNV;
|
|
|
|
typedef void (GLAD_API_PTR *GLVULKANPROCNV)(void);
|
|
|
|
|
|
|
|
#define GL_VERSION_1_0 1
|
|
GLAD_API_CALL int GLAD_GL_VERSION_1_0;
|
|
#define GL_VERSION_1_1 1
|
|
GLAD_API_CALL int GLAD_GL_VERSION_1_1;
|
|
#define GL_VERSION_1_2 1
|
|
GLAD_API_CALL int GLAD_GL_VERSION_1_2;
|
|
#define GL_VERSION_1_3 1
|
|
GLAD_API_CALL int GLAD_GL_VERSION_1_3;
|
|
#define GL_VERSION_1_4 1
|
|
GLAD_API_CALL int GLAD_GL_VERSION_1_4;
|
|
#define GL_VERSION_1_5 1
|
|
GLAD_API_CALL int GLAD_GL_VERSION_1_5;
|
|
#define GL_VERSION_2_0 1
|
|
GLAD_API_CALL int GLAD_GL_VERSION_2_0;
|
|
#define GL_VERSION_2_1 1
|
|
GLAD_API_CALL int GLAD_GL_VERSION_2_1;
|
|
#define GL_VERSION_3_0 1
|
|
GLAD_API_CALL int GLAD_GL_VERSION_3_0;
|
|
#define GL_VERSION_3_1 1
|
|
GLAD_API_CALL int GLAD_GL_VERSION_3_1;
|
|
#define GL_VERSION_3_2 1
|
|
GLAD_API_CALL int GLAD_GL_VERSION_3_2;
|
|
#define GL_VERSION_3_3 1
|
|
GLAD_API_CALL int GLAD_GL_VERSION_3_3;
|
|
#define GL_ARB_multisample 1
|
|
GLAD_API_CALL int GLAD_GL_ARB_multisample;
|
|
#define GL_ARB_robustness 1
|
|
GLAD_API_CALL int GLAD_GL_ARB_robustness;
|
|
#define GL_KHR_debug 1
|
|
GLAD_API_CALL int GLAD_GL_KHR_debug;
|
|
|
|
|
|
typedef void (GLAD_API_PTR *PFNGLACCUMPROC)(GLenum op, GLfloat value);
|
|
typedef void (GLAD_API_PTR *PFNGLACTIVETEXTUREPROC)(GLenum texture);
|
|
typedef void (GLAD_API_PTR *PFNGLALPHAFUNCPROC)(GLenum func, GLfloat ref);
|
|
typedef GLboolean (GLAD_API_PTR *PFNGLARETEXTURESRESIDENTPROC)(GLsizei n, const GLuint * textures, GLboolean * residences);
|
|
typedef void (GLAD_API_PTR *PFNGLARRAYELEMENTPROC)(GLint i);
|
|
typedef void (GLAD_API_PTR *PFNGLATTACHSHADERPROC)(GLuint program, GLuint shader);
|
|
typedef void (GLAD_API_PTR *PFNGLBEGINPROC)(GLenum mode);
|
|
typedef void (GLAD_API_PTR *PFNGLBEGINCONDITIONALRENDERPROC)(GLuint id, GLenum mode);
|
|
typedef void (GLAD_API_PTR *PFNGLBEGINQUERYPROC)(GLenum target, GLuint id);
|
|
typedef void (GLAD_API_PTR *PFNGLBEGINTRANSFORMFEEDBACKPROC)(GLenum primitiveMode);
|
|
typedef void (GLAD_API_PTR *PFNGLBINDATTRIBLOCATIONPROC)(GLuint program, GLuint index, const GLchar * name);
|
|
typedef void (GLAD_API_PTR *PFNGLBINDBUFFERPROC)(GLenum target, GLuint buffer);
|
|
typedef void (GLAD_API_PTR *PFNGLBINDBUFFERBASEPROC)(GLenum target, GLuint index, GLuint buffer);
|
|
typedef void (GLAD_API_PTR *PFNGLBINDBUFFERRANGEPROC)(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size);
|
|
typedef void (GLAD_API_PTR *PFNGLBINDFRAGDATALOCATIONPROC)(GLuint program, GLuint color, const GLchar * name);
|
|
typedef void (GLAD_API_PTR *PFNGLBINDFRAGDATALOCATIONINDEXEDPROC)(GLuint program, GLuint colorNumber, GLuint index, const GLchar * name);
|
|
typedef void (GLAD_API_PTR *PFNGLBINDFRAMEBUFFERPROC)(GLenum target, GLuint framebuffer);
|
|
typedef void (GLAD_API_PTR *PFNGLBINDRENDERBUFFERPROC)(GLenum target, GLuint renderbuffer);
|
|
typedef void (GLAD_API_PTR *PFNGLBINDSAMPLERPROC)(GLuint unit, GLuint sampler);
|
|
typedef void (GLAD_API_PTR *PFNGLBINDTEXTUREPROC)(GLenum target, GLuint texture);
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typedef void (GLAD_API_PTR *PFNGLBINDVERTEXARRAYPROC)(GLuint array);
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typedef void (GLAD_API_PTR *PFNGLBITMAPPROC)(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte * bitmap);
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typedef void (GLAD_API_PTR *PFNGLBLENDCOLORPROC)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
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typedef void (GLAD_API_PTR *PFNGLBLENDEQUATIONPROC)(GLenum mode);
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typedef void (GLAD_API_PTR *PFNGLBLENDEQUATIONSEPARATEPROC)(GLenum modeRGB, GLenum modeAlpha);
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typedef void (GLAD_API_PTR *PFNGLBLENDFUNCPROC)(GLenum sfactor, GLenum dfactor);
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typedef void (GLAD_API_PTR *PFNGLBLENDFUNCSEPARATEPROC)(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
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typedef void (GLAD_API_PTR *PFNGLBLITFRAMEBUFFERPROC)(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
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typedef void (GLAD_API_PTR *PFNGLBUFFERDATAPROC)(GLenum target, GLsizeiptr size, const void * data, GLenum usage);
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typedef void (GLAD_API_PTR *PFNGLBUFFERSUBDATAPROC)(GLenum target, GLintptr offset, GLsizeiptr size, const void * data);
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typedef void (GLAD_API_PTR *PFNGLCALLLISTPROC)(GLuint list);
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typedef void (GLAD_API_PTR *PFNGLCALLLISTSPROC)(GLsizei n, GLenum type, const void * lists);
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typedef GLenum (GLAD_API_PTR *PFNGLCHECKFRAMEBUFFERSTATUSPROC)(GLenum target);
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typedef void (GLAD_API_PTR *PFNGLCLAMPCOLORPROC)(GLenum target, GLenum clamp);
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typedef void (GLAD_API_PTR *PFNGLCLEARPROC)(GLbitfield mask);
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typedef void (GLAD_API_PTR *PFNGLCLEARACCUMPROC)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
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typedef void (GLAD_API_PTR *PFNGLCLEARBUFFERFIPROC)(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil);
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typedef void (GLAD_API_PTR *PFNGLCLEARBUFFERFVPROC)(GLenum buffer, GLint drawbuffer, const GLfloat * value);
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typedef void (GLAD_API_PTR *PFNGLCLEARBUFFERIVPROC)(GLenum buffer, GLint drawbuffer, const GLint * value);
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typedef void (GLAD_API_PTR *PFNGLCLEARBUFFERUIVPROC)(GLenum buffer, GLint drawbuffer, const GLuint * value);
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typedef void (GLAD_API_PTR *PFNGLCLEARCOLORPROC)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
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typedef void (GLAD_API_PTR *PFNGLCLEARDEPTHPROC)(GLdouble depth);
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typedef void (GLAD_API_PTR *PFNGLCLEARINDEXPROC)(GLfloat c);
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typedef void (GLAD_API_PTR *PFNGLCLEARSTENCILPROC)(GLint s);
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typedef void (GLAD_API_PTR *PFNGLCLIENTACTIVETEXTUREPROC)(GLenum texture);
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typedef GLenum (GLAD_API_PTR *PFNGLCLIENTWAITSYNCPROC)(GLsync sync, GLbitfield flags, GLuint64 timeout);
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typedef void (GLAD_API_PTR *PFNGLCLIPPLANEPROC)(GLenum plane, const GLdouble * equation);
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typedef void (GLAD_API_PTR *PFNGLCOLOR3BPROC)(GLbyte red, GLbyte green, GLbyte blue);
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typedef void (GLAD_API_PTR *PFNGLCOLOR3BVPROC)(const GLbyte * v);
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typedef void (GLAD_API_PTR *PFNGLCOLOR3DPROC)(GLdouble red, GLdouble green, GLdouble blue);
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typedef void (GLAD_API_PTR *PFNGLCOLOR3DVPROC)(const GLdouble * v);
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typedef void (GLAD_API_PTR *PFNGLCOLOR3FPROC)(GLfloat red, GLfloat green, GLfloat blue);
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typedef void (GLAD_API_PTR *PFNGLCOLOR3FVPROC)(const GLfloat * v);
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typedef void (GLAD_API_PTR *PFNGLCOLOR3IPROC)(GLint red, GLint green, GLint blue);
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typedef void (GLAD_API_PTR *PFNGLCOLOR3IVPROC)(const GLint * v);
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typedef void (GLAD_API_PTR *PFNGLCOLOR3SPROC)(GLshort red, GLshort green, GLshort blue);
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typedef void (GLAD_API_PTR *PFNGLCOLOR3SVPROC)(const GLshort * v);
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typedef void (GLAD_API_PTR *PFNGLCOLOR3UBPROC)(GLubyte red, GLubyte green, GLubyte blue);
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typedef void (GLAD_API_PTR *PFNGLCOLOR3UBVPROC)(const GLubyte * v);
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typedef void (GLAD_API_PTR *PFNGLCOLOR3UIPROC)(GLuint red, GLuint green, GLuint blue);
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typedef void (GLAD_API_PTR *PFNGLCOLOR3UIVPROC)(const GLuint * v);
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typedef void (GLAD_API_PTR *PFNGLCOLOR3USPROC)(GLushort red, GLushort green, GLushort blue);
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typedef void (GLAD_API_PTR *PFNGLCOLOR3USVPROC)(const GLushort * v);
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typedef void (GLAD_API_PTR *PFNGLCOLOR4BPROC)(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha);
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typedef void (GLAD_API_PTR *PFNGLCOLOR4BVPROC)(const GLbyte * v);
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typedef void (GLAD_API_PTR *PFNGLCOLOR4DPROC)(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha);
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typedef void (GLAD_API_PTR *PFNGLCOLOR4DVPROC)(const GLdouble * v);
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typedef void (GLAD_API_PTR *PFNGLCOLOR4FPROC)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
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typedef void (GLAD_API_PTR *PFNGLCOLOR4FVPROC)(const GLfloat * v);
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typedef void (GLAD_API_PTR *PFNGLCOLOR4IPROC)(GLint red, GLint green, GLint blue, GLint alpha);
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typedef void (GLAD_API_PTR *PFNGLCOLOR4IVPROC)(const GLint * v);
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typedef void (GLAD_API_PTR *PFNGLCOLOR4SPROC)(GLshort red, GLshort green, GLshort blue, GLshort alpha);
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typedef void (GLAD_API_PTR *PFNGLCOLOR4SVPROC)(const GLshort * v);
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typedef void (GLAD_API_PTR *PFNGLCOLOR4UBPROC)(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha);
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typedef void (GLAD_API_PTR *PFNGLCOLOR4UBVPROC)(const GLubyte * v);
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typedef void (GLAD_API_PTR *PFNGLCOLOR4UIPROC)(GLuint red, GLuint green, GLuint blue, GLuint alpha);
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typedef void (GLAD_API_PTR *PFNGLCOLOR4UIVPROC)(const GLuint * v);
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typedef void (GLAD_API_PTR *PFNGLCOLOR4USPROC)(GLushort red, GLushort green, GLushort blue, GLushort alpha);
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typedef void (GLAD_API_PTR *PFNGLCOLOR4USVPROC)(const GLushort * v);
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typedef void (GLAD_API_PTR *PFNGLCOLORMASKPROC)(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
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typedef void (GLAD_API_PTR *PFNGLCOLORMASKIPROC)(GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a);
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typedef void (GLAD_API_PTR *PFNGLCOLORMATERIALPROC)(GLenum face, GLenum mode);
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typedef void (GLAD_API_PTR *PFNGLCOLORP3UIPROC)(GLenum type, GLuint color);
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typedef void (GLAD_API_PTR *PFNGLCOLORP3UIVPROC)(GLenum type, const GLuint * color);
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typedef void (GLAD_API_PTR *PFNGLCOLORP4UIPROC)(GLenum type, GLuint color);
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typedef void (GLAD_API_PTR *PFNGLCOLORP4UIVPROC)(GLenum type, const GLuint * color);
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typedef void (GLAD_API_PTR *PFNGLCOLORPOINTERPROC)(GLint size, GLenum type, GLsizei stride, const void * pointer);
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typedef void (GLAD_API_PTR *PFNGLCOMPILESHADERPROC)(GLuint shader);
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typedef void (GLAD_API_PTR *PFNGLCOMPRESSEDTEXIMAGE1DPROC)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void * data);
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typedef void (GLAD_API_PTR *PFNGLCOMPRESSEDTEXIMAGE2DPROC)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void * data);
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typedef void (GLAD_API_PTR *PFNGLCOMPRESSEDTEXIMAGE3DPROC)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void * data);
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typedef void (GLAD_API_PTR *PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC)(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void * data);
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typedef void (GLAD_API_PTR *PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void * data);
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typedef void (GLAD_API_PTR *PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void * data);
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typedef void (GLAD_API_PTR *PFNGLCOPYBUFFERSUBDATAPROC)(GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size);
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typedef void (GLAD_API_PTR *PFNGLCOPYPIXELSPROC)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type);
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typedef void (GLAD_API_PTR *PFNGLCOPYTEXIMAGE1DPROC)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border);
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typedef void (GLAD_API_PTR *PFNGLCOPYTEXIMAGE2DPROC)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
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typedef void (GLAD_API_PTR *PFNGLCOPYTEXSUBIMAGE1DPROC)(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);
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typedef void (GLAD_API_PTR *PFNGLCOPYTEXSUBIMAGE2DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
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typedef void (GLAD_API_PTR *PFNGLCOPYTEXSUBIMAGE3DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
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typedef GLuint (GLAD_API_PTR *PFNGLCREATEPROGRAMPROC)(void);
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typedef GLuint (GLAD_API_PTR *PFNGLCREATESHADERPROC)(GLenum type);
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typedef void (GLAD_API_PTR *PFNGLCULLFACEPROC)(GLenum mode);
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typedef void (GLAD_API_PTR *PFNGLDEBUGMESSAGECALLBACKPROC)(GLDEBUGPROC callback, const void * userParam);
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typedef void (GLAD_API_PTR *PFNGLDEBUGMESSAGECONTROLPROC)(GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint * ids, GLboolean enabled);
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typedef void (GLAD_API_PTR *PFNGLDEBUGMESSAGEINSERTPROC)(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar * buf);
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typedef void (GLAD_API_PTR *PFNGLDELETEBUFFERSPROC)(GLsizei n, const GLuint * buffers);
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typedef void (GLAD_API_PTR *PFNGLDELETEFRAMEBUFFERSPROC)(GLsizei n, const GLuint * framebuffers);
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typedef void (GLAD_API_PTR *PFNGLDELETELISTSPROC)(GLuint list, GLsizei range);
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typedef void (GLAD_API_PTR *PFNGLDELETEPROGRAMPROC)(GLuint program);
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typedef void (GLAD_API_PTR *PFNGLDELETEQUERIESPROC)(GLsizei n, const GLuint * ids);
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typedef void (GLAD_API_PTR *PFNGLDELETERENDERBUFFERSPROC)(GLsizei n, const GLuint * renderbuffers);
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typedef void (GLAD_API_PTR *PFNGLDELETESAMPLERSPROC)(GLsizei count, const GLuint * samplers);
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typedef void (GLAD_API_PTR *PFNGLDELETESHADERPROC)(GLuint shader);
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typedef void (GLAD_API_PTR *PFNGLDELETESYNCPROC)(GLsync sync);
|
|
typedef void (GLAD_API_PTR *PFNGLDELETETEXTURESPROC)(GLsizei n, const GLuint * textures);
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typedef void (GLAD_API_PTR *PFNGLDELETEVERTEXARRAYSPROC)(GLsizei n, const GLuint * arrays);
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|
typedef void (GLAD_API_PTR *PFNGLDEPTHFUNCPROC)(GLenum func);
|
|
typedef void (GLAD_API_PTR *PFNGLDEPTHMASKPROC)(GLboolean flag);
|
|
typedef void (GLAD_API_PTR *PFNGLDEPTHRANGEPROC)(GLdouble n, GLdouble f);
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|
typedef void (GLAD_API_PTR *PFNGLDETACHSHADERPROC)(GLuint program, GLuint shader);
|
|
typedef void (GLAD_API_PTR *PFNGLDISABLEPROC)(GLenum cap);
|
|
typedef void (GLAD_API_PTR *PFNGLDISABLECLIENTSTATEPROC)(GLenum array);
|
|
typedef void (GLAD_API_PTR *PFNGLDISABLEVERTEXATTRIBARRAYPROC)(GLuint index);
|
|
typedef void (GLAD_API_PTR *PFNGLDISABLEIPROC)(GLenum target, GLuint index);
|
|
typedef void (GLAD_API_PTR *PFNGLDRAWARRAYSPROC)(GLenum mode, GLint first, GLsizei count);
|
|
typedef void (GLAD_API_PTR *PFNGLDRAWARRAYSINSTANCEDPROC)(GLenum mode, GLint first, GLsizei count, GLsizei instancecount);
|
|
typedef void (GLAD_API_PTR *PFNGLDRAWBUFFERPROC)(GLenum buf);
|
|
typedef void (GLAD_API_PTR *PFNGLDRAWBUFFERSPROC)(GLsizei n, const GLenum * bufs);
|
|
typedef void (GLAD_API_PTR *PFNGLDRAWELEMENTSPROC)(GLenum mode, GLsizei count, GLenum type, const void * indices);
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|
typedef void (GLAD_API_PTR *PFNGLDRAWELEMENTSBASEVERTEXPROC)(GLenum mode, GLsizei count, GLenum type, const void * indices, GLint basevertex);
|
|
typedef void (GLAD_API_PTR *PFNGLDRAWELEMENTSINSTANCEDPROC)(GLenum mode, GLsizei count, GLenum type, const void * indices, GLsizei instancecount);
|
|
typedef void (GLAD_API_PTR *PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC)(GLenum mode, GLsizei count, GLenum type, const void * indices, GLsizei instancecount, GLint basevertex);
|
|
typedef void (GLAD_API_PTR *PFNGLDRAWPIXELSPROC)(GLsizei width, GLsizei height, GLenum format, GLenum type, const void * pixels);
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|
typedef void (GLAD_API_PTR *PFNGLDRAWRANGEELEMENTSPROC)(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void * indices);
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|
typedef void (GLAD_API_PTR *PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC)(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void * indices, GLint basevertex);
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|
typedef void (GLAD_API_PTR *PFNGLEDGEFLAGPROC)(GLboolean flag);
|
|
typedef void (GLAD_API_PTR *PFNGLEDGEFLAGPOINTERPROC)(GLsizei stride, const void * pointer);
|
|
typedef void (GLAD_API_PTR *PFNGLEDGEFLAGVPROC)(const GLboolean * flag);
|
|
typedef void (GLAD_API_PTR *PFNGLENABLEPROC)(GLenum cap);
|
|
typedef void (GLAD_API_PTR *PFNGLENABLECLIENTSTATEPROC)(GLenum array);
|
|
typedef void (GLAD_API_PTR *PFNGLENABLEVERTEXATTRIBARRAYPROC)(GLuint index);
|
|
typedef void (GLAD_API_PTR *PFNGLENABLEIPROC)(GLenum target, GLuint index);
|
|
typedef void (GLAD_API_PTR *PFNGLENDPROC)(void);
|
|
typedef void (GLAD_API_PTR *PFNGLENDCONDITIONALRENDERPROC)(void);
|
|
typedef void (GLAD_API_PTR *PFNGLENDLISTPROC)(void);
|
|
typedef void (GLAD_API_PTR *PFNGLENDQUERYPROC)(GLenum target);
|
|
typedef void (GLAD_API_PTR *PFNGLENDTRANSFORMFEEDBACKPROC)(void);
|
|
typedef void (GLAD_API_PTR *PFNGLEVALCOORD1DPROC)(GLdouble u);
|
|
typedef void (GLAD_API_PTR *PFNGLEVALCOORD1DVPROC)(const GLdouble * u);
|
|
typedef void (GLAD_API_PTR *PFNGLEVALCOORD1FPROC)(GLfloat u);
|
|
typedef void (GLAD_API_PTR *PFNGLEVALCOORD1FVPROC)(const GLfloat * u);
|
|
typedef void (GLAD_API_PTR *PFNGLEVALCOORD2DPROC)(GLdouble u, GLdouble v);
|
|
typedef void (GLAD_API_PTR *PFNGLEVALCOORD2DVPROC)(const GLdouble * u);
|
|
typedef void (GLAD_API_PTR *PFNGLEVALCOORD2FPROC)(GLfloat u, GLfloat v);
|
|
typedef void (GLAD_API_PTR *PFNGLEVALCOORD2FVPROC)(const GLfloat * u);
|
|
typedef void (GLAD_API_PTR *PFNGLEVALMESH1PROC)(GLenum mode, GLint i1, GLint i2);
|
|
typedef void (GLAD_API_PTR *PFNGLEVALMESH2PROC)(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2);
|
|
typedef void (GLAD_API_PTR *PFNGLEVALPOINT1PROC)(GLint i);
|
|
typedef void (GLAD_API_PTR *PFNGLEVALPOINT2PROC)(GLint i, GLint j);
|
|
typedef void (GLAD_API_PTR *PFNGLFEEDBACKBUFFERPROC)(GLsizei size, GLenum type, GLfloat * buffer);
|
|
typedef GLsync (GLAD_API_PTR *PFNGLFENCESYNCPROC)(GLenum condition, GLbitfield flags);
|
|
typedef void (GLAD_API_PTR *PFNGLFINISHPROC)(void);
|
|
typedef void (GLAD_API_PTR *PFNGLFLUSHPROC)(void);
|
|
typedef void (GLAD_API_PTR *PFNGLFLUSHMAPPEDBUFFERRANGEPROC)(GLenum target, GLintptr offset, GLsizeiptr length);
|
|
typedef void (GLAD_API_PTR *PFNGLFOGCOORDPOINTERPROC)(GLenum type, GLsizei stride, const void * pointer);
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|
typedef void (GLAD_API_PTR *PFNGLFOGCOORDDPROC)(GLdouble coord);
|
|
typedef void (GLAD_API_PTR *PFNGLFOGCOORDDVPROC)(const GLdouble * coord);
|
|
typedef void (GLAD_API_PTR *PFNGLFOGCOORDFPROC)(GLfloat coord);
|
|
typedef void (GLAD_API_PTR *PFNGLFOGCOORDFVPROC)(const GLfloat * coord);
|
|
typedef void (GLAD_API_PTR *PFNGLFOGFPROC)(GLenum pname, GLfloat param);
|
|
typedef void (GLAD_API_PTR *PFNGLFOGFVPROC)(GLenum pname, const GLfloat * params);
|
|
typedef void (GLAD_API_PTR *PFNGLFOGIPROC)(GLenum pname, GLint param);
|
|
typedef void (GLAD_API_PTR *PFNGLFOGIVPROC)(GLenum pname, const GLint * params);
|
|
typedef void (GLAD_API_PTR *PFNGLFRAMEBUFFERRENDERBUFFERPROC)(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
|
|
typedef void (GLAD_API_PTR *PFNGLFRAMEBUFFERTEXTUREPROC)(GLenum target, GLenum attachment, GLuint texture, GLint level);
|
|
typedef void (GLAD_API_PTR *PFNGLFRAMEBUFFERTEXTURE1DPROC)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
|
|
typedef void (GLAD_API_PTR *PFNGLFRAMEBUFFERTEXTURE2DPROC)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
|
|
typedef void (GLAD_API_PTR *PFNGLFRAMEBUFFERTEXTURE3DPROC)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset);
|
|
typedef void (GLAD_API_PTR *PFNGLFRAMEBUFFERTEXTURELAYERPROC)(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer);
|
|
typedef void (GLAD_API_PTR *PFNGLFRONTFACEPROC)(GLenum mode);
|
|
typedef void (GLAD_API_PTR *PFNGLFRUSTUMPROC)(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
|
|
typedef void (GLAD_API_PTR *PFNGLGENBUFFERSPROC)(GLsizei n, GLuint * buffers);
|
|
typedef void (GLAD_API_PTR *PFNGLGENFRAMEBUFFERSPROC)(GLsizei n, GLuint * framebuffers);
|
|
typedef GLuint (GLAD_API_PTR *PFNGLGENLISTSPROC)(GLsizei range);
|
|
typedef void (GLAD_API_PTR *PFNGLGENQUERIESPROC)(GLsizei n, GLuint * ids);
|
|
typedef void (GLAD_API_PTR *PFNGLGENRENDERBUFFERSPROC)(GLsizei n, GLuint * renderbuffers);
|
|
typedef void (GLAD_API_PTR *PFNGLGENSAMPLERSPROC)(GLsizei count, GLuint * samplers);
|
|
typedef void (GLAD_API_PTR *PFNGLGENTEXTURESPROC)(GLsizei n, GLuint * textures);
|
|
typedef void (GLAD_API_PTR *PFNGLGENVERTEXARRAYSPROC)(GLsizei n, GLuint * arrays);
|
|
typedef void (GLAD_API_PTR *PFNGLGENERATEMIPMAPPROC)(GLenum target);
|
|
typedef void (GLAD_API_PTR *PFNGLGETACTIVEATTRIBPROC)(GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLint * size, GLenum * type, GLchar * name);
|
|
typedef void (GLAD_API_PTR *PFNGLGETACTIVEUNIFORMPROC)(GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLint * size, GLenum * type, GLchar * name);
|
|
typedef void (GLAD_API_PTR *PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC)(GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei * length, GLchar * uniformBlockName);
|
|
typedef void (GLAD_API_PTR *PFNGLGETACTIVEUNIFORMBLOCKIVPROC)(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint * params);
|
|
typedef void (GLAD_API_PTR *PFNGLGETACTIVEUNIFORMNAMEPROC)(GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei * length, GLchar * uniformName);
|
|
typedef void (GLAD_API_PTR *PFNGLGETACTIVEUNIFORMSIVPROC)(GLuint program, GLsizei uniformCount, const GLuint * uniformIndices, GLenum pname, GLint * params);
|
|
typedef void (GLAD_API_PTR *PFNGLGETATTACHEDSHADERSPROC)(GLuint program, GLsizei maxCount, GLsizei * count, GLuint * shaders);
|
|
typedef GLint (GLAD_API_PTR *PFNGLGETATTRIBLOCATIONPROC)(GLuint program, const GLchar * name);
|
|
typedef void (GLAD_API_PTR *PFNGLGETBOOLEANI_VPROC)(GLenum target, GLuint index, GLboolean * data);
|
|
typedef void (GLAD_API_PTR *PFNGLGETBOOLEANVPROC)(GLenum pname, GLboolean * data);
|
|
typedef void (GLAD_API_PTR *PFNGLGETBUFFERPARAMETERI64VPROC)(GLenum target, GLenum pname, GLint64 * params);
|
|
typedef void (GLAD_API_PTR *PFNGLGETBUFFERPARAMETERIVPROC)(GLenum target, GLenum pname, GLint * params);
|
|
typedef void (GLAD_API_PTR *PFNGLGETBUFFERPOINTERVPROC)(GLenum target, GLenum pname, void ** params);
|
|
typedef void (GLAD_API_PTR *PFNGLGETBUFFERSUBDATAPROC)(GLenum target, GLintptr offset, GLsizeiptr size, void * data);
|
|
typedef void (GLAD_API_PTR *PFNGLGETCLIPPLANEPROC)(GLenum plane, GLdouble * equation);
|
|
typedef void (GLAD_API_PTR *PFNGLGETCOMPRESSEDTEXIMAGEPROC)(GLenum target, GLint level, void * img);
|
|
typedef GLuint (GLAD_API_PTR *PFNGLGETDEBUGMESSAGELOGPROC)(GLuint count, GLsizei bufSize, GLenum * sources, GLenum * types, GLuint * ids, GLenum * severities, GLsizei * lengths, GLchar * messageLog);
|
|
typedef void (GLAD_API_PTR *PFNGLGETDOUBLEVPROC)(GLenum pname, GLdouble * data);
|
|
typedef GLenum (GLAD_API_PTR *PFNGLGETERRORPROC)(void);
|
|
typedef void (GLAD_API_PTR *PFNGLGETFLOATVPROC)(GLenum pname, GLfloat * data);
|
|
typedef GLint (GLAD_API_PTR *PFNGLGETFRAGDATAINDEXPROC)(GLuint program, const GLchar * name);
|
|
typedef GLint (GLAD_API_PTR *PFNGLGETFRAGDATALOCATIONPROC)(GLuint program, const GLchar * name);
|
|
typedef void (GLAD_API_PTR *PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC)(GLenum target, GLenum attachment, GLenum pname, GLint * params);
|
|
typedef GLenum (GLAD_API_PTR *PFNGLGETGRAPHICSRESETSTATUSARBPROC)(void);
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typedef void (GLAD_API_PTR *PFNGLGETINTEGER64I_VPROC)(GLenum target, GLuint index, GLint64 * data);
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typedef void (GLAD_API_PTR *PFNGLGETINTEGER64VPROC)(GLenum pname, GLint64 * data);
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typedef void (GLAD_API_PTR *PFNGLGETINTEGERI_VPROC)(GLenum target, GLuint index, GLint * data);
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typedef void (GLAD_API_PTR *PFNGLGETINTEGERVPROC)(GLenum pname, GLint * data);
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typedef void (GLAD_API_PTR *PFNGLGETLIGHTFVPROC)(GLenum light, GLenum pname, GLfloat * params);
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typedef void (GLAD_API_PTR *PFNGLGETLIGHTIVPROC)(GLenum light, GLenum pname, GLint * params);
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typedef void (GLAD_API_PTR *PFNGLGETMAPDVPROC)(GLenum target, GLenum query, GLdouble * v);
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typedef void (GLAD_API_PTR *PFNGLGETMAPFVPROC)(GLenum target, GLenum query, GLfloat * v);
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typedef void (GLAD_API_PTR *PFNGLGETMAPIVPROC)(GLenum target, GLenum query, GLint * v);
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typedef void (GLAD_API_PTR *PFNGLGETMATERIALFVPROC)(GLenum face, GLenum pname, GLfloat * params);
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typedef void (GLAD_API_PTR *PFNGLGETMATERIALIVPROC)(GLenum face, GLenum pname, GLint * params);
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typedef void (GLAD_API_PTR *PFNGLGETMULTISAMPLEFVPROC)(GLenum pname, GLuint index, GLfloat * val);
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typedef void (GLAD_API_PTR *PFNGLGETOBJECTLABELPROC)(GLenum identifier, GLuint name, GLsizei bufSize, GLsizei * length, GLchar * label);
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typedef void (GLAD_API_PTR *PFNGLGETOBJECTPTRLABELPROC)(const void * ptr, GLsizei bufSize, GLsizei * length, GLchar * label);
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typedef void (GLAD_API_PTR *PFNGLGETPIXELMAPFVPROC)(GLenum map, GLfloat * values);
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typedef void (GLAD_API_PTR *PFNGLGETPIXELMAPUIVPROC)(GLenum map, GLuint * values);
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typedef void (GLAD_API_PTR *PFNGLGETPIXELMAPUSVPROC)(GLenum map, GLushort * values);
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typedef void (GLAD_API_PTR *PFNGLGETPOINTERVPROC)(GLenum pname, void ** params);
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typedef void (GLAD_API_PTR *PFNGLGETPOLYGONSTIPPLEPROC)(GLubyte * mask);
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typedef void (GLAD_API_PTR *PFNGLGETPROGRAMINFOLOGPROC)(GLuint program, GLsizei bufSize, GLsizei * length, GLchar * infoLog);
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typedef void (GLAD_API_PTR *PFNGLGETPROGRAMIVPROC)(GLuint program, GLenum pname, GLint * params);
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typedef void (GLAD_API_PTR *PFNGLGETQUERYOBJECTI64VPROC)(GLuint id, GLenum pname, GLint64 * params);
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typedef void (GLAD_API_PTR *PFNGLGETQUERYOBJECTIVPROC)(GLuint id, GLenum pname, GLint * params);
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typedef void (GLAD_API_PTR *PFNGLGETQUERYOBJECTUI64VPROC)(GLuint id, GLenum pname, GLuint64 * params);
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typedef void (GLAD_API_PTR *PFNGLGETQUERYOBJECTUIVPROC)(GLuint id, GLenum pname, GLuint * params);
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typedef void (GLAD_API_PTR *PFNGLGETQUERYIVPROC)(GLenum target, GLenum pname, GLint * params);
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typedef void (GLAD_API_PTR *PFNGLGETRENDERBUFFERPARAMETERIVPROC)(GLenum target, GLenum pname, GLint * params);
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typedef void (GLAD_API_PTR *PFNGLGETSAMPLERPARAMETERIIVPROC)(GLuint sampler, GLenum pname, GLint * params);
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typedef void (GLAD_API_PTR *PFNGLGETSAMPLERPARAMETERIUIVPROC)(GLuint sampler, GLenum pname, GLuint * params);
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typedef void (GLAD_API_PTR *PFNGLGETSAMPLERPARAMETERFVPROC)(GLuint sampler, GLenum pname, GLfloat * params);
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typedef void (GLAD_API_PTR *PFNGLGETSAMPLERPARAMETERIVPROC)(GLuint sampler, GLenum pname, GLint * params);
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typedef void (GLAD_API_PTR *PFNGLGETSHADERINFOLOGPROC)(GLuint shader, GLsizei bufSize, GLsizei * length, GLchar * infoLog);
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typedef void (GLAD_API_PTR *PFNGLGETSHADERSOURCEPROC)(GLuint shader, GLsizei bufSize, GLsizei * length, GLchar * source);
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typedef void (GLAD_API_PTR *PFNGLGETSHADERIVPROC)(GLuint shader, GLenum pname, GLint * params);
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typedef const GLubyte * (GLAD_API_PTR *PFNGLGETSTRINGPROC)(GLenum name);
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typedef const GLubyte * (GLAD_API_PTR *PFNGLGETSTRINGIPROC)(GLenum name, GLuint index);
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typedef void (GLAD_API_PTR *PFNGLGETSYNCIVPROC)(GLsync sync, GLenum pname, GLsizei count, GLsizei * length, GLint * values);
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typedef void (GLAD_API_PTR *PFNGLGETTEXENVFVPROC)(GLenum target, GLenum pname, GLfloat * params);
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typedef void (GLAD_API_PTR *PFNGLGETTEXENVIVPROC)(GLenum target, GLenum pname, GLint * params);
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typedef void (GLAD_API_PTR *PFNGLGETTEXGENDVPROC)(GLenum coord, GLenum pname, GLdouble * params);
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typedef void (GLAD_API_PTR *PFNGLGETTEXGENFVPROC)(GLenum coord, GLenum pname, GLfloat * params);
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typedef void (GLAD_API_PTR *PFNGLGETTEXGENIVPROC)(GLenum coord, GLenum pname, GLint * params);
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typedef void (GLAD_API_PTR *PFNGLGETTEXIMAGEPROC)(GLenum target, GLint level, GLenum format, GLenum type, void * pixels);
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typedef void (GLAD_API_PTR *PFNGLGETTEXLEVELPARAMETERFVPROC)(GLenum target, GLint level, GLenum pname, GLfloat * params);
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typedef void (GLAD_API_PTR *PFNGLGETTEXLEVELPARAMETERIVPROC)(GLenum target, GLint level, GLenum pname, GLint * params);
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typedef void (GLAD_API_PTR *PFNGLGETTEXPARAMETERIIVPROC)(GLenum target, GLenum pname, GLint * params);
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typedef void (GLAD_API_PTR *PFNGLGETTEXPARAMETERIUIVPROC)(GLenum target, GLenum pname, GLuint * params);
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typedef void (GLAD_API_PTR *PFNGLGETTEXPARAMETERFVPROC)(GLenum target, GLenum pname, GLfloat * params);
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typedef void (GLAD_API_PTR *PFNGLGETTEXPARAMETERIVPROC)(GLenum target, GLenum pname, GLint * params);
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typedef void (GLAD_API_PTR *PFNGLGETTRANSFORMFEEDBACKVARYINGPROC)(GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLsizei * size, GLenum * type, GLchar * name);
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typedef GLuint (GLAD_API_PTR *PFNGLGETUNIFORMBLOCKINDEXPROC)(GLuint program, const GLchar * uniformBlockName);
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typedef void (GLAD_API_PTR *PFNGLGETUNIFORMINDICESPROC)(GLuint program, GLsizei uniformCount, const GLchar *const* uniformNames, GLuint * uniformIndices);
|
|
typedef GLint (GLAD_API_PTR *PFNGLGETUNIFORMLOCATIONPROC)(GLuint program, const GLchar * name);
|
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typedef void (GLAD_API_PTR *PFNGLGETUNIFORMFVPROC)(GLuint program, GLint location, GLfloat * params);
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typedef void (GLAD_API_PTR *PFNGLGETUNIFORMIVPROC)(GLuint program, GLint location, GLint * params);
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typedef void (GLAD_API_PTR *PFNGLGETUNIFORMUIVPROC)(GLuint program, GLint location, GLuint * params);
|
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typedef void (GLAD_API_PTR *PFNGLGETVERTEXATTRIBIIVPROC)(GLuint index, GLenum pname, GLint * params);
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typedef void (GLAD_API_PTR *PFNGLGETVERTEXATTRIBIUIVPROC)(GLuint index, GLenum pname, GLuint * params);
|
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typedef void (GLAD_API_PTR *PFNGLGETVERTEXATTRIBPOINTERVPROC)(GLuint index, GLenum pname, void ** pointer);
|
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typedef void (GLAD_API_PTR *PFNGLGETVERTEXATTRIBDVPROC)(GLuint index, GLenum pname, GLdouble * params);
|
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typedef void (GLAD_API_PTR *PFNGLGETVERTEXATTRIBFVPROC)(GLuint index, GLenum pname, GLfloat * params);
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typedef void (GLAD_API_PTR *PFNGLGETVERTEXATTRIBIVPROC)(GLuint index, GLenum pname, GLint * params);
|
|
typedef void (GLAD_API_PTR *PFNGLGETNCOLORTABLEARBPROC)(GLenum target, GLenum format, GLenum type, GLsizei bufSize, void * table);
|
|
typedef void (GLAD_API_PTR *PFNGLGETNCOMPRESSEDTEXIMAGEARBPROC)(GLenum target, GLint lod, GLsizei bufSize, void * img);
|
|
typedef void (GLAD_API_PTR *PFNGLGETNCONVOLUTIONFILTERARBPROC)(GLenum target, GLenum format, GLenum type, GLsizei bufSize, void * image);
|
|
typedef void (GLAD_API_PTR *PFNGLGETNHISTOGRAMARBPROC)(GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, void * values);
|
|
typedef void (GLAD_API_PTR *PFNGLGETNMAPDVARBPROC)(GLenum target, GLenum query, GLsizei bufSize, GLdouble * v);
|
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typedef void (GLAD_API_PTR *PFNGLGETNMAPFVARBPROC)(GLenum target, GLenum query, GLsizei bufSize, GLfloat * v);
|
|
typedef void (GLAD_API_PTR *PFNGLGETNMAPIVARBPROC)(GLenum target, GLenum query, GLsizei bufSize, GLint * v);
|
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typedef void (GLAD_API_PTR *PFNGLGETNMINMAXARBPROC)(GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, void * values);
|
|
typedef void (GLAD_API_PTR *PFNGLGETNPIXELMAPFVARBPROC)(GLenum map, GLsizei bufSize, GLfloat * values);
|
|
typedef void (GLAD_API_PTR *PFNGLGETNPIXELMAPUIVARBPROC)(GLenum map, GLsizei bufSize, GLuint * values);
|
|
typedef void (GLAD_API_PTR *PFNGLGETNPIXELMAPUSVARBPROC)(GLenum map, GLsizei bufSize, GLushort * values);
|
|
typedef void (GLAD_API_PTR *PFNGLGETNPOLYGONSTIPPLEARBPROC)(GLsizei bufSize, GLubyte * pattern);
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|
typedef void (GLAD_API_PTR *PFNGLGETNSEPARABLEFILTERARBPROC)(GLenum target, GLenum format, GLenum type, GLsizei rowBufSize, void * row, GLsizei columnBufSize, void * column, void * span);
|
|
typedef void (GLAD_API_PTR *PFNGLGETNTEXIMAGEARBPROC)(GLenum target, GLint level, GLenum format, GLenum type, GLsizei bufSize, void * img);
|
|
typedef void (GLAD_API_PTR *PFNGLGETNUNIFORMDVARBPROC)(GLuint program, GLint location, GLsizei bufSize, GLdouble * params);
|
|
typedef void (GLAD_API_PTR *PFNGLGETNUNIFORMFVARBPROC)(GLuint program, GLint location, GLsizei bufSize, GLfloat * params);
|
|
typedef void (GLAD_API_PTR *PFNGLGETNUNIFORMIVARBPROC)(GLuint program, GLint location, GLsizei bufSize, GLint * params);
|
|
typedef void (GLAD_API_PTR *PFNGLGETNUNIFORMUIVARBPROC)(GLuint program, GLint location, GLsizei bufSize, GLuint * params);
|
|
typedef void (GLAD_API_PTR *PFNGLHINTPROC)(GLenum target, GLenum mode);
|
|
typedef void (GLAD_API_PTR *PFNGLINDEXMASKPROC)(GLuint mask);
|
|
typedef void (GLAD_API_PTR *PFNGLINDEXPOINTERPROC)(GLenum type, GLsizei stride, const void * pointer);
|
|
typedef void (GLAD_API_PTR *PFNGLINDEXDPROC)(GLdouble c);
|
|
typedef void (GLAD_API_PTR *PFNGLINDEXDVPROC)(const GLdouble * c);
|
|
typedef void (GLAD_API_PTR *PFNGLINDEXFPROC)(GLfloat c);
|
|
typedef void (GLAD_API_PTR *PFNGLINDEXFVPROC)(const GLfloat * c);
|
|
typedef void (GLAD_API_PTR *PFNGLINDEXIPROC)(GLint c);
|
|
typedef void (GLAD_API_PTR *PFNGLINDEXIVPROC)(const GLint * c);
|
|
typedef void (GLAD_API_PTR *PFNGLINDEXSPROC)(GLshort c);
|
|
typedef void (GLAD_API_PTR *PFNGLINDEXSVPROC)(const GLshort * c);
|
|
typedef void (GLAD_API_PTR *PFNGLINDEXUBPROC)(GLubyte c);
|
|
typedef void (GLAD_API_PTR *PFNGLINDEXUBVPROC)(const GLubyte * c);
|
|
typedef void (GLAD_API_PTR *PFNGLINITNAMESPROC)(void);
|
|
typedef void (GLAD_API_PTR *PFNGLINTERLEAVEDARRAYSPROC)(GLenum format, GLsizei stride, const void * pointer);
|
|
typedef GLboolean (GLAD_API_PTR *PFNGLISBUFFERPROC)(GLuint buffer);
|
|
typedef GLboolean (GLAD_API_PTR *PFNGLISENABLEDPROC)(GLenum cap);
|
|
typedef GLboolean (GLAD_API_PTR *PFNGLISENABLEDIPROC)(GLenum target, GLuint index);
|
|
typedef GLboolean (GLAD_API_PTR *PFNGLISFRAMEBUFFERPROC)(GLuint framebuffer);
|
|
typedef GLboolean (GLAD_API_PTR *PFNGLISLISTPROC)(GLuint list);
|
|
typedef GLboolean (GLAD_API_PTR *PFNGLISPROGRAMPROC)(GLuint program);
|
|
typedef GLboolean (GLAD_API_PTR *PFNGLISQUERYPROC)(GLuint id);
|
|
typedef GLboolean (GLAD_API_PTR *PFNGLISRENDERBUFFERPROC)(GLuint renderbuffer);
|
|
typedef GLboolean (GLAD_API_PTR *PFNGLISSAMPLERPROC)(GLuint sampler);
|
|
typedef GLboolean (GLAD_API_PTR *PFNGLISSHADERPROC)(GLuint shader);
|
|
typedef GLboolean (GLAD_API_PTR *PFNGLISSYNCPROC)(GLsync sync);
|
|
typedef GLboolean (GLAD_API_PTR *PFNGLISTEXTUREPROC)(GLuint texture);
|
|
typedef GLboolean (GLAD_API_PTR *PFNGLISVERTEXARRAYPROC)(GLuint array);
|
|
typedef void (GLAD_API_PTR *PFNGLLIGHTMODELFPROC)(GLenum pname, GLfloat param);
|
|
typedef void (GLAD_API_PTR *PFNGLLIGHTMODELFVPROC)(GLenum pname, const GLfloat * params);
|
|
typedef void (GLAD_API_PTR *PFNGLLIGHTMODELIPROC)(GLenum pname, GLint param);
|
|
typedef void (GLAD_API_PTR *PFNGLLIGHTMODELIVPROC)(GLenum pname, const GLint * params);
|
|
typedef void (GLAD_API_PTR *PFNGLLIGHTFPROC)(GLenum light, GLenum pname, GLfloat param);
|
|
typedef void (GLAD_API_PTR *PFNGLLIGHTFVPROC)(GLenum light, GLenum pname, const GLfloat * params);
|
|
typedef void (GLAD_API_PTR *PFNGLLIGHTIPROC)(GLenum light, GLenum pname, GLint param);
|
|
typedef void (GLAD_API_PTR *PFNGLLIGHTIVPROC)(GLenum light, GLenum pname, const GLint * params);
|
|
typedef void (GLAD_API_PTR *PFNGLLINESTIPPLEPROC)(GLint factor, GLushort pattern);
|
|
typedef void (GLAD_API_PTR *PFNGLLINEWIDTHPROC)(GLfloat width);
|
|
typedef void (GLAD_API_PTR *PFNGLLINKPROGRAMPROC)(GLuint program);
|
|
typedef void (GLAD_API_PTR *PFNGLLISTBASEPROC)(GLuint base);
|
|
typedef void (GLAD_API_PTR *PFNGLLOADIDENTITYPROC)(void);
|
|
typedef void (GLAD_API_PTR *PFNGLLOADMATRIXDPROC)(const GLdouble * m);
|
|
typedef void (GLAD_API_PTR *PFNGLLOADMATRIXFPROC)(const GLfloat * m);
|
|
typedef void (GLAD_API_PTR *PFNGLLOADNAMEPROC)(GLuint name);
|
|
typedef void (GLAD_API_PTR *PFNGLLOADTRANSPOSEMATRIXDPROC)(const GLdouble * m);
|
|
typedef void (GLAD_API_PTR *PFNGLLOADTRANSPOSEMATRIXFPROC)(const GLfloat * m);
|
|
typedef void (GLAD_API_PTR *PFNGLLOGICOPPROC)(GLenum opcode);
|
|
typedef void (GLAD_API_PTR *PFNGLMAP1DPROC)(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble * points);
|
|
typedef void (GLAD_API_PTR *PFNGLMAP1FPROC)(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat * points);
|
|
typedef void (GLAD_API_PTR *PFNGLMAP2DPROC)(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble * points);
|
|
typedef void (GLAD_API_PTR *PFNGLMAP2FPROC)(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat * points);
|
|
typedef void * (GLAD_API_PTR *PFNGLMAPBUFFERPROC)(GLenum target, GLenum access);
|
|
typedef void * (GLAD_API_PTR *PFNGLMAPBUFFERRANGEPROC)(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access);
|
|
typedef void (GLAD_API_PTR *PFNGLMAPGRID1DPROC)(GLint un, GLdouble u1, GLdouble u2);
|
|
typedef void (GLAD_API_PTR *PFNGLMAPGRID1FPROC)(GLint un, GLfloat u1, GLfloat u2);
|
|
typedef void (GLAD_API_PTR *PFNGLMAPGRID2DPROC)(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2);
|
|
typedef void (GLAD_API_PTR *PFNGLMAPGRID2FPROC)(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2);
|
|
typedef void (GLAD_API_PTR *PFNGLMATERIALFPROC)(GLenum face, GLenum pname, GLfloat param);
|
|
typedef void (GLAD_API_PTR *PFNGLMATERIALFVPROC)(GLenum face, GLenum pname, const GLfloat * params);
|
|
typedef void (GLAD_API_PTR *PFNGLMATERIALIPROC)(GLenum face, GLenum pname, GLint param);
|
|
typedef void (GLAD_API_PTR *PFNGLMATERIALIVPROC)(GLenum face, GLenum pname, const GLint * params);
|
|
typedef void (GLAD_API_PTR *PFNGLMATRIXMODEPROC)(GLenum mode);
|
|
typedef void (GLAD_API_PTR *PFNGLMULTMATRIXDPROC)(const GLdouble * m);
|
|
typedef void (GLAD_API_PTR *PFNGLMULTMATRIXFPROC)(const GLfloat * m);
|
|
typedef void (GLAD_API_PTR *PFNGLMULTTRANSPOSEMATRIXDPROC)(const GLdouble * m);
|
|
typedef void (GLAD_API_PTR *PFNGLMULTTRANSPOSEMATRIXFPROC)(const GLfloat * m);
|
|
typedef void (GLAD_API_PTR *PFNGLMULTIDRAWARRAYSPROC)(GLenum mode, const GLint * first, const GLsizei * count, GLsizei drawcount);
|
|
typedef void (GLAD_API_PTR *PFNGLMULTIDRAWELEMENTSPROC)(GLenum mode, const GLsizei * count, GLenum type, const void *const* indices, GLsizei drawcount);
|
|
typedef void (GLAD_API_PTR *PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC)(GLenum mode, const GLsizei * count, GLenum type, const void *const* indices, GLsizei drawcount, const GLint * basevertex);
|
|
typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD1DPROC)(GLenum target, GLdouble s);
|
|
typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD1DVPROC)(GLenum target, const GLdouble * v);
|
|
typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD1FPROC)(GLenum target, GLfloat s);
|
|
typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD1FVPROC)(GLenum target, const GLfloat * v);
|
|
typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD1IPROC)(GLenum target, GLint s);
|
|
typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD1IVPROC)(GLenum target, const GLint * v);
|
|
typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD1SPROC)(GLenum target, GLshort s);
|
|
typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD1SVPROC)(GLenum target, const GLshort * v);
|
|
typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD2DPROC)(GLenum target, GLdouble s, GLdouble t);
|
|
typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD2DVPROC)(GLenum target, const GLdouble * v);
|
|
typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD2FPROC)(GLenum target, GLfloat s, GLfloat t);
|
|
typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD2FVPROC)(GLenum target, const GLfloat * v);
|
|
typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD2IPROC)(GLenum target, GLint s, GLint t);
|
|
typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD2IVPROC)(GLenum target, const GLint * v);
|
|
typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD2SPROC)(GLenum target, GLshort s, GLshort t);
|
|
typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD2SVPROC)(GLenum target, const GLshort * v);
|
|
typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD3DPROC)(GLenum target, GLdouble s, GLdouble t, GLdouble r);
|
|
typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD3DVPROC)(GLenum target, const GLdouble * v);
|
|
typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD3FPROC)(GLenum target, GLfloat s, GLfloat t, GLfloat r);
|
|
typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD3FVPROC)(GLenum target, const GLfloat * v);
|
|
typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD3IPROC)(GLenum target, GLint s, GLint t, GLint r);
|
|
typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD3IVPROC)(GLenum target, const GLint * v);
|
|
typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD3SPROC)(GLenum target, GLshort s, GLshort t, GLshort r);
|
|
typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD3SVPROC)(GLenum target, const GLshort * v);
|
|
typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD4DPROC)(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q);
|
|
typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD4DVPROC)(GLenum target, const GLdouble * v);
|
|
typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD4FPROC)(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);
|
|
typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD4FVPROC)(GLenum target, const GLfloat * v);
|
|
typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD4IPROC)(GLenum target, GLint s, GLint t, GLint r, GLint q);
|
|
typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD4IVPROC)(GLenum target, const GLint * v);
|
|
typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD4SPROC)(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q);
|
|
typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD4SVPROC)(GLenum target, const GLshort * v);
|
|
typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORDP1UIPROC)(GLenum texture, GLenum type, GLuint coords);
|
|
typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORDP1UIVPROC)(GLenum texture, GLenum type, const GLuint * coords);
|
|
typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORDP2UIPROC)(GLenum texture, GLenum type, GLuint coords);
|
|
typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORDP2UIVPROC)(GLenum texture, GLenum type, const GLuint * coords);
|
|
typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORDP3UIPROC)(GLenum texture, GLenum type, GLuint coords);
|
|
typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORDP3UIVPROC)(GLenum texture, GLenum type, const GLuint * coords);
|
|
typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORDP4UIPROC)(GLenum texture, GLenum type, GLuint coords);
|
|
typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORDP4UIVPROC)(GLenum texture, GLenum type, const GLuint * coords);
|
|
typedef void (GLAD_API_PTR *PFNGLNEWLISTPROC)(GLuint list, GLenum mode);
|
|
typedef void (GLAD_API_PTR *PFNGLNORMAL3BPROC)(GLbyte nx, GLbyte ny, GLbyte nz);
|
|
typedef void (GLAD_API_PTR *PFNGLNORMAL3BVPROC)(const GLbyte * v);
|
|
typedef void (GLAD_API_PTR *PFNGLNORMAL3DPROC)(GLdouble nx, GLdouble ny, GLdouble nz);
|
|
typedef void (GLAD_API_PTR *PFNGLNORMAL3DVPROC)(const GLdouble * v);
|
|
typedef void (GLAD_API_PTR *PFNGLNORMAL3FPROC)(GLfloat nx, GLfloat ny, GLfloat nz);
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typedef void (GLAD_API_PTR *PFNGLNORMAL3FVPROC)(const GLfloat * v);
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typedef void (GLAD_API_PTR *PFNGLNORMAL3IPROC)(GLint nx, GLint ny, GLint nz);
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typedef void (GLAD_API_PTR *PFNGLNORMAL3IVPROC)(const GLint * v);
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typedef void (GLAD_API_PTR *PFNGLNORMAL3SPROC)(GLshort nx, GLshort ny, GLshort nz);
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typedef void (GLAD_API_PTR *PFNGLNORMAL3SVPROC)(const GLshort * v);
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typedef void (GLAD_API_PTR *PFNGLNORMALP3UIPROC)(GLenum type, GLuint coords);
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typedef void (GLAD_API_PTR *PFNGLNORMALP3UIVPROC)(GLenum type, const GLuint * coords);
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typedef void (GLAD_API_PTR *PFNGLNORMALPOINTERPROC)(GLenum type, GLsizei stride, const void * pointer);
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typedef void (GLAD_API_PTR *PFNGLOBJECTLABELPROC)(GLenum identifier, GLuint name, GLsizei length, const GLchar * label);
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typedef void (GLAD_API_PTR *PFNGLOBJECTPTRLABELPROC)(const void * ptr, GLsizei length, const GLchar * label);
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typedef void (GLAD_API_PTR *PFNGLORTHOPROC)(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
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typedef void (GLAD_API_PTR *PFNGLPASSTHROUGHPROC)(GLfloat token);
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typedef void (GLAD_API_PTR *PFNGLPIXELMAPFVPROC)(GLenum map, GLsizei mapsize, const GLfloat * values);
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typedef void (GLAD_API_PTR *PFNGLPIXELMAPUIVPROC)(GLenum map, GLsizei mapsize, const GLuint * values);
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typedef void (GLAD_API_PTR *PFNGLPIXELMAPUSVPROC)(GLenum map, GLsizei mapsize, const GLushort * values);
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typedef void (GLAD_API_PTR *PFNGLPIXELSTOREFPROC)(GLenum pname, GLfloat param);
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typedef void (GLAD_API_PTR *PFNGLPIXELSTOREIPROC)(GLenum pname, GLint param);
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typedef void (GLAD_API_PTR *PFNGLPIXELTRANSFERFPROC)(GLenum pname, GLfloat param);
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typedef void (GLAD_API_PTR *PFNGLPIXELTRANSFERIPROC)(GLenum pname, GLint param);
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typedef void (GLAD_API_PTR *PFNGLPIXELZOOMPROC)(GLfloat xfactor, GLfloat yfactor);
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typedef void (GLAD_API_PTR *PFNGLPOINTPARAMETERFPROC)(GLenum pname, GLfloat param);
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typedef void (GLAD_API_PTR *PFNGLPOINTPARAMETERFVPROC)(GLenum pname, const GLfloat * params);
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typedef void (GLAD_API_PTR *PFNGLPOINTPARAMETERIPROC)(GLenum pname, GLint param);
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typedef void (GLAD_API_PTR *PFNGLPOINTPARAMETERIVPROC)(GLenum pname, const GLint * params);
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typedef void (GLAD_API_PTR *PFNGLPOINTSIZEPROC)(GLfloat size);
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typedef void (GLAD_API_PTR *PFNGLPOLYGONMODEPROC)(GLenum face, GLenum mode);
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typedef void (GLAD_API_PTR *PFNGLPOLYGONOFFSETPROC)(GLfloat factor, GLfloat units);
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typedef void (GLAD_API_PTR *PFNGLPOLYGONSTIPPLEPROC)(const GLubyte * mask);
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typedef void (GLAD_API_PTR *PFNGLPOPATTRIBPROC)(void);
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typedef void (GLAD_API_PTR *PFNGLPOPCLIENTATTRIBPROC)(void);
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typedef void (GLAD_API_PTR *PFNGLPOPDEBUGGROUPPROC)(void);
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typedef void (GLAD_API_PTR *PFNGLPOPMATRIXPROC)(void);
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typedef void (GLAD_API_PTR *PFNGLPOPNAMEPROC)(void);
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typedef void (GLAD_API_PTR *PFNGLPRIMITIVERESTARTINDEXPROC)(GLuint index);
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typedef void (GLAD_API_PTR *PFNGLPRIORITIZETEXTURESPROC)(GLsizei n, const GLuint * textures, const GLfloat * priorities);
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typedef void (GLAD_API_PTR *PFNGLPROVOKINGVERTEXPROC)(GLenum mode);
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typedef void (GLAD_API_PTR *PFNGLPUSHATTRIBPROC)(GLbitfield mask);
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typedef void (GLAD_API_PTR *PFNGLPUSHCLIENTATTRIBPROC)(GLbitfield mask);
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typedef void (GLAD_API_PTR *PFNGLPUSHDEBUGGROUPPROC)(GLenum source, GLuint id, GLsizei length, const GLchar * message);
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typedef void (GLAD_API_PTR *PFNGLPUSHMATRIXPROC)(void);
|
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typedef void (GLAD_API_PTR *PFNGLPUSHNAMEPROC)(GLuint name);
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typedef void (GLAD_API_PTR *PFNGLQUERYCOUNTERPROC)(GLuint id, GLenum target);
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typedef void (GLAD_API_PTR *PFNGLRASTERPOS2DPROC)(GLdouble x, GLdouble y);
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typedef void (GLAD_API_PTR *PFNGLRASTERPOS2DVPROC)(const GLdouble * v);
|
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typedef void (GLAD_API_PTR *PFNGLRASTERPOS2FPROC)(GLfloat x, GLfloat y);
|
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typedef void (GLAD_API_PTR *PFNGLRASTERPOS2FVPROC)(const GLfloat * v);
|
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typedef void (GLAD_API_PTR *PFNGLRASTERPOS2IPROC)(GLint x, GLint y);
|
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typedef void (GLAD_API_PTR *PFNGLRASTERPOS2IVPROC)(const GLint * v);
|
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typedef void (GLAD_API_PTR *PFNGLRASTERPOS2SPROC)(GLshort x, GLshort y);
|
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typedef void (GLAD_API_PTR *PFNGLRASTERPOS2SVPROC)(const GLshort * v);
|
|
typedef void (GLAD_API_PTR *PFNGLRASTERPOS3DPROC)(GLdouble x, GLdouble y, GLdouble z);
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typedef void (GLAD_API_PTR *PFNGLRASTERPOS3DVPROC)(const GLdouble * v);
|
|
typedef void (GLAD_API_PTR *PFNGLRASTERPOS3FPROC)(GLfloat x, GLfloat y, GLfloat z);
|
|
typedef void (GLAD_API_PTR *PFNGLRASTERPOS3FVPROC)(const GLfloat * v);
|
|
typedef void (GLAD_API_PTR *PFNGLRASTERPOS3IPROC)(GLint x, GLint y, GLint z);
|
|
typedef void (GLAD_API_PTR *PFNGLRASTERPOS3IVPROC)(const GLint * v);
|
|
typedef void (GLAD_API_PTR *PFNGLRASTERPOS3SPROC)(GLshort x, GLshort y, GLshort z);
|
|
typedef void (GLAD_API_PTR *PFNGLRASTERPOS3SVPROC)(const GLshort * v);
|
|
typedef void (GLAD_API_PTR *PFNGLRASTERPOS4DPROC)(GLdouble x, GLdouble y, GLdouble z, GLdouble w);
|
|
typedef void (GLAD_API_PTR *PFNGLRASTERPOS4DVPROC)(const GLdouble * v);
|
|
typedef void (GLAD_API_PTR *PFNGLRASTERPOS4FPROC)(GLfloat x, GLfloat y, GLfloat z, GLfloat w);
|
|
typedef void (GLAD_API_PTR *PFNGLRASTERPOS4FVPROC)(const GLfloat * v);
|
|
typedef void (GLAD_API_PTR *PFNGLRASTERPOS4IPROC)(GLint x, GLint y, GLint z, GLint w);
|
|
typedef void (GLAD_API_PTR *PFNGLRASTERPOS4IVPROC)(const GLint * v);
|
|
typedef void (GLAD_API_PTR *PFNGLRASTERPOS4SPROC)(GLshort x, GLshort y, GLshort z, GLshort w);
|
|
typedef void (GLAD_API_PTR *PFNGLRASTERPOS4SVPROC)(const GLshort * v);
|
|
typedef void (GLAD_API_PTR *PFNGLREADBUFFERPROC)(GLenum src);
|
|
typedef void (GLAD_API_PTR *PFNGLREADPIXELSPROC)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void * pixels);
|
|
typedef void (GLAD_API_PTR *PFNGLREADNPIXELSARBPROC)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void * data);
|
|
typedef void (GLAD_API_PTR *PFNGLRECTDPROC)(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2);
|
|
typedef void (GLAD_API_PTR *PFNGLRECTDVPROC)(const GLdouble * v1, const GLdouble * v2);
|
|
typedef void (GLAD_API_PTR *PFNGLRECTFPROC)(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2);
|
|
typedef void (GLAD_API_PTR *PFNGLRECTFVPROC)(const GLfloat * v1, const GLfloat * v2);
|
|
typedef void (GLAD_API_PTR *PFNGLRECTIPROC)(GLint x1, GLint y1, GLint x2, GLint y2);
|
|
typedef void (GLAD_API_PTR *PFNGLRECTIVPROC)(const GLint * v1, const GLint * v2);
|
|
typedef void (GLAD_API_PTR *PFNGLRECTSPROC)(GLshort x1, GLshort y1, GLshort x2, GLshort y2);
|
|
typedef void (GLAD_API_PTR *PFNGLRECTSVPROC)(const GLshort * v1, const GLshort * v2);
|
|
typedef GLint (GLAD_API_PTR *PFNGLRENDERMODEPROC)(GLenum mode);
|
|
typedef void (GLAD_API_PTR *PFNGLRENDERBUFFERSTORAGEPROC)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
|
|
typedef void (GLAD_API_PTR *PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
|
|
typedef void (GLAD_API_PTR *PFNGLROTATEDPROC)(GLdouble angle, GLdouble x, GLdouble y, GLdouble z);
|
|
typedef void (GLAD_API_PTR *PFNGLROTATEFPROC)(GLfloat angle, GLfloat x, GLfloat y, GLfloat z);
|
|
typedef void (GLAD_API_PTR *PFNGLSAMPLECOVERAGEPROC)(GLfloat value, GLboolean invert);
|
|
typedef void (GLAD_API_PTR *PFNGLSAMPLECOVERAGEARBPROC)(GLfloat value, GLboolean invert);
|
|
typedef void (GLAD_API_PTR *PFNGLSAMPLEMASKIPROC)(GLuint maskNumber, GLbitfield mask);
|
|
typedef void (GLAD_API_PTR *PFNGLSAMPLERPARAMETERIIVPROC)(GLuint sampler, GLenum pname, const GLint * param);
|
|
typedef void (GLAD_API_PTR *PFNGLSAMPLERPARAMETERIUIVPROC)(GLuint sampler, GLenum pname, const GLuint * param);
|
|
typedef void (GLAD_API_PTR *PFNGLSAMPLERPARAMETERFPROC)(GLuint sampler, GLenum pname, GLfloat param);
|
|
typedef void (GLAD_API_PTR *PFNGLSAMPLERPARAMETERFVPROC)(GLuint sampler, GLenum pname, const GLfloat * param);
|
|
typedef void (GLAD_API_PTR *PFNGLSAMPLERPARAMETERIPROC)(GLuint sampler, GLenum pname, GLint param);
|
|
typedef void (GLAD_API_PTR *PFNGLSAMPLERPARAMETERIVPROC)(GLuint sampler, GLenum pname, const GLint * param);
|
|
typedef void (GLAD_API_PTR *PFNGLSCALEDPROC)(GLdouble x, GLdouble y, GLdouble z);
|
|
typedef void (GLAD_API_PTR *PFNGLSCALEFPROC)(GLfloat x, GLfloat y, GLfloat z);
|
|
typedef void (GLAD_API_PTR *PFNGLSCISSORPROC)(GLint x, GLint y, GLsizei width, GLsizei height);
|
|
typedef void (GLAD_API_PTR *PFNGLSECONDARYCOLOR3BPROC)(GLbyte red, GLbyte green, GLbyte blue);
|
|
typedef void (GLAD_API_PTR *PFNGLSECONDARYCOLOR3BVPROC)(const GLbyte * v);
|
|
typedef void (GLAD_API_PTR *PFNGLSECONDARYCOLOR3DPROC)(GLdouble red, GLdouble green, GLdouble blue);
|
|
typedef void (GLAD_API_PTR *PFNGLSECONDARYCOLOR3DVPROC)(const GLdouble * v);
|
|
typedef void (GLAD_API_PTR *PFNGLSECONDARYCOLOR3FPROC)(GLfloat red, GLfloat green, GLfloat blue);
|
|
typedef void (GLAD_API_PTR *PFNGLSECONDARYCOLOR3FVPROC)(const GLfloat * v);
|
|
typedef void (GLAD_API_PTR *PFNGLSECONDARYCOLOR3IPROC)(GLint red, GLint green, GLint blue);
|
|
typedef void (GLAD_API_PTR *PFNGLSECONDARYCOLOR3IVPROC)(const GLint * v);
|
|
typedef void (GLAD_API_PTR *PFNGLSECONDARYCOLOR3SPROC)(GLshort red, GLshort green, GLshort blue);
|
|
typedef void (GLAD_API_PTR *PFNGLSECONDARYCOLOR3SVPROC)(const GLshort * v);
|
|
typedef void (GLAD_API_PTR *PFNGLSECONDARYCOLOR3UBPROC)(GLubyte red, GLubyte green, GLubyte blue);
|
|
typedef void (GLAD_API_PTR *PFNGLSECONDARYCOLOR3UBVPROC)(const GLubyte * v);
|
|
typedef void (GLAD_API_PTR *PFNGLSECONDARYCOLOR3UIPROC)(GLuint red, GLuint green, GLuint blue);
|
|
typedef void (GLAD_API_PTR *PFNGLSECONDARYCOLOR3UIVPROC)(const GLuint * v);
|
|
typedef void (GLAD_API_PTR *PFNGLSECONDARYCOLOR3USPROC)(GLushort red, GLushort green, GLushort blue);
|
|
typedef void (GLAD_API_PTR *PFNGLSECONDARYCOLOR3USVPROC)(const GLushort * v);
|
|
typedef void (GLAD_API_PTR *PFNGLSECONDARYCOLORP3UIPROC)(GLenum type, GLuint color);
|
|
typedef void (GLAD_API_PTR *PFNGLSECONDARYCOLORP3UIVPROC)(GLenum type, const GLuint * color);
|
|
typedef void (GLAD_API_PTR *PFNGLSECONDARYCOLORPOINTERPROC)(GLint size, GLenum type, GLsizei stride, const void * pointer);
|
|
typedef void (GLAD_API_PTR *PFNGLSELECTBUFFERPROC)(GLsizei size, GLuint * buffer);
|
|
typedef void (GLAD_API_PTR *PFNGLSHADEMODELPROC)(GLenum mode);
|
|
typedef void (GLAD_API_PTR *PFNGLSHADERSOURCEPROC)(GLuint shader, GLsizei count, const GLchar *const* string, const GLint * length);
|
|
typedef void (GLAD_API_PTR *PFNGLSTENCILFUNCPROC)(GLenum func, GLint ref, GLuint mask);
|
|
typedef void (GLAD_API_PTR *PFNGLSTENCILFUNCSEPARATEPROC)(GLenum face, GLenum func, GLint ref, GLuint mask);
|
|
typedef void (GLAD_API_PTR *PFNGLSTENCILMASKPROC)(GLuint mask);
|
|
typedef void (GLAD_API_PTR *PFNGLSTENCILMASKSEPARATEPROC)(GLenum face, GLuint mask);
|
|
typedef void (GLAD_API_PTR *PFNGLSTENCILOPPROC)(GLenum fail, GLenum zfail, GLenum zpass);
|
|
typedef void (GLAD_API_PTR *PFNGLSTENCILOPSEPARATEPROC)(GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass);
|
|
typedef void (GLAD_API_PTR *PFNGLTEXBUFFERPROC)(GLenum target, GLenum internalformat, GLuint buffer);
|
|
typedef void (GLAD_API_PTR *PFNGLTEXCOORD1DPROC)(GLdouble s);
|
|
typedef void (GLAD_API_PTR *PFNGLTEXCOORD1DVPROC)(const GLdouble * v);
|
|
typedef void (GLAD_API_PTR *PFNGLTEXCOORD1FPROC)(GLfloat s);
|
|
typedef void (GLAD_API_PTR *PFNGLTEXCOORD1FVPROC)(const GLfloat * v);
|
|
typedef void (GLAD_API_PTR *PFNGLTEXCOORD1IPROC)(GLint s);
|
|
typedef void (GLAD_API_PTR *PFNGLTEXCOORD1IVPROC)(const GLint * v);
|
|
typedef void (GLAD_API_PTR *PFNGLTEXCOORD1SPROC)(GLshort s);
|
|
typedef void (GLAD_API_PTR *PFNGLTEXCOORD1SVPROC)(const GLshort * v);
|
|
typedef void (GLAD_API_PTR *PFNGLTEXCOORD2DPROC)(GLdouble s, GLdouble t);
|
|
typedef void (GLAD_API_PTR *PFNGLTEXCOORD2DVPROC)(const GLdouble * v);
|
|
typedef void (GLAD_API_PTR *PFNGLTEXCOORD2FPROC)(GLfloat s, GLfloat t);
|
|
typedef void (GLAD_API_PTR *PFNGLTEXCOORD2FVPROC)(const GLfloat * v);
|
|
typedef void (GLAD_API_PTR *PFNGLTEXCOORD2IPROC)(GLint s, GLint t);
|
|
typedef void (GLAD_API_PTR *PFNGLTEXCOORD2IVPROC)(const GLint * v);
|
|
typedef void (GLAD_API_PTR *PFNGLTEXCOORD2SPROC)(GLshort s, GLshort t);
|
|
typedef void (GLAD_API_PTR *PFNGLTEXCOORD2SVPROC)(const GLshort * v);
|
|
typedef void (GLAD_API_PTR *PFNGLTEXCOORD3DPROC)(GLdouble s, GLdouble t, GLdouble r);
|
|
typedef void (GLAD_API_PTR *PFNGLTEXCOORD3DVPROC)(const GLdouble * v);
|
|
typedef void (GLAD_API_PTR *PFNGLTEXCOORD3FPROC)(GLfloat s, GLfloat t, GLfloat r);
|
|
typedef void (GLAD_API_PTR *PFNGLTEXCOORD3FVPROC)(const GLfloat * v);
|
|
typedef void (GLAD_API_PTR *PFNGLTEXCOORD3IPROC)(GLint s, GLint t, GLint r);
|
|
typedef void (GLAD_API_PTR *PFNGLTEXCOORD3IVPROC)(const GLint * v);
|
|
typedef void (GLAD_API_PTR *PFNGLTEXCOORD3SPROC)(GLshort s, GLshort t, GLshort r);
|
|
typedef void (GLAD_API_PTR *PFNGLTEXCOORD3SVPROC)(const GLshort * v);
|
|
typedef void (GLAD_API_PTR *PFNGLTEXCOORD4DPROC)(GLdouble s, GLdouble t, GLdouble r, GLdouble q);
|
|
typedef void (GLAD_API_PTR *PFNGLTEXCOORD4DVPROC)(const GLdouble * v);
|
|
typedef void (GLAD_API_PTR *PFNGLTEXCOORD4FPROC)(GLfloat s, GLfloat t, GLfloat r, GLfloat q);
|
|
typedef void (GLAD_API_PTR *PFNGLTEXCOORD4FVPROC)(const GLfloat * v);
|
|
typedef void (GLAD_API_PTR *PFNGLTEXCOORD4IPROC)(GLint s, GLint t, GLint r, GLint q);
|
|
typedef void (GLAD_API_PTR *PFNGLTEXCOORD4IVPROC)(const GLint * v);
|
|
typedef void (GLAD_API_PTR *PFNGLTEXCOORD4SPROC)(GLshort s, GLshort t, GLshort r, GLshort q);
|
|
typedef void (GLAD_API_PTR *PFNGLTEXCOORD4SVPROC)(const GLshort * v);
|
|
typedef void (GLAD_API_PTR *PFNGLTEXCOORDP1UIPROC)(GLenum type, GLuint coords);
|
|
typedef void (GLAD_API_PTR *PFNGLTEXCOORDP1UIVPROC)(GLenum type, const GLuint * coords);
|
|
typedef void (GLAD_API_PTR *PFNGLTEXCOORDP2UIPROC)(GLenum type, GLuint coords);
|
|
typedef void (GLAD_API_PTR *PFNGLTEXCOORDP2UIVPROC)(GLenum type, const GLuint * coords);
|
|
typedef void (GLAD_API_PTR *PFNGLTEXCOORDP3UIPROC)(GLenum type, GLuint coords);
|
|
typedef void (GLAD_API_PTR *PFNGLTEXCOORDP3UIVPROC)(GLenum type, const GLuint * coords);
|
|
typedef void (GLAD_API_PTR *PFNGLTEXCOORDP4UIPROC)(GLenum type, GLuint coords);
|
|
typedef void (GLAD_API_PTR *PFNGLTEXCOORDP4UIVPROC)(GLenum type, const GLuint * coords);
|
|
typedef void (GLAD_API_PTR *PFNGLTEXCOORDPOINTERPROC)(GLint size, GLenum type, GLsizei stride, const void * pointer);
|
|
typedef void (GLAD_API_PTR *PFNGLTEXENVFPROC)(GLenum target, GLenum pname, GLfloat param);
|
|
typedef void (GLAD_API_PTR *PFNGLTEXENVFVPROC)(GLenum target, GLenum pname, const GLfloat * params);
|
|
typedef void (GLAD_API_PTR *PFNGLTEXENVIPROC)(GLenum target, GLenum pname, GLint param);
|
|
typedef void (GLAD_API_PTR *PFNGLTEXENVIVPROC)(GLenum target, GLenum pname, const GLint * params);
|
|
typedef void (GLAD_API_PTR *PFNGLTEXGENDPROC)(GLenum coord, GLenum pname, GLdouble param);
|
|
typedef void (GLAD_API_PTR *PFNGLTEXGENDVPROC)(GLenum coord, GLenum pname, const GLdouble * params);
|
|
typedef void (GLAD_API_PTR *PFNGLTEXGENFPROC)(GLenum coord, GLenum pname, GLfloat param);
|
|
typedef void (GLAD_API_PTR *PFNGLTEXGENFVPROC)(GLenum coord, GLenum pname, const GLfloat * params);
|
|
typedef void (GLAD_API_PTR *PFNGLTEXGENIPROC)(GLenum coord, GLenum pname, GLint param);
|
|
typedef void (GLAD_API_PTR *PFNGLTEXGENIVPROC)(GLenum coord, GLenum pname, const GLint * params);
|
|
typedef void (GLAD_API_PTR *PFNGLTEXIMAGE1DPROC)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const void * pixels);
|
|
typedef void (GLAD_API_PTR *PFNGLTEXIMAGE2DPROC)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void * pixels);
|
|
typedef void (GLAD_API_PTR *PFNGLTEXIMAGE2DMULTISAMPLEPROC)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations);
|
|
typedef void (GLAD_API_PTR *PFNGLTEXIMAGE3DPROC)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void * pixels);
|
|
typedef void (GLAD_API_PTR *PFNGLTEXIMAGE3DMULTISAMPLEPROC)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations);
|
|
typedef void (GLAD_API_PTR *PFNGLTEXPARAMETERIIVPROC)(GLenum target, GLenum pname, const GLint * params);
|
|
typedef void (GLAD_API_PTR *PFNGLTEXPARAMETERIUIVPROC)(GLenum target, GLenum pname, const GLuint * params);
|
|
typedef void (GLAD_API_PTR *PFNGLTEXPARAMETERFPROC)(GLenum target, GLenum pname, GLfloat param);
|
|
typedef void (GLAD_API_PTR *PFNGLTEXPARAMETERFVPROC)(GLenum target, GLenum pname, const GLfloat * params);
|
|
typedef void (GLAD_API_PTR *PFNGLTEXPARAMETERIPROC)(GLenum target, GLenum pname, GLint param);
|
|
typedef void (GLAD_API_PTR *PFNGLTEXPARAMETERIVPROC)(GLenum target, GLenum pname, const GLint * params);
|
|
typedef void (GLAD_API_PTR *PFNGLTEXSUBIMAGE1DPROC)(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void * pixels);
|
|
typedef void (GLAD_API_PTR *PFNGLTEXSUBIMAGE2DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void * pixels);
|
|
typedef void (GLAD_API_PTR *PFNGLTEXSUBIMAGE3DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void * pixels);
|
|
typedef void (GLAD_API_PTR *PFNGLTRANSFORMFEEDBACKVARYINGSPROC)(GLuint program, GLsizei count, const GLchar *const* varyings, GLenum bufferMode);
|
|
typedef void (GLAD_API_PTR *PFNGLTRANSLATEDPROC)(GLdouble x, GLdouble y, GLdouble z);
|
|
typedef void (GLAD_API_PTR *PFNGLTRANSLATEFPROC)(GLfloat x, GLfloat y, GLfloat z);
|
|
typedef void (GLAD_API_PTR *PFNGLUNIFORM1FPROC)(GLint location, GLfloat v0);
|
|
typedef void (GLAD_API_PTR *PFNGLUNIFORM1FVPROC)(GLint location, GLsizei count, const GLfloat * value);
|
|
typedef void (GLAD_API_PTR *PFNGLUNIFORM1IPROC)(GLint location, GLint v0);
|
|
typedef void (GLAD_API_PTR *PFNGLUNIFORM1IVPROC)(GLint location, GLsizei count, const GLint * value);
|
|
typedef void (GLAD_API_PTR *PFNGLUNIFORM1UIPROC)(GLint location, GLuint v0);
|
|
typedef void (GLAD_API_PTR *PFNGLUNIFORM1UIVPROC)(GLint location, GLsizei count, const GLuint * value);
|
|
typedef void (GLAD_API_PTR *PFNGLUNIFORM2FPROC)(GLint location, GLfloat v0, GLfloat v1);
|
|
typedef void (GLAD_API_PTR *PFNGLUNIFORM2FVPROC)(GLint location, GLsizei count, const GLfloat * value);
|
|
typedef void (GLAD_API_PTR *PFNGLUNIFORM2IPROC)(GLint location, GLint v0, GLint v1);
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typedef void (GLAD_API_PTR *PFNGLUNIFORM2IVPROC)(GLint location, GLsizei count, const GLint * value);
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typedef void (GLAD_API_PTR *PFNGLUNIFORM2UIPROC)(GLint location, GLuint v0, GLuint v1);
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typedef void (GLAD_API_PTR *PFNGLUNIFORM2UIVPROC)(GLint location, GLsizei count, const GLuint * value);
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typedef void (GLAD_API_PTR *PFNGLUNIFORM3FPROC)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
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typedef void (GLAD_API_PTR *PFNGLUNIFORM3FVPROC)(GLint location, GLsizei count, const GLfloat * value);
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typedef void (GLAD_API_PTR *PFNGLUNIFORM3IPROC)(GLint location, GLint v0, GLint v1, GLint v2);
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typedef void (GLAD_API_PTR *PFNGLUNIFORM3IVPROC)(GLint location, GLsizei count, const GLint * value);
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typedef void (GLAD_API_PTR *PFNGLUNIFORM3UIPROC)(GLint location, GLuint v0, GLuint v1, GLuint v2);
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typedef void (GLAD_API_PTR *PFNGLUNIFORM3UIVPROC)(GLint location, GLsizei count, const GLuint * value);
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typedef void (GLAD_API_PTR *PFNGLUNIFORM4FPROC)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
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typedef void (GLAD_API_PTR *PFNGLUNIFORM4FVPROC)(GLint location, GLsizei count, const GLfloat * value);
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typedef void (GLAD_API_PTR *PFNGLUNIFORM4IPROC)(GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
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typedef void (GLAD_API_PTR *PFNGLUNIFORM4IVPROC)(GLint location, GLsizei count, const GLint * value);
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typedef void (GLAD_API_PTR *PFNGLUNIFORM4UIPROC)(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
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typedef void (GLAD_API_PTR *PFNGLUNIFORM4UIVPROC)(GLint location, GLsizei count, const GLuint * value);
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typedef void (GLAD_API_PTR *PFNGLUNIFORMBLOCKBINDINGPROC)(GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding);
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typedef void (GLAD_API_PTR *PFNGLUNIFORMMATRIX2FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
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typedef void (GLAD_API_PTR *PFNGLUNIFORMMATRIX2X3FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
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typedef void (GLAD_API_PTR *PFNGLUNIFORMMATRIX2X4FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
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typedef void (GLAD_API_PTR *PFNGLUNIFORMMATRIX3FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
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typedef void (GLAD_API_PTR *PFNGLUNIFORMMATRIX3X2FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
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typedef void (GLAD_API_PTR *PFNGLUNIFORMMATRIX3X4FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
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typedef void (GLAD_API_PTR *PFNGLUNIFORMMATRIX4FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
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typedef void (GLAD_API_PTR *PFNGLUNIFORMMATRIX4X2FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
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typedef void (GLAD_API_PTR *PFNGLUNIFORMMATRIX4X3FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
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typedef GLboolean (GLAD_API_PTR *PFNGLUNMAPBUFFERPROC)(GLenum target);
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typedef void (GLAD_API_PTR *PFNGLUSEPROGRAMPROC)(GLuint program);
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typedef void (GLAD_API_PTR *PFNGLVALIDATEPROGRAMPROC)(GLuint program);
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typedef void (GLAD_API_PTR *PFNGLVERTEX2DPROC)(GLdouble x, GLdouble y);
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typedef void (GLAD_API_PTR *PFNGLVERTEX2DVPROC)(const GLdouble * v);
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typedef void (GLAD_API_PTR *PFNGLVERTEX2FPROC)(GLfloat x, GLfloat y);
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typedef void (GLAD_API_PTR *PFNGLVERTEX2FVPROC)(const GLfloat * v);
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typedef void (GLAD_API_PTR *PFNGLVERTEX2IPROC)(GLint x, GLint y);
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typedef void (GLAD_API_PTR *PFNGLVERTEX2IVPROC)(const GLint * v);
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typedef void (GLAD_API_PTR *PFNGLVERTEX2SPROC)(GLshort x, GLshort y);
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typedef void (GLAD_API_PTR *PFNGLVERTEX2SVPROC)(const GLshort * v);
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typedef void (GLAD_API_PTR *PFNGLVERTEX3DPROC)(GLdouble x, GLdouble y, GLdouble z);
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typedef void (GLAD_API_PTR *PFNGLVERTEX3DVPROC)(const GLdouble * v);
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typedef void (GLAD_API_PTR *PFNGLVERTEX3FPROC)(GLfloat x, GLfloat y, GLfloat z);
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typedef void (GLAD_API_PTR *PFNGLVERTEX3FVPROC)(const GLfloat * v);
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typedef void (GLAD_API_PTR *PFNGLVERTEX3IPROC)(GLint x, GLint y, GLint z);
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typedef void (GLAD_API_PTR *PFNGLVERTEX3IVPROC)(const GLint * v);
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typedef void (GLAD_API_PTR *PFNGLVERTEX3SPROC)(GLshort x, GLshort y, GLshort z);
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typedef void (GLAD_API_PTR *PFNGLVERTEX3SVPROC)(const GLshort * v);
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typedef void (GLAD_API_PTR *PFNGLVERTEX4DPROC)(GLdouble x, GLdouble y, GLdouble z, GLdouble w);
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typedef void (GLAD_API_PTR *PFNGLVERTEX4DVPROC)(const GLdouble * v);
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typedef void (GLAD_API_PTR *PFNGLVERTEX4FPROC)(GLfloat x, GLfloat y, GLfloat z, GLfloat w);
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typedef void (GLAD_API_PTR *PFNGLVERTEX4FVPROC)(const GLfloat * v);
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typedef void (GLAD_API_PTR *PFNGLVERTEX4IPROC)(GLint x, GLint y, GLint z, GLint w);
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typedef void (GLAD_API_PTR *PFNGLVERTEX4IVPROC)(const GLint * v);
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typedef void (GLAD_API_PTR *PFNGLVERTEX4SPROC)(GLshort x, GLshort y, GLshort z, GLshort w);
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typedef void (GLAD_API_PTR *PFNGLVERTEX4SVPROC)(const GLshort * v);
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typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB1DPROC)(GLuint index, GLdouble x);
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typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB1DVPROC)(GLuint index, const GLdouble * v);
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typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB1FPROC)(GLuint index, GLfloat x);
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typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB1FVPROC)(GLuint index, const GLfloat * v);
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typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB1SPROC)(GLuint index, GLshort x);
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typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB1SVPROC)(GLuint index, const GLshort * v);
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typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB2DPROC)(GLuint index, GLdouble x, GLdouble y);
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typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB2DVPROC)(GLuint index, const GLdouble * v);
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typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB2FPROC)(GLuint index, GLfloat x, GLfloat y);
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typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB2FVPROC)(GLuint index, const GLfloat * v);
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typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB2SPROC)(GLuint index, GLshort x, GLshort y);
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typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB2SVPROC)(GLuint index, const GLshort * v);
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typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB3DPROC)(GLuint index, GLdouble x, GLdouble y, GLdouble z);
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typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB3DVPROC)(GLuint index, const GLdouble * v);
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typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB3FPROC)(GLuint index, GLfloat x, GLfloat y, GLfloat z);
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typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB3FVPROC)(GLuint index, const GLfloat * v);
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typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB3SPROC)(GLuint index, GLshort x, GLshort y, GLshort z);
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typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB3SVPROC)(GLuint index, const GLshort * v);
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typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4NBVPROC)(GLuint index, const GLbyte * v);
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typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4NIVPROC)(GLuint index, const GLint * v);
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typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4NSVPROC)(GLuint index, const GLshort * v);
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typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4NUBPROC)(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w);
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typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4NUBVPROC)(GLuint index, const GLubyte * v);
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typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4NUIVPROC)(GLuint index, const GLuint * v);
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typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4NUSVPROC)(GLuint index, const GLushort * v);
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typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4BVPROC)(GLuint index, const GLbyte * v);
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typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4DPROC)(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
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typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4DVPROC)(GLuint index, const GLdouble * v);
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typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4FPROC)(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
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typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4FVPROC)(GLuint index, const GLfloat * v);
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typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4IVPROC)(GLuint index, const GLint * v);
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typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4SPROC)(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w);
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typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4SVPROC)(GLuint index, const GLshort * v);
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typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4UBVPROC)(GLuint index, const GLubyte * v);
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typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4UIVPROC)(GLuint index, const GLuint * v);
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typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4USVPROC)(GLuint index, const GLushort * v);
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typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBDIVISORPROC)(GLuint index, GLuint divisor);
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typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI1IPROC)(GLuint index, GLint x);
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typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI1IVPROC)(GLuint index, const GLint * v);
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typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI1UIPROC)(GLuint index, GLuint x);
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typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI1UIVPROC)(GLuint index, const GLuint * v);
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typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI2IPROC)(GLuint index, GLint x, GLint y);
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typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI2IVPROC)(GLuint index, const GLint * v);
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typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI2UIPROC)(GLuint index, GLuint x, GLuint y);
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typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI2UIVPROC)(GLuint index, const GLuint * v);
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typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI3IPROC)(GLuint index, GLint x, GLint y, GLint z);
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typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI3IVPROC)(GLuint index, const GLint * v);
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typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI3UIPROC)(GLuint index, GLuint x, GLuint y, GLuint z);
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typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI3UIVPROC)(GLuint index, const GLuint * v);
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typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI4BVPROC)(GLuint index, const GLbyte * v);
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typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI4IPROC)(GLuint index, GLint x, GLint y, GLint z, GLint w);
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typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI4IVPROC)(GLuint index, const GLint * v);
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typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI4SVPROC)(GLuint index, const GLshort * v);
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typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI4UBVPROC)(GLuint index, const GLubyte * v);
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typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI4UIPROC)(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);
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typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI4UIVPROC)(GLuint index, const GLuint * v);
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typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI4USVPROC)(GLuint index, const GLushort * v);
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typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBIPOINTERPROC)(GLuint index, GLint size, GLenum type, GLsizei stride, const void * pointer);
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typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBP1UIPROC)(GLuint index, GLenum type, GLboolean normalized, GLuint value);
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typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBP1UIVPROC)(GLuint index, GLenum type, GLboolean normalized, const GLuint * value);
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typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBP2UIPROC)(GLuint index, GLenum type, GLboolean normalized, GLuint value);
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typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBP2UIVPROC)(GLuint index, GLenum type, GLboolean normalized, const GLuint * value);
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typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBP3UIPROC)(GLuint index, GLenum type, GLboolean normalized, GLuint value);
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typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBP3UIVPROC)(GLuint index, GLenum type, GLboolean normalized, const GLuint * value);
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typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBP4UIPROC)(GLuint index, GLenum type, GLboolean normalized, GLuint value);
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typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBP4UIVPROC)(GLuint index, GLenum type, GLboolean normalized, const GLuint * value);
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typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBPOINTERPROC)(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void * pointer);
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typedef void (GLAD_API_PTR *PFNGLVERTEXP2UIPROC)(GLenum type, GLuint value);
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typedef void (GLAD_API_PTR *PFNGLVERTEXP2UIVPROC)(GLenum type, const GLuint * value);
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typedef void (GLAD_API_PTR *PFNGLVERTEXP3UIPROC)(GLenum type, GLuint value);
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typedef void (GLAD_API_PTR *PFNGLVERTEXP3UIVPROC)(GLenum type, const GLuint * value);
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typedef void (GLAD_API_PTR *PFNGLVERTEXP4UIPROC)(GLenum type, GLuint value);
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typedef void (GLAD_API_PTR *PFNGLVERTEXP4UIVPROC)(GLenum type, const GLuint * value);
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typedef void (GLAD_API_PTR *PFNGLVERTEXPOINTERPROC)(GLint size, GLenum type, GLsizei stride, const void * pointer);
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typedef void (GLAD_API_PTR *PFNGLVIEWPORTPROC)(GLint x, GLint y, GLsizei width, GLsizei height);
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typedef void (GLAD_API_PTR *PFNGLWAITSYNCPROC)(GLsync sync, GLbitfield flags, GLuint64 timeout);
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typedef void (GLAD_API_PTR *PFNGLWINDOWPOS2DPROC)(GLdouble x, GLdouble y);
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typedef void (GLAD_API_PTR *PFNGLWINDOWPOS2DVPROC)(const GLdouble * v);
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typedef void (GLAD_API_PTR *PFNGLWINDOWPOS2FPROC)(GLfloat x, GLfloat y);
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typedef void (GLAD_API_PTR *PFNGLWINDOWPOS2FVPROC)(const GLfloat * v);
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typedef void (GLAD_API_PTR *PFNGLWINDOWPOS2IPROC)(GLint x, GLint y);
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typedef void (GLAD_API_PTR *PFNGLWINDOWPOS2IVPROC)(const GLint * v);
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typedef void (GLAD_API_PTR *PFNGLWINDOWPOS2SPROC)(GLshort x, GLshort y);
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typedef void (GLAD_API_PTR *PFNGLWINDOWPOS2SVPROC)(const GLshort * v);
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typedef void (GLAD_API_PTR *PFNGLWINDOWPOS3DPROC)(GLdouble x, GLdouble y, GLdouble z);
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typedef void (GLAD_API_PTR *PFNGLWINDOWPOS3DVPROC)(const GLdouble * v);
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typedef void (GLAD_API_PTR *PFNGLWINDOWPOS3FPROC)(GLfloat x, GLfloat y, GLfloat z);
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typedef void (GLAD_API_PTR *PFNGLWINDOWPOS3FVPROC)(const GLfloat * v);
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typedef void (GLAD_API_PTR *PFNGLWINDOWPOS3IPROC)(GLint x, GLint y, GLint z);
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typedef void (GLAD_API_PTR *PFNGLWINDOWPOS3IVPROC)(const GLint * v);
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typedef void (GLAD_API_PTR *PFNGLWINDOWPOS3SPROC)(GLshort x, GLshort y, GLshort z);
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typedef void (GLAD_API_PTR *PFNGLWINDOWPOS3SVPROC)(const GLshort * v);
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GLAD_API_CALL PFNGLACCUMPROC glad_glAccum;
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#define glAccum glad_glAccum
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GLAD_API_CALL PFNGLACTIVETEXTUREPROC glad_glActiveTexture;
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|
#define glActiveTexture glad_glActiveTexture
|
|
GLAD_API_CALL PFNGLALPHAFUNCPROC glad_glAlphaFunc;
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|
#define glAlphaFunc glad_glAlphaFunc
|
|
GLAD_API_CALL PFNGLARETEXTURESRESIDENTPROC glad_glAreTexturesResident;
|
|
#define glAreTexturesResident glad_glAreTexturesResident
|
|
GLAD_API_CALL PFNGLARRAYELEMENTPROC glad_glArrayElement;
|
|
#define glArrayElement glad_glArrayElement
|
|
GLAD_API_CALL PFNGLATTACHSHADERPROC glad_glAttachShader;
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|
#define glAttachShader glad_glAttachShader
|
|
GLAD_API_CALL PFNGLBEGINPROC glad_glBegin;
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|
#define glBegin glad_glBegin
|
|
GLAD_API_CALL PFNGLBEGINCONDITIONALRENDERPROC glad_glBeginConditionalRender;
|
|
#define glBeginConditionalRender glad_glBeginConditionalRender
|
|
GLAD_API_CALL PFNGLBEGINQUERYPROC glad_glBeginQuery;
|
|
#define glBeginQuery glad_glBeginQuery
|
|
GLAD_API_CALL PFNGLBEGINTRANSFORMFEEDBACKPROC glad_glBeginTransformFeedback;
|
|
#define glBeginTransformFeedback glad_glBeginTransformFeedback
|
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GLAD_API_CALL PFNGLBINDATTRIBLOCATIONPROC glad_glBindAttribLocation;
|
|
#define glBindAttribLocation glad_glBindAttribLocation
|
|
GLAD_API_CALL PFNGLBINDBUFFERPROC glad_glBindBuffer;
|
|
#define glBindBuffer glad_glBindBuffer
|
|
GLAD_API_CALL PFNGLBINDBUFFERBASEPROC glad_glBindBufferBase;
|
|
#define glBindBufferBase glad_glBindBufferBase
|
|
GLAD_API_CALL PFNGLBINDBUFFERRANGEPROC glad_glBindBufferRange;
|
|
#define glBindBufferRange glad_glBindBufferRange
|
|
GLAD_API_CALL PFNGLBINDFRAGDATALOCATIONPROC glad_glBindFragDataLocation;
|
|
#define glBindFragDataLocation glad_glBindFragDataLocation
|
|
GLAD_API_CALL PFNGLBINDFRAGDATALOCATIONINDEXEDPROC glad_glBindFragDataLocationIndexed;
|
|
#define glBindFragDataLocationIndexed glad_glBindFragDataLocationIndexed
|
|
GLAD_API_CALL PFNGLBINDFRAMEBUFFERPROC glad_glBindFramebuffer;
|
|
#define glBindFramebuffer glad_glBindFramebuffer
|
|
GLAD_API_CALL PFNGLBINDRENDERBUFFERPROC glad_glBindRenderbuffer;
|
|
#define glBindRenderbuffer glad_glBindRenderbuffer
|
|
GLAD_API_CALL PFNGLBINDSAMPLERPROC glad_glBindSampler;
|
|
#define glBindSampler glad_glBindSampler
|
|
GLAD_API_CALL PFNGLBINDTEXTUREPROC glad_glBindTexture;
|
|
#define glBindTexture glad_glBindTexture
|
|
GLAD_API_CALL PFNGLBINDVERTEXARRAYPROC glad_glBindVertexArray;
|
|
#define glBindVertexArray glad_glBindVertexArray
|
|
GLAD_API_CALL PFNGLBITMAPPROC glad_glBitmap;
|
|
#define glBitmap glad_glBitmap
|
|
GLAD_API_CALL PFNGLBLENDCOLORPROC glad_glBlendColor;
|
|
#define glBlendColor glad_glBlendColor
|
|
GLAD_API_CALL PFNGLBLENDEQUATIONPROC glad_glBlendEquation;
|
|
#define glBlendEquation glad_glBlendEquation
|
|
GLAD_API_CALL PFNGLBLENDEQUATIONSEPARATEPROC glad_glBlendEquationSeparate;
|
|
#define glBlendEquationSeparate glad_glBlendEquationSeparate
|
|
GLAD_API_CALL PFNGLBLENDFUNCPROC glad_glBlendFunc;
|
|
#define glBlendFunc glad_glBlendFunc
|
|
GLAD_API_CALL PFNGLBLENDFUNCSEPARATEPROC glad_glBlendFuncSeparate;
|
|
#define glBlendFuncSeparate glad_glBlendFuncSeparate
|
|
GLAD_API_CALL PFNGLBLITFRAMEBUFFERPROC glad_glBlitFramebuffer;
|
|
#define glBlitFramebuffer glad_glBlitFramebuffer
|
|
GLAD_API_CALL PFNGLBUFFERDATAPROC glad_glBufferData;
|
|
#define glBufferData glad_glBufferData
|
|
GLAD_API_CALL PFNGLBUFFERSUBDATAPROC glad_glBufferSubData;
|
|
#define glBufferSubData glad_glBufferSubData
|
|
GLAD_API_CALL PFNGLCALLLISTPROC glad_glCallList;
|
|
#define glCallList glad_glCallList
|
|
GLAD_API_CALL PFNGLCALLLISTSPROC glad_glCallLists;
|
|
#define glCallLists glad_glCallLists
|
|
GLAD_API_CALL PFNGLCHECKFRAMEBUFFERSTATUSPROC glad_glCheckFramebufferStatus;
|
|
#define glCheckFramebufferStatus glad_glCheckFramebufferStatus
|
|
GLAD_API_CALL PFNGLCLAMPCOLORPROC glad_glClampColor;
|
|
#define glClampColor glad_glClampColor
|
|
GLAD_API_CALL PFNGLCLEARPROC glad_glClear;
|
|
#define glClear glad_glClear
|
|
GLAD_API_CALL PFNGLCLEARACCUMPROC glad_glClearAccum;
|
|
#define glClearAccum glad_glClearAccum
|
|
GLAD_API_CALL PFNGLCLEARBUFFERFIPROC glad_glClearBufferfi;
|
|
#define glClearBufferfi glad_glClearBufferfi
|
|
GLAD_API_CALL PFNGLCLEARBUFFERFVPROC glad_glClearBufferfv;
|
|
#define glClearBufferfv glad_glClearBufferfv
|
|
GLAD_API_CALL PFNGLCLEARBUFFERIVPROC glad_glClearBufferiv;
|
|
#define glClearBufferiv glad_glClearBufferiv
|
|
GLAD_API_CALL PFNGLCLEARBUFFERUIVPROC glad_glClearBufferuiv;
|
|
#define glClearBufferuiv glad_glClearBufferuiv
|
|
GLAD_API_CALL PFNGLCLEARCOLORPROC glad_glClearColor;
|
|
#define glClearColor glad_glClearColor
|
|
GLAD_API_CALL PFNGLCLEARDEPTHPROC glad_glClearDepth;
|
|
#define glClearDepth glad_glClearDepth
|
|
GLAD_API_CALL PFNGLCLEARINDEXPROC glad_glClearIndex;
|
|
#define glClearIndex glad_glClearIndex
|
|
GLAD_API_CALL PFNGLCLEARSTENCILPROC glad_glClearStencil;
|
|
#define glClearStencil glad_glClearStencil
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GLAD_API_CALL PFNGLCLIENTACTIVETEXTUREPROC glad_glClientActiveTexture;
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#define glClientActiveTexture glad_glClientActiveTexture
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GLAD_API_CALL PFNGLCLIENTWAITSYNCPROC glad_glClientWaitSync;
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#define glClientWaitSync glad_glClientWaitSync
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GLAD_API_CALL PFNGLCLIPPLANEPROC glad_glClipPlane;
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#define glClipPlane glad_glClipPlane
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GLAD_API_CALL PFNGLCOLOR3BPROC glad_glColor3b;
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#define glColor3b glad_glColor3b
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GLAD_API_CALL PFNGLCOLOR3BVPROC glad_glColor3bv;
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#define glColor3bv glad_glColor3bv
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GLAD_API_CALL PFNGLCOLOR3DPROC glad_glColor3d;
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#define glColor3d glad_glColor3d
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GLAD_API_CALL PFNGLCOLOR3DVPROC glad_glColor3dv;
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#define glColor3dv glad_glColor3dv
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GLAD_API_CALL PFNGLCOLOR3FPROC glad_glColor3f;
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#define glColor3f glad_glColor3f
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GLAD_API_CALL PFNGLCOLOR3FVPROC glad_glColor3fv;
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#define glColor3fv glad_glColor3fv
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GLAD_API_CALL PFNGLCOLOR3IPROC glad_glColor3i;
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#define glColor3i glad_glColor3i
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GLAD_API_CALL PFNGLCOLOR3IVPROC glad_glColor3iv;
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#define glColor3iv glad_glColor3iv
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GLAD_API_CALL PFNGLCOLOR3SPROC glad_glColor3s;
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#define glColor3s glad_glColor3s
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GLAD_API_CALL PFNGLCOLOR3SVPROC glad_glColor3sv;
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#define glColor3sv glad_glColor3sv
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GLAD_API_CALL PFNGLCOLOR3UBPROC glad_glColor3ub;
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#define glColor3ub glad_glColor3ub
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GLAD_API_CALL PFNGLCOLOR3UBVPROC glad_glColor3ubv;
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#define glColor3ubv glad_glColor3ubv
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GLAD_API_CALL PFNGLCOLOR3UIPROC glad_glColor3ui;
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#define glColor3ui glad_glColor3ui
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GLAD_API_CALL PFNGLCOLOR3UIVPROC glad_glColor3uiv;
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#define glColor3uiv glad_glColor3uiv
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GLAD_API_CALL PFNGLCOLOR3USPROC glad_glColor3us;
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#define glColor3us glad_glColor3us
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GLAD_API_CALL PFNGLCOLOR3USVPROC glad_glColor3usv;
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#define glColor3usv glad_glColor3usv
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GLAD_API_CALL PFNGLCOLOR4BPROC glad_glColor4b;
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#define glColor4b glad_glColor4b
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GLAD_API_CALL PFNGLCOLOR4BVPROC glad_glColor4bv;
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#define glColor4bv glad_glColor4bv
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GLAD_API_CALL PFNGLCOLOR4DPROC glad_glColor4d;
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#define glColor4d glad_glColor4d
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GLAD_API_CALL PFNGLCOLOR4DVPROC glad_glColor4dv;
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#define glColor4dv glad_glColor4dv
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GLAD_API_CALL PFNGLCOLOR4FPROC glad_glColor4f;
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#define glColor4f glad_glColor4f
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GLAD_API_CALL PFNGLCOLOR4FVPROC glad_glColor4fv;
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#define glColor4fv glad_glColor4fv
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GLAD_API_CALL PFNGLCOLOR4IPROC glad_glColor4i;
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#define glColor4i glad_glColor4i
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GLAD_API_CALL PFNGLCOLOR4IVPROC glad_glColor4iv;
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#define glColor4iv glad_glColor4iv
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GLAD_API_CALL PFNGLCOLOR4SPROC glad_glColor4s;
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#define glColor4s glad_glColor4s
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GLAD_API_CALL PFNGLCOLOR4SVPROC glad_glColor4sv;
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#define glColor4sv glad_glColor4sv
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GLAD_API_CALL PFNGLCOLOR4UBPROC glad_glColor4ub;
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#define glColor4ub glad_glColor4ub
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GLAD_API_CALL PFNGLCOLOR4UBVPROC glad_glColor4ubv;
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#define glColor4ubv glad_glColor4ubv
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GLAD_API_CALL PFNGLCOLOR4UIPROC glad_glColor4ui;
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#define glColor4ui glad_glColor4ui
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GLAD_API_CALL PFNGLCOLOR4UIVPROC glad_glColor4uiv;
|
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#define glColor4uiv glad_glColor4uiv
|
|
GLAD_API_CALL PFNGLCOLOR4USPROC glad_glColor4us;
|
|
#define glColor4us glad_glColor4us
|
|
GLAD_API_CALL PFNGLCOLOR4USVPROC glad_glColor4usv;
|
|
#define glColor4usv glad_glColor4usv
|
|
GLAD_API_CALL PFNGLCOLORMASKPROC glad_glColorMask;
|
|
#define glColorMask glad_glColorMask
|
|
GLAD_API_CALL PFNGLCOLORMASKIPROC glad_glColorMaski;
|
|
#define glColorMaski glad_glColorMaski
|
|
GLAD_API_CALL PFNGLCOLORMATERIALPROC glad_glColorMaterial;
|
|
#define glColorMaterial glad_glColorMaterial
|
|
GLAD_API_CALL PFNGLCOLORP3UIPROC glad_glColorP3ui;
|
|
#define glColorP3ui glad_glColorP3ui
|
|
GLAD_API_CALL PFNGLCOLORP3UIVPROC glad_glColorP3uiv;
|
|
#define glColorP3uiv glad_glColorP3uiv
|
|
GLAD_API_CALL PFNGLCOLORP4UIPROC glad_glColorP4ui;
|
|
#define glColorP4ui glad_glColorP4ui
|
|
GLAD_API_CALL PFNGLCOLORP4UIVPROC glad_glColorP4uiv;
|
|
#define glColorP4uiv glad_glColorP4uiv
|
|
GLAD_API_CALL PFNGLCOLORPOINTERPROC glad_glColorPointer;
|
|
#define glColorPointer glad_glColorPointer
|
|
GLAD_API_CALL PFNGLCOMPILESHADERPROC glad_glCompileShader;
|
|
#define glCompileShader glad_glCompileShader
|
|
GLAD_API_CALL PFNGLCOMPRESSEDTEXIMAGE1DPROC glad_glCompressedTexImage1D;
|
|
#define glCompressedTexImage1D glad_glCompressedTexImage1D
|
|
GLAD_API_CALL PFNGLCOMPRESSEDTEXIMAGE2DPROC glad_glCompressedTexImage2D;
|
|
#define glCompressedTexImage2D glad_glCompressedTexImage2D
|
|
GLAD_API_CALL PFNGLCOMPRESSEDTEXIMAGE3DPROC glad_glCompressedTexImage3D;
|
|
#define glCompressedTexImage3D glad_glCompressedTexImage3D
|
|
GLAD_API_CALL PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC glad_glCompressedTexSubImage1D;
|
|
#define glCompressedTexSubImage1D glad_glCompressedTexSubImage1D
|
|
GLAD_API_CALL PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC glad_glCompressedTexSubImage2D;
|
|
#define glCompressedTexSubImage2D glad_glCompressedTexSubImage2D
|
|
GLAD_API_CALL PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC glad_glCompressedTexSubImage3D;
|
|
#define glCompressedTexSubImage3D glad_glCompressedTexSubImage3D
|
|
GLAD_API_CALL PFNGLCOPYBUFFERSUBDATAPROC glad_glCopyBufferSubData;
|
|
#define glCopyBufferSubData glad_glCopyBufferSubData
|
|
GLAD_API_CALL PFNGLCOPYPIXELSPROC glad_glCopyPixels;
|
|
#define glCopyPixels glad_glCopyPixels
|
|
GLAD_API_CALL PFNGLCOPYTEXIMAGE1DPROC glad_glCopyTexImage1D;
|
|
#define glCopyTexImage1D glad_glCopyTexImage1D
|
|
GLAD_API_CALL PFNGLCOPYTEXIMAGE2DPROC glad_glCopyTexImage2D;
|
|
#define glCopyTexImage2D glad_glCopyTexImage2D
|
|
GLAD_API_CALL PFNGLCOPYTEXSUBIMAGE1DPROC glad_glCopyTexSubImage1D;
|
|
#define glCopyTexSubImage1D glad_glCopyTexSubImage1D
|
|
GLAD_API_CALL PFNGLCOPYTEXSUBIMAGE2DPROC glad_glCopyTexSubImage2D;
|
|
#define glCopyTexSubImage2D glad_glCopyTexSubImage2D
|
|
GLAD_API_CALL PFNGLCOPYTEXSUBIMAGE3DPROC glad_glCopyTexSubImage3D;
|
|
#define glCopyTexSubImage3D glad_glCopyTexSubImage3D
|
|
GLAD_API_CALL PFNGLCREATEPROGRAMPROC glad_glCreateProgram;
|
|
#define glCreateProgram glad_glCreateProgram
|
|
GLAD_API_CALL PFNGLCREATESHADERPROC glad_glCreateShader;
|
|
#define glCreateShader glad_glCreateShader
|
|
GLAD_API_CALL PFNGLCULLFACEPROC glad_glCullFace;
|
|
#define glCullFace glad_glCullFace
|
|
GLAD_API_CALL PFNGLDEBUGMESSAGECALLBACKPROC glad_glDebugMessageCallback;
|
|
#define glDebugMessageCallback glad_glDebugMessageCallback
|
|
GLAD_API_CALL PFNGLDEBUGMESSAGECONTROLPROC glad_glDebugMessageControl;
|
|
#define glDebugMessageControl glad_glDebugMessageControl
|
|
GLAD_API_CALL PFNGLDEBUGMESSAGEINSERTPROC glad_glDebugMessageInsert;
|
|
#define glDebugMessageInsert glad_glDebugMessageInsert
|
|
GLAD_API_CALL PFNGLDELETEBUFFERSPROC glad_glDeleteBuffers;
|
|
#define glDeleteBuffers glad_glDeleteBuffers
|
|
GLAD_API_CALL PFNGLDELETEFRAMEBUFFERSPROC glad_glDeleteFramebuffers;
|
|
#define glDeleteFramebuffers glad_glDeleteFramebuffers
|
|
GLAD_API_CALL PFNGLDELETELISTSPROC glad_glDeleteLists;
|
|
#define glDeleteLists glad_glDeleteLists
|
|
GLAD_API_CALL PFNGLDELETEPROGRAMPROC glad_glDeleteProgram;
|
|
#define glDeleteProgram glad_glDeleteProgram
|
|
GLAD_API_CALL PFNGLDELETEQUERIESPROC glad_glDeleteQueries;
|
|
#define glDeleteQueries glad_glDeleteQueries
|
|
GLAD_API_CALL PFNGLDELETERENDERBUFFERSPROC glad_glDeleteRenderbuffers;
|
|
#define glDeleteRenderbuffers glad_glDeleteRenderbuffers
|
|
GLAD_API_CALL PFNGLDELETESAMPLERSPROC glad_glDeleteSamplers;
|
|
#define glDeleteSamplers glad_glDeleteSamplers
|
|
GLAD_API_CALL PFNGLDELETESHADERPROC glad_glDeleteShader;
|
|
#define glDeleteShader glad_glDeleteShader
|
|
GLAD_API_CALL PFNGLDELETESYNCPROC glad_glDeleteSync;
|
|
#define glDeleteSync glad_glDeleteSync
|
|
GLAD_API_CALL PFNGLDELETETEXTURESPROC glad_glDeleteTextures;
|
|
#define glDeleteTextures glad_glDeleteTextures
|
|
GLAD_API_CALL PFNGLDELETEVERTEXARRAYSPROC glad_glDeleteVertexArrays;
|
|
#define glDeleteVertexArrays glad_glDeleteVertexArrays
|
|
GLAD_API_CALL PFNGLDEPTHFUNCPROC glad_glDepthFunc;
|
|
#define glDepthFunc glad_glDepthFunc
|
|
GLAD_API_CALL PFNGLDEPTHMASKPROC glad_glDepthMask;
|
|
#define glDepthMask glad_glDepthMask
|
|
GLAD_API_CALL PFNGLDEPTHRANGEPROC glad_glDepthRange;
|
|
#define glDepthRange glad_glDepthRange
|
|
GLAD_API_CALL PFNGLDETACHSHADERPROC glad_glDetachShader;
|
|
#define glDetachShader glad_glDetachShader
|
|
GLAD_API_CALL PFNGLDISABLEPROC glad_glDisable;
|
|
#define glDisable glad_glDisable
|
|
GLAD_API_CALL PFNGLDISABLECLIENTSTATEPROC glad_glDisableClientState;
|
|
#define glDisableClientState glad_glDisableClientState
|
|
GLAD_API_CALL PFNGLDISABLEVERTEXATTRIBARRAYPROC glad_glDisableVertexAttribArray;
|
|
#define glDisableVertexAttribArray glad_glDisableVertexAttribArray
|
|
GLAD_API_CALL PFNGLDISABLEIPROC glad_glDisablei;
|
|
#define glDisablei glad_glDisablei
|
|
GLAD_API_CALL PFNGLDRAWARRAYSPROC glad_glDrawArrays;
|
|
#define glDrawArrays glad_glDrawArrays
|
|
GLAD_API_CALL PFNGLDRAWARRAYSINSTANCEDPROC glad_glDrawArraysInstanced;
|
|
#define glDrawArraysInstanced glad_glDrawArraysInstanced
|
|
GLAD_API_CALL PFNGLDRAWBUFFERPROC glad_glDrawBuffer;
|
|
#define glDrawBuffer glad_glDrawBuffer
|
|
GLAD_API_CALL PFNGLDRAWBUFFERSPROC glad_glDrawBuffers;
|
|
#define glDrawBuffers glad_glDrawBuffers
|
|
GLAD_API_CALL PFNGLDRAWELEMENTSPROC glad_glDrawElements;
|
|
#define glDrawElements glad_glDrawElements
|
|
GLAD_API_CALL PFNGLDRAWELEMENTSBASEVERTEXPROC glad_glDrawElementsBaseVertex;
|
|
#define glDrawElementsBaseVertex glad_glDrawElementsBaseVertex
|
|
GLAD_API_CALL PFNGLDRAWELEMENTSINSTANCEDPROC glad_glDrawElementsInstanced;
|
|
#define glDrawElementsInstanced glad_glDrawElementsInstanced
|
|
GLAD_API_CALL PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC glad_glDrawElementsInstancedBaseVertex;
|
|
#define glDrawElementsInstancedBaseVertex glad_glDrawElementsInstancedBaseVertex
|
|
GLAD_API_CALL PFNGLDRAWPIXELSPROC glad_glDrawPixels;
|
|
#define glDrawPixels glad_glDrawPixels
|
|
GLAD_API_CALL PFNGLDRAWRANGEELEMENTSPROC glad_glDrawRangeElements;
|
|
#define glDrawRangeElements glad_glDrawRangeElements
|
|
GLAD_API_CALL PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC glad_glDrawRangeElementsBaseVertex;
|
|
#define glDrawRangeElementsBaseVertex glad_glDrawRangeElementsBaseVertex
|
|
GLAD_API_CALL PFNGLEDGEFLAGPROC glad_glEdgeFlag;
|
|
#define glEdgeFlag glad_glEdgeFlag
|
|
GLAD_API_CALL PFNGLEDGEFLAGPOINTERPROC glad_glEdgeFlagPointer;
|
|
#define glEdgeFlagPointer glad_glEdgeFlagPointer
|
|
GLAD_API_CALL PFNGLEDGEFLAGVPROC glad_glEdgeFlagv;
|
|
#define glEdgeFlagv glad_glEdgeFlagv
|
|
GLAD_API_CALL PFNGLENABLEPROC glad_glEnable;
|
|
#define glEnable glad_glEnable
|
|
GLAD_API_CALL PFNGLENABLECLIENTSTATEPROC glad_glEnableClientState;
|
|
#define glEnableClientState glad_glEnableClientState
|
|
GLAD_API_CALL PFNGLENABLEVERTEXATTRIBARRAYPROC glad_glEnableVertexAttribArray;
|
|
#define glEnableVertexAttribArray glad_glEnableVertexAttribArray
|
|
GLAD_API_CALL PFNGLENABLEIPROC glad_glEnablei;
|
|
#define glEnablei glad_glEnablei
|
|
GLAD_API_CALL PFNGLENDPROC glad_glEnd;
|
|
#define glEnd glad_glEnd
|
|
GLAD_API_CALL PFNGLENDCONDITIONALRENDERPROC glad_glEndConditionalRender;
|
|
#define glEndConditionalRender glad_glEndConditionalRender
|
|
GLAD_API_CALL PFNGLENDLISTPROC glad_glEndList;
|
|
#define glEndList glad_glEndList
|
|
GLAD_API_CALL PFNGLENDQUERYPROC glad_glEndQuery;
|
|
#define glEndQuery glad_glEndQuery
|
|
GLAD_API_CALL PFNGLENDTRANSFORMFEEDBACKPROC glad_glEndTransformFeedback;
|
|
#define glEndTransformFeedback glad_glEndTransformFeedback
|
|
GLAD_API_CALL PFNGLEVALCOORD1DPROC glad_glEvalCoord1d;
|
|
#define glEvalCoord1d glad_glEvalCoord1d
|
|
GLAD_API_CALL PFNGLEVALCOORD1DVPROC glad_glEvalCoord1dv;
|
|
#define glEvalCoord1dv glad_glEvalCoord1dv
|
|
GLAD_API_CALL PFNGLEVALCOORD1FPROC glad_glEvalCoord1f;
|
|
#define glEvalCoord1f glad_glEvalCoord1f
|
|
GLAD_API_CALL PFNGLEVALCOORD1FVPROC glad_glEvalCoord1fv;
|
|
#define glEvalCoord1fv glad_glEvalCoord1fv
|
|
GLAD_API_CALL PFNGLEVALCOORD2DPROC glad_glEvalCoord2d;
|
|
#define glEvalCoord2d glad_glEvalCoord2d
|
|
GLAD_API_CALL PFNGLEVALCOORD2DVPROC glad_glEvalCoord2dv;
|
|
#define glEvalCoord2dv glad_glEvalCoord2dv
|
|
GLAD_API_CALL PFNGLEVALCOORD2FPROC glad_glEvalCoord2f;
|
|
#define glEvalCoord2f glad_glEvalCoord2f
|
|
GLAD_API_CALL PFNGLEVALCOORD2FVPROC glad_glEvalCoord2fv;
|
|
#define glEvalCoord2fv glad_glEvalCoord2fv
|
|
GLAD_API_CALL PFNGLEVALMESH1PROC glad_glEvalMesh1;
|
|
#define glEvalMesh1 glad_glEvalMesh1
|
|
GLAD_API_CALL PFNGLEVALMESH2PROC glad_glEvalMesh2;
|
|
#define glEvalMesh2 glad_glEvalMesh2
|
|
GLAD_API_CALL PFNGLEVALPOINT1PROC glad_glEvalPoint1;
|
|
#define glEvalPoint1 glad_glEvalPoint1
|
|
GLAD_API_CALL PFNGLEVALPOINT2PROC glad_glEvalPoint2;
|
|
#define glEvalPoint2 glad_glEvalPoint2
|
|
GLAD_API_CALL PFNGLFEEDBACKBUFFERPROC glad_glFeedbackBuffer;
|
|
#define glFeedbackBuffer glad_glFeedbackBuffer
|
|
GLAD_API_CALL PFNGLFENCESYNCPROC glad_glFenceSync;
|
|
#define glFenceSync glad_glFenceSync
|
|
GLAD_API_CALL PFNGLFINISHPROC glad_glFinish;
|
|
#define glFinish glad_glFinish
|
|
GLAD_API_CALL PFNGLFLUSHPROC glad_glFlush;
|
|
#define glFlush glad_glFlush
|
|
GLAD_API_CALL PFNGLFLUSHMAPPEDBUFFERRANGEPROC glad_glFlushMappedBufferRange;
|
|
#define glFlushMappedBufferRange glad_glFlushMappedBufferRange
|
|
GLAD_API_CALL PFNGLFOGCOORDPOINTERPROC glad_glFogCoordPointer;
|
|
#define glFogCoordPointer glad_glFogCoordPointer
|
|
GLAD_API_CALL PFNGLFOGCOORDDPROC glad_glFogCoordd;
|
|
#define glFogCoordd glad_glFogCoordd
|
|
GLAD_API_CALL PFNGLFOGCOORDDVPROC glad_glFogCoorddv;
|
|
#define glFogCoorddv glad_glFogCoorddv
|
|
GLAD_API_CALL PFNGLFOGCOORDFPROC glad_glFogCoordf;
|
|
#define glFogCoordf glad_glFogCoordf
|
|
GLAD_API_CALL PFNGLFOGCOORDFVPROC glad_glFogCoordfv;
|
|
#define glFogCoordfv glad_glFogCoordfv
|
|
GLAD_API_CALL PFNGLFOGFPROC glad_glFogf;
|
|
#define glFogf glad_glFogf
|
|
GLAD_API_CALL PFNGLFOGFVPROC glad_glFogfv;
|
|
#define glFogfv glad_glFogfv
|
|
GLAD_API_CALL PFNGLFOGIPROC glad_glFogi;
|
|
#define glFogi glad_glFogi
|
|
GLAD_API_CALL PFNGLFOGIVPROC glad_glFogiv;
|
|
#define glFogiv glad_glFogiv
|
|
GLAD_API_CALL PFNGLFRAMEBUFFERRENDERBUFFERPROC glad_glFramebufferRenderbuffer;
|
|
#define glFramebufferRenderbuffer glad_glFramebufferRenderbuffer
|
|
GLAD_API_CALL PFNGLFRAMEBUFFERTEXTUREPROC glad_glFramebufferTexture;
|
|
#define glFramebufferTexture glad_glFramebufferTexture
|
|
GLAD_API_CALL PFNGLFRAMEBUFFERTEXTURE1DPROC glad_glFramebufferTexture1D;
|
|
#define glFramebufferTexture1D glad_glFramebufferTexture1D
|
|
GLAD_API_CALL PFNGLFRAMEBUFFERTEXTURE2DPROC glad_glFramebufferTexture2D;
|
|
#define glFramebufferTexture2D glad_glFramebufferTexture2D
|
|
GLAD_API_CALL PFNGLFRAMEBUFFERTEXTURE3DPROC glad_glFramebufferTexture3D;
|
|
#define glFramebufferTexture3D glad_glFramebufferTexture3D
|
|
GLAD_API_CALL PFNGLFRAMEBUFFERTEXTURELAYERPROC glad_glFramebufferTextureLayer;
|
|
#define glFramebufferTextureLayer glad_glFramebufferTextureLayer
|
|
GLAD_API_CALL PFNGLFRONTFACEPROC glad_glFrontFace;
|
|
#define glFrontFace glad_glFrontFace
|
|
GLAD_API_CALL PFNGLFRUSTUMPROC glad_glFrustum;
|
|
#define glFrustum glad_glFrustum
|
|
GLAD_API_CALL PFNGLGENBUFFERSPROC glad_glGenBuffers;
|
|
#define glGenBuffers glad_glGenBuffers
|
|
GLAD_API_CALL PFNGLGENFRAMEBUFFERSPROC glad_glGenFramebuffers;
|
|
#define glGenFramebuffers glad_glGenFramebuffers
|
|
GLAD_API_CALL PFNGLGENLISTSPROC glad_glGenLists;
|
|
#define glGenLists glad_glGenLists
|
|
GLAD_API_CALL PFNGLGENQUERIESPROC glad_glGenQueries;
|
|
#define glGenQueries glad_glGenQueries
|
|
GLAD_API_CALL PFNGLGENRENDERBUFFERSPROC glad_glGenRenderbuffers;
|
|
#define glGenRenderbuffers glad_glGenRenderbuffers
|
|
GLAD_API_CALL PFNGLGENSAMPLERSPROC glad_glGenSamplers;
|
|
#define glGenSamplers glad_glGenSamplers
|
|
GLAD_API_CALL PFNGLGENTEXTURESPROC glad_glGenTextures;
|
|
#define glGenTextures glad_glGenTextures
|
|
GLAD_API_CALL PFNGLGENVERTEXARRAYSPROC glad_glGenVertexArrays;
|
|
#define glGenVertexArrays glad_glGenVertexArrays
|
|
GLAD_API_CALL PFNGLGENERATEMIPMAPPROC glad_glGenerateMipmap;
|
|
#define glGenerateMipmap glad_glGenerateMipmap
|
|
GLAD_API_CALL PFNGLGETACTIVEATTRIBPROC glad_glGetActiveAttrib;
|
|
#define glGetActiveAttrib glad_glGetActiveAttrib
|
|
GLAD_API_CALL PFNGLGETACTIVEUNIFORMPROC glad_glGetActiveUniform;
|
|
#define glGetActiveUniform glad_glGetActiveUniform
|
|
GLAD_API_CALL PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC glad_glGetActiveUniformBlockName;
|
|
#define glGetActiveUniformBlockName glad_glGetActiveUniformBlockName
|
|
GLAD_API_CALL PFNGLGETACTIVEUNIFORMBLOCKIVPROC glad_glGetActiveUniformBlockiv;
|
|
#define glGetActiveUniformBlockiv glad_glGetActiveUniformBlockiv
|
|
GLAD_API_CALL PFNGLGETACTIVEUNIFORMNAMEPROC glad_glGetActiveUniformName;
|
|
#define glGetActiveUniformName glad_glGetActiveUniformName
|
|
GLAD_API_CALL PFNGLGETACTIVEUNIFORMSIVPROC glad_glGetActiveUniformsiv;
|
|
#define glGetActiveUniformsiv glad_glGetActiveUniformsiv
|
|
GLAD_API_CALL PFNGLGETATTACHEDSHADERSPROC glad_glGetAttachedShaders;
|
|
#define glGetAttachedShaders glad_glGetAttachedShaders
|
|
GLAD_API_CALL PFNGLGETATTRIBLOCATIONPROC glad_glGetAttribLocation;
|
|
#define glGetAttribLocation glad_glGetAttribLocation
|
|
GLAD_API_CALL PFNGLGETBOOLEANI_VPROC glad_glGetBooleani_v;
|
|
#define glGetBooleani_v glad_glGetBooleani_v
|
|
GLAD_API_CALL PFNGLGETBOOLEANVPROC glad_glGetBooleanv;
|
|
#define glGetBooleanv glad_glGetBooleanv
|
|
GLAD_API_CALL PFNGLGETBUFFERPARAMETERI64VPROC glad_glGetBufferParameteri64v;
|
|
#define glGetBufferParameteri64v glad_glGetBufferParameteri64v
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GLAD_API_CALL PFNGLGETBUFFERPARAMETERIVPROC glad_glGetBufferParameteriv;
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#define glGetBufferParameteriv glad_glGetBufferParameteriv
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GLAD_API_CALL PFNGLGETBUFFERPOINTERVPROC glad_glGetBufferPointerv;
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#define glGetBufferPointerv glad_glGetBufferPointerv
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GLAD_API_CALL PFNGLGETBUFFERSUBDATAPROC glad_glGetBufferSubData;
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#define glGetBufferSubData glad_glGetBufferSubData
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GLAD_API_CALL PFNGLGETCLIPPLANEPROC glad_glGetClipPlane;
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#define glGetClipPlane glad_glGetClipPlane
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GLAD_API_CALL PFNGLGETCOMPRESSEDTEXIMAGEPROC glad_glGetCompressedTexImage;
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#define glGetCompressedTexImage glad_glGetCompressedTexImage
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GLAD_API_CALL PFNGLGETDEBUGMESSAGELOGPROC glad_glGetDebugMessageLog;
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#define glGetDebugMessageLog glad_glGetDebugMessageLog
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GLAD_API_CALL PFNGLGETDOUBLEVPROC glad_glGetDoublev;
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#define glGetDoublev glad_glGetDoublev
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GLAD_API_CALL PFNGLGETERRORPROC glad_glGetError;
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#define glGetError glad_glGetError
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GLAD_API_CALL PFNGLGETFLOATVPROC glad_glGetFloatv;
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#define glGetFloatv glad_glGetFloatv
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GLAD_API_CALL PFNGLGETFRAGDATAINDEXPROC glad_glGetFragDataIndex;
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#define glGetFragDataIndex glad_glGetFragDataIndex
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GLAD_API_CALL PFNGLGETFRAGDATALOCATIONPROC glad_glGetFragDataLocation;
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#define glGetFragDataLocation glad_glGetFragDataLocation
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GLAD_API_CALL PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC glad_glGetFramebufferAttachmentParameteriv;
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#define glGetFramebufferAttachmentParameteriv glad_glGetFramebufferAttachmentParameteriv
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GLAD_API_CALL PFNGLGETGRAPHICSRESETSTATUSARBPROC glad_glGetGraphicsResetStatusARB;
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#define glGetGraphicsResetStatusARB glad_glGetGraphicsResetStatusARB
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GLAD_API_CALL PFNGLGETINTEGER64I_VPROC glad_glGetInteger64i_v;
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#define glGetInteger64i_v glad_glGetInteger64i_v
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GLAD_API_CALL PFNGLGETINTEGER64VPROC glad_glGetInteger64v;
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#define glGetInteger64v glad_glGetInteger64v
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GLAD_API_CALL PFNGLGETINTEGERI_VPROC glad_glGetIntegeri_v;
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#define glGetIntegeri_v glad_glGetIntegeri_v
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GLAD_API_CALL PFNGLGETINTEGERVPROC glad_glGetIntegerv;
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#define glGetIntegerv glad_glGetIntegerv
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GLAD_API_CALL PFNGLGETLIGHTFVPROC glad_glGetLightfv;
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#define glGetLightfv glad_glGetLightfv
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GLAD_API_CALL PFNGLGETLIGHTIVPROC glad_glGetLightiv;
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#define glGetLightiv glad_glGetLightiv
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GLAD_API_CALL PFNGLGETMAPDVPROC glad_glGetMapdv;
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#define glGetMapdv glad_glGetMapdv
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GLAD_API_CALL PFNGLGETMAPFVPROC glad_glGetMapfv;
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#define glGetMapfv glad_glGetMapfv
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GLAD_API_CALL PFNGLGETMAPIVPROC glad_glGetMapiv;
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#define glGetMapiv glad_glGetMapiv
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GLAD_API_CALL PFNGLGETMATERIALFVPROC glad_glGetMaterialfv;
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#define glGetMaterialfv glad_glGetMaterialfv
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GLAD_API_CALL PFNGLGETMATERIALIVPROC glad_glGetMaterialiv;
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#define glGetMaterialiv glad_glGetMaterialiv
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GLAD_API_CALL PFNGLGETMULTISAMPLEFVPROC glad_glGetMultisamplefv;
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#define glGetMultisamplefv glad_glGetMultisamplefv
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GLAD_API_CALL PFNGLGETOBJECTLABELPROC glad_glGetObjectLabel;
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#define glGetObjectLabel glad_glGetObjectLabel
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GLAD_API_CALL PFNGLGETOBJECTPTRLABELPROC glad_glGetObjectPtrLabel;
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#define glGetObjectPtrLabel glad_glGetObjectPtrLabel
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GLAD_API_CALL PFNGLGETPIXELMAPFVPROC glad_glGetPixelMapfv;
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#define glGetPixelMapfv glad_glGetPixelMapfv
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GLAD_API_CALL PFNGLGETPIXELMAPUIVPROC glad_glGetPixelMapuiv;
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#define glGetPixelMapuiv glad_glGetPixelMapuiv
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GLAD_API_CALL PFNGLGETPIXELMAPUSVPROC glad_glGetPixelMapusv;
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#define glGetPixelMapusv glad_glGetPixelMapusv
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GLAD_API_CALL PFNGLGETPOINTERVPROC glad_glGetPointerv;
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#define glGetPointerv glad_glGetPointerv
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GLAD_API_CALL PFNGLGETPOLYGONSTIPPLEPROC glad_glGetPolygonStipple;
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#define glGetPolygonStipple glad_glGetPolygonStipple
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GLAD_API_CALL PFNGLGETPROGRAMINFOLOGPROC glad_glGetProgramInfoLog;
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#define glGetProgramInfoLog glad_glGetProgramInfoLog
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GLAD_API_CALL PFNGLGETPROGRAMIVPROC glad_glGetProgramiv;
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#define glGetProgramiv glad_glGetProgramiv
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GLAD_API_CALL PFNGLGETQUERYOBJECTI64VPROC glad_glGetQueryObjecti64v;
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#define glGetQueryObjecti64v glad_glGetQueryObjecti64v
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GLAD_API_CALL PFNGLGETQUERYOBJECTIVPROC glad_glGetQueryObjectiv;
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#define glGetQueryObjectiv glad_glGetQueryObjectiv
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GLAD_API_CALL PFNGLGETQUERYOBJECTUI64VPROC glad_glGetQueryObjectui64v;
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#define glGetQueryObjectui64v glad_glGetQueryObjectui64v
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GLAD_API_CALL PFNGLGETQUERYOBJECTUIVPROC glad_glGetQueryObjectuiv;
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#define glGetQueryObjectuiv glad_glGetQueryObjectuiv
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GLAD_API_CALL PFNGLGETQUERYIVPROC glad_glGetQueryiv;
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#define glGetQueryiv glad_glGetQueryiv
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GLAD_API_CALL PFNGLGETRENDERBUFFERPARAMETERIVPROC glad_glGetRenderbufferParameteriv;
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#define glGetRenderbufferParameteriv glad_glGetRenderbufferParameteriv
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GLAD_API_CALL PFNGLGETSAMPLERPARAMETERIIVPROC glad_glGetSamplerParameterIiv;
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#define glGetSamplerParameterIiv glad_glGetSamplerParameterIiv
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GLAD_API_CALL PFNGLGETSAMPLERPARAMETERIUIVPROC glad_glGetSamplerParameterIuiv;
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#define glGetSamplerParameterIuiv glad_glGetSamplerParameterIuiv
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GLAD_API_CALL PFNGLGETSAMPLERPARAMETERFVPROC glad_glGetSamplerParameterfv;
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#define glGetSamplerParameterfv glad_glGetSamplerParameterfv
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GLAD_API_CALL PFNGLGETSAMPLERPARAMETERIVPROC glad_glGetSamplerParameteriv;
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#define glGetSamplerParameteriv glad_glGetSamplerParameteriv
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GLAD_API_CALL PFNGLGETSHADERINFOLOGPROC glad_glGetShaderInfoLog;
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#define glGetShaderInfoLog glad_glGetShaderInfoLog
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GLAD_API_CALL PFNGLGETSHADERSOURCEPROC glad_glGetShaderSource;
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#define glGetShaderSource glad_glGetShaderSource
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GLAD_API_CALL PFNGLGETSHADERIVPROC glad_glGetShaderiv;
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#define glGetShaderiv glad_glGetShaderiv
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GLAD_API_CALL PFNGLGETSTRINGPROC glad_glGetString;
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#define glGetString glad_glGetString
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GLAD_API_CALL PFNGLGETSTRINGIPROC glad_glGetStringi;
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#define glGetStringi glad_glGetStringi
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GLAD_API_CALL PFNGLGETSYNCIVPROC glad_glGetSynciv;
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#define glGetSynciv glad_glGetSynciv
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GLAD_API_CALL PFNGLGETTEXENVFVPROC glad_glGetTexEnvfv;
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#define glGetTexEnvfv glad_glGetTexEnvfv
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GLAD_API_CALL PFNGLGETTEXENVIVPROC glad_glGetTexEnviv;
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#define glGetTexEnviv glad_glGetTexEnviv
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GLAD_API_CALL PFNGLGETTEXGENDVPROC glad_glGetTexGendv;
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#define glGetTexGendv glad_glGetTexGendv
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GLAD_API_CALL PFNGLGETTEXGENFVPROC glad_glGetTexGenfv;
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#define glGetTexGenfv glad_glGetTexGenfv
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GLAD_API_CALL PFNGLGETTEXGENIVPROC glad_glGetTexGeniv;
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#define glGetTexGeniv glad_glGetTexGeniv
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GLAD_API_CALL PFNGLGETTEXIMAGEPROC glad_glGetTexImage;
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#define glGetTexImage glad_glGetTexImage
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GLAD_API_CALL PFNGLGETTEXLEVELPARAMETERFVPROC glad_glGetTexLevelParameterfv;
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#define glGetTexLevelParameterfv glad_glGetTexLevelParameterfv
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GLAD_API_CALL PFNGLGETTEXLEVELPARAMETERIVPROC glad_glGetTexLevelParameteriv;
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#define glGetTexLevelParameteriv glad_glGetTexLevelParameteriv
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GLAD_API_CALL PFNGLGETTEXPARAMETERIIVPROC glad_glGetTexParameterIiv;
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#define glGetTexParameterIiv glad_glGetTexParameterIiv
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GLAD_API_CALL PFNGLGETTEXPARAMETERIUIVPROC glad_glGetTexParameterIuiv;
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#define glGetTexParameterIuiv glad_glGetTexParameterIuiv
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GLAD_API_CALL PFNGLGETTEXPARAMETERFVPROC glad_glGetTexParameterfv;
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#define glGetTexParameterfv glad_glGetTexParameterfv
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GLAD_API_CALL PFNGLGETTEXPARAMETERIVPROC glad_glGetTexParameteriv;
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#define glGetTexParameteriv glad_glGetTexParameteriv
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GLAD_API_CALL PFNGLGETTRANSFORMFEEDBACKVARYINGPROC glad_glGetTransformFeedbackVarying;
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#define glGetTransformFeedbackVarying glad_glGetTransformFeedbackVarying
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GLAD_API_CALL PFNGLGETUNIFORMBLOCKINDEXPROC glad_glGetUniformBlockIndex;
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#define glGetUniformBlockIndex glad_glGetUniformBlockIndex
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GLAD_API_CALL PFNGLGETUNIFORMINDICESPROC glad_glGetUniformIndices;
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#define glGetUniformIndices glad_glGetUniformIndices
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GLAD_API_CALL PFNGLGETUNIFORMLOCATIONPROC glad_glGetUniformLocation;
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#define glGetUniformLocation glad_glGetUniformLocation
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GLAD_API_CALL PFNGLGETUNIFORMFVPROC glad_glGetUniformfv;
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#define glGetUniformfv glad_glGetUniformfv
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GLAD_API_CALL PFNGLGETUNIFORMIVPROC glad_glGetUniformiv;
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#define glGetUniformiv glad_glGetUniformiv
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GLAD_API_CALL PFNGLGETUNIFORMUIVPROC glad_glGetUniformuiv;
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#define glGetUniformuiv glad_glGetUniformuiv
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GLAD_API_CALL PFNGLGETVERTEXATTRIBIIVPROC glad_glGetVertexAttribIiv;
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#define glGetVertexAttribIiv glad_glGetVertexAttribIiv
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GLAD_API_CALL PFNGLGETVERTEXATTRIBIUIVPROC glad_glGetVertexAttribIuiv;
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#define glGetVertexAttribIuiv glad_glGetVertexAttribIuiv
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GLAD_API_CALL PFNGLGETVERTEXATTRIBPOINTERVPROC glad_glGetVertexAttribPointerv;
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#define glGetVertexAttribPointerv glad_glGetVertexAttribPointerv
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GLAD_API_CALL PFNGLGETVERTEXATTRIBDVPROC glad_glGetVertexAttribdv;
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#define glGetVertexAttribdv glad_glGetVertexAttribdv
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GLAD_API_CALL PFNGLGETVERTEXATTRIBFVPROC glad_glGetVertexAttribfv;
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#define glGetVertexAttribfv glad_glGetVertexAttribfv
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GLAD_API_CALL PFNGLGETVERTEXATTRIBIVPROC glad_glGetVertexAttribiv;
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#define glGetVertexAttribiv glad_glGetVertexAttribiv
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GLAD_API_CALL PFNGLGETNCOLORTABLEARBPROC glad_glGetnColorTableARB;
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#define glGetnColorTableARB glad_glGetnColorTableARB
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GLAD_API_CALL PFNGLGETNCOMPRESSEDTEXIMAGEARBPROC glad_glGetnCompressedTexImageARB;
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#define glGetnCompressedTexImageARB glad_glGetnCompressedTexImageARB
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GLAD_API_CALL PFNGLGETNCONVOLUTIONFILTERARBPROC glad_glGetnConvolutionFilterARB;
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#define glGetnConvolutionFilterARB glad_glGetnConvolutionFilterARB
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GLAD_API_CALL PFNGLGETNHISTOGRAMARBPROC glad_glGetnHistogramARB;
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#define glGetnHistogramARB glad_glGetnHistogramARB
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GLAD_API_CALL PFNGLGETNMAPDVARBPROC glad_glGetnMapdvARB;
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#define glGetnMapdvARB glad_glGetnMapdvARB
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GLAD_API_CALL PFNGLGETNMAPFVARBPROC glad_glGetnMapfvARB;
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#define glGetnMapfvARB glad_glGetnMapfvARB
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GLAD_API_CALL PFNGLGETNMAPIVARBPROC glad_glGetnMapivARB;
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#define glGetnMapivARB glad_glGetnMapivARB
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GLAD_API_CALL PFNGLGETNMINMAXARBPROC glad_glGetnMinmaxARB;
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#define glGetnMinmaxARB glad_glGetnMinmaxARB
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GLAD_API_CALL PFNGLGETNPIXELMAPFVARBPROC glad_glGetnPixelMapfvARB;
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#define glGetnPixelMapfvARB glad_glGetnPixelMapfvARB
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GLAD_API_CALL PFNGLGETNPIXELMAPUIVARBPROC glad_glGetnPixelMapuivARB;
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#define glGetnPixelMapuivARB glad_glGetnPixelMapuivARB
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GLAD_API_CALL PFNGLGETNPIXELMAPUSVARBPROC glad_glGetnPixelMapusvARB;
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#define glGetnPixelMapusvARB glad_glGetnPixelMapusvARB
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GLAD_API_CALL PFNGLGETNPOLYGONSTIPPLEARBPROC glad_glGetnPolygonStippleARB;
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#define glGetnPolygonStippleARB glad_glGetnPolygonStippleARB
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GLAD_API_CALL PFNGLGETNSEPARABLEFILTERARBPROC glad_glGetnSeparableFilterARB;
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#define glGetnSeparableFilterARB glad_glGetnSeparableFilterARB
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GLAD_API_CALL PFNGLGETNTEXIMAGEARBPROC glad_glGetnTexImageARB;
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#define glGetnTexImageARB glad_glGetnTexImageARB
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GLAD_API_CALL PFNGLGETNUNIFORMDVARBPROC glad_glGetnUniformdvARB;
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#define glGetnUniformdvARB glad_glGetnUniformdvARB
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GLAD_API_CALL PFNGLGETNUNIFORMFVARBPROC glad_glGetnUniformfvARB;
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#define glGetnUniformfvARB glad_glGetnUniformfvARB
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GLAD_API_CALL PFNGLGETNUNIFORMIVARBPROC glad_glGetnUniformivARB;
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#define glGetnUniformivARB glad_glGetnUniformivARB
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GLAD_API_CALL PFNGLGETNUNIFORMUIVARBPROC glad_glGetnUniformuivARB;
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#define glGetnUniformuivARB glad_glGetnUniformuivARB
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GLAD_API_CALL PFNGLHINTPROC glad_glHint;
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#define glHint glad_glHint
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GLAD_API_CALL PFNGLINDEXMASKPROC glad_glIndexMask;
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#define glIndexMask glad_glIndexMask
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GLAD_API_CALL PFNGLINDEXPOINTERPROC glad_glIndexPointer;
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#define glIndexPointer glad_glIndexPointer
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GLAD_API_CALL PFNGLINDEXDPROC glad_glIndexd;
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#define glIndexd glad_glIndexd
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GLAD_API_CALL PFNGLINDEXDVPROC glad_glIndexdv;
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#define glIndexdv glad_glIndexdv
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GLAD_API_CALL PFNGLINDEXFPROC glad_glIndexf;
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#define glIndexf glad_glIndexf
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GLAD_API_CALL PFNGLINDEXFVPROC glad_glIndexfv;
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#define glIndexfv glad_glIndexfv
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GLAD_API_CALL PFNGLINDEXIPROC glad_glIndexi;
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#define glIndexi glad_glIndexi
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GLAD_API_CALL PFNGLINDEXIVPROC glad_glIndexiv;
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#define glIndexiv glad_glIndexiv
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GLAD_API_CALL PFNGLINDEXSPROC glad_glIndexs;
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#define glIndexs glad_glIndexs
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GLAD_API_CALL PFNGLINDEXSVPROC glad_glIndexsv;
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#define glIndexsv glad_glIndexsv
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GLAD_API_CALL PFNGLINDEXUBPROC glad_glIndexub;
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#define glIndexub glad_glIndexub
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GLAD_API_CALL PFNGLINDEXUBVPROC glad_glIndexubv;
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#define glIndexubv glad_glIndexubv
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GLAD_API_CALL PFNGLINITNAMESPROC glad_glInitNames;
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#define glInitNames glad_glInitNames
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GLAD_API_CALL PFNGLINTERLEAVEDARRAYSPROC glad_glInterleavedArrays;
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#define glInterleavedArrays glad_glInterleavedArrays
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GLAD_API_CALL PFNGLISBUFFERPROC glad_glIsBuffer;
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#define glIsBuffer glad_glIsBuffer
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GLAD_API_CALL PFNGLISENABLEDPROC glad_glIsEnabled;
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#define glIsEnabled glad_glIsEnabled
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GLAD_API_CALL PFNGLISENABLEDIPROC glad_glIsEnabledi;
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#define glIsEnabledi glad_glIsEnabledi
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GLAD_API_CALL PFNGLISFRAMEBUFFERPROC glad_glIsFramebuffer;
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#define glIsFramebuffer glad_glIsFramebuffer
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GLAD_API_CALL PFNGLISLISTPROC glad_glIsList;
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#define glIsList glad_glIsList
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GLAD_API_CALL PFNGLISPROGRAMPROC glad_glIsProgram;
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#define glIsProgram glad_glIsProgram
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GLAD_API_CALL PFNGLISQUERYPROC glad_glIsQuery;
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#define glIsQuery glad_glIsQuery
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GLAD_API_CALL PFNGLISRENDERBUFFERPROC glad_glIsRenderbuffer;
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#define glIsRenderbuffer glad_glIsRenderbuffer
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GLAD_API_CALL PFNGLISSAMPLERPROC glad_glIsSampler;
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#define glIsSampler glad_glIsSampler
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GLAD_API_CALL PFNGLISSHADERPROC glad_glIsShader;
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#define glIsShader glad_glIsShader
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GLAD_API_CALL PFNGLISSYNCPROC glad_glIsSync;
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#define glIsSync glad_glIsSync
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GLAD_API_CALL PFNGLISTEXTUREPROC glad_glIsTexture;
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#define glIsTexture glad_glIsTexture
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GLAD_API_CALL PFNGLISVERTEXARRAYPROC glad_glIsVertexArray;
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#define glIsVertexArray glad_glIsVertexArray
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GLAD_API_CALL PFNGLLIGHTMODELFPROC glad_glLightModelf;
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#define glLightModelf glad_glLightModelf
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GLAD_API_CALL PFNGLLIGHTMODELFVPROC glad_glLightModelfv;
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#define glLightModelfv glad_glLightModelfv
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GLAD_API_CALL PFNGLLIGHTMODELIPROC glad_glLightModeli;
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#define glLightModeli glad_glLightModeli
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GLAD_API_CALL PFNGLLIGHTMODELIVPROC glad_glLightModeliv;
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#define glLightModeliv glad_glLightModeliv
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GLAD_API_CALL PFNGLLIGHTFPROC glad_glLightf;
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#define glLightf glad_glLightf
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GLAD_API_CALL PFNGLLIGHTFVPROC glad_glLightfv;
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#define glLightfv glad_glLightfv
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GLAD_API_CALL PFNGLLIGHTIPROC glad_glLighti;
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#define glLighti glad_glLighti
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GLAD_API_CALL PFNGLLIGHTIVPROC glad_glLightiv;
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#define glLightiv glad_glLightiv
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GLAD_API_CALL PFNGLLINESTIPPLEPROC glad_glLineStipple;
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#define glLineStipple glad_glLineStipple
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GLAD_API_CALL PFNGLLINEWIDTHPROC glad_glLineWidth;
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#define glLineWidth glad_glLineWidth
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GLAD_API_CALL PFNGLLINKPROGRAMPROC glad_glLinkProgram;
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#define glLinkProgram glad_glLinkProgram
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GLAD_API_CALL PFNGLLISTBASEPROC glad_glListBase;
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#define glListBase glad_glListBase
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GLAD_API_CALL PFNGLLOADIDENTITYPROC glad_glLoadIdentity;
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#define glLoadIdentity glad_glLoadIdentity
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GLAD_API_CALL PFNGLLOADMATRIXDPROC glad_glLoadMatrixd;
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#define glLoadMatrixd glad_glLoadMatrixd
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GLAD_API_CALL PFNGLLOADMATRIXFPROC glad_glLoadMatrixf;
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#define glLoadMatrixf glad_glLoadMatrixf
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GLAD_API_CALL PFNGLLOADNAMEPROC glad_glLoadName;
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#define glLoadName glad_glLoadName
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GLAD_API_CALL PFNGLLOADTRANSPOSEMATRIXDPROC glad_glLoadTransposeMatrixd;
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#define glLoadTransposeMatrixd glad_glLoadTransposeMatrixd
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GLAD_API_CALL PFNGLLOADTRANSPOSEMATRIXFPROC glad_glLoadTransposeMatrixf;
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#define glLoadTransposeMatrixf glad_glLoadTransposeMatrixf
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GLAD_API_CALL PFNGLLOGICOPPROC glad_glLogicOp;
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#define glLogicOp glad_glLogicOp
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GLAD_API_CALL PFNGLMAP1DPROC glad_glMap1d;
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#define glMap1d glad_glMap1d
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GLAD_API_CALL PFNGLMAP1FPROC glad_glMap1f;
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#define glMap1f glad_glMap1f
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GLAD_API_CALL PFNGLMAP2DPROC glad_glMap2d;
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#define glMap2d glad_glMap2d
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GLAD_API_CALL PFNGLMAP2FPROC glad_glMap2f;
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#define glMap2f glad_glMap2f
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GLAD_API_CALL PFNGLMAPBUFFERPROC glad_glMapBuffer;
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#define glMapBuffer glad_glMapBuffer
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GLAD_API_CALL PFNGLMAPBUFFERRANGEPROC glad_glMapBufferRange;
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#define glMapBufferRange glad_glMapBufferRange
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GLAD_API_CALL PFNGLMAPGRID1DPROC glad_glMapGrid1d;
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#define glMapGrid1d glad_glMapGrid1d
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GLAD_API_CALL PFNGLMAPGRID1FPROC glad_glMapGrid1f;
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#define glMapGrid1f glad_glMapGrid1f
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GLAD_API_CALL PFNGLMAPGRID2DPROC glad_glMapGrid2d;
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#define glMapGrid2d glad_glMapGrid2d
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GLAD_API_CALL PFNGLMAPGRID2FPROC glad_glMapGrid2f;
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#define glMapGrid2f glad_glMapGrid2f
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GLAD_API_CALL PFNGLMATERIALFPROC glad_glMaterialf;
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#define glMaterialf glad_glMaterialf
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GLAD_API_CALL PFNGLMATERIALFVPROC glad_glMaterialfv;
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#define glMaterialfv glad_glMaterialfv
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GLAD_API_CALL PFNGLMATERIALIPROC glad_glMateriali;
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#define glMateriali glad_glMateriali
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GLAD_API_CALL PFNGLMATERIALIVPROC glad_glMaterialiv;
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#define glMaterialiv glad_glMaterialiv
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GLAD_API_CALL PFNGLMATRIXMODEPROC glad_glMatrixMode;
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#define glMatrixMode glad_glMatrixMode
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GLAD_API_CALL PFNGLMULTMATRIXDPROC glad_glMultMatrixd;
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#define glMultMatrixd glad_glMultMatrixd
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GLAD_API_CALL PFNGLMULTMATRIXFPROC glad_glMultMatrixf;
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#define glMultMatrixf glad_glMultMatrixf
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GLAD_API_CALL PFNGLMULTTRANSPOSEMATRIXDPROC glad_glMultTransposeMatrixd;
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#define glMultTransposeMatrixd glad_glMultTransposeMatrixd
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GLAD_API_CALL PFNGLMULTTRANSPOSEMATRIXFPROC glad_glMultTransposeMatrixf;
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#define glMultTransposeMatrixf glad_glMultTransposeMatrixf
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GLAD_API_CALL PFNGLMULTIDRAWARRAYSPROC glad_glMultiDrawArrays;
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#define glMultiDrawArrays glad_glMultiDrawArrays
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GLAD_API_CALL PFNGLMULTIDRAWELEMENTSPROC glad_glMultiDrawElements;
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#define glMultiDrawElements glad_glMultiDrawElements
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GLAD_API_CALL PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC glad_glMultiDrawElementsBaseVertex;
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#define glMultiDrawElementsBaseVertex glad_glMultiDrawElementsBaseVertex
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GLAD_API_CALL PFNGLMULTITEXCOORD1DPROC glad_glMultiTexCoord1d;
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#define glMultiTexCoord1d glad_glMultiTexCoord1d
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GLAD_API_CALL PFNGLMULTITEXCOORD1DVPROC glad_glMultiTexCoord1dv;
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#define glMultiTexCoord1dv glad_glMultiTexCoord1dv
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GLAD_API_CALL PFNGLMULTITEXCOORD1FPROC glad_glMultiTexCoord1f;
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#define glMultiTexCoord1f glad_glMultiTexCoord1f
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GLAD_API_CALL PFNGLMULTITEXCOORD1FVPROC glad_glMultiTexCoord1fv;
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#define glMultiTexCoord1fv glad_glMultiTexCoord1fv
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GLAD_API_CALL PFNGLMULTITEXCOORD1IPROC glad_glMultiTexCoord1i;
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#define glMultiTexCoord1i glad_glMultiTexCoord1i
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GLAD_API_CALL PFNGLMULTITEXCOORD1IVPROC glad_glMultiTexCoord1iv;
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#define glMultiTexCoord1iv glad_glMultiTexCoord1iv
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GLAD_API_CALL PFNGLMULTITEXCOORD1SPROC glad_glMultiTexCoord1s;
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#define glMultiTexCoord1s glad_glMultiTexCoord1s
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GLAD_API_CALL PFNGLMULTITEXCOORD1SVPROC glad_glMultiTexCoord1sv;
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#define glMultiTexCoord1sv glad_glMultiTexCoord1sv
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GLAD_API_CALL PFNGLMULTITEXCOORD2DPROC glad_glMultiTexCoord2d;
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#define glMultiTexCoord2d glad_glMultiTexCoord2d
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GLAD_API_CALL PFNGLMULTITEXCOORD2DVPROC glad_glMultiTexCoord2dv;
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#define glMultiTexCoord2dv glad_glMultiTexCoord2dv
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GLAD_API_CALL PFNGLMULTITEXCOORD2FPROC glad_glMultiTexCoord2f;
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#define glMultiTexCoord2f glad_glMultiTexCoord2f
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GLAD_API_CALL PFNGLMULTITEXCOORD2FVPROC glad_glMultiTexCoord2fv;
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#define glMultiTexCoord2fv glad_glMultiTexCoord2fv
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GLAD_API_CALL PFNGLMULTITEXCOORD2IPROC glad_glMultiTexCoord2i;
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#define glMultiTexCoord2i glad_glMultiTexCoord2i
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GLAD_API_CALL PFNGLMULTITEXCOORD2IVPROC glad_glMultiTexCoord2iv;
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#define glMultiTexCoord2iv glad_glMultiTexCoord2iv
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GLAD_API_CALL PFNGLMULTITEXCOORD2SPROC glad_glMultiTexCoord2s;
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#define glMultiTexCoord2s glad_glMultiTexCoord2s
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GLAD_API_CALL PFNGLMULTITEXCOORD2SVPROC glad_glMultiTexCoord2sv;
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#define glMultiTexCoord2sv glad_glMultiTexCoord2sv
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GLAD_API_CALL PFNGLMULTITEXCOORD3DPROC glad_glMultiTexCoord3d;
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#define glMultiTexCoord3d glad_glMultiTexCoord3d
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GLAD_API_CALL PFNGLMULTITEXCOORD3DVPROC glad_glMultiTexCoord3dv;
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#define glMultiTexCoord3dv glad_glMultiTexCoord3dv
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GLAD_API_CALL PFNGLMULTITEXCOORD3FPROC glad_glMultiTexCoord3f;
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#define glMultiTexCoord3f glad_glMultiTexCoord3f
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GLAD_API_CALL PFNGLMULTITEXCOORD3FVPROC glad_glMultiTexCoord3fv;
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#define glMultiTexCoord3fv glad_glMultiTexCoord3fv
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GLAD_API_CALL PFNGLMULTITEXCOORD3IPROC glad_glMultiTexCoord3i;
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#define glMultiTexCoord3i glad_glMultiTexCoord3i
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GLAD_API_CALL PFNGLMULTITEXCOORD3IVPROC glad_glMultiTexCoord3iv;
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#define glMultiTexCoord3iv glad_glMultiTexCoord3iv
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GLAD_API_CALL PFNGLMULTITEXCOORD3SPROC glad_glMultiTexCoord3s;
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#define glMultiTexCoord3s glad_glMultiTexCoord3s
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GLAD_API_CALL PFNGLMULTITEXCOORD3SVPROC glad_glMultiTexCoord3sv;
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#define glMultiTexCoord3sv glad_glMultiTexCoord3sv
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GLAD_API_CALL PFNGLMULTITEXCOORD4DPROC glad_glMultiTexCoord4d;
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#define glMultiTexCoord4d glad_glMultiTexCoord4d
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GLAD_API_CALL PFNGLMULTITEXCOORD4DVPROC glad_glMultiTexCoord4dv;
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#define glMultiTexCoord4dv glad_glMultiTexCoord4dv
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GLAD_API_CALL PFNGLMULTITEXCOORD4FPROC glad_glMultiTexCoord4f;
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#define glMultiTexCoord4f glad_glMultiTexCoord4f
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GLAD_API_CALL PFNGLMULTITEXCOORD4FVPROC glad_glMultiTexCoord4fv;
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#define glMultiTexCoord4fv glad_glMultiTexCoord4fv
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GLAD_API_CALL PFNGLMULTITEXCOORD4IPROC glad_glMultiTexCoord4i;
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#define glMultiTexCoord4i glad_glMultiTexCoord4i
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GLAD_API_CALL PFNGLMULTITEXCOORD4IVPROC glad_glMultiTexCoord4iv;
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#define glMultiTexCoord4iv glad_glMultiTexCoord4iv
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GLAD_API_CALL PFNGLMULTITEXCOORD4SPROC glad_glMultiTexCoord4s;
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#define glMultiTexCoord4s glad_glMultiTexCoord4s
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GLAD_API_CALL PFNGLMULTITEXCOORD4SVPROC glad_glMultiTexCoord4sv;
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#define glMultiTexCoord4sv glad_glMultiTexCoord4sv
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GLAD_API_CALL PFNGLMULTITEXCOORDP1UIPROC glad_glMultiTexCoordP1ui;
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#define glMultiTexCoordP1ui glad_glMultiTexCoordP1ui
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GLAD_API_CALL PFNGLMULTITEXCOORDP1UIVPROC glad_glMultiTexCoordP1uiv;
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#define glMultiTexCoordP1uiv glad_glMultiTexCoordP1uiv
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GLAD_API_CALL PFNGLMULTITEXCOORDP2UIPROC glad_glMultiTexCoordP2ui;
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#define glMultiTexCoordP2ui glad_glMultiTexCoordP2ui
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GLAD_API_CALL PFNGLMULTITEXCOORDP2UIVPROC glad_glMultiTexCoordP2uiv;
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#define glMultiTexCoordP2uiv glad_glMultiTexCoordP2uiv
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GLAD_API_CALL PFNGLMULTITEXCOORDP3UIPROC glad_glMultiTexCoordP3ui;
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#define glMultiTexCoordP3ui glad_glMultiTexCoordP3ui
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GLAD_API_CALL PFNGLMULTITEXCOORDP3UIVPROC glad_glMultiTexCoordP3uiv;
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#define glMultiTexCoordP3uiv glad_glMultiTexCoordP3uiv
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GLAD_API_CALL PFNGLMULTITEXCOORDP4UIPROC glad_glMultiTexCoordP4ui;
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#define glMultiTexCoordP4ui glad_glMultiTexCoordP4ui
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GLAD_API_CALL PFNGLMULTITEXCOORDP4UIVPROC glad_glMultiTexCoordP4uiv;
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#define glMultiTexCoordP4uiv glad_glMultiTexCoordP4uiv
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GLAD_API_CALL PFNGLNEWLISTPROC glad_glNewList;
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#define glNewList glad_glNewList
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GLAD_API_CALL PFNGLNORMAL3BPROC glad_glNormal3b;
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#define glNormal3b glad_glNormal3b
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GLAD_API_CALL PFNGLNORMAL3BVPROC glad_glNormal3bv;
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#define glNormal3bv glad_glNormal3bv
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GLAD_API_CALL PFNGLNORMAL3DPROC glad_glNormal3d;
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#define glNormal3d glad_glNormal3d
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GLAD_API_CALL PFNGLNORMAL3DVPROC glad_glNormal3dv;
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#define glNormal3dv glad_glNormal3dv
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GLAD_API_CALL PFNGLNORMAL3FPROC glad_glNormal3f;
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#define glNormal3f glad_glNormal3f
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GLAD_API_CALL PFNGLNORMAL3FVPROC glad_glNormal3fv;
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#define glNormal3fv glad_glNormal3fv
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GLAD_API_CALL PFNGLNORMAL3IPROC glad_glNormal3i;
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#define glNormal3i glad_glNormal3i
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GLAD_API_CALL PFNGLNORMAL3IVPROC glad_glNormal3iv;
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#define glNormal3iv glad_glNormal3iv
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GLAD_API_CALL PFNGLNORMAL3SPROC glad_glNormal3s;
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#define glNormal3s glad_glNormal3s
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GLAD_API_CALL PFNGLNORMAL3SVPROC glad_glNormal3sv;
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#define glNormal3sv glad_glNormal3sv
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GLAD_API_CALL PFNGLNORMALP3UIPROC glad_glNormalP3ui;
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#define glNormalP3ui glad_glNormalP3ui
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GLAD_API_CALL PFNGLNORMALP3UIVPROC glad_glNormalP3uiv;
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#define glNormalP3uiv glad_glNormalP3uiv
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GLAD_API_CALL PFNGLNORMALPOINTERPROC glad_glNormalPointer;
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#define glNormalPointer glad_glNormalPointer
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GLAD_API_CALL PFNGLOBJECTLABELPROC glad_glObjectLabel;
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#define glObjectLabel glad_glObjectLabel
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GLAD_API_CALL PFNGLOBJECTPTRLABELPROC glad_glObjectPtrLabel;
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#define glObjectPtrLabel glad_glObjectPtrLabel
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GLAD_API_CALL PFNGLORTHOPROC glad_glOrtho;
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#define glOrtho glad_glOrtho
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GLAD_API_CALL PFNGLPASSTHROUGHPROC glad_glPassThrough;
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#define glPassThrough glad_glPassThrough
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GLAD_API_CALL PFNGLPIXELMAPFVPROC glad_glPixelMapfv;
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#define glPixelMapfv glad_glPixelMapfv
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GLAD_API_CALL PFNGLPIXELMAPUIVPROC glad_glPixelMapuiv;
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#define glPixelMapuiv glad_glPixelMapuiv
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GLAD_API_CALL PFNGLPIXELMAPUSVPROC glad_glPixelMapusv;
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#define glPixelMapusv glad_glPixelMapusv
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GLAD_API_CALL PFNGLPIXELSTOREFPROC glad_glPixelStoref;
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#define glPixelStoref glad_glPixelStoref
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GLAD_API_CALL PFNGLPIXELSTOREIPROC glad_glPixelStorei;
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#define glPixelStorei glad_glPixelStorei
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GLAD_API_CALL PFNGLPIXELTRANSFERFPROC glad_glPixelTransferf;
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#define glPixelTransferf glad_glPixelTransferf
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GLAD_API_CALL PFNGLPIXELTRANSFERIPROC glad_glPixelTransferi;
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#define glPixelTransferi glad_glPixelTransferi
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GLAD_API_CALL PFNGLPIXELZOOMPROC glad_glPixelZoom;
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#define glPixelZoom glad_glPixelZoom
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GLAD_API_CALL PFNGLPOINTPARAMETERFPROC glad_glPointParameterf;
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#define glPointParameterf glad_glPointParameterf
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GLAD_API_CALL PFNGLPOINTPARAMETERFVPROC glad_glPointParameterfv;
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#define glPointParameterfv glad_glPointParameterfv
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GLAD_API_CALL PFNGLPOINTPARAMETERIPROC glad_glPointParameteri;
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#define glPointParameteri glad_glPointParameteri
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GLAD_API_CALL PFNGLPOINTPARAMETERIVPROC glad_glPointParameteriv;
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#define glPointParameteriv glad_glPointParameteriv
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GLAD_API_CALL PFNGLPOINTSIZEPROC glad_glPointSize;
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#define glPointSize glad_glPointSize
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GLAD_API_CALL PFNGLPOLYGONMODEPROC glad_glPolygonMode;
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#define glPolygonMode glad_glPolygonMode
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GLAD_API_CALL PFNGLPOLYGONOFFSETPROC glad_glPolygonOffset;
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#define glPolygonOffset glad_glPolygonOffset
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GLAD_API_CALL PFNGLPOLYGONSTIPPLEPROC glad_glPolygonStipple;
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#define glPolygonStipple glad_glPolygonStipple
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GLAD_API_CALL PFNGLPOPATTRIBPROC glad_glPopAttrib;
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#define glPopAttrib glad_glPopAttrib
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GLAD_API_CALL PFNGLPOPCLIENTATTRIBPROC glad_glPopClientAttrib;
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#define glPopClientAttrib glad_glPopClientAttrib
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GLAD_API_CALL PFNGLPOPDEBUGGROUPPROC glad_glPopDebugGroup;
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#define glPopDebugGroup glad_glPopDebugGroup
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GLAD_API_CALL PFNGLPOPMATRIXPROC glad_glPopMatrix;
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#define glPopMatrix glad_glPopMatrix
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GLAD_API_CALL PFNGLPOPNAMEPROC glad_glPopName;
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#define glPopName glad_glPopName
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GLAD_API_CALL PFNGLPRIMITIVERESTARTINDEXPROC glad_glPrimitiveRestartIndex;
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#define glPrimitiveRestartIndex glad_glPrimitiveRestartIndex
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GLAD_API_CALL PFNGLPRIORITIZETEXTURESPROC glad_glPrioritizeTextures;
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#define glPrioritizeTextures glad_glPrioritizeTextures
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GLAD_API_CALL PFNGLPROVOKINGVERTEXPROC glad_glProvokingVertex;
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#define glProvokingVertex glad_glProvokingVertex
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GLAD_API_CALL PFNGLPUSHATTRIBPROC glad_glPushAttrib;
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#define glPushAttrib glad_glPushAttrib
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GLAD_API_CALL PFNGLPUSHCLIENTATTRIBPROC glad_glPushClientAttrib;
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#define glPushClientAttrib glad_glPushClientAttrib
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GLAD_API_CALL PFNGLPUSHDEBUGGROUPPROC glad_glPushDebugGroup;
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#define glPushDebugGroup glad_glPushDebugGroup
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GLAD_API_CALL PFNGLPUSHMATRIXPROC glad_glPushMatrix;
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#define glPushMatrix glad_glPushMatrix
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GLAD_API_CALL PFNGLPUSHNAMEPROC glad_glPushName;
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#define glPushName glad_glPushName
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GLAD_API_CALL PFNGLQUERYCOUNTERPROC glad_glQueryCounter;
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#define glQueryCounter glad_glQueryCounter
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GLAD_API_CALL PFNGLRASTERPOS2DPROC glad_glRasterPos2d;
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#define glRasterPos2d glad_glRasterPos2d
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GLAD_API_CALL PFNGLRASTERPOS2DVPROC glad_glRasterPos2dv;
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#define glRasterPos2dv glad_glRasterPos2dv
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GLAD_API_CALL PFNGLRASTERPOS2FPROC glad_glRasterPos2f;
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#define glRasterPos2f glad_glRasterPos2f
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GLAD_API_CALL PFNGLRASTERPOS2FVPROC glad_glRasterPos2fv;
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#define glRasterPos2fv glad_glRasterPos2fv
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GLAD_API_CALL PFNGLRASTERPOS2IPROC glad_glRasterPos2i;
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#define glRasterPos2i glad_glRasterPos2i
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GLAD_API_CALL PFNGLRASTERPOS2IVPROC glad_glRasterPos2iv;
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#define glRasterPos2iv glad_glRasterPos2iv
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GLAD_API_CALL PFNGLRASTERPOS2SPROC glad_glRasterPos2s;
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#define glRasterPos2s glad_glRasterPos2s
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GLAD_API_CALL PFNGLRASTERPOS2SVPROC glad_glRasterPos2sv;
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#define glRasterPos2sv glad_glRasterPos2sv
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GLAD_API_CALL PFNGLRASTERPOS3DPROC glad_glRasterPos3d;
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#define glRasterPos3d glad_glRasterPos3d
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GLAD_API_CALL PFNGLRASTERPOS3DVPROC glad_glRasterPos3dv;
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#define glRasterPos3dv glad_glRasterPos3dv
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GLAD_API_CALL PFNGLRASTERPOS3FPROC glad_glRasterPos3f;
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#define glRasterPos3f glad_glRasterPos3f
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GLAD_API_CALL PFNGLRASTERPOS3FVPROC glad_glRasterPos3fv;
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#define glRasterPos3fv glad_glRasterPos3fv
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GLAD_API_CALL PFNGLRASTERPOS3IPROC glad_glRasterPos3i;
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#define glRasterPos3i glad_glRasterPos3i
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GLAD_API_CALL PFNGLRASTERPOS3IVPROC glad_glRasterPos3iv;
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#define glRasterPos3iv glad_glRasterPos3iv
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GLAD_API_CALL PFNGLRASTERPOS3SPROC glad_glRasterPos3s;
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#define glRasterPos3s glad_glRasterPos3s
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GLAD_API_CALL PFNGLRASTERPOS3SVPROC glad_glRasterPos3sv;
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#define glRasterPos3sv glad_glRasterPos3sv
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GLAD_API_CALL PFNGLRASTERPOS4DPROC glad_glRasterPos4d;
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#define glRasterPos4d glad_glRasterPos4d
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GLAD_API_CALL PFNGLRASTERPOS4DVPROC glad_glRasterPos4dv;
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#define glRasterPos4dv glad_glRasterPos4dv
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GLAD_API_CALL PFNGLRASTERPOS4FPROC glad_glRasterPos4f;
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#define glRasterPos4f glad_glRasterPos4f
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GLAD_API_CALL PFNGLRASTERPOS4FVPROC glad_glRasterPos4fv;
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#define glRasterPos4fv glad_glRasterPos4fv
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GLAD_API_CALL PFNGLRASTERPOS4IPROC glad_glRasterPos4i;
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#define glRasterPos4i glad_glRasterPos4i
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GLAD_API_CALL PFNGLRASTERPOS4IVPROC glad_glRasterPos4iv;
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#define glRasterPos4iv glad_glRasterPos4iv
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GLAD_API_CALL PFNGLRASTERPOS4SPROC glad_glRasterPos4s;
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#define glRasterPos4s glad_glRasterPos4s
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GLAD_API_CALL PFNGLRASTERPOS4SVPROC glad_glRasterPos4sv;
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#define glRasterPos4sv glad_glRasterPos4sv
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GLAD_API_CALL PFNGLREADBUFFERPROC glad_glReadBuffer;
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#define glReadBuffer glad_glReadBuffer
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GLAD_API_CALL PFNGLREADPIXELSPROC glad_glReadPixels;
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#define glReadPixels glad_glReadPixels
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GLAD_API_CALL PFNGLREADNPIXELSARBPROC glad_glReadnPixelsARB;
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#define glReadnPixelsARB glad_glReadnPixelsARB
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GLAD_API_CALL PFNGLRECTDPROC glad_glRectd;
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#define glRectd glad_glRectd
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GLAD_API_CALL PFNGLRECTDVPROC glad_glRectdv;
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#define glRectdv glad_glRectdv
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GLAD_API_CALL PFNGLRECTFPROC glad_glRectf;
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#define glRectf glad_glRectf
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GLAD_API_CALL PFNGLRECTFVPROC glad_glRectfv;
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#define glRectfv glad_glRectfv
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GLAD_API_CALL PFNGLRECTIPROC glad_glRecti;
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#define glRecti glad_glRecti
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GLAD_API_CALL PFNGLRECTIVPROC glad_glRectiv;
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#define glRectiv glad_glRectiv
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GLAD_API_CALL PFNGLRECTSPROC glad_glRects;
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#define glRects glad_glRects
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GLAD_API_CALL PFNGLRECTSVPROC glad_glRectsv;
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#define glRectsv glad_glRectsv
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GLAD_API_CALL PFNGLRENDERMODEPROC glad_glRenderMode;
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|
#define glRenderMode glad_glRenderMode
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GLAD_API_CALL PFNGLRENDERBUFFERSTORAGEPROC glad_glRenderbufferStorage;
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#define glRenderbufferStorage glad_glRenderbufferStorage
|
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GLAD_API_CALL PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC glad_glRenderbufferStorageMultisample;
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#define glRenderbufferStorageMultisample glad_glRenderbufferStorageMultisample
|
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GLAD_API_CALL PFNGLROTATEDPROC glad_glRotated;
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#define glRotated glad_glRotated
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GLAD_API_CALL PFNGLROTATEFPROC glad_glRotatef;
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#define glRotatef glad_glRotatef
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GLAD_API_CALL PFNGLSAMPLECOVERAGEPROC glad_glSampleCoverage;
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|
#define glSampleCoverage glad_glSampleCoverage
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GLAD_API_CALL PFNGLSAMPLECOVERAGEARBPROC glad_glSampleCoverageARB;
|
|
#define glSampleCoverageARB glad_glSampleCoverageARB
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GLAD_API_CALL PFNGLSAMPLEMASKIPROC glad_glSampleMaski;
|
|
#define glSampleMaski glad_glSampleMaski
|
|
GLAD_API_CALL PFNGLSAMPLERPARAMETERIIVPROC glad_glSamplerParameterIiv;
|
|
#define glSamplerParameterIiv glad_glSamplerParameterIiv
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GLAD_API_CALL PFNGLSAMPLERPARAMETERIUIVPROC glad_glSamplerParameterIuiv;
|
|
#define glSamplerParameterIuiv glad_glSamplerParameterIuiv
|
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GLAD_API_CALL PFNGLSAMPLERPARAMETERFPROC glad_glSamplerParameterf;
|
|
#define glSamplerParameterf glad_glSamplerParameterf
|
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GLAD_API_CALL PFNGLSAMPLERPARAMETERFVPROC glad_glSamplerParameterfv;
|
|
#define glSamplerParameterfv glad_glSamplerParameterfv
|
|
GLAD_API_CALL PFNGLSAMPLERPARAMETERIPROC glad_glSamplerParameteri;
|
|
#define glSamplerParameteri glad_glSamplerParameteri
|
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GLAD_API_CALL PFNGLSAMPLERPARAMETERIVPROC glad_glSamplerParameteriv;
|
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#define glSamplerParameteriv glad_glSamplerParameteriv
|
|
GLAD_API_CALL PFNGLSCALEDPROC glad_glScaled;
|
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#define glScaled glad_glScaled
|
|
GLAD_API_CALL PFNGLSCALEFPROC glad_glScalef;
|
|
#define glScalef glad_glScalef
|
|
GLAD_API_CALL PFNGLSCISSORPROC glad_glScissor;
|
|
#define glScissor glad_glScissor
|
|
GLAD_API_CALL PFNGLSECONDARYCOLOR3BPROC glad_glSecondaryColor3b;
|
|
#define glSecondaryColor3b glad_glSecondaryColor3b
|
|
GLAD_API_CALL PFNGLSECONDARYCOLOR3BVPROC glad_glSecondaryColor3bv;
|
|
#define glSecondaryColor3bv glad_glSecondaryColor3bv
|
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GLAD_API_CALL PFNGLSECONDARYCOLOR3DPROC glad_glSecondaryColor3d;
|
|
#define glSecondaryColor3d glad_glSecondaryColor3d
|
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GLAD_API_CALL PFNGLSECONDARYCOLOR3DVPROC glad_glSecondaryColor3dv;
|
|
#define glSecondaryColor3dv glad_glSecondaryColor3dv
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GLAD_API_CALL PFNGLSECONDARYCOLOR3FPROC glad_glSecondaryColor3f;
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#define glSecondaryColor3f glad_glSecondaryColor3f
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GLAD_API_CALL PFNGLSECONDARYCOLOR3FVPROC glad_glSecondaryColor3fv;
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#define glSecondaryColor3fv glad_glSecondaryColor3fv
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GLAD_API_CALL PFNGLSECONDARYCOLOR3IPROC glad_glSecondaryColor3i;
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#define glSecondaryColor3i glad_glSecondaryColor3i
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GLAD_API_CALL PFNGLSECONDARYCOLOR3IVPROC glad_glSecondaryColor3iv;
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#define glSecondaryColor3iv glad_glSecondaryColor3iv
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GLAD_API_CALL PFNGLSECONDARYCOLOR3SPROC glad_glSecondaryColor3s;
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#define glSecondaryColor3s glad_glSecondaryColor3s
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GLAD_API_CALL PFNGLSECONDARYCOLOR3SVPROC glad_glSecondaryColor3sv;
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#define glSecondaryColor3sv glad_glSecondaryColor3sv
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GLAD_API_CALL PFNGLSECONDARYCOLOR3UBPROC glad_glSecondaryColor3ub;
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#define glSecondaryColor3ub glad_glSecondaryColor3ub
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GLAD_API_CALL PFNGLSECONDARYCOLOR3UBVPROC glad_glSecondaryColor3ubv;
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#define glSecondaryColor3ubv glad_glSecondaryColor3ubv
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GLAD_API_CALL PFNGLSECONDARYCOLOR3UIPROC glad_glSecondaryColor3ui;
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#define glSecondaryColor3ui glad_glSecondaryColor3ui
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GLAD_API_CALL PFNGLSECONDARYCOLOR3UIVPROC glad_glSecondaryColor3uiv;
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#define glSecondaryColor3uiv glad_glSecondaryColor3uiv
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GLAD_API_CALL PFNGLSECONDARYCOLOR3USPROC glad_glSecondaryColor3us;
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#define glSecondaryColor3us glad_glSecondaryColor3us
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GLAD_API_CALL PFNGLSECONDARYCOLOR3USVPROC glad_glSecondaryColor3usv;
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#define glSecondaryColor3usv glad_glSecondaryColor3usv
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GLAD_API_CALL PFNGLSECONDARYCOLORP3UIPROC glad_glSecondaryColorP3ui;
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#define glSecondaryColorP3ui glad_glSecondaryColorP3ui
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GLAD_API_CALL PFNGLSECONDARYCOLORP3UIVPROC glad_glSecondaryColorP3uiv;
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#define glSecondaryColorP3uiv glad_glSecondaryColorP3uiv
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GLAD_API_CALL PFNGLSECONDARYCOLORPOINTERPROC glad_glSecondaryColorPointer;
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#define glSecondaryColorPointer glad_glSecondaryColorPointer
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GLAD_API_CALL PFNGLSELECTBUFFERPROC glad_glSelectBuffer;
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#define glSelectBuffer glad_glSelectBuffer
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GLAD_API_CALL PFNGLSHADEMODELPROC glad_glShadeModel;
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#define glShadeModel glad_glShadeModel
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GLAD_API_CALL PFNGLSHADERSOURCEPROC glad_glShaderSource;
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#define glShaderSource glad_glShaderSource
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GLAD_API_CALL PFNGLSTENCILFUNCPROC glad_glStencilFunc;
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#define glStencilFunc glad_glStencilFunc
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GLAD_API_CALL PFNGLSTENCILFUNCSEPARATEPROC glad_glStencilFuncSeparate;
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#define glStencilFuncSeparate glad_glStencilFuncSeparate
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GLAD_API_CALL PFNGLSTENCILMASKPROC glad_glStencilMask;
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#define glStencilMask glad_glStencilMask
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GLAD_API_CALL PFNGLSTENCILMASKSEPARATEPROC glad_glStencilMaskSeparate;
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#define glStencilMaskSeparate glad_glStencilMaskSeparate
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GLAD_API_CALL PFNGLSTENCILOPPROC glad_glStencilOp;
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#define glStencilOp glad_glStencilOp
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GLAD_API_CALL PFNGLSTENCILOPSEPARATEPROC glad_glStencilOpSeparate;
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|
#define glStencilOpSeparate glad_glStencilOpSeparate
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GLAD_API_CALL PFNGLTEXBUFFERPROC glad_glTexBuffer;
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#define glTexBuffer glad_glTexBuffer
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GLAD_API_CALL PFNGLTEXCOORD1DPROC glad_glTexCoord1d;
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#define glTexCoord1d glad_glTexCoord1d
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GLAD_API_CALL PFNGLTEXCOORD1DVPROC glad_glTexCoord1dv;
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#define glTexCoord1dv glad_glTexCoord1dv
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GLAD_API_CALL PFNGLTEXCOORD1FPROC glad_glTexCoord1f;
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#define glTexCoord1f glad_glTexCoord1f
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GLAD_API_CALL PFNGLTEXCOORD1FVPROC glad_glTexCoord1fv;
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|
#define glTexCoord1fv glad_glTexCoord1fv
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GLAD_API_CALL PFNGLTEXCOORD1IPROC glad_glTexCoord1i;
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|
#define glTexCoord1i glad_glTexCoord1i
|
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GLAD_API_CALL PFNGLTEXCOORD1IVPROC glad_glTexCoord1iv;
|
|
#define glTexCoord1iv glad_glTexCoord1iv
|
|
GLAD_API_CALL PFNGLTEXCOORD1SPROC glad_glTexCoord1s;
|
|
#define glTexCoord1s glad_glTexCoord1s
|
|
GLAD_API_CALL PFNGLTEXCOORD1SVPROC glad_glTexCoord1sv;
|
|
#define glTexCoord1sv glad_glTexCoord1sv
|
|
GLAD_API_CALL PFNGLTEXCOORD2DPROC glad_glTexCoord2d;
|
|
#define glTexCoord2d glad_glTexCoord2d
|
|
GLAD_API_CALL PFNGLTEXCOORD2DVPROC glad_glTexCoord2dv;
|
|
#define glTexCoord2dv glad_glTexCoord2dv
|
|
GLAD_API_CALL PFNGLTEXCOORD2FPROC glad_glTexCoord2f;
|
|
#define glTexCoord2f glad_glTexCoord2f
|
|
GLAD_API_CALL PFNGLTEXCOORD2FVPROC glad_glTexCoord2fv;
|
|
#define glTexCoord2fv glad_glTexCoord2fv
|
|
GLAD_API_CALL PFNGLTEXCOORD2IPROC glad_glTexCoord2i;
|
|
#define glTexCoord2i glad_glTexCoord2i
|
|
GLAD_API_CALL PFNGLTEXCOORD2IVPROC glad_glTexCoord2iv;
|
|
#define glTexCoord2iv glad_glTexCoord2iv
|
|
GLAD_API_CALL PFNGLTEXCOORD2SPROC glad_glTexCoord2s;
|
|
#define glTexCoord2s glad_glTexCoord2s
|
|
GLAD_API_CALL PFNGLTEXCOORD2SVPROC glad_glTexCoord2sv;
|
|
#define glTexCoord2sv glad_glTexCoord2sv
|
|
GLAD_API_CALL PFNGLTEXCOORD3DPROC glad_glTexCoord3d;
|
|
#define glTexCoord3d glad_glTexCoord3d
|
|
GLAD_API_CALL PFNGLTEXCOORD3DVPROC glad_glTexCoord3dv;
|
|
#define glTexCoord3dv glad_glTexCoord3dv
|
|
GLAD_API_CALL PFNGLTEXCOORD3FPROC glad_glTexCoord3f;
|
|
#define glTexCoord3f glad_glTexCoord3f
|
|
GLAD_API_CALL PFNGLTEXCOORD3FVPROC glad_glTexCoord3fv;
|
|
#define glTexCoord3fv glad_glTexCoord3fv
|
|
GLAD_API_CALL PFNGLTEXCOORD3IPROC glad_glTexCoord3i;
|
|
#define glTexCoord3i glad_glTexCoord3i
|
|
GLAD_API_CALL PFNGLTEXCOORD3IVPROC glad_glTexCoord3iv;
|
|
#define glTexCoord3iv glad_glTexCoord3iv
|
|
GLAD_API_CALL PFNGLTEXCOORD3SPROC glad_glTexCoord3s;
|
|
#define glTexCoord3s glad_glTexCoord3s
|
|
GLAD_API_CALL PFNGLTEXCOORD3SVPROC glad_glTexCoord3sv;
|
|
#define glTexCoord3sv glad_glTexCoord3sv
|
|
GLAD_API_CALL PFNGLTEXCOORD4DPROC glad_glTexCoord4d;
|
|
#define glTexCoord4d glad_glTexCoord4d
|
|
GLAD_API_CALL PFNGLTEXCOORD4DVPROC glad_glTexCoord4dv;
|
|
#define glTexCoord4dv glad_glTexCoord4dv
|
|
GLAD_API_CALL PFNGLTEXCOORD4FPROC glad_glTexCoord4f;
|
|
#define glTexCoord4f glad_glTexCoord4f
|
|
GLAD_API_CALL PFNGLTEXCOORD4FVPROC glad_glTexCoord4fv;
|
|
#define glTexCoord4fv glad_glTexCoord4fv
|
|
GLAD_API_CALL PFNGLTEXCOORD4IPROC glad_glTexCoord4i;
|
|
#define glTexCoord4i glad_glTexCoord4i
|
|
GLAD_API_CALL PFNGLTEXCOORD4IVPROC glad_glTexCoord4iv;
|
|
#define glTexCoord4iv glad_glTexCoord4iv
|
|
GLAD_API_CALL PFNGLTEXCOORD4SPROC glad_glTexCoord4s;
|
|
#define glTexCoord4s glad_glTexCoord4s
|
|
GLAD_API_CALL PFNGLTEXCOORD4SVPROC glad_glTexCoord4sv;
|
|
#define glTexCoord4sv glad_glTexCoord4sv
|
|
GLAD_API_CALL PFNGLTEXCOORDP1UIPROC glad_glTexCoordP1ui;
|
|
#define glTexCoordP1ui glad_glTexCoordP1ui
|
|
GLAD_API_CALL PFNGLTEXCOORDP1UIVPROC glad_glTexCoordP1uiv;
|
|
#define glTexCoordP1uiv glad_glTexCoordP1uiv
|
|
GLAD_API_CALL PFNGLTEXCOORDP2UIPROC glad_glTexCoordP2ui;
|
|
#define glTexCoordP2ui glad_glTexCoordP2ui
|
|
GLAD_API_CALL PFNGLTEXCOORDP2UIVPROC glad_glTexCoordP2uiv;
|
|
#define glTexCoordP2uiv glad_glTexCoordP2uiv
|
|
GLAD_API_CALL PFNGLTEXCOORDP3UIPROC glad_glTexCoordP3ui;
|
|
#define glTexCoordP3ui glad_glTexCoordP3ui
|
|
GLAD_API_CALL PFNGLTEXCOORDP3UIVPROC glad_glTexCoordP3uiv;
|
|
#define glTexCoordP3uiv glad_glTexCoordP3uiv
|
|
GLAD_API_CALL PFNGLTEXCOORDP4UIPROC glad_glTexCoordP4ui;
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|
#define glTexCoordP4ui glad_glTexCoordP4ui
|
|
GLAD_API_CALL PFNGLTEXCOORDP4UIVPROC glad_glTexCoordP4uiv;
|
|
#define glTexCoordP4uiv glad_glTexCoordP4uiv
|
|
GLAD_API_CALL PFNGLTEXCOORDPOINTERPROC glad_glTexCoordPointer;
|
|
#define glTexCoordPointer glad_glTexCoordPointer
|
|
GLAD_API_CALL PFNGLTEXENVFPROC glad_glTexEnvf;
|
|
#define glTexEnvf glad_glTexEnvf
|
|
GLAD_API_CALL PFNGLTEXENVFVPROC glad_glTexEnvfv;
|
|
#define glTexEnvfv glad_glTexEnvfv
|
|
GLAD_API_CALL PFNGLTEXENVIPROC glad_glTexEnvi;
|
|
#define glTexEnvi glad_glTexEnvi
|
|
GLAD_API_CALL PFNGLTEXENVIVPROC glad_glTexEnviv;
|
|
#define glTexEnviv glad_glTexEnviv
|
|
GLAD_API_CALL PFNGLTEXGENDPROC glad_glTexGend;
|
|
#define glTexGend glad_glTexGend
|
|
GLAD_API_CALL PFNGLTEXGENDVPROC glad_glTexGendv;
|
|
#define glTexGendv glad_glTexGendv
|
|
GLAD_API_CALL PFNGLTEXGENFPROC glad_glTexGenf;
|
|
#define glTexGenf glad_glTexGenf
|
|
GLAD_API_CALL PFNGLTEXGENFVPROC glad_glTexGenfv;
|
|
#define glTexGenfv glad_glTexGenfv
|
|
GLAD_API_CALL PFNGLTEXGENIPROC glad_glTexGeni;
|
|
#define glTexGeni glad_glTexGeni
|
|
GLAD_API_CALL PFNGLTEXGENIVPROC glad_glTexGeniv;
|
|
#define glTexGeniv glad_glTexGeniv
|
|
GLAD_API_CALL PFNGLTEXIMAGE1DPROC glad_glTexImage1D;
|
|
#define glTexImage1D glad_glTexImage1D
|
|
GLAD_API_CALL PFNGLTEXIMAGE2DPROC glad_glTexImage2D;
|
|
#define glTexImage2D glad_glTexImage2D
|
|
GLAD_API_CALL PFNGLTEXIMAGE2DMULTISAMPLEPROC glad_glTexImage2DMultisample;
|
|
#define glTexImage2DMultisample glad_glTexImage2DMultisample
|
|
GLAD_API_CALL PFNGLTEXIMAGE3DPROC glad_glTexImage3D;
|
|
#define glTexImage3D glad_glTexImage3D
|
|
GLAD_API_CALL PFNGLTEXIMAGE3DMULTISAMPLEPROC glad_glTexImage3DMultisample;
|
|
#define glTexImage3DMultisample glad_glTexImage3DMultisample
|
|
GLAD_API_CALL PFNGLTEXPARAMETERIIVPROC glad_glTexParameterIiv;
|
|
#define glTexParameterIiv glad_glTexParameterIiv
|
|
GLAD_API_CALL PFNGLTEXPARAMETERIUIVPROC glad_glTexParameterIuiv;
|
|
#define glTexParameterIuiv glad_glTexParameterIuiv
|
|
GLAD_API_CALL PFNGLTEXPARAMETERFPROC glad_glTexParameterf;
|
|
#define glTexParameterf glad_glTexParameterf
|
|
GLAD_API_CALL PFNGLTEXPARAMETERFVPROC glad_glTexParameterfv;
|
|
#define glTexParameterfv glad_glTexParameterfv
|
|
GLAD_API_CALL PFNGLTEXPARAMETERIPROC glad_glTexParameteri;
|
|
#define glTexParameteri glad_glTexParameteri
|
|
GLAD_API_CALL PFNGLTEXPARAMETERIVPROC glad_glTexParameteriv;
|
|
#define glTexParameteriv glad_glTexParameteriv
|
|
GLAD_API_CALL PFNGLTEXSUBIMAGE1DPROC glad_glTexSubImage1D;
|
|
#define glTexSubImage1D glad_glTexSubImage1D
|
|
GLAD_API_CALL PFNGLTEXSUBIMAGE2DPROC glad_glTexSubImage2D;
|
|
#define glTexSubImage2D glad_glTexSubImage2D
|
|
GLAD_API_CALL PFNGLTEXSUBIMAGE3DPROC glad_glTexSubImage3D;
|
|
#define glTexSubImage3D glad_glTexSubImage3D
|
|
GLAD_API_CALL PFNGLTRANSFORMFEEDBACKVARYINGSPROC glad_glTransformFeedbackVaryings;
|
|
#define glTransformFeedbackVaryings glad_glTransformFeedbackVaryings
|
|
GLAD_API_CALL PFNGLTRANSLATEDPROC glad_glTranslated;
|
|
#define glTranslated glad_glTranslated
|
|
GLAD_API_CALL PFNGLTRANSLATEFPROC glad_glTranslatef;
|
|
#define glTranslatef glad_glTranslatef
|
|
GLAD_API_CALL PFNGLUNIFORM1FPROC glad_glUniform1f;
|
|
#define glUniform1f glad_glUniform1f
|
|
GLAD_API_CALL PFNGLUNIFORM1FVPROC glad_glUniform1fv;
|
|
#define glUniform1fv glad_glUniform1fv
|
|
GLAD_API_CALL PFNGLUNIFORM1IPROC glad_glUniform1i;
|
|
#define glUniform1i glad_glUniform1i
|
|
GLAD_API_CALL PFNGLUNIFORM1IVPROC glad_glUniform1iv;
|
|
#define glUniform1iv glad_glUniform1iv
|
|
GLAD_API_CALL PFNGLUNIFORM1UIPROC glad_glUniform1ui;
|
|
#define glUniform1ui glad_glUniform1ui
|
|
GLAD_API_CALL PFNGLUNIFORM1UIVPROC glad_glUniform1uiv;
|
|
#define glUniform1uiv glad_glUniform1uiv
|
|
GLAD_API_CALL PFNGLUNIFORM2FPROC glad_glUniform2f;
|
|
#define glUniform2f glad_glUniform2f
|
|
GLAD_API_CALL PFNGLUNIFORM2FVPROC glad_glUniform2fv;
|
|
#define glUniform2fv glad_glUniform2fv
|
|
GLAD_API_CALL PFNGLUNIFORM2IPROC glad_glUniform2i;
|
|
#define glUniform2i glad_glUniform2i
|
|
GLAD_API_CALL PFNGLUNIFORM2IVPROC glad_glUniform2iv;
|
|
#define glUniform2iv glad_glUniform2iv
|
|
GLAD_API_CALL PFNGLUNIFORM2UIPROC glad_glUniform2ui;
|
|
#define glUniform2ui glad_glUniform2ui
|
|
GLAD_API_CALL PFNGLUNIFORM2UIVPROC glad_glUniform2uiv;
|
|
#define glUniform2uiv glad_glUniform2uiv
|
|
GLAD_API_CALL PFNGLUNIFORM3FPROC glad_glUniform3f;
|
|
#define glUniform3f glad_glUniform3f
|
|
GLAD_API_CALL PFNGLUNIFORM3FVPROC glad_glUniform3fv;
|
|
#define glUniform3fv glad_glUniform3fv
|
|
GLAD_API_CALL PFNGLUNIFORM3IPROC glad_glUniform3i;
|
|
#define glUniform3i glad_glUniform3i
|
|
GLAD_API_CALL PFNGLUNIFORM3IVPROC glad_glUniform3iv;
|
|
#define glUniform3iv glad_glUniform3iv
|
|
GLAD_API_CALL PFNGLUNIFORM3UIPROC glad_glUniform3ui;
|
|
#define glUniform3ui glad_glUniform3ui
|
|
GLAD_API_CALL PFNGLUNIFORM3UIVPROC glad_glUniform3uiv;
|
|
#define glUniform3uiv glad_glUniform3uiv
|
|
GLAD_API_CALL PFNGLUNIFORM4FPROC glad_glUniform4f;
|
|
#define glUniform4f glad_glUniform4f
|
|
GLAD_API_CALL PFNGLUNIFORM4FVPROC glad_glUniform4fv;
|
|
#define glUniform4fv glad_glUniform4fv
|
|
GLAD_API_CALL PFNGLUNIFORM4IPROC glad_glUniform4i;
|
|
#define glUniform4i glad_glUniform4i
|
|
GLAD_API_CALL PFNGLUNIFORM4IVPROC glad_glUniform4iv;
|
|
#define glUniform4iv glad_glUniform4iv
|
|
GLAD_API_CALL PFNGLUNIFORM4UIPROC glad_glUniform4ui;
|
|
#define glUniform4ui glad_glUniform4ui
|
|
GLAD_API_CALL PFNGLUNIFORM4UIVPROC glad_glUniform4uiv;
|
|
#define glUniform4uiv glad_glUniform4uiv
|
|
GLAD_API_CALL PFNGLUNIFORMBLOCKBINDINGPROC glad_glUniformBlockBinding;
|
|
#define glUniformBlockBinding glad_glUniformBlockBinding
|
|
GLAD_API_CALL PFNGLUNIFORMMATRIX2FVPROC glad_glUniformMatrix2fv;
|
|
#define glUniformMatrix2fv glad_glUniformMatrix2fv
|
|
GLAD_API_CALL PFNGLUNIFORMMATRIX2X3FVPROC glad_glUniformMatrix2x3fv;
|
|
#define glUniformMatrix2x3fv glad_glUniformMatrix2x3fv
|
|
GLAD_API_CALL PFNGLUNIFORMMATRIX2X4FVPROC glad_glUniformMatrix2x4fv;
|
|
#define glUniformMatrix2x4fv glad_glUniformMatrix2x4fv
|
|
GLAD_API_CALL PFNGLUNIFORMMATRIX3FVPROC glad_glUniformMatrix3fv;
|
|
#define glUniformMatrix3fv glad_glUniformMatrix3fv
|
|
GLAD_API_CALL PFNGLUNIFORMMATRIX3X2FVPROC glad_glUniformMatrix3x2fv;
|
|
#define glUniformMatrix3x2fv glad_glUniformMatrix3x2fv
|
|
GLAD_API_CALL PFNGLUNIFORMMATRIX3X4FVPROC glad_glUniformMatrix3x4fv;
|
|
#define glUniformMatrix3x4fv glad_glUniformMatrix3x4fv
|
|
GLAD_API_CALL PFNGLUNIFORMMATRIX4FVPROC glad_glUniformMatrix4fv;
|
|
#define glUniformMatrix4fv glad_glUniformMatrix4fv
|
|
GLAD_API_CALL PFNGLUNIFORMMATRIX4X2FVPROC glad_glUniformMatrix4x2fv;
|
|
#define glUniformMatrix4x2fv glad_glUniformMatrix4x2fv
|
|
GLAD_API_CALL PFNGLUNIFORMMATRIX4X3FVPROC glad_glUniformMatrix4x3fv;
|
|
#define glUniformMatrix4x3fv glad_glUniformMatrix4x3fv
|
|
GLAD_API_CALL PFNGLUNMAPBUFFERPROC glad_glUnmapBuffer;
|
|
#define glUnmapBuffer glad_glUnmapBuffer
|
|
GLAD_API_CALL PFNGLUSEPROGRAMPROC glad_glUseProgram;
|
|
#define glUseProgram glad_glUseProgram
|
|
GLAD_API_CALL PFNGLVALIDATEPROGRAMPROC glad_glValidateProgram;
|
|
#define glValidateProgram glad_glValidateProgram
|
|
GLAD_API_CALL PFNGLVERTEX2DPROC glad_glVertex2d;
|
|
#define glVertex2d glad_glVertex2d
|
|
GLAD_API_CALL PFNGLVERTEX2DVPROC glad_glVertex2dv;
|
|
#define glVertex2dv glad_glVertex2dv
|
|
GLAD_API_CALL PFNGLVERTEX2FPROC glad_glVertex2f;
|
|
#define glVertex2f glad_glVertex2f
|
|
GLAD_API_CALL PFNGLVERTEX2FVPROC glad_glVertex2fv;
|
|
#define glVertex2fv glad_glVertex2fv
|
|
GLAD_API_CALL PFNGLVERTEX2IPROC glad_glVertex2i;
|
|
#define glVertex2i glad_glVertex2i
|
|
GLAD_API_CALL PFNGLVERTEX2IVPROC glad_glVertex2iv;
|
|
#define glVertex2iv glad_glVertex2iv
|
|
GLAD_API_CALL PFNGLVERTEX2SPROC glad_glVertex2s;
|
|
#define glVertex2s glad_glVertex2s
|
|
GLAD_API_CALL PFNGLVERTEX2SVPROC glad_glVertex2sv;
|
|
#define glVertex2sv glad_glVertex2sv
|
|
GLAD_API_CALL PFNGLVERTEX3DPROC glad_glVertex3d;
|
|
#define glVertex3d glad_glVertex3d
|
|
GLAD_API_CALL PFNGLVERTEX3DVPROC glad_glVertex3dv;
|
|
#define glVertex3dv glad_glVertex3dv
|
|
GLAD_API_CALL PFNGLVERTEX3FPROC glad_glVertex3f;
|
|
#define glVertex3f glad_glVertex3f
|
|
GLAD_API_CALL PFNGLVERTEX3FVPROC glad_glVertex3fv;
|
|
#define glVertex3fv glad_glVertex3fv
|
|
GLAD_API_CALL PFNGLVERTEX3IPROC glad_glVertex3i;
|
|
#define glVertex3i glad_glVertex3i
|
|
GLAD_API_CALL PFNGLVERTEX3IVPROC glad_glVertex3iv;
|
|
#define glVertex3iv glad_glVertex3iv
|
|
GLAD_API_CALL PFNGLVERTEX3SPROC glad_glVertex3s;
|
|
#define glVertex3s glad_glVertex3s
|
|
GLAD_API_CALL PFNGLVERTEX3SVPROC glad_glVertex3sv;
|
|
#define glVertex3sv glad_glVertex3sv
|
|
GLAD_API_CALL PFNGLVERTEX4DPROC glad_glVertex4d;
|
|
#define glVertex4d glad_glVertex4d
|
|
GLAD_API_CALL PFNGLVERTEX4DVPROC glad_glVertex4dv;
|
|
#define glVertex4dv glad_glVertex4dv
|
|
GLAD_API_CALL PFNGLVERTEX4FPROC glad_glVertex4f;
|
|
#define glVertex4f glad_glVertex4f
|
|
GLAD_API_CALL PFNGLVERTEX4FVPROC glad_glVertex4fv;
|
|
#define glVertex4fv glad_glVertex4fv
|
|
GLAD_API_CALL PFNGLVERTEX4IPROC glad_glVertex4i;
|
|
#define glVertex4i glad_glVertex4i
|
|
GLAD_API_CALL PFNGLVERTEX4IVPROC glad_glVertex4iv;
|
|
#define glVertex4iv glad_glVertex4iv
|
|
GLAD_API_CALL PFNGLVERTEX4SPROC glad_glVertex4s;
|
|
#define glVertex4s glad_glVertex4s
|
|
GLAD_API_CALL PFNGLVERTEX4SVPROC glad_glVertex4sv;
|
|
#define glVertex4sv glad_glVertex4sv
|
|
GLAD_API_CALL PFNGLVERTEXATTRIB1DPROC glad_glVertexAttrib1d;
|
|
#define glVertexAttrib1d glad_glVertexAttrib1d
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|
GLAD_API_CALL PFNGLVERTEXATTRIB1DVPROC glad_glVertexAttrib1dv;
|
|
#define glVertexAttrib1dv glad_glVertexAttrib1dv
|
|
GLAD_API_CALL PFNGLVERTEXATTRIB1FPROC glad_glVertexAttrib1f;
|
|
#define glVertexAttrib1f glad_glVertexAttrib1f
|
|
GLAD_API_CALL PFNGLVERTEXATTRIB1FVPROC glad_glVertexAttrib1fv;
|
|
#define glVertexAttrib1fv glad_glVertexAttrib1fv
|
|
GLAD_API_CALL PFNGLVERTEXATTRIB1SPROC glad_glVertexAttrib1s;
|
|
#define glVertexAttrib1s glad_glVertexAttrib1s
|
|
GLAD_API_CALL PFNGLVERTEXATTRIB1SVPROC glad_glVertexAttrib1sv;
|
|
#define glVertexAttrib1sv glad_glVertexAttrib1sv
|
|
GLAD_API_CALL PFNGLVERTEXATTRIB2DPROC glad_glVertexAttrib2d;
|
|
#define glVertexAttrib2d glad_glVertexAttrib2d
|
|
GLAD_API_CALL PFNGLVERTEXATTRIB2DVPROC glad_glVertexAttrib2dv;
|
|
#define glVertexAttrib2dv glad_glVertexAttrib2dv
|
|
GLAD_API_CALL PFNGLVERTEXATTRIB2FPROC glad_glVertexAttrib2f;
|
|
#define glVertexAttrib2f glad_glVertexAttrib2f
|
|
GLAD_API_CALL PFNGLVERTEXATTRIB2FVPROC glad_glVertexAttrib2fv;
|
|
#define glVertexAttrib2fv glad_glVertexAttrib2fv
|
|
GLAD_API_CALL PFNGLVERTEXATTRIB2SPROC glad_glVertexAttrib2s;
|
|
#define glVertexAttrib2s glad_glVertexAttrib2s
|
|
GLAD_API_CALL PFNGLVERTEXATTRIB2SVPROC glad_glVertexAttrib2sv;
|
|
#define glVertexAttrib2sv glad_glVertexAttrib2sv
|
|
GLAD_API_CALL PFNGLVERTEXATTRIB3DPROC glad_glVertexAttrib3d;
|
|
#define glVertexAttrib3d glad_glVertexAttrib3d
|
|
GLAD_API_CALL PFNGLVERTEXATTRIB3DVPROC glad_glVertexAttrib3dv;
|
|
#define glVertexAttrib3dv glad_glVertexAttrib3dv
|
|
GLAD_API_CALL PFNGLVERTEXATTRIB3FPROC glad_glVertexAttrib3f;
|
|
#define glVertexAttrib3f glad_glVertexAttrib3f
|
|
GLAD_API_CALL PFNGLVERTEXATTRIB3FVPROC glad_glVertexAttrib3fv;
|
|
#define glVertexAttrib3fv glad_glVertexAttrib3fv
|
|
GLAD_API_CALL PFNGLVERTEXATTRIB3SPROC glad_glVertexAttrib3s;
|
|
#define glVertexAttrib3s glad_glVertexAttrib3s
|
|
GLAD_API_CALL PFNGLVERTEXATTRIB3SVPROC glad_glVertexAttrib3sv;
|
|
#define glVertexAttrib3sv glad_glVertexAttrib3sv
|
|
GLAD_API_CALL PFNGLVERTEXATTRIB4NBVPROC glad_glVertexAttrib4Nbv;
|
|
#define glVertexAttrib4Nbv glad_glVertexAttrib4Nbv
|
|
GLAD_API_CALL PFNGLVERTEXATTRIB4NIVPROC glad_glVertexAttrib4Niv;
|
|
#define glVertexAttrib4Niv glad_glVertexAttrib4Niv
|
|
GLAD_API_CALL PFNGLVERTEXATTRIB4NSVPROC glad_glVertexAttrib4Nsv;
|
|
#define glVertexAttrib4Nsv glad_glVertexAttrib4Nsv
|
|
GLAD_API_CALL PFNGLVERTEXATTRIB4NUBPROC glad_glVertexAttrib4Nub;
|
|
#define glVertexAttrib4Nub glad_glVertexAttrib4Nub
|
|
GLAD_API_CALL PFNGLVERTEXATTRIB4NUBVPROC glad_glVertexAttrib4Nubv;
|
|
#define glVertexAttrib4Nubv glad_glVertexAttrib4Nubv
|
|
GLAD_API_CALL PFNGLVERTEXATTRIB4NUIVPROC glad_glVertexAttrib4Nuiv;
|
|
#define glVertexAttrib4Nuiv glad_glVertexAttrib4Nuiv
|
|
GLAD_API_CALL PFNGLVERTEXATTRIB4NUSVPROC glad_glVertexAttrib4Nusv;
|
|
#define glVertexAttrib4Nusv glad_glVertexAttrib4Nusv
|
|
GLAD_API_CALL PFNGLVERTEXATTRIB4BVPROC glad_glVertexAttrib4bv;
|
|
#define glVertexAttrib4bv glad_glVertexAttrib4bv
|
|
GLAD_API_CALL PFNGLVERTEXATTRIB4DPROC glad_glVertexAttrib4d;
|
|
#define glVertexAttrib4d glad_glVertexAttrib4d
|
|
GLAD_API_CALL PFNGLVERTEXATTRIB4DVPROC glad_glVertexAttrib4dv;
|
|
#define glVertexAttrib4dv glad_glVertexAttrib4dv
|
|
GLAD_API_CALL PFNGLVERTEXATTRIB4FPROC glad_glVertexAttrib4f;
|
|
#define glVertexAttrib4f glad_glVertexAttrib4f
|
|
GLAD_API_CALL PFNGLVERTEXATTRIB4FVPROC glad_glVertexAttrib4fv;
|
|
#define glVertexAttrib4fv glad_glVertexAttrib4fv
|
|
GLAD_API_CALL PFNGLVERTEXATTRIB4IVPROC glad_glVertexAttrib4iv;
|
|
#define glVertexAttrib4iv glad_glVertexAttrib4iv
|
|
GLAD_API_CALL PFNGLVERTEXATTRIB4SPROC glad_glVertexAttrib4s;
|
|
#define glVertexAttrib4s glad_glVertexAttrib4s
|
|
GLAD_API_CALL PFNGLVERTEXATTRIB4SVPROC glad_glVertexAttrib4sv;
|
|
#define glVertexAttrib4sv glad_glVertexAttrib4sv
|
|
GLAD_API_CALL PFNGLVERTEXATTRIB4UBVPROC glad_glVertexAttrib4ubv;
|
|
#define glVertexAttrib4ubv glad_glVertexAttrib4ubv
|
|
GLAD_API_CALL PFNGLVERTEXATTRIB4UIVPROC glad_glVertexAttrib4uiv;
|
|
#define glVertexAttrib4uiv glad_glVertexAttrib4uiv
|
|
GLAD_API_CALL PFNGLVERTEXATTRIB4USVPROC glad_glVertexAttrib4usv;
|
|
#define glVertexAttrib4usv glad_glVertexAttrib4usv
|
|
GLAD_API_CALL PFNGLVERTEXATTRIBDIVISORPROC glad_glVertexAttribDivisor;
|
|
#define glVertexAttribDivisor glad_glVertexAttribDivisor
|
|
GLAD_API_CALL PFNGLVERTEXATTRIBI1IPROC glad_glVertexAttribI1i;
|
|
#define glVertexAttribI1i glad_glVertexAttribI1i
|
|
GLAD_API_CALL PFNGLVERTEXATTRIBI1IVPROC glad_glVertexAttribI1iv;
|
|
#define glVertexAttribI1iv glad_glVertexAttribI1iv
|
|
GLAD_API_CALL PFNGLVERTEXATTRIBI1UIPROC glad_glVertexAttribI1ui;
|
|
#define glVertexAttribI1ui glad_glVertexAttribI1ui
|
|
GLAD_API_CALL PFNGLVERTEXATTRIBI1UIVPROC glad_glVertexAttribI1uiv;
|
|
#define glVertexAttribI1uiv glad_glVertexAttribI1uiv
|
|
GLAD_API_CALL PFNGLVERTEXATTRIBI2IPROC glad_glVertexAttribI2i;
|
|
#define glVertexAttribI2i glad_glVertexAttribI2i
|
|
GLAD_API_CALL PFNGLVERTEXATTRIBI2IVPROC glad_glVertexAttribI2iv;
|
|
#define glVertexAttribI2iv glad_glVertexAttribI2iv
|
|
GLAD_API_CALL PFNGLVERTEXATTRIBI2UIPROC glad_glVertexAttribI2ui;
|
|
#define glVertexAttribI2ui glad_glVertexAttribI2ui
|
|
GLAD_API_CALL PFNGLVERTEXATTRIBI2UIVPROC glad_glVertexAttribI2uiv;
|
|
#define glVertexAttribI2uiv glad_glVertexAttribI2uiv
|
|
GLAD_API_CALL PFNGLVERTEXATTRIBI3IPROC glad_glVertexAttribI3i;
|
|
#define glVertexAttribI3i glad_glVertexAttribI3i
|
|
GLAD_API_CALL PFNGLVERTEXATTRIBI3IVPROC glad_glVertexAttribI3iv;
|
|
#define glVertexAttribI3iv glad_glVertexAttribI3iv
|
|
GLAD_API_CALL PFNGLVERTEXATTRIBI3UIPROC glad_glVertexAttribI3ui;
|
|
#define glVertexAttribI3ui glad_glVertexAttribI3ui
|
|
GLAD_API_CALL PFNGLVERTEXATTRIBI3UIVPROC glad_glVertexAttribI3uiv;
|
|
#define glVertexAttribI3uiv glad_glVertexAttribI3uiv
|
|
GLAD_API_CALL PFNGLVERTEXATTRIBI4BVPROC glad_glVertexAttribI4bv;
|
|
#define glVertexAttribI4bv glad_glVertexAttribI4bv
|
|
GLAD_API_CALL PFNGLVERTEXATTRIBI4IPROC glad_glVertexAttribI4i;
|
|
#define glVertexAttribI4i glad_glVertexAttribI4i
|
|
GLAD_API_CALL PFNGLVERTEXATTRIBI4IVPROC glad_glVertexAttribI4iv;
|
|
#define glVertexAttribI4iv glad_glVertexAttribI4iv
|
|
GLAD_API_CALL PFNGLVERTEXATTRIBI4SVPROC glad_glVertexAttribI4sv;
|
|
#define glVertexAttribI4sv glad_glVertexAttribI4sv
|
|
GLAD_API_CALL PFNGLVERTEXATTRIBI4UBVPROC glad_glVertexAttribI4ubv;
|
|
#define glVertexAttribI4ubv glad_glVertexAttribI4ubv
|
|
GLAD_API_CALL PFNGLVERTEXATTRIBI4UIPROC glad_glVertexAttribI4ui;
|
|
#define glVertexAttribI4ui glad_glVertexAttribI4ui
|
|
GLAD_API_CALL PFNGLVERTEXATTRIBI4UIVPROC glad_glVertexAttribI4uiv;
|
|
#define glVertexAttribI4uiv glad_glVertexAttribI4uiv
|
|
GLAD_API_CALL PFNGLVERTEXATTRIBI4USVPROC glad_glVertexAttribI4usv;
|
|
#define glVertexAttribI4usv glad_glVertexAttribI4usv
|
|
GLAD_API_CALL PFNGLVERTEXATTRIBIPOINTERPROC glad_glVertexAttribIPointer;
|
|
#define glVertexAttribIPointer glad_glVertexAttribIPointer
|
|
GLAD_API_CALL PFNGLVERTEXATTRIBP1UIPROC glad_glVertexAttribP1ui;
|
|
#define glVertexAttribP1ui glad_glVertexAttribP1ui
|
|
GLAD_API_CALL PFNGLVERTEXATTRIBP1UIVPROC glad_glVertexAttribP1uiv;
|
|
#define glVertexAttribP1uiv glad_glVertexAttribP1uiv
|
|
GLAD_API_CALL PFNGLVERTEXATTRIBP2UIPROC glad_glVertexAttribP2ui;
|
|
#define glVertexAttribP2ui glad_glVertexAttribP2ui
|
|
GLAD_API_CALL PFNGLVERTEXATTRIBP2UIVPROC glad_glVertexAttribP2uiv;
|
|
#define glVertexAttribP2uiv glad_glVertexAttribP2uiv
|
|
GLAD_API_CALL PFNGLVERTEXATTRIBP3UIPROC glad_glVertexAttribP3ui;
|
|
#define glVertexAttribP3ui glad_glVertexAttribP3ui
|
|
GLAD_API_CALL PFNGLVERTEXATTRIBP3UIVPROC glad_glVertexAttribP3uiv;
|
|
#define glVertexAttribP3uiv glad_glVertexAttribP3uiv
|
|
GLAD_API_CALL PFNGLVERTEXATTRIBP4UIPROC glad_glVertexAttribP4ui;
|
|
#define glVertexAttribP4ui glad_glVertexAttribP4ui
|
|
GLAD_API_CALL PFNGLVERTEXATTRIBP4UIVPROC glad_glVertexAttribP4uiv;
|
|
#define glVertexAttribP4uiv glad_glVertexAttribP4uiv
|
|
GLAD_API_CALL PFNGLVERTEXATTRIBPOINTERPROC glad_glVertexAttribPointer;
|
|
#define glVertexAttribPointer glad_glVertexAttribPointer
|
|
GLAD_API_CALL PFNGLVERTEXP2UIPROC glad_glVertexP2ui;
|
|
#define glVertexP2ui glad_glVertexP2ui
|
|
GLAD_API_CALL PFNGLVERTEXP2UIVPROC glad_glVertexP2uiv;
|
|
#define glVertexP2uiv glad_glVertexP2uiv
|
|
GLAD_API_CALL PFNGLVERTEXP3UIPROC glad_glVertexP3ui;
|
|
#define glVertexP3ui glad_glVertexP3ui
|
|
GLAD_API_CALL PFNGLVERTEXP3UIVPROC glad_glVertexP3uiv;
|
|
#define glVertexP3uiv glad_glVertexP3uiv
|
|
GLAD_API_CALL PFNGLVERTEXP4UIPROC glad_glVertexP4ui;
|
|
#define glVertexP4ui glad_glVertexP4ui
|
|
GLAD_API_CALL PFNGLVERTEXP4UIVPROC glad_glVertexP4uiv;
|
|
#define glVertexP4uiv glad_glVertexP4uiv
|
|
GLAD_API_CALL PFNGLVERTEXPOINTERPROC glad_glVertexPointer;
|
|
#define glVertexPointer glad_glVertexPointer
|
|
GLAD_API_CALL PFNGLVIEWPORTPROC glad_glViewport;
|
|
#define glViewport glad_glViewport
|
|
GLAD_API_CALL PFNGLWAITSYNCPROC glad_glWaitSync;
|
|
#define glWaitSync glad_glWaitSync
|
|
GLAD_API_CALL PFNGLWINDOWPOS2DPROC glad_glWindowPos2d;
|
|
#define glWindowPos2d glad_glWindowPos2d
|
|
GLAD_API_CALL PFNGLWINDOWPOS2DVPROC glad_glWindowPos2dv;
|
|
#define glWindowPos2dv glad_glWindowPos2dv
|
|
GLAD_API_CALL PFNGLWINDOWPOS2FPROC glad_glWindowPos2f;
|
|
#define glWindowPos2f glad_glWindowPos2f
|
|
GLAD_API_CALL PFNGLWINDOWPOS2FVPROC glad_glWindowPos2fv;
|
|
#define glWindowPos2fv glad_glWindowPos2fv
|
|
GLAD_API_CALL PFNGLWINDOWPOS2IPROC glad_glWindowPos2i;
|
|
#define glWindowPos2i glad_glWindowPos2i
|
|
GLAD_API_CALL PFNGLWINDOWPOS2IVPROC glad_glWindowPos2iv;
|
|
#define glWindowPos2iv glad_glWindowPos2iv
|
|
GLAD_API_CALL PFNGLWINDOWPOS2SPROC glad_glWindowPos2s;
|
|
#define glWindowPos2s glad_glWindowPos2s
|
|
GLAD_API_CALL PFNGLWINDOWPOS2SVPROC glad_glWindowPos2sv;
|
|
#define glWindowPos2sv glad_glWindowPos2sv
|
|
GLAD_API_CALL PFNGLWINDOWPOS3DPROC glad_glWindowPos3d;
|
|
#define glWindowPos3d glad_glWindowPos3d
|
|
GLAD_API_CALL PFNGLWINDOWPOS3DVPROC glad_glWindowPos3dv;
|
|
#define glWindowPos3dv glad_glWindowPos3dv
|
|
GLAD_API_CALL PFNGLWINDOWPOS3FPROC glad_glWindowPos3f;
|
|
#define glWindowPos3f glad_glWindowPos3f
|
|
GLAD_API_CALL PFNGLWINDOWPOS3FVPROC glad_glWindowPos3fv;
|
|
#define glWindowPos3fv glad_glWindowPos3fv
|
|
GLAD_API_CALL PFNGLWINDOWPOS3IPROC glad_glWindowPos3i;
|
|
#define glWindowPos3i glad_glWindowPos3i
|
|
GLAD_API_CALL PFNGLWINDOWPOS3IVPROC glad_glWindowPos3iv;
|
|
#define glWindowPos3iv glad_glWindowPos3iv
|
|
GLAD_API_CALL PFNGLWINDOWPOS3SPROC glad_glWindowPos3s;
|
|
#define glWindowPos3s glad_glWindowPos3s
|
|
GLAD_API_CALL PFNGLWINDOWPOS3SVPROC glad_glWindowPos3sv;
|
|
#define glWindowPos3sv glad_glWindowPos3sv
|
|
|
|
|
|
|
|
|
|
|
|
GLAD_API_CALL int gladLoadGLUserPtr( GLADuserptrloadfunc load, void *userptr);
|
|
GLAD_API_CALL int gladLoadGL( GLADloadfunc load);
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|
|
|
|
|
|
|
#ifdef __cplusplus
|
|
}
|
|
#endif
|
|
#endif
|
|
|
|
/* Source */
|
|
#ifdef GLAD_GL_IMPLEMENTATION
|
|
#include <stdio.h>
|
|
#include <stdlib.h>
|
|
#include <string.h>
|
|
|
|
#ifndef GLAD_IMPL_UTIL_C_
|
|
#define GLAD_IMPL_UTIL_C_
|
|
|
|
#ifdef _MSC_VER
|
|
#define GLAD_IMPL_UTIL_SSCANF sscanf_s
|
|
#else
|
|
#define GLAD_IMPL_UTIL_SSCANF sscanf
|
|
#endif
|
|
|
|
#endif /* GLAD_IMPL_UTIL_C_ */
|
|
|
|
#ifdef __cplusplus
|
|
extern "C" {
|
|
#endif
|
|
|
|
|
|
|
|
int GLAD_GL_VERSION_1_0 = 0;
|
|
int GLAD_GL_VERSION_1_1 = 0;
|
|
int GLAD_GL_VERSION_1_2 = 0;
|
|
int GLAD_GL_VERSION_1_3 = 0;
|
|
int GLAD_GL_VERSION_1_4 = 0;
|
|
int GLAD_GL_VERSION_1_5 = 0;
|
|
int GLAD_GL_VERSION_2_0 = 0;
|
|
int GLAD_GL_VERSION_2_1 = 0;
|
|
int GLAD_GL_VERSION_3_0 = 0;
|
|
int GLAD_GL_VERSION_3_1 = 0;
|
|
int GLAD_GL_VERSION_3_2 = 0;
|
|
int GLAD_GL_VERSION_3_3 = 0;
|
|
int GLAD_GL_ARB_multisample = 0;
|
|
int GLAD_GL_ARB_robustness = 0;
|
|
int GLAD_GL_KHR_debug = 0;
|
|
|
|
|
|
|
|
PFNGLACCUMPROC glad_glAccum = NULL;
|
|
PFNGLACTIVETEXTUREPROC glad_glActiveTexture = NULL;
|
|
PFNGLALPHAFUNCPROC glad_glAlphaFunc = NULL;
|
|
PFNGLARETEXTURESRESIDENTPROC glad_glAreTexturesResident = NULL;
|
|
PFNGLARRAYELEMENTPROC glad_glArrayElement = NULL;
|
|
PFNGLATTACHSHADERPROC glad_glAttachShader = NULL;
|
|
PFNGLBEGINPROC glad_glBegin = NULL;
|
|
PFNGLBEGINCONDITIONALRENDERPROC glad_glBeginConditionalRender = NULL;
|
|
PFNGLBEGINQUERYPROC glad_glBeginQuery = NULL;
|
|
PFNGLBEGINTRANSFORMFEEDBACKPROC glad_glBeginTransformFeedback = NULL;
|
|
PFNGLBINDATTRIBLOCATIONPROC glad_glBindAttribLocation = NULL;
|
|
PFNGLBINDBUFFERPROC glad_glBindBuffer = NULL;
|
|
PFNGLBINDBUFFERBASEPROC glad_glBindBufferBase = NULL;
|
|
PFNGLBINDBUFFERRANGEPROC glad_glBindBufferRange = NULL;
|
|
PFNGLBINDFRAGDATALOCATIONPROC glad_glBindFragDataLocation = NULL;
|
|
PFNGLBINDFRAGDATALOCATIONINDEXEDPROC glad_glBindFragDataLocationIndexed = NULL;
|
|
PFNGLBINDFRAMEBUFFERPROC glad_glBindFramebuffer = NULL;
|
|
PFNGLBINDRENDERBUFFERPROC glad_glBindRenderbuffer = NULL;
|
|
PFNGLBINDSAMPLERPROC glad_glBindSampler = NULL;
|
|
PFNGLBINDTEXTUREPROC glad_glBindTexture = NULL;
|
|
PFNGLBINDVERTEXARRAYPROC glad_glBindVertexArray = NULL;
|
|
PFNGLBITMAPPROC glad_glBitmap = NULL;
|
|
PFNGLBLENDCOLORPROC glad_glBlendColor = NULL;
|
|
PFNGLBLENDEQUATIONPROC glad_glBlendEquation = NULL;
|
|
PFNGLBLENDEQUATIONSEPARATEPROC glad_glBlendEquationSeparate = NULL;
|
|
PFNGLBLENDFUNCPROC glad_glBlendFunc = NULL;
|
|
PFNGLBLENDFUNCSEPARATEPROC glad_glBlendFuncSeparate = NULL;
|
|
PFNGLBLITFRAMEBUFFERPROC glad_glBlitFramebuffer = NULL;
|
|
PFNGLBUFFERDATAPROC glad_glBufferData = NULL;
|
|
PFNGLBUFFERSUBDATAPROC glad_glBufferSubData = NULL;
|
|
PFNGLCALLLISTPROC glad_glCallList = NULL;
|
|
PFNGLCALLLISTSPROC glad_glCallLists = NULL;
|
|
PFNGLCHECKFRAMEBUFFERSTATUSPROC glad_glCheckFramebufferStatus = NULL;
|
|
PFNGLCLAMPCOLORPROC glad_glClampColor = NULL;
|
|
PFNGLCLEARPROC glad_glClear = NULL;
|
|
PFNGLCLEARACCUMPROC glad_glClearAccum = NULL;
|
|
PFNGLCLEARBUFFERFIPROC glad_glClearBufferfi = NULL;
|
|
PFNGLCLEARBUFFERFVPROC glad_glClearBufferfv = NULL;
|
|
PFNGLCLEARBUFFERIVPROC glad_glClearBufferiv = NULL;
|
|
PFNGLCLEARBUFFERUIVPROC glad_glClearBufferuiv = NULL;
|
|
PFNGLCLEARCOLORPROC glad_glClearColor = NULL;
|
|
PFNGLCLEARDEPTHPROC glad_glClearDepth = NULL;
|
|
PFNGLCLEARINDEXPROC glad_glClearIndex = NULL;
|
|
PFNGLCLEARSTENCILPROC glad_glClearStencil = NULL;
|
|
PFNGLCLIENTACTIVETEXTUREPROC glad_glClientActiveTexture = NULL;
|
|
PFNGLCLIENTWAITSYNCPROC glad_glClientWaitSync = NULL;
|
|
PFNGLCLIPPLANEPROC glad_glClipPlane = NULL;
|
|
PFNGLCOLOR3BPROC glad_glColor3b = NULL;
|
|
PFNGLCOLOR3BVPROC glad_glColor3bv = NULL;
|
|
PFNGLCOLOR3DPROC glad_glColor3d = NULL;
|
|
PFNGLCOLOR3DVPROC glad_glColor3dv = NULL;
|
|
PFNGLCOLOR3FPROC glad_glColor3f = NULL;
|
|
PFNGLCOLOR3FVPROC glad_glColor3fv = NULL;
|
|
PFNGLCOLOR3IPROC glad_glColor3i = NULL;
|
|
PFNGLCOLOR3IVPROC glad_glColor3iv = NULL;
|
|
PFNGLCOLOR3SPROC glad_glColor3s = NULL;
|
|
PFNGLCOLOR3SVPROC glad_glColor3sv = NULL;
|
|
PFNGLCOLOR3UBPROC glad_glColor3ub = NULL;
|
|
PFNGLCOLOR3UBVPROC glad_glColor3ubv = NULL;
|
|
PFNGLCOLOR3UIPROC glad_glColor3ui = NULL;
|
|
PFNGLCOLOR3UIVPROC glad_glColor3uiv = NULL;
|
|
PFNGLCOLOR3USPROC glad_glColor3us = NULL;
|
|
PFNGLCOLOR3USVPROC glad_glColor3usv = NULL;
|
|
PFNGLCOLOR4BPROC glad_glColor4b = NULL;
|
|
PFNGLCOLOR4BVPROC glad_glColor4bv = NULL;
|
|
PFNGLCOLOR4DPROC glad_glColor4d = NULL;
|
|
PFNGLCOLOR4DVPROC glad_glColor4dv = NULL;
|
|
PFNGLCOLOR4FPROC glad_glColor4f = NULL;
|
|
PFNGLCOLOR4FVPROC glad_glColor4fv = NULL;
|
|
PFNGLCOLOR4IPROC glad_glColor4i = NULL;
|
|
PFNGLCOLOR4IVPROC glad_glColor4iv = NULL;
|
|
PFNGLCOLOR4SPROC glad_glColor4s = NULL;
|
|
PFNGLCOLOR4SVPROC glad_glColor4sv = NULL;
|
|
PFNGLCOLOR4UBPROC glad_glColor4ub = NULL;
|
|
PFNGLCOLOR4UBVPROC glad_glColor4ubv = NULL;
|
|
PFNGLCOLOR4UIPROC glad_glColor4ui = NULL;
|
|
PFNGLCOLOR4UIVPROC glad_glColor4uiv = NULL;
|
|
PFNGLCOLOR4USPROC glad_glColor4us = NULL;
|
|
PFNGLCOLOR4USVPROC glad_glColor4usv = NULL;
|
|
PFNGLCOLORMASKPROC glad_glColorMask = NULL;
|
|
PFNGLCOLORMASKIPROC glad_glColorMaski = NULL;
|
|
PFNGLCOLORMATERIALPROC glad_glColorMaterial = NULL;
|
|
PFNGLCOLORP3UIPROC glad_glColorP3ui = NULL;
|
|
PFNGLCOLORP3UIVPROC glad_glColorP3uiv = NULL;
|
|
PFNGLCOLORP4UIPROC glad_glColorP4ui = NULL;
|
|
PFNGLCOLORP4UIVPROC glad_glColorP4uiv = NULL;
|
|
PFNGLCOLORPOINTERPROC glad_glColorPointer = NULL;
|
|
PFNGLCOMPILESHADERPROC glad_glCompileShader = NULL;
|
|
PFNGLCOMPRESSEDTEXIMAGE1DPROC glad_glCompressedTexImage1D = NULL;
|
|
PFNGLCOMPRESSEDTEXIMAGE2DPROC glad_glCompressedTexImage2D = NULL;
|
|
PFNGLCOMPRESSEDTEXIMAGE3DPROC glad_glCompressedTexImage3D = NULL;
|
|
PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC glad_glCompressedTexSubImage1D = NULL;
|
|
PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC glad_glCompressedTexSubImage2D = NULL;
|
|
PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC glad_glCompressedTexSubImage3D = NULL;
|
|
PFNGLCOPYBUFFERSUBDATAPROC glad_glCopyBufferSubData = NULL;
|
|
PFNGLCOPYPIXELSPROC glad_glCopyPixels = NULL;
|
|
PFNGLCOPYTEXIMAGE1DPROC glad_glCopyTexImage1D = NULL;
|
|
PFNGLCOPYTEXIMAGE2DPROC glad_glCopyTexImage2D = NULL;
|
|
PFNGLCOPYTEXSUBIMAGE1DPROC glad_glCopyTexSubImage1D = NULL;
|
|
PFNGLCOPYTEXSUBIMAGE2DPROC glad_glCopyTexSubImage2D = NULL;
|
|
PFNGLCOPYTEXSUBIMAGE3DPROC glad_glCopyTexSubImage3D = NULL;
|
|
PFNGLCREATEPROGRAMPROC glad_glCreateProgram = NULL;
|
|
PFNGLCREATESHADERPROC glad_glCreateShader = NULL;
|
|
PFNGLCULLFACEPROC glad_glCullFace = NULL;
|
|
PFNGLDEBUGMESSAGECALLBACKPROC glad_glDebugMessageCallback = NULL;
|
|
PFNGLDEBUGMESSAGECONTROLPROC glad_glDebugMessageControl = NULL;
|
|
PFNGLDEBUGMESSAGEINSERTPROC glad_glDebugMessageInsert = NULL;
|
|
PFNGLDELETEBUFFERSPROC glad_glDeleteBuffers = NULL;
|
|
PFNGLDELETEFRAMEBUFFERSPROC glad_glDeleteFramebuffers = NULL;
|
|
PFNGLDELETELISTSPROC glad_glDeleteLists = NULL;
|
|
PFNGLDELETEPROGRAMPROC glad_glDeleteProgram = NULL;
|
|
PFNGLDELETEQUERIESPROC glad_glDeleteQueries = NULL;
|
|
PFNGLDELETERENDERBUFFERSPROC glad_glDeleteRenderbuffers = NULL;
|
|
PFNGLDELETESAMPLERSPROC glad_glDeleteSamplers = NULL;
|
|
PFNGLDELETESHADERPROC glad_glDeleteShader = NULL;
|
|
PFNGLDELETESYNCPROC glad_glDeleteSync = NULL;
|
|
PFNGLDELETETEXTURESPROC glad_glDeleteTextures = NULL;
|
|
PFNGLDELETEVERTEXARRAYSPROC glad_glDeleteVertexArrays = NULL;
|
|
PFNGLDEPTHFUNCPROC glad_glDepthFunc = NULL;
|
|
PFNGLDEPTHMASKPROC glad_glDepthMask = NULL;
|
|
PFNGLDEPTHRANGEPROC glad_glDepthRange = NULL;
|
|
PFNGLDETACHSHADERPROC glad_glDetachShader = NULL;
|
|
PFNGLDISABLEPROC glad_glDisable = NULL;
|
|
PFNGLDISABLECLIENTSTATEPROC glad_glDisableClientState = NULL;
|
|
PFNGLDISABLEVERTEXATTRIBARRAYPROC glad_glDisableVertexAttribArray = NULL;
|
|
PFNGLDISABLEIPROC glad_glDisablei = NULL;
|
|
PFNGLDRAWARRAYSPROC glad_glDrawArrays = NULL;
|
|
PFNGLDRAWARRAYSINSTANCEDPROC glad_glDrawArraysInstanced = NULL;
|
|
PFNGLDRAWBUFFERPROC glad_glDrawBuffer = NULL;
|
|
PFNGLDRAWBUFFERSPROC glad_glDrawBuffers = NULL;
|
|
PFNGLDRAWELEMENTSPROC glad_glDrawElements = NULL;
|
|
PFNGLDRAWELEMENTSBASEVERTEXPROC glad_glDrawElementsBaseVertex = NULL;
|
|
PFNGLDRAWELEMENTSINSTANCEDPROC glad_glDrawElementsInstanced = NULL;
|
|
PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC glad_glDrawElementsInstancedBaseVertex = NULL;
|
|
PFNGLDRAWPIXELSPROC glad_glDrawPixels = NULL;
|
|
PFNGLDRAWRANGEELEMENTSPROC glad_glDrawRangeElements = NULL;
|
|
PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC glad_glDrawRangeElementsBaseVertex = NULL;
|
|
PFNGLEDGEFLAGPROC glad_glEdgeFlag = NULL;
|
|
PFNGLEDGEFLAGPOINTERPROC glad_glEdgeFlagPointer = NULL;
|
|
PFNGLEDGEFLAGVPROC glad_glEdgeFlagv = NULL;
|
|
PFNGLENABLEPROC glad_glEnable = NULL;
|
|
PFNGLENABLECLIENTSTATEPROC glad_glEnableClientState = NULL;
|
|
PFNGLENABLEVERTEXATTRIBARRAYPROC glad_glEnableVertexAttribArray = NULL;
|
|
PFNGLENABLEIPROC glad_glEnablei = NULL;
|
|
PFNGLENDPROC glad_glEnd = NULL;
|
|
PFNGLENDCONDITIONALRENDERPROC glad_glEndConditionalRender = NULL;
|
|
PFNGLENDLISTPROC glad_glEndList = NULL;
|
|
PFNGLENDQUERYPROC glad_glEndQuery = NULL;
|
|
PFNGLENDTRANSFORMFEEDBACKPROC glad_glEndTransformFeedback = NULL;
|
|
PFNGLEVALCOORD1DPROC glad_glEvalCoord1d = NULL;
|
|
PFNGLEVALCOORD1DVPROC glad_glEvalCoord1dv = NULL;
|
|
PFNGLEVALCOORD1FPROC glad_glEvalCoord1f = NULL;
|
|
PFNGLEVALCOORD1FVPROC glad_glEvalCoord1fv = NULL;
|
|
PFNGLEVALCOORD2DPROC glad_glEvalCoord2d = NULL;
|
|
PFNGLEVALCOORD2DVPROC glad_glEvalCoord2dv = NULL;
|
|
PFNGLEVALCOORD2FPROC glad_glEvalCoord2f = NULL;
|
|
PFNGLEVALCOORD2FVPROC glad_glEvalCoord2fv = NULL;
|
|
PFNGLEVALMESH1PROC glad_glEvalMesh1 = NULL;
|
|
PFNGLEVALMESH2PROC glad_glEvalMesh2 = NULL;
|
|
PFNGLEVALPOINT1PROC glad_glEvalPoint1 = NULL;
|
|
PFNGLEVALPOINT2PROC glad_glEvalPoint2 = NULL;
|
|
PFNGLFEEDBACKBUFFERPROC glad_glFeedbackBuffer = NULL;
|
|
PFNGLFENCESYNCPROC glad_glFenceSync = NULL;
|
|
PFNGLFINISHPROC glad_glFinish = NULL;
|
|
PFNGLFLUSHPROC glad_glFlush = NULL;
|
|
PFNGLFLUSHMAPPEDBUFFERRANGEPROC glad_glFlushMappedBufferRange = NULL;
|
|
PFNGLFOGCOORDPOINTERPROC glad_glFogCoordPointer = NULL;
|
|
PFNGLFOGCOORDDPROC glad_glFogCoordd = NULL;
|
|
PFNGLFOGCOORDDVPROC glad_glFogCoorddv = NULL;
|
|
PFNGLFOGCOORDFPROC glad_glFogCoordf = NULL;
|
|
PFNGLFOGCOORDFVPROC glad_glFogCoordfv = NULL;
|
|
PFNGLFOGFPROC glad_glFogf = NULL;
|
|
PFNGLFOGFVPROC glad_glFogfv = NULL;
|
|
PFNGLFOGIPROC glad_glFogi = NULL;
|
|
PFNGLFOGIVPROC glad_glFogiv = NULL;
|
|
PFNGLFRAMEBUFFERRENDERBUFFERPROC glad_glFramebufferRenderbuffer = NULL;
|
|
PFNGLFRAMEBUFFERTEXTUREPROC glad_glFramebufferTexture = NULL;
|
|
PFNGLFRAMEBUFFERTEXTURE1DPROC glad_glFramebufferTexture1D = NULL;
|
|
PFNGLFRAMEBUFFERTEXTURE2DPROC glad_glFramebufferTexture2D = NULL;
|
|
PFNGLFRAMEBUFFERTEXTURE3DPROC glad_glFramebufferTexture3D = NULL;
|
|
PFNGLFRAMEBUFFERTEXTURELAYERPROC glad_glFramebufferTextureLayer = NULL;
|
|
PFNGLFRONTFACEPROC glad_glFrontFace = NULL;
|
|
PFNGLFRUSTUMPROC glad_glFrustum = NULL;
|
|
PFNGLGENBUFFERSPROC glad_glGenBuffers = NULL;
|
|
PFNGLGENFRAMEBUFFERSPROC glad_glGenFramebuffers = NULL;
|
|
PFNGLGENLISTSPROC glad_glGenLists = NULL;
|
|
PFNGLGENQUERIESPROC glad_glGenQueries = NULL;
|
|
PFNGLGENRENDERBUFFERSPROC glad_glGenRenderbuffers = NULL;
|
|
PFNGLGENSAMPLERSPROC glad_glGenSamplers = NULL;
|
|
PFNGLGENTEXTURESPROC glad_glGenTextures = NULL;
|
|
PFNGLGENVERTEXARRAYSPROC glad_glGenVertexArrays = NULL;
|
|
PFNGLGENERATEMIPMAPPROC glad_glGenerateMipmap = NULL;
|
|
PFNGLGETACTIVEATTRIBPROC glad_glGetActiveAttrib = NULL;
|
|
PFNGLGETACTIVEUNIFORMPROC glad_glGetActiveUniform = NULL;
|
|
PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC glad_glGetActiveUniformBlockName = NULL;
|
|
PFNGLGETACTIVEUNIFORMBLOCKIVPROC glad_glGetActiveUniformBlockiv = NULL;
|
|
PFNGLGETACTIVEUNIFORMNAMEPROC glad_glGetActiveUniformName = NULL;
|
|
PFNGLGETACTIVEUNIFORMSIVPROC glad_glGetActiveUniformsiv = NULL;
|
|
PFNGLGETATTACHEDSHADERSPROC glad_glGetAttachedShaders = NULL;
|
|
PFNGLGETATTRIBLOCATIONPROC glad_glGetAttribLocation = NULL;
|
|
PFNGLGETBOOLEANI_VPROC glad_glGetBooleani_v = NULL;
|
|
PFNGLGETBOOLEANVPROC glad_glGetBooleanv = NULL;
|
|
PFNGLGETBUFFERPARAMETERI64VPROC glad_glGetBufferParameteri64v = NULL;
|
|
PFNGLGETBUFFERPARAMETERIVPROC glad_glGetBufferParameteriv = NULL;
|
|
PFNGLGETBUFFERPOINTERVPROC glad_glGetBufferPointerv = NULL;
|
|
PFNGLGETBUFFERSUBDATAPROC glad_glGetBufferSubData = NULL;
|
|
PFNGLGETCLIPPLANEPROC glad_glGetClipPlane = NULL;
|
|
PFNGLGETCOMPRESSEDTEXIMAGEPROC glad_glGetCompressedTexImage = NULL;
|
|
PFNGLGETDEBUGMESSAGELOGPROC glad_glGetDebugMessageLog = NULL;
|
|
PFNGLGETDOUBLEVPROC glad_glGetDoublev = NULL;
|
|
PFNGLGETERRORPROC glad_glGetError = NULL;
|
|
PFNGLGETFLOATVPROC glad_glGetFloatv = NULL;
|
|
PFNGLGETFRAGDATAINDEXPROC glad_glGetFragDataIndex = NULL;
|
|
PFNGLGETFRAGDATALOCATIONPROC glad_glGetFragDataLocation = NULL;
|
|
PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC glad_glGetFramebufferAttachmentParameteriv = NULL;
|
|
PFNGLGETGRAPHICSRESETSTATUSARBPROC glad_glGetGraphicsResetStatusARB = NULL;
|
|
PFNGLGETINTEGER64I_VPROC glad_glGetInteger64i_v = NULL;
|
|
PFNGLGETINTEGER64VPROC glad_glGetInteger64v = NULL;
|
|
PFNGLGETINTEGERI_VPROC glad_glGetIntegeri_v = NULL;
|
|
PFNGLGETINTEGERVPROC glad_glGetIntegerv = NULL;
|
|
PFNGLGETLIGHTFVPROC glad_glGetLightfv = NULL;
|
|
PFNGLGETLIGHTIVPROC glad_glGetLightiv = NULL;
|
|
PFNGLGETMAPDVPROC glad_glGetMapdv = NULL;
|
|
PFNGLGETMAPFVPROC glad_glGetMapfv = NULL;
|
|
PFNGLGETMAPIVPROC glad_glGetMapiv = NULL;
|
|
PFNGLGETMATERIALFVPROC glad_glGetMaterialfv = NULL;
|
|
PFNGLGETMATERIALIVPROC glad_glGetMaterialiv = NULL;
|
|
PFNGLGETMULTISAMPLEFVPROC glad_glGetMultisamplefv = NULL;
|
|
PFNGLGETOBJECTLABELPROC glad_glGetObjectLabel = NULL;
|
|
PFNGLGETOBJECTPTRLABELPROC glad_glGetObjectPtrLabel = NULL;
|
|
PFNGLGETPIXELMAPFVPROC glad_glGetPixelMapfv = NULL;
|
|
PFNGLGETPIXELMAPUIVPROC glad_glGetPixelMapuiv = NULL;
|
|
PFNGLGETPIXELMAPUSVPROC glad_glGetPixelMapusv = NULL;
|
|
PFNGLGETPOINTERVPROC glad_glGetPointerv = NULL;
|
|
PFNGLGETPOLYGONSTIPPLEPROC glad_glGetPolygonStipple = NULL;
|
|
PFNGLGETPROGRAMINFOLOGPROC glad_glGetProgramInfoLog = NULL;
|
|
PFNGLGETPROGRAMIVPROC glad_glGetProgramiv = NULL;
|
|
PFNGLGETQUERYOBJECTI64VPROC glad_glGetQueryObjecti64v = NULL;
|
|
PFNGLGETQUERYOBJECTIVPROC glad_glGetQueryObjectiv = NULL;
|
|
PFNGLGETQUERYOBJECTUI64VPROC glad_glGetQueryObjectui64v = NULL;
|
|
PFNGLGETQUERYOBJECTUIVPROC glad_glGetQueryObjectuiv = NULL;
|
|
PFNGLGETQUERYIVPROC glad_glGetQueryiv = NULL;
|
|
PFNGLGETRENDERBUFFERPARAMETERIVPROC glad_glGetRenderbufferParameteriv = NULL;
|
|
PFNGLGETSAMPLERPARAMETERIIVPROC glad_glGetSamplerParameterIiv = NULL;
|
|
PFNGLGETSAMPLERPARAMETERIUIVPROC glad_glGetSamplerParameterIuiv = NULL;
|
|
PFNGLGETSAMPLERPARAMETERFVPROC glad_glGetSamplerParameterfv = NULL;
|
|
PFNGLGETSAMPLERPARAMETERIVPROC glad_glGetSamplerParameteriv = NULL;
|
|
PFNGLGETSHADERINFOLOGPROC glad_glGetShaderInfoLog = NULL;
|
|
PFNGLGETSHADERSOURCEPROC glad_glGetShaderSource = NULL;
|
|
PFNGLGETSHADERIVPROC glad_glGetShaderiv = NULL;
|
|
PFNGLGETSTRINGPROC glad_glGetString = NULL;
|
|
PFNGLGETSTRINGIPROC glad_glGetStringi = NULL;
|
|
PFNGLGETSYNCIVPROC glad_glGetSynciv = NULL;
|
|
PFNGLGETTEXENVFVPROC glad_glGetTexEnvfv = NULL;
|
|
PFNGLGETTEXENVIVPROC glad_glGetTexEnviv = NULL;
|
|
PFNGLGETTEXGENDVPROC glad_glGetTexGendv = NULL;
|
|
PFNGLGETTEXGENFVPROC glad_glGetTexGenfv = NULL;
|
|
PFNGLGETTEXGENIVPROC glad_glGetTexGeniv = NULL;
|
|
PFNGLGETTEXIMAGEPROC glad_glGetTexImage = NULL;
|
|
PFNGLGETTEXLEVELPARAMETERFVPROC glad_glGetTexLevelParameterfv = NULL;
|
|
PFNGLGETTEXLEVELPARAMETERIVPROC glad_glGetTexLevelParameteriv = NULL;
|
|
PFNGLGETTEXPARAMETERIIVPROC glad_glGetTexParameterIiv = NULL;
|
|
PFNGLGETTEXPARAMETERIUIVPROC glad_glGetTexParameterIuiv = NULL;
|
|
PFNGLGETTEXPARAMETERFVPROC glad_glGetTexParameterfv = NULL;
|
|
PFNGLGETTEXPARAMETERIVPROC glad_glGetTexParameteriv = NULL;
|
|
PFNGLGETTRANSFORMFEEDBACKVARYINGPROC glad_glGetTransformFeedbackVarying = NULL;
|
|
PFNGLGETUNIFORMBLOCKINDEXPROC glad_glGetUniformBlockIndex = NULL;
|
|
PFNGLGETUNIFORMINDICESPROC glad_glGetUniformIndices = NULL;
|
|
PFNGLGETUNIFORMLOCATIONPROC glad_glGetUniformLocation = NULL;
|
|
PFNGLGETUNIFORMFVPROC glad_glGetUniformfv = NULL;
|
|
PFNGLGETUNIFORMIVPROC glad_glGetUniformiv = NULL;
|
|
PFNGLGETUNIFORMUIVPROC glad_glGetUniformuiv = NULL;
|
|
PFNGLGETVERTEXATTRIBIIVPROC glad_glGetVertexAttribIiv = NULL;
|
|
PFNGLGETVERTEXATTRIBIUIVPROC glad_glGetVertexAttribIuiv = NULL;
|
|
PFNGLGETVERTEXATTRIBPOINTERVPROC glad_glGetVertexAttribPointerv = NULL;
|
|
PFNGLGETVERTEXATTRIBDVPROC glad_glGetVertexAttribdv = NULL;
|
|
PFNGLGETVERTEXATTRIBFVPROC glad_glGetVertexAttribfv = NULL;
|
|
PFNGLGETVERTEXATTRIBIVPROC glad_glGetVertexAttribiv = NULL;
|
|
PFNGLGETNCOLORTABLEARBPROC glad_glGetnColorTableARB = NULL;
|
|
PFNGLGETNCOMPRESSEDTEXIMAGEARBPROC glad_glGetnCompressedTexImageARB = NULL;
|
|
PFNGLGETNCONVOLUTIONFILTERARBPROC glad_glGetnConvolutionFilterARB = NULL;
|
|
PFNGLGETNHISTOGRAMARBPROC glad_glGetnHistogramARB = NULL;
|
|
PFNGLGETNMAPDVARBPROC glad_glGetnMapdvARB = NULL;
|
|
PFNGLGETNMAPFVARBPROC glad_glGetnMapfvARB = NULL;
|
|
PFNGLGETNMAPIVARBPROC glad_glGetnMapivARB = NULL;
|
|
PFNGLGETNMINMAXARBPROC glad_glGetnMinmaxARB = NULL;
|
|
PFNGLGETNPIXELMAPFVARBPROC glad_glGetnPixelMapfvARB = NULL;
|
|
PFNGLGETNPIXELMAPUIVARBPROC glad_glGetnPixelMapuivARB = NULL;
|
|
PFNGLGETNPIXELMAPUSVARBPROC glad_glGetnPixelMapusvARB = NULL;
|
|
PFNGLGETNPOLYGONSTIPPLEARBPROC glad_glGetnPolygonStippleARB = NULL;
|
|
PFNGLGETNSEPARABLEFILTERARBPROC glad_glGetnSeparableFilterARB = NULL;
|
|
PFNGLGETNTEXIMAGEARBPROC glad_glGetnTexImageARB = NULL;
|
|
PFNGLGETNUNIFORMDVARBPROC glad_glGetnUniformdvARB = NULL;
|
|
PFNGLGETNUNIFORMFVARBPROC glad_glGetnUniformfvARB = NULL;
|
|
PFNGLGETNUNIFORMIVARBPROC glad_glGetnUniformivARB = NULL;
|
|
PFNGLGETNUNIFORMUIVARBPROC glad_glGetnUniformuivARB = NULL;
|
|
PFNGLHINTPROC glad_glHint = NULL;
|
|
PFNGLINDEXMASKPROC glad_glIndexMask = NULL;
|
|
PFNGLINDEXPOINTERPROC glad_glIndexPointer = NULL;
|
|
PFNGLINDEXDPROC glad_glIndexd = NULL;
|
|
PFNGLINDEXDVPROC glad_glIndexdv = NULL;
|
|
PFNGLINDEXFPROC glad_glIndexf = NULL;
|
|
PFNGLINDEXFVPROC glad_glIndexfv = NULL;
|
|
PFNGLINDEXIPROC glad_glIndexi = NULL;
|
|
PFNGLINDEXIVPROC glad_glIndexiv = NULL;
|
|
PFNGLINDEXSPROC glad_glIndexs = NULL;
|
|
PFNGLINDEXSVPROC glad_glIndexsv = NULL;
|
|
PFNGLINDEXUBPROC glad_glIndexub = NULL;
|
|
PFNGLINDEXUBVPROC glad_glIndexubv = NULL;
|
|
PFNGLINITNAMESPROC glad_glInitNames = NULL;
|
|
PFNGLINTERLEAVEDARRAYSPROC glad_glInterleavedArrays = NULL;
|
|
PFNGLISBUFFERPROC glad_glIsBuffer = NULL;
|
|
PFNGLISENABLEDPROC glad_glIsEnabled = NULL;
|
|
PFNGLISENABLEDIPROC glad_glIsEnabledi = NULL;
|
|
PFNGLISFRAMEBUFFERPROC glad_glIsFramebuffer = NULL;
|
|
PFNGLISLISTPROC glad_glIsList = NULL;
|
|
PFNGLISPROGRAMPROC glad_glIsProgram = NULL;
|
|
PFNGLISQUERYPROC glad_glIsQuery = NULL;
|
|
PFNGLISRENDERBUFFERPROC glad_glIsRenderbuffer = NULL;
|
|
PFNGLISSAMPLERPROC glad_glIsSampler = NULL;
|
|
PFNGLISSHADERPROC glad_glIsShader = NULL;
|
|
PFNGLISSYNCPROC glad_glIsSync = NULL;
|
|
PFNGLISTEXTUREPROC glad_glIsTexture = NULL;
|
|
PFNGLISVERTEXARRAYPROC glad_glIsVertexArray = NULL;
|
|
PFNGLLIGHTMODELFPROC glad_glLightModelf = NULL;
|
|
PFNGLLIGHTMODELFVPROC glad_glLightModelfv = NULL;
|
|
PFNGLLIGHTMODELIPROC glad_glLightModeli = NULL;
|
|
PFNGLLIGHTMODELIVPROC glad_glLightModeliv = NULL;
|
|
PFNGLLIGHTFPROC glad_glLightf = NULL;
|
|
PFNGLLIGHTFVPROC glad_glLightfv = NULL;
|
|
PFNGLLIGHTIPROC glad_glLighti = NULL;
|
|
PFNGLLIGHTIVPROC glad_glLightiv = NULL;
|
|
PFNGLLINESTIPPLEPROC glad_glLineStipple = NULL;
|
|
PFNGLLINEWIDTHPROC glad_glLineWidth = NULL;
|
|
PFNGLLINKPROGRAMPROC glad_glLinkProgram = NULL;
|
|
PFNGLLISTBASEPROC glad_glListBase = NULL;
|
|
PFNGLLOADIDENTITYPROC glad_glLoadIdentity = NULL;
|
|
PFNGLLOADMATRIXDPROC glad_glLoadMatrixd = NULL;
|
|
PFNGLLOADMATRIXFPROC glad_glLoadMatrixf = NULL;
|
|
PFNGLLOADNAMEPROC glad_glLoadName = NULL;
|
|
PFNGLLOADTRANSPOSEMATRIXDPROC glad_glLoadTransposeMatrixd = NULL;
|
|
PFNGLLOADTRANSPOSEMATRIXFPROC glad_glLoadTransposeMatrixf = NULL;
|
|
PFNGLLOGICOPPROC glad_glLogicOp = NULL;
|
|
PFNGLMAP1DPROC glad_glMap1d = NULL;
|
|
PFNGLMAP1FPROC glad_glMap1f = NULL;
|
|
PFNGLMAP2DPROC glad_glMap2d = NULL;
|
|
PFNGLMAP2FPROC glad_glMap2f = NULL;
|
|
PFNGLMAPBUFFERPROC glad_glMapBuffer = NULL;
|
|
PFNGLMAPBUFFERRANGEPROC glad_glMapBufferRange = NULL;
|
|
PFNGLMAPGRID1DPROC glad_glMapGrid1d = NULL;
|
|
PFNGLMAPGRID1FPROC glad_glMapGrid1f = NULL;
|
|
PFNGLMAPGRID2DPROC glad_glMapGrid2d = NULL;
|
|
PFNGLMAPGRID2FPROC glad_glMapGrid2f = NULL;
|
|
PFNGLMATERIALFPROC glad_glMaterialf = NULL;
|
|
PFNGLMATERIALFVPROC glad_glMaterialfv = NULL;
|
|
PFNGLMATERIALIPROC glad_glMateriali = NULL;
|
|
PFNGLMATERIALIVPROC glad_glMaterialiv = NULL;
|
|
PFNGLMATRIXMODEPROC glad_glMatrixMode = NULL;
|
|
PFNGLMULTMATRIXDPROC glad_glMultMatrixd = NULL;
|
|
PFNGLMULTMATRIXFPROC glad_glMultMatrixf = NULL;
|
|
PFNGLMULTTRANSPOSEMATRIXDPROC glad_glMultTransposeMatrixd = NULL;
|
|
PFNGLMULTTRANSPOSEMATRIXFPROC glad_glMultTransposeMatrixf = NULL;
|
|
PFNGLMULTIDRAWARRAYSPROC glad_glMultiDrawArrays = NULL;
|
|
PFNGLMULTIDRAWELEMENTSPROC glad_glMultiDrawElements = NULL;
|
|
PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC glad_glMultiDrawElementsBaseVertex = NULL;
|
|
PFNGLMULTITEXCOORD1DPROC glad_glMultiTexCoord1d = NULL;
|
|
PFNGLMULTITEXCOORD1DVPROC glad_glMultiTexCoord1dv = NULL;
|
|
PFNGLMULTITEXCOORD1FPROC glad_glMultiTexCoord1f = NULL;
|
|
PFNGLMULTITEXCOORD1FVPROC glad_glMultiTexCoord1fv = NULL;
|
|
PFNGLMULTITEXCOORD1IPROC glad_glMultiTexCoord1i = NULL;
|
|
PFNGLMULTITEXCOORD1IVPROC glad_glMultiTexCoord1iv = NULL;
|
|
PFNGLMULTITEXCOORD1SPROC glad_glMultiTexCoord1s = NULL;
|
|
PFNGLMULTITEXCOORD1SVPROC glad_glMultiTexCoord1sv = NULL;
|
|
PFNGLMULTITEXCOORD2DPROC glad_glMultiTexCoord2d = NULL;
|
|
PFNGLMULTITEXCOORD2DVPROC glad_glMultiTexCoord2dv = NULL;
|
|
PFNGLMULTITEXCOORD2FPROC glad_glMultiTexCoord2f = NULL;
|
|
PFNGLMULTITEXCOORD2FVPROC glad_glMultiTexCoord2fv = NULL;
|
|
PFNGLMULTITEXCOORD2IPROC glad_glMultiTexCoord2i = NULL;
|
|
PFNGLMULTITEXCOORD2IVPROC glad_glMultiTexCoord2iv = NULL;
|
|
PFNGLMULTITEXCOORD2SPROC glad_glMultiTexCoord2s = NULL;
|
|
PFNGLMULTITEXCOORD2SVPROC glad_glMultiTexCoord2sv = NULL;
|
|
PFNGLMULTITEXCOORD3DPROC glad_glMultiTexCoord3d = NULL;
|
|
PFNGLMULTITEXCOORD3DVPROC glad_glMultiTexCoord3dv = NULL;
|
|
PFNGLMULTITEXCOORD3FPROC glad_glMultiTexCoord3f = NULL;
|
|
PFNGLMULTITEXCOORD3FVPROC glad_glMultiTexCoord3fv = NULL;
|
|
PFNGLMULTITEXCOORD3IPROC glad_glMultiTexCoord3i = NULL;
|
|
PFNGLMULTITEXCOORD3IVPROC glad_glMultiTexCoord3iv = NULL;
|
|
PFNGLMULTITEXCOORD3SPROC glad_glMultiTexCoord3s = NULL;
|
|
PFNGLMULTITEXCOORD3SVPROC glad_glMultiTexCoord3sv = NULL;
|
|
PFNGLMULTITEXCOORD4DPROC glad_glMultiTexCoord4d = NULL;
|
|
PFNGLMULTITEXCOORD4DVPROC glad_glMultiTexCoord4dv = NULL;
|
|
PFNGLMULTITEXCOORD4FPROC glad_glMultiTexCoord4f = NULL;
|
|
PFNGLMULTITEXCOORD4FVPROC glad_glMultiTexCoord4fv = NULL;
|
|
PFNGLMULTITEXCOORD4IPROC glad_glMultiTexCoord4i = NULL;
|
|
PFNGLMULTITEXCOORD4IVPROC glad_glMultiTexCoord4iv = NULL;
|
|
PFNGLMULTITEXCOORD4SPROC glad_glMultiTexCoord4s = NULL;
|
|
PFNGLMULTITEXCOORD4SVPROC glad_glMultiTexCoord4sv = NULL;
|
|
PFNGLMULTITEXCOORDP1UIPROC glad_glMultiTexCoordP1ui = NULL;
|
|
PFNGLMULTITEXCOORDP1UIVPROC glad_glMultiTexCoordP1uiv = NULL;
|
|
PFNGLMULTITEXCOORDP2UIPROC glad_glMultiTexCoordP2ui = NULL;
|
|
PFNGLMULTITEXCOORDP2UIVPROC glad_glMultiTexCoordP2uiv = NULL;
|
|
PFNGLMULTITEXCOORDP3UIPROC glad_glMultiTexCoordP3ui = NULL;
|
|
PFNGLMULTITEXCOORDP3UIVPROC glad_glMultiTexCoordP3uiv = NULL;
|
|
PFNGLMULTITEXCOORDP4UIPROC glad_glMultiTexCoordP4ui = NULL;
|
|
PFNGLMULTITEXCOORDP4UIVPROC glad_glMultiTexCoordP4uiv = NULL;
|
|
PFNGLNEWLISTPROC glad_glNewList = NULL;
|
|
PFNGLNORMAL3BPROC glad_glNormal3b = NULL;
|
|
PFNGLNORMAL3BVPROC glad_glNormal3bv = NULL;
|
|
PFNGLNORMAL3DPROC glad_glNormal3d = NULL;
|
|
PFNGLNORMAL3DVPROC glad_glNormal3dv = NULL;
|
|
PFNGLNORMAL3FPROC glad_glNormal3f = NULL;
|
|
PFNGLNORMAL3FVPROC glad_glNormal3fv = NULL;
|
|
PFNGLNORMAL3IPROC glad_glNormal3i = NULL;
|
|
PFNGLNORMAL3IVPROC glad_glNormal3iv = NULL;
|
|
PFNGLNORMAL3SPROC glad_glNormal3s = NULL;
|
|
PFNGLNORMAL3SVPROC glad_glNormal3sv = NULL;
|
|
PFNGLNORMALP3UIPROC glad_glNormalP3ui = NULL;
|
|
PFNGLNORMALP3UIVPROC glad_glNormalP3uiv = NULL;
|
|
PFNGLNORMALPOINTERPROC glad_glNormalPointer = NULL;
|
|
PFNGLOBJECTLABELPROC glad_glObjectLabel = NULL;
|
|
PFNGLOBJECTPTRLABELPROC glad_glObjectPtrLabel = NULL;
|
|
PFNGLORTHOPROC glad_glOrtho = NULL;
|
|
PFNGLPASSTHROUGHPROC glad_glPassThrough = NULL;
|
|
PFNGLPIXELMAPFVPROC glad_glPixelMapfv = NULL;
|
|
PFNGLPIXELMAPUIVPROC glad_glPixelMapuiv = NULL;
|
|
PFNGLPIXELMAPUSVPROC glad_glPixelMapusv = NULL;
|
|
PFNGLPIXELSTOREFPROC glad_glPixelStoref = NULL;
|
|
PFNGLPIXELSTOREIPROC glad_glPixelStorei = NULL;
|
|
PFNGLPIXELTRANSFERFPROC glad_glPixelTransferf = NULL;
|
|
PFNGLPIXELTRANSFERIPROC glad_glPixelTransferi = NULL;
|
|
PFNGLPIXELZOOMPROC glad_glPixelZoom = NULL;
|
|
PFNGLPOINTPARAMETERFPROC glad_glPointParameterf = NULL;
|
|
PFNGLPOINTPARAMETERFVPROC glad_glPointParameterfv = NULL;
|
|
PFNGLPOINTPARAMETERIPROC glad_glPointParameteri = NULL;
|
|
PFNGLPOINTPARAMETERIVPROC glad_glPointParameteriv = NULL;
|
|
PFNGLPOINTSIZEPROC glad_glPointSize = NULL;
|
|
PFNGLPOLYGONMODEPROC glad_glPolygonMode = NULL;
|
|
PFNGLPOLYGONOFFSETPROC glad_glPolygonOffset = NULL;
|
|
PFNGLPOLYGONSTIPPLEPROC glad_glPolygonStipple = NULL;
|
|
PFNGLPOPATTRIBPROC glad_glPopAttrib = NULL;
|
|
PFNGLPOPCLIENTATTRIBPROC glad_glPopClientAttrib = NULL;
|
|
PFNGLPOPDEBUGGROUPPROC glad_glPopDebugGroup = NULL;
|
|
PFNGLPOPMATRIXPROC glad_glPopMatrix = NULL;
|
|
PFNGLPOPNAMEPROC glad_glPopName = NULL;
|
|
PFNGLPRIMITIVERESTARTINDEXPROC glad_glPrimitiveRestartIndex = NULL;
|
|
PFNGLPRIORITIZETEXTURESPROC glad_glPrioritizeTextures = NULL;
|
|
PFNGLPROVOKINGVERTEXPROC glad_glProvokingVertex = NULL;
|
|
PFNGLPUSHATTRIBPROC glad_glPushAttrib = NULL;
|
|
PFNGLPUSHCLIENTATTRIBPROC glad_glPushClientAttrib = NULL;
|
|
PFNGLPUSHDEBUGGROUPPROC glad_glPushDebugGroup = NULL;
|
|
PFNGLPUSHMATRIXPROC glad_glPushMatrix = NULL;
|
|
PFNGLPUSHNAMEPROC glad_glPushName = NULL;
|
|
PFNGLQUERYCOUNTERPROC glad_glQueryCounter = NULL;
|
|
PFNGLRASTERPOS2DPROC glad_glRasterPos2d = NULL;
|
|
PFNGLRASTERPOS2DVPROC glad_glRasterPos2dv = NULL;
|
|
PFNGLRASTERPOS2FPROC glad_glRasterPos2f = NULL;
|
|
PFNGLRASTERPOS2FVPROC glad_glRasterPos2fv = NULL;
|
|
PFNGLRASTERPOS2IPROC glad_glRasterPos2i = NULL;
|
|
PFNGLRASTERPOS2IVPROC glad_glRasterPos2iv = NULL;
|
|
PFNGLRASTERPOS2SPROC glad_glRasterPos2s = NULL;
|
|
PFNGLRASTERPOS2SVPROC glad_glRasterPos2sv = NULL;
|
|
PFNGLRASTERPOS3DPROC glad_glRasterPos3d = NULL;
|
|
PFNGLRASTERPOS3DVPROC glad_glRasterPos3dv = NULL;
|
|
PFNGLRASTERPOS3FPROC glad_glRasterPos3f = NULL;
|
|
PFNGLRASTERPOS3FVPROC glad_glRasterPos3fv = NULL;
|
|
PFNGLRASTERPOS3IPROC glad_glRasterPos3i = NULL;
|
|
PFNGLRASTERPOS3IVPROC glad_glRasterPos3iv = NULL;
|
|
PFNGLRASTERPOS3SPROC glad_glRasterPos3s = NULL;
|
|
PFNGLRASTERPOS3SVPROC glad_glRasterPos3sv = NULL;
|
|
PFNGLRASTERPOS4DPROC glad_glRasterPos4d = NULL;
|
|
PFNGLRASTERPOS4DVPROC glad_glRasterPos4dv = NULL;
|
|
PFNGLRASTERPOS4FPROC glad_glRasterPos4f = NULL;
|
|
PFNGLRASTERPOS4FVPROC glad_glRasterPos4fv = NULL;
|
|
PFNGLRASTERPOS4IPROC glad_glRasterPos4i = NULL;
|
|
PFNGLRASTERPOS4IVPROC glad_glRasterPos4iv = NULL;
|
|
PFNGLRASTERPOS4SPROC glad_glRasterPos4s = NULL;
|
|
PFNGLRASTERPOS4SVPROC glad_glRasterPos4sv = NULL;
|
|
PFNGLREADBUFFERPROC glad_glReadBuffer = NULL;
|
|
PFNGLREADPIXELSPROC glad_glReadPixels = NULL;
|
|
PFNGLREADNPIXELSARBPROC glad_glReadnPixelsARB = NULL;
|
|
PFNGLRECTDPROC glad_glRectd = NULL;
|
|
PFNGLRECTDVPROC glad_glRectdv = NULL;
|
|
PFNGLRECTFPROC glad_glRectf = NULL;
|
|
PFNGLRECTFVPROC glad_glRectfv = NULL;
|
|
PFNGLRECTIPROC glad_glRecti = NULL;
|
|
PFNGLRECTIVPROC glad_glRectiv = NULL;
|
|
PFNGLRECTSPROC glad_glRects = NULL;
|
|
PFNGLRECTSVPROC glad_glRectsv = NULL;
|
|
PFNGLRENDERMODEPROC glad_glRenderMode = NULL;
|
|
PFNGLRENDERBUFFERSTORAGEPROC glad_glRenderbufferStorage = NULL;
|
|
PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC glad_glRenderbufferStorageMultisample = NULL;
|
|
PFNGLROTATEDPROC glad_glRotated = NULL;
|
|
PFNGLROTATEFPROC glad_glRotatef = NULL;
|
|
PFNGLSAMPLECOVERAGEPROC glad_glSampleCoverage = NULL;
|
|
PFNGLSAMPLECOVERAGEARBPROC glad_glSampleCoverageARB = NULL;
|
|
PFNGLSAMPLEMASKIPROC glad_glSampleMaski = NULL;
|
|
PFNGLSAMPLERPARAMETERIIVPROC glad_glSamplerParameterIiv = NULL;
|
|
PFNGLSAMPLERPARAMETERIUIVPROC glad_glSamplerParameterIuiv = NULL;
|
|
PFNGLSAMPLERPARAMETERFPROC glad_glSamplerParameterf = NULL;
|
|
PFNGLSAMPLERPARAMETERFVPROC glad_glSamplerParameterfv = NULL;
|
|
PFNGLSAMPLERPARAMETERIPROC glad_glSamplerParameteri = NULL;
|
|
PFNGLSAMPLERPARAMETERIVPROC glad_glSamplerParameteriv = NULL;
|
|
PFNGLSCALEDPROC glad_glScaled = NULL;
|
|
PFNGLSCALEFPROC glad_glScalef = NULL;
|
|
PFNGLSCISSORPROC glad_glScissor = NULL;
|
|
PFNGLSECONDARYCOLOR3BPROC glad_glSecondaryColor3b = NULL;
|
|
PFNGLSECONDARYCOLOR3BVPROC glad_glSecondaryColor3bv = NULL;
|
|
PFNGLSECONDARYCOLOR3DPROC glad_glSecondaryColor3d = NULL;
|
|
PFNGLSECONDARYCOLOR3DVPROC glad_glSecondaryColor3dv = NULL;
|
|
PFNGLSECONDARYCOLOR3FPROC glad_glSecondaryColor3f = NULL;
|
|
PFNGLSECONDARYCOLOR3FVPROC glad_glSecondaryColor3fv = NULL;
|
|
PFNGLSECONDARYCOLOR3IPROC glad_glSecondaryColor3i = NULL;
|
|
PFNGLSECONDARYCOLOR3IVPROC glad_glSecondaryColor3iv = NULL;
|
|
PFNGLSECONDARYCOLOR3SPROC glad_glSecondaryColor3s = NULL;
|
|
PFNGLSECONDARYCOLOR3SVPROC glad_glSecondaryColor3sv = NULL;
|
|
PFNGLSECONDARYCOLOR3UBPROC glad_glSecondaryColor3ub = NULL;
|
|
PFNGLSECONDARYCOLOR3UBVPROC glad_glSecondaryColor3ubv = NULL;
|
|
PFNGLSECONDARYCOLOR3UIPROC glad_glSecondaryColor3ui = NULL;
|
|
PFNGLSECONDARYCOLOR3UIVPROC glad_glSecondaryColor3uiv = NULL;
|
|
PFNGLSECONDARYCOLOR3USPROC glad_glSecondaryColor3us = NULL;
|
|
PFNGLSECONDARYCOLOR3USVPROC glad_glSecondaryColor3usv = NULL;
|
|
PFNGLSECONDARYCOLORP3UIPROC glad_glSecondaryColorP3ui = NULL;
|
|
PFNGLSECONDARYCOLORP3UIVPROC glad_glSecondaryColorP3uiv = NULL;
|
|
PFNGLSECONDARYCOLORPOINTERPROC glad_glSecondaryColorPointer = NULL;
|
|
PFNGLSELECTBUFFERPROC glad_glSelectBuffer = NULL;
|
|
PFNGLSHADEMODELPROC glad_glShadeModel = NULL;
|
|
PFNGLSHADERSOURCEPROC glad_glShaderSource = NULL;
|
|
PFNGLSTENCILFUNCPROC glad_glStencilFunc = NULL;
|
|
PFNGLSTENCILFUNCSEPARATEPROC glad_glStencilFuncSeparate = NULL;
|
|
PFNGLSTENCILMASKPROC glad_glStencilMask = NULL;
|
|
PFNGLSTENCILMASKSEPARATEPROC glad_glStencilMaskSeparate = NULL;
|
|
PFNGLSTENCILOPPROC glad_glStencilOp = NULL;
|
|
PFNGLSTENCILOPSEPARATEPROC glad_glStencilOpSeparate = NULL;
|
|
PFNGLTEXBUFFERPROC glad_glTexBuffer = NULL;
|
|
PFNGLTEXCOORD1DPROC glad_glTexCoord1d = NULL;
|
|
PFNGLTEXCOORD1DVPROC glad_glTexCoord1dv = NULL;
|
|
PFNGLTEXCOORD1FPROC glad_glTexCoord1f = NULL;
|
|
PFNGLTEXCOORD1FVPROC glad_glTexCoord1fv = NULL;
|
|
PFNGLTEXCOORD1IPROC glad_glTexCoord1i = NULL;
|
|
PFNGLTEXCOORD1IVPROC glad_glTexCoord1iv = NULL;
|
|
PFNGLTEXCOORD1SPROC glad_glTexCoord1s = NULL;
|
|
PFNGLTEXCOORD1SVPROC glad_glTexCoord1sv = NULL;
|
|
PFNGLTEXCOORD2DPROC glad_glTexCoord2d = NULL;
|
|
PFNGLTEXCOORD2DVPROC glad_glTexCoord2dv = NULL;
|
|
PFNGLTEXCOORD2FPROC glad_glTexCoord2f = NULL;
|
|
PFNGLTEXCOORD2FVPROC glad_glTexCoord2fv = NULL;
|
|
PFNGLTEXCOORD2IPROC glad_glTexCoord2i = NULL;
|
|
PFNGLTEXCOORD2IVPROC glad_glTexCoord2iv = NULL;
|
|
PFNGLTEXCOORD2SPROC glad_glTexCoord2s = NULL;
|
|
PFNGLTEXCOORD2SVPROC glad_glTexCoord2sv = NULL;
|
|
PFNGLTEXCOORD3DPROC glad_glTexCoord3d = NULL;
|
|
PFNGLTEXCOORD3DVPROC glad_glTexCoord3dv = NULL;
|
|
PFNGLTEXCOORD3FPROC glad_glTexCoord3f = NULL;
|
|
PFNGLTEXCOORD3FVPROC glad_glTexCoord3fv = NULL;
|
|
PFNGLTEXCOORD3IPROC glad_glTexCoord3i = NULL;
|
|
PFNGLTEXCOORD3IVPROC glad_glTexCoord3iv = NULL;
|
|
PFNGLTEXCOORD3SPROC glad_glTexCoord3s = NULL;
|
|
PFNGLTEXCOORD3SVPROC glad_glTexCoord3sv = NULL;
|
|
PFNGLTEXCOORD4DPROC glad_glTexCoord4d = NULL;
|
|
PFNGLTEXCOORD4DVPROC glad_glTexCoord4dv = NULL;
|
|
PFNGLTEXCOORD4FPROC glad_glTexCoord4f = NULL;
|
|
PFNGLTEXCOORD4FVPROC glad_glTexCoord4fv = NULL;
|
|
PFNGLTEXCOORD4IPROC glad_glTexCoord4i = NULL;
|
|
PFNGLTEXCOORD4IVPROC glad_glTexCoord4iv = NULL;
|
|
PFNGLTEXCOORD4SPROC glad_glTexCoord4s = NULL;
|
|
PFNGLTEXCOORD4SVPROC glad_glTexCoord4sv = NULL;
|
|
PFNGLTEXCOORDP1UIPROC glad_glTexCoordP1ui = NULL;
|
|
PFNGLTEXCOORDP1UIVPROC glad_glTexCoordP1uiv = NULL;
|
|
PFNGLTEXCOORDP2UIPROC glad_glTexCoordP2ui = NULL;
|
|
PFNGLTEXCOORDP2UIVPROC glad_glTexCoordP2uiv = NULL;
|
|
PFNGLTEXCOORDP3UIPROC glad_glTexCoordP3ui = NULL;
|
|
PFNGLTEXCOORDP3UIVPROC glad_glTexCoordP3uiv = NULL;
|
|
PFNGLTEXCOORDP4UIPROC glad_glTexCoordP4ui = NULL;
|
|
PFNGLTEXCOORDP4UIVPROC glad_glTexCoordP4uiv = NULL;
|
|
PFNGLTEXCOORDPOINTERPROC glad_glTexCoordPointer = NULL;
|
|
PFNGLTEXENVFPROC glad_glTexEnvf = NULL;
|
|
PFNGLTEXENVFVPROC glad_glTexEnvfv = NULL;
|
|
PFNGLTEXENVIPROC glad_glTexEnvi = NULL;
|
|
PFNGLTEXENVIVPROC glad_glTexEnviv = NULL;
|
|
PFNGLTEXGENDPROC glad_glTexGend = NULL;
|
|
PFNGLTEXGENDVPROC glad_glTexGendv = NULL;
|
|
PFNGLTEXGENFPROC glad_glTexGenf = NULL;
|
|
PFNGLTEXGENFVPROC glad_glTexGenfv = NULL;
|
|
PFNGLTEXGENIPROC glad_glTexGeni = NULL;
|
|
PFNGLTEXGENIVPROC glad_glTexGeniv = NULL;
|
|
PFNGLTEXIMAGE1DPROC glad_glTexImage1D = NULL;
|
|
PFNGLTEXIMAGE2DPROC glad_glTexImage2D = NULL;
|
|
PFNGLTEXIMAGE2DMULTISAMPLEPROC glad_glTexImage2DMultisample = NULL;
|
|
PFNGLTEXIMAGE3DPROC glad_glTexImage3D = NULL;
|
|
PFNGLTEXIMAGE3DMULTISAMPLEPROC glad_glTexImage3DMultisample = NULL;
|
|
PFNGLTEXPARAMETERIIVPROC glad_glTexParameterIiv = NULL;
|
|
PFNGLTEXPARAMETERIUIVPROC glad_glTexParameterIuiv = NULL;
|
|
PFNGLTEXPARAMETERFPROC glad_glTexParameterf = NULL;
|
|
PFNGLTEXPARAMETERFVPROC glad_glTexParameterfv = NULL;
|
|
PFNGLTEXPARAMETERIPROC glad_glTexParameteri = NULL;
|
|
PFNGLTEXPARAMETERIVPROC glad_glTexParameteriv = NULL;
|
|
PFNGLTEXSUBIMAGE1DPROC glad_glTexSubImage1D = NULL;
|
|
PFNGLTEXSUBIMAGE2DPROC glad_glTexSubImage2D = NULL;
|
|
PFNGLTEXSUBIMAGE3DPROC glad_glTexSubImage3D = NULL;
|
|
PFNGLTRANSFORMFEEDBACKVARYINGSPROC glad_glTransformFeedbackVaryings = NULL;
|
|
PFNGLTRANSLATEDPROC glad_glTranslated = NULL;
|
|
PFNGLTRANSLATEFPROC glad_glTranslatef = NULL;
|
|
PFNGLUNIFORM1FPROC glad_glUniform1f = NULL;
|
|
PFNGLUNIFORM1FVPROC glad_glUniform1fv = NULL;
|
|
PFNGLUNIFORM1IPROC glad_glUniform1i = NULL;
|
|
PFNGLUNIFORM1IVPROC glad_glUniform1iv = NULL;
|
|
PFNGLUNIFORM1UIPROC glad_glUniform1ui = NULL;
|
|
PFNGLUNIFORM1UIVPROC glad_glUniform1uiv = NULL;
|
|
PFNGLUNIFORM2FPROC glad_glUniform2f = NULL;
|
|
PFNGLUNIFORM2FVPROC glad_glUniform2fv = NULL;
|
|
PFNGLUNIFORM2IPROC glad_glUniform2i = NULL;
|
|
PFNGLUNIFORM2IVPROC glad_glUniform2iv = NULL;
|
|
PFNGLUNIFORM2UIPROC glad_glUniform2ui = NULL;
|
|
PFNGLUNIFORM2UIVPROC glad_glUniform2uiv = NULL;
|
|
PFNGLUNIFORM3FPROC glad_glUniform3f = NULL;
|
|
PFNGLUNIFORM3FVPROC glad_glUniform3fv = NULL;
|
|
PFNGLUNIFORM3IPROC glad_glUniform3i = NULL;
|
|
PFNGLUNIFORM3IVPROC glad_glUniform3iv = NULL;
|
|
PFNGLUNIFORM3UIPROC glad_glUniform3ui = NULL;
|
|
PFNGLUNIFORM3UIVPROC glad_glUniform3uiv = NULL;
|
|
PFNGLUNIFORM4FPROC glad_glUniform4f = NULL;
|
|
PFNGLUNIFORM4FVPROC glad_glUniform4fv = NULL;
|
|
PFNGLUNIFORM4IPROC glad_glUniform4i = NULL;
|
|
PFNGLUNIFORM4IVPROC glad_glUniform4iv = NULL;
|
|
PFNGLUNIFORM4UIPROC glad_glUniform4ui = NULL;
|
|
PFNGLUNIFORM4UIVPROC glad_glUniform4uiv = NULL;
|
|
PFNGLUNIFORMBLOCKBINDINGPROC glad_glUniformBlockBinding = NULL;
|
|
PFNGLUNIFORMMATRIX2FVPROC glad_glUniformMatrix2fv = NULL;
|
|
PFNGLUNIFORMMATRIX2X3FVPROC glad_glUniformMatrix2x3fv = NULL;
|
|
PFNGLUNIFORMMATRIX2X4FVPROC glad_glUniformMatrix2x4fv = NULL;
|
|
PFNGLUNIFORMMATRIX3FVPROC glad_glUniformMatrix3fv = NULL;
|
|
PFNGLUNIFORMMATRIX3X2FVPROC glad_glUniformMatrix3x2fv = NULL;
|
|
PFNGLUNIFORMMATRIX3X4FVPROC glad_glUniformMatrix3x4fv = NULL;
|
|
PFNGLUNIFORMMATRIX4FVPROC glad_glUniformMatrix4fv = NULL;
|
|
PFNGLUNIFORMMATRIX4X2FVPROC glad_glUniformMatrix4x2fv = NULL;
|
|
PFNGLUNIFORMMATRIX4X3FVPROC glad_glUniformMatrix4x3fv = NULL;
|
|
PFNGLUNMAPBUFFERPROC glad_glUnmapBuffer = NULL;
|
|
PFNGLUSEPROGRAMPROC glad_glUseProgram = NULL;
|
|
PFNGLVALIDATEPROGRAMPROC glad_glValidateProgram = NULL;
|
|
PFNGLVERTEX2DPROC glad_glVertex2d = NULL;
|
|
PFNGLVERTEX2DVPROC glad_glVertex2dv = NULL;
|
|
PFNGLVERTEX2FPROC glad_glVertex2f = NULL;
|
|
PFNGLVERTEX2FVPROC glad_glVertex2fv = NULL;
|
|
PFNGLVERTEX2IPROC glad_glVertex2i = NULL;
|
|
PFNGLVERTEX2IVPROC glad_glVertex2iv = NULL;
|
|
PFNGLVERTEX2SPROC glad_glVertex2s = NULL;
|
|
PFNGLVERTEX2SVPROC glad_glVertex2sv = NULL;
|
|
PFNGLVERTEX3DPROC glad_glVertex3d = NULL;
|
|
PFNGLVERTEX3DVPROC glad_glVertex3dv = NULL;
|
|
PFNGLVERTEX3FPROC glad_glVertex3f = NULL;
|
|
PFNGLVERTEX3FVPROC glad_glVertex3fv = NULL;
|
|
PFNGLVERTEX3IPROC glad_glVertex3i = NULL;
|
|
PFNGLVERTEX3IVPROC glad_glVertex3iv = NULL;
|
|
PFNGLVERTEX3SPROC glad_glVertex3s = NULL;
|
|
PFNGLVERTEX3SVPROC glad_glVertex3sv = NULL;
|
|
PFNGLVERTEX4DPROC glad_glVertex4d = NULL;
|
|
PFNGLVERTEX4DVPROC glad_glVertex4dv = NULL;
|
|
PFNGLVERTEX4FPROC glad_glVertex4f = NULL;
|
|
PFNGLVERTEX4FVPROC glad_glVertex4fv = NULL;
|
|
PFNGLVERTEX4IPROC glad_glVertex4i = NULL;
|
|
PFNGLVERTEX4IVPROC glad_glVertex4iv = NULL;
|
|
PFNGLVERTEX4SPROC glad_glVertex4s = NULL;
|
|
PFNGLVERTEX4SVPROC glad_glVertex4sv = NULL;
|
|
PFNGLVERTEXATTRIB1DPROC glad_glVertexAttrib1d = NULL;
|
|
PFNGLVERTEXATTRIB1DVPROC glad_glVertexAttrib1dv = NULL;
|
|
PFNGLVERTEXATTRIB1FPROC glad_glVertexAttrib1f = NULL;
|
|
PFNGLVERTEXATTRIB1FVPROC glad_glVertexAttrib1fv = NULL;
|
|
PFNGLVERTEXATTRIB1SPROC glad_glVertexAttrib1s = NULL;
|
|
PFNGLVERTEXATTRIB1SVPROC glad_glVertexAttrib1sv = NULL;
|
|
PFNGLVERTEXATTRIB2DPROC glad_glVertexAttrib2d = NULL;
|
|
PFNGLVERTEXATTRIB2DVPROC glad_glVertexAttrib2dv = NULL;
|
|
PFNGLVERTEXATTRIB2FPROC glad_glVertexAttrib2f = NULL;
|
|
PFNGLVERTEXATTRIB2FVPROC glad_glVertexAttrib2fv = NULL;
|
|
PFNGLVERTEXATTRIB2SPROC glad_glVertexAttrib2s = NULL;
|
|
PFNGLVERTEXATTRIB2SVPROC glad_glVertexAttrib2sv = NULL;
|
|
PFNGLVERTEXATTRIB3DPROC glad_glVertexAttrib3d = NULL;
|
|
PFNGLVERTEXATTRIB3DVPROC glad_glVertexAttrib3dv = NULL;
|
|
PFNGLVERTEXATTRIB3FPROC glad_glVertexAttrib3f = NULL;
|
|
PFNGLVERTEXATTRIB3FVPROC glad_glVertexAttrib3fv = NULL;
|
|
PFNGLVERTEXATTRIB3SPROC glad_glVertexAttrib3s = NULL;
|
|
PFNGLVERTEXATTRIB3SVPROC glad_glVertexAttrib3sv = NULL;
|
|
PFNGLVERTEXATTRIB4NBVPROC glad_glVertexAttrib4Nbv = NULL;
|
|
PFNGLVERTEXATTRIB4NIVPROC glad_glVertexAttrib4Niv = NULL;
|
|
PFNGLVERTEXATTRIB4NSVPROC glad_glVertexAttrib4Nsv = NULL;
|
|
PFNGLVERTEXATTRIB4NUBPROC glad_glVertexAttrib4Nub = NULL;
|
|
PFNGLVERTEXATTRIB4NUBVPROC glad_glVertexAttrib4Nubv = NULL;
|
|
PFNGLVERTEXATTRIB4NUIVPROC glad_glVertexAttrib4Nuiv = NULL;
|
|
PFNGLVERTEXATTRIB4NUSVPROC glad_glVertexAttrib4Nusv = NULL;
|
|
PFNGLVERTEXATTRIB4BVPROC glad_glVertexAttrib4bv = NULL;
|
|
PFNGLVERTEXATTRIB4DPROC glad_glVertexAttrib4d = NULL;
|
|
PFNGLVERTEXATTRIB4DVPROC glad_glVertexAttrib4dv = NULL;
|
|
PFNGLVERTEXATTRIB4FPROC glad_glVertexAttrib4f = NULL;
|
|
PFNGLVERTEXATTRIB4FVPROC glad_glVertexAttrib4fv = NULL;
|
|
PFNGLVERTEXATTRIB4IVPROC glad_glVertexAttrib4iv = NULL;
|
|
PFNGLVERTEXATTRIB4SPROC glad_glVertexAttrib4s = NULL;
|
|
PFNGLVERTEXATTRIB4SVPROC glad_glVertexAttrib4sv = NULL;
|
|
PFNGLVERTEXATTRIB4UBVPROC glad_glVertexAttrib4ubv = NULL;
|
|
PFNGLVERTEXATTRIB4UIVPROC glad_glVertexAttrib4uiv = NULL;
|
|
PFNGLVERTEXATTRIB4USVPROC glad_glVertexAttrib4usv = NULL;
|
|
PFNGLVERTEXATTRIBDIVISORPROC glad_glVertexAttribDivisor = NULL;
|
|
PFNGLVERTEXATTRIBI1IPROC glad_glVertexAttribI1i = NULL;
|
|
PFNGLVERTEXATTRIBI1IVPROC glad_glVertexAttribI1iv = NULL;
|
|
PFNGLVERTEXATTRIBI1UIPROC glad_glVertexAttribI1ui = NULL;
|
|
PFNGLVERTEXATTRIBI1UIVPROC glad_glVertexAttribI1uiv = NULL;
|
|
PFNGLVERTEXATTRIBI2IPROC glad_glVertexAttribI2i = NULL;
|
|
PFNGLVERTEXATTRIBI2IVPROC glad_glVertexAttribI2iv = NULL;
|
|
PFNGLVERTEXATTRIBI2UIPROC glad_glVertexAttribI2ui = NULL;
|
|
PFNGLVERTEXATTRIBI2UIVPROC glad_glVertexAttribI2uiv = NULL;
|
|
PFNGLVERTEXATTRIBI3IPROC glad_glVertexAttribI3i = NULL;
|
|
PFNGLVERTEXATTRIBI3IVPROC glad_glVertexAttribI3iv = NULL;
|
|
PFNGLVERTEXATTRIBI3UIPROC glad_glVertexAttribI3ui = NULL;
|
|
PFNGLVERTEXATTRIBI3UIVPROC glad_glVertexAttribI3uiv = NULL;
|
|
PFNGLVERTEXATTRIBI4BVPROC glad_glVertexAttribI4bv = NULL;
|
|
PFNGLVERTEXATTRIBI4IPROC glad_glVertexAttribI4i = NULL;
|
|
PFNGLVERTEXATTRIBI4IVPROC glad_glVertexAttribI4iv = NULL;
|
|
PFNGLVERTEXATTRIBI4SVPROC glad_glVertexAttribI4sv = NULL;
|
|
PFNGLVERTEXATTRIBI4UBVPROC glad_glVertexAttribI4ubv = NULL;
|
|
PFNGLVERTEXATTRIBI4UIPROC glad_glVertexAttribI4ui = NULL;
|
|
PFNGLVERTEXATTRIBI4UIVPROC glad_glVertexAttribI4uiv = NULL;
|
|
PFNGLVERTEXATTRIBI4USVPROC glad_glVertexAttribI4usv = NULL;
|
|
PFNGLVERTEXATTRIBIPOINTERPROC glad_glVertexAttribIPointer = NULL;
|
|
PFNGLVERTEXATTRIBP1UIPROC glad_glVertexAttribP1ui = NULL;
|
|
PFNGLVERTEXATTRIBP1UIVPROC glad_glVertexAttribP1uiv = NULL;
|
|
PFNGLVERTEXATTRIBP2UIPROC glad_glVertexAttribP2ui = NULL;
|
|
PFNGLVERTEXATTRIBP2UIVPROC glad_glVertexAttribP2uiv = NULL;
|
|
PFNGLVERTEXATTRIBP3UIPROC glad_glVertexAttribP3ui = NULL;
|
|
PFNGLVERTEXATTRIBP3UIVPROC glad_glVertexAttribP3uiv = NULL;
|
|
PFNGLVERTEXATTRIBP4UIPROC glad_glVertexAttribP4ui = NULL;
|
|
PFNGLVERTEXATTRIBP4UIVPROC glad_glVertexAttribP4uiv = NULL;
|
|
PFNGLVERTEXATTRIBPOINTERPROC glad_glVertexAttribPointer = NULL;
|
|
PFNGLVERTEXP2UIPROC glad_glVertexP2ui = NULL;
|
|
PFNGLVERTEXP2UIVPROC glad_glVertexP2uiv = NULL;
|
|
PFNGLVERTEXP3UIPROC glad_glVertexP3ui = NULL;
|
|
PFNGLVERTEXP3UIVPROC glad_glVertexP3uiv = NULL;
|
|
PFNGLVERTEXP4UIPROC glad_glVertexP4ui = NULL;
|
|
PFNGLVERTEXP4UIVPROC glad_glVertexP4uiv = NULL;
|
|
PFNGLVERTEXPOINTERPROC glad_glVertexPointer = NULL;
|
|
PFNGLVIEWPORTPROC glad_glViewport = NULL;
|
|
PFNGLWAITSYNCPROC glad_glWaitSync = NULL;
|
|
PFNGLWINDOWPOS2DPROC glad_glWindowPos2d = NULL;
|
|
PFNGLWINDOWPOS2DVPROC glad_glWindowPos2dv = NULL;
|
|
PFNGLWINDOWPOS2FPROC glad_glWindowPos2f = NULL;
|
|
PFNGLWINDOWPOS2FVPROC glad_glWindowPos2fv = NULL;
|
|
PFNGLWINDOWPOS2IPROC glad_glWindowPos2i = NULL;
|
|
PFNGLWINDOWPOS2IVPROC glad_glWindowPos2iv = NULL;
|
|
PFNGLWINDOWPOS2SPROC glad_glWindowPos2s = NULL;
|
|
PFNGLWINDOWPOS2SVPROC glad_glWindowPos2sv = NULL;
|
|
PFNGLWINDOWPOS3DPROC glad_glWindowPos3d = NULL;
|
|
PFNGLWINDOWPOS3DVPROC glad_glWindowPos3dv = NULL;
|
|
PFNGLWINDOWPOS3FPROC glad_glWindowPos3f = NULL;
|
|
PFNGLWINDOWPOS3FVPROC glad_glWindowPos3fv = NULL;
|
|
PFNGLWINDOWPOS3IPROC glad_glWindowPos3i = NULL;
|
|
PFNGLWINDOWPOS3IVPROC glad_glWindowPos3iv = NULL;
|
|
PFNGLWINDOWPOS3SPROC glad_glWindowPos3s = NULL;
|
|
PFNGLWINDOWPOS3SVPROC glad_glWindowPos3sv = NULL;
|
|
|
|
|
|
static void glad_gl_load_GL_VERSION_1_0( GLADuserptrloadfunc load, void* userptr) {
|
|
if(!GLAD_GL_VERSION_1_0) return;
|
|
glad_glAccum = (PFNGLACCUMPROC) load(userptr, "glAccum");
|
|
glad_glAlphaFunc = (PFNGLALPHAFUNCPROC) load(userptr, "glAlphaFunc");
|
|
glad_glBegin = (PFNGLBEGINPROC) load(userptr, "glBegin");
|
|
glad_glBitmap = (PFNGLBITMAPPROC) load(userptr, "glBitmap");
|
|
glad_glBlendFunc = (PFNGLBLENDFUNCPROC) load(userptr, "glBlendFunc");
|
|
glad_glCallList = (PFNGLCALLLISTPROC) load(userptr, "glCallList");
|
|
glad_glCallLists = (PFNGLCALLLISTSPROC) load(userptr, "glCallLists");
|
|
glad_glClear = (PFNGLCLEARPROC) load(userptr, "glClear");
|
|
glad_glClearAccum = (PFNGLCLEARACCUMPROC) load(userptr, "glClearAccum");
|
|
glad_glClearColor = (PFNGLCLEARCOLORPROC) load(userptr, "glClearColor");
|
|
glad_glClearDepth = (PFNGLCLEARDEPTHPROC) load(userptr, "glClearDepth");
|
|
glad_glClearIndex = (PFNGLCLEARINDEXPROC) load(userptr, "glClearIndex");
|
|
glad_glClearStencil = (PFNGLCLEARSTENCILPROC) load(userptr, "glClearStencil");
|
|
glad_glClipPlane = (PFNGLCLIPPLANEPROC) load(userptr, "glClipPlane");
|
|
glad_glColor3b = (PFNGLCOLOR3BPROC) load(userptr, "glColor3b");
|
|
glad_glColor3bv = (PFNGLCOLOR3BVPROC) load(userptr, "glColor3bv");
|
|
glad_glColor3d = (PFNGLCOLOR3DPROC) load(userptr, "glColor3d");
|
|
glad_glColor3dv = (PFNGLCOLOR3DVPROC) load(userptr, "glColor3dv");
|
|
glad_glColor3f = (PFNGLCOLOR3FPROC) load(userptr, "glColor3f");
|
|
glad_glColor3fv = (PFNGLCOLOR3FVPROC) load(userptr, "glColor3fv");
|
|
glad_glColor3i = (PFNGLCOLOR3IPROC) load(userptr, "glColor3i");
|
|
glad_glColor3iv = (PFNGLCOLOR3IVPROC) load(userptr, "glColor3iv");
|
|
glad_glColor3s = (PFNGLCOLOR3SPROC) load(userptr, "glColor3s");
|
|
glad_glColor3sv = (PFNGLCOLOR3SVPROC) load(userptr, "glColor3sv");
|
|
glad_glColor3ub = (PFNGLCOLOR3UBPROC) load(userptr, "glColor3ub");
|
|
glad_glColor3ubv = (PFNGLCOLOR3UBVPROC) load(userptr, "glColor3ubv");
|
|
glad_glColor3ui = (PFNGLCOLOR3UIPROC) load(userptr, "glColor3ui");
|
|
glad_glColor3uiv = (PFNGLCOLOR3UIVPROC) load(userptr, "glColor3uiv");
|
|
glad_glColor3us = (PFNGLCOLOR3USPROC) load(userptr, "glColor3us");
|
|
glad_glColor3usv = (PFNGLCOLOR3USVPROC) load(userptr, "glColor3usv");
|
|
glad_glColor4b = (PFNGLCOLOR4BPROC) load(userptr, "glColor4b");
|
|
glad_glColor4bv = (PFNGLCOLOR4BVPROC) load(userptr, "glColor4bv");
|
|
glad_glColor4d = (PFNGLCOLOR4DPROC) load(userptr, "glColor4d");
|
|
glad_glColor4dv = (PFNGLCOLOR4DVPROC) load(userptr, "glColor4dv");
|
|
glad_glColor4f = (PFNGLCOLOR4FPROC) load(userptr, "glColor4f");
|
|
glad_glColor4fv = (PFNGLCOLOR4FVPROC) load(userptr, "glColor4fv");
|
|
glad_glColor4i = (PFNGLCOLOR4IPROC) load(userptr, "glColor4i");
|
|
glad_glColor4iv = (PFNGLCOLOR4IVPROC) load(userptr, "glColor4iv");
|
|
glad_glColor4s = (PFNGLCOLOR4SPROC) load(userptr, "glColor4s");
|
|
glad_glColor4sv = (PFNGLCOLOR4SVPROC) load(userptr, "glColor4sv");
|
|
glad_glColor4ub = (PFNGLCOLOR4UBPROC) load(userptr, "glColor4ub");
|
|
glad_glColor4ubv = (PFNGLCOLOR4UBVPROC) load(userptr, "glColor4ubv");
|
|
glad_glColor4ui = (PFNGLCOLOR4UIPROC) load(userptr, "glColor4ui");
|
|
glad_glColor4uiv = (PFNGLCOLOR4UIVPROC) load(userptr, "glColor4uiv");
|
|
glad_glColor4us = (PFNGLCOLOR4USPROC) load(userptr, "glColor4us");
|
|
glad_glColor4usv = (PFNGLCOLOR4USVPROC) load(userptr, "glColor4usv");
|
|
glad_glColorMask = (PFNGLCOLORMASKPROC) load(userptr, "glColorMask");
|
|
glad_glColorMaterial = (PFNGLCOLORMATERIALPROC) load(userptr, "glColorMaterial");
|
|
glad_glCopyPixels = (PFNGLCOPYPIXELSPROC) load(userptr, "glCopyPixels");
|
|
glad_glCullFace = (PFNGLCULLFACEPROC) load(userptr, "glCullFace");
|
|
glad_glDeleteLists = (PFNGLDELETELISTSPROC) load(userptr, "glDeleteLists");
|
|
glad_glDepthFunc = (PFNGLDEPTHFUNCPROC) load(userptr, "glDepthFunc");
|
|
glad_glDepthMask = (PFNGLDEPTHMASKPROC) load(userptr, "glDepthMask");
|
|
glad_glDepthRange = (PFNGLDEPTHRANGEPROC) load(userptr, "glDepthRange");
|
|
glad_glDisable = (PFNGLDISABLEPROC) load(userptr, "glDisable");
|
|
glad_glDrawBuffer = (PFNGLDRAWBUFFERPROC) load(userptr, "glDrawBuffer");
|
|
glad_glDrawPixels = (PFNGLDRAWPIXELSPROC) load(userptr, "glDrawPixels");
|
|
glad_glEdgeFlag = (PFNGLEDGEFLAGPROC) load(userptr, "glEdgeFlag");
|
|
glad_glEdgeFlagv = (PFNGLEDGEFLAGVPROC) load(userptr, "glEdgeFlagv");
|
|
glad_glEnable = (PFNGLENABLEPROC) load(userptr, "glEnable");
|
|
glad_glEnd = (PFNGLENDPROC) load(userptr, "glEnd");
|
|
glad_glEndList = (PFNGLENDLISTPROC) load(userptr, "glEndList");
|
|
glad_glEvalCoord1d = (PFNGLEVALCOORD1DPROC) load(userptr, "glEvalCoord1d");
|
|
glad_glEvalCoord1dv = (PFNGLEVALCOORD1DVPROC) load(userptr, "glEvalCoord1dv");
|
|
glad_glEvalCoord1f = (PFNGLEVALCOORD1FPROC) load(userptr, "glEvalCoord1f");
|
|
glad_glEvalCoord1fv = (PFNGLEVALCOORD1FVPROC) load(userptr, "glEvalCoord1fv");
|
|
glad_glEvalCoord2d = (PFNGLEVALCOORD2DPROC) load(userptr, "glEvalCoord2d");
|
|
glad_glEvalCoord2dv = (PFNGLEVALCOORD2DVPROC) load(userptr, "glEvalCoord2dv");
|
|
glad_glEvalCoord2f = (PFNGLEVALCOORD2FPROC) load(userptr, "glEvalCoord2f");
|
|
glad_glEvalCoord2fv = (PFNGLEVALCOORD2FVPROC) load(userptr, "glEvalCoord2fv");
|
|
glad_glEvalMesh1 = (PFNGLEVALMESH1PROC) load(userptr, "glEvalMesh1");
|
|
glad_glEvalMesh2 = (PFNGLEVALMESH2PROC) load(userptr, "glEvalMesh2");
|
|
glad_glEvalPoint1 = (PFNGLEVALPOINT1PROC) load(userptr, "glEvalPoint1");
|
|
glad_glEvalPoint2 = (PFNGLEVALPOINT2PROC) load(userptr, "glEvalPoint2");
|
|
glad_glFeedbackBuffer = (PFNGLFEEDBACKBUFFERPROC) load(userptr, "glFeedbackBuffer");
|
|
glad_glFinish = (PFNGLFINISHPROC) load(userptr, "glFinish");
|
|
glad_glFlush = (PFNGLFLUSHPROC) load(userptr, "glFlush");
|
|
glad_glFogf = (PFNGLFOGFPROC) load(userptr, "glFogf");
|
|
glad_glFogfv = (PFNGLFOGFVPROC) load(userptr, "glFogfv");
|
|
glad_glFogi = (PFNGLFOGIPROC) load(userptr, "glFogi");
|
|
glad_glFogiv = (PFNGLFOGIVPROC) load(userptr, "glFogiv");
|
|
glad_glFrontFace = (PFNGLFRONTFACEPROC) load(userptr, "glFrontFace");
|
|
glad_glFrustum = (PFNGLFRUSTUMPROC) load(userptr, "glFrustum");
|
|
glad_glGenLists = (PFNGLGENLISTSPROC) load(userptr, "glGenLists");
|
|
glad_glGetBooleanv = (PFNGLGETBOOLEANVPROC) load(userptr, "glGetBooleanv");
|
|
glad_glGetClipPlane = (PFNGLGETCLIPPLANEPROC) load(userptr, "glGetClipPlane");
|
|
glad_glGetDoublev = (PFNGLGETDOUBLEVPROC) load(userptr, "glGetDoublev");
|
|
glad_glGetError = (PFNGLGETERRORPROC) load(userptr, "glGetError");
|
|
glad_glGetFloatv = (PFNGLGETFLOATVPROC) load(userptr, "glGetFloatv");
|
|
glad_glGetIntegerv = (PFNGLGETINTEGERVPROC) load(userptr, "glGetIntegerv");
|
|
glad_glGetLightfv = (PFNGLGETLIGHTFVPROC) load(userptr, "glGetLightfv");
|
|
glad_glGetLightiv = (PFNGLGETLIGHTIVPROC) load(userptr, "glGetLightiv");
|
|
glad_glGetMapdv = (PFNGLGETMAPDVPROC) load(userptr, "glGetMapdv");
|
|
glad_glGetMapfv = (PFNGLGETMAPFVPROC) load(userptr, "glGetMapfv");
|
|
glad_glGetMapiv = (PFNGLGETMAPIVPROC) load(userptr, "glGetMapiv");
|
|
glad_glGetMaterialfv = (PFNGLGETMATERIALFVPROC) load(userptr, "glGetMaterialfv");
|
|
glad_glGetMaterialiv = (PFNGLGETMATERIALIVPROC) load(userptr, "glGetMaterialiv");
|
|
glad_glGetPixelMapfv = (PFNGLGETPIXELMAPFVPROC) load(userptr, "glGetPixelMapfv");
|
|
glad_glGetPixelMapuiv = (PFNGLGETPIXELMAPUIVPROC) load(userptr, "glGetPixelMapuiv");
|
|
glad_glGetPixelMapusv = (PFNGLGETPIXELMAPUSVPROC) load(userptr, "glGetPixelMapusv");
|
|
glad_glGetPolygonStipple = (PFNGLGETPOLYGONSTIPPLEPROC) load(userptr, "glGetPolygonStipple");
|
|
glad_glGetString = (PFNGLGETSTRINGPROC) load(userptr, "glGetString");
|
|
glad_glGetTexEnvfv = (PFNGLGETTEXENVFVPROC) load(userptr, "glGetTexEnvfv");
|
|
glad_glGetTexEnviv = (PFNGLGETTEXENVIVPROC) load(userptr, "glGetTexEnviv");
|
|
glad_glGetTexGendv = (PFNGLGETTEXGENDVPROC) load(userptr, "glGetTexGendv");
|
|
glad_glGetTexGenfv = (PFNGLGETTEXGENFVPROC) load(userptr, "glGetTexGenfv");
|
|
glad_glGetTexGeniv = (PFNGLGETTEXGENIVPROC) load(userptr, "glGetTexGeniv");
|
|
glad_glGetTexImage = (PFNGLGETTEXIMAGEPROC) load(userptr, "glGetTexImage");
|
|
glad_glGetTexLevelParameterfv = (PFNGLGETTEXLEVELPARAMETERFVPROC) load(userptr, "glGetTexLevelParameterfv");
|
|
glad_glGetTexLevelParameteriv = (PFNGLGETTEXLEVELPARAMETERIVPROC) load(userptr, "glGetTexLevelParameteriv");
|
|
glad_glGetTexParameterfv = (PFNGLGETTEXPARAMETERFVPROC) load(userptr, "glGetTexParameterfv");
|
|
glad_glGetTexParameteriv = (PFNGLGETTEXPARAMETERIVPROC) load(userptr, "glGetTexParameteriv");
|
|
glad_glHint = (PFNGLHINTPROC) load(userptr, "glHint");
|
|
glad_glIndexMask = (PFNGLINDEXMASKPROC) load(userptr, "glIndexMask");
|
|
glad_glIndexd = (PFNGLINDEXDPROC) load(userptr, "glIndexd");
|
|
glad_glIndexdv = (PFNGLINDEXDVPROC) load(userptr, "glIndexdv");
|
|
glad_glIndexf = (PFNGLINDEXFPROC) load(userptr, "glIndexf");
|
|
glad_glIndexfv = (PFNGLINDEXFVPROC) load(userptr, "glIndexfv");
|
|
glad_glIndexi = (PFNGLINDEXIPROC) load(userptr, "glIndexi");
|
|
glad_glIndexiv = (PFNGLINDEXIVPROC) load(userptr, "glIndexiv");
|
|
glad_glIndexs = (PFNGLINDEXSPROC) load(userptr, "glIndexs");
|
|
glad_glIndexsv = (PFNGLINDEXSVPROC) load(userptr, "glIndexsv");
|
|
glad_glInitNames = (PFNGLINITNAMESPROC) load(userptr, "glInitNames");
|
|
glad_glIsEnabled = (PFNGLISENABLEDPROC) load(userptr, "glIsEnabled");
|
|
glad_glIsList = (PFNGLISLISTPROC) load(userptr, "glIsList");
|
|
glad_glLightModelf = (PFNGLLIGHTMODELFPROC) load(userptr, "glLightModelf");
|
|
glad_glLightModelfv = (PFNGLLIGHTMODELFVPROC) load(userptr, "glLightModelfv");
|
|
glad_glLightModeli = (PFNGLLIGHTMODELIPROC) load(userptr, "glLightModeli");
|
|
glad_glLightModeliv = (PFNGLLIGHTMODELIVPROC) load(userptr, "glLightModeliv");
|
|
glad_glLightf = (PFNGLLIGHTFPROC) load(userptr, "glLightf");
|
|
glad_glLightfv = (PFNGLLIGHTFVPROC) load(userptr, "glLightfv");
|
|
glad_glLighti = (PFNGLLIGHTIPROC) load(userptr, "glLighti");
|
|
glad_glLightiv = (PFNGLLIGHTIVPROC) load(userptr, "glLightiv");
|
|
glad_glLineStipple = (PFNGLLINESTIPPLEPROC) load(userptr, "glLineStipple");
|
|
glad_glLineWidth = (PFNGLLINEWIDTHPROC) load(userptr, "glLineWidth");
|
|
glad_glListBase = (PFNGLLISTBASEPROC) load(userptr, "glListBase");
|
|
glad_glLoadIdentity = (PFNGLLOADIDENTITYPROC) load(userptr, "glLoadIdentity");
|
|
glad_glLoadMatrixd = (PFNGLLOADMATRIXDPROC) load(userptr, "glLoadMatrixd");
|
|
glad_glLoadMatrixf = (PFNGLLOADMATRIXFPROC) load(userptr, "glLoadMatrixf");
|
|
glad_glLoadName = (PFNGLLOADNAMEPROC) load(userptr, "glLoadName");
|
|
glad_glLogicOp = (PFNGLLOGICOPPROC) load(userptr, "glLogicOp");
|
|
glad_glMap1d = (PFNGLMAP1DPROC) load(userptr, "glMap1d");
|
|
glad_glMap1f = (PFNGLMAP1FPROC) load(userptr, "glMap1f");
|
|
glad_glMap2d = (PFNGLMAP2DPROC) load(userptr, "glMap2d");
|
|
glad_glMap2f = (PFNGLMAP2FPROC) load(userptr, "glMap2f");
|
|
glad_glMapGrid1d = (PFNGLMAPGRID1DPROC) load(userptr, "glMapGrid1d");
|
|
glad_glMapGrid1f = (PFNGLMAPGRID1FPROC) load(userptr, "glMapGrid1f");
|
|
glad_glMapGrid2d = (PFNGLMAPGRID2DPROC) load(userptr, "glMapGrid2d");
|
|
glad_glMapGrid2f = (PFNGLMAPGRID2FPROC) load(userptr, "glMapGrid2f");
|
|
glad_glMaterialf = (PFNGLMATERIALFPROC) load(userptr, "glMaterialf");
|
|
glad_glMaterialfv = (PFNGLMATERIALFVPROC) load(userptr, "glMaterialfv");
|
|
glad_glMateriali = (PFNGLMATERIALIPROC) load(userptr, "glMateriali");
|
|
glad_glMaterialiv = (PFNGLMATERIALIVPROC) load(userptr, "glMaterialiv");
|
|
glad_glMatrixMode = (PFNGLMATRIXMODEPROC) load(userptr, "glMatrixMode");
|
|
glad_glMultMatrixd = (PFNGLMULTMATRIXDPROC) load(userptr, "glMultMatrixd");
|
|
glad_glMultMatrixf = (PFNGLMULTMATRIXFPROC) load(userptr, "glMultMatrixf");
|
|
glad_glNewList = (PFNGLNEWLISTPROC) load(userptr, "glNewList");
|
|
glad_glNormal3b = (PFNGLNORMAL3BPROC) load(userptr, "glNormal3b");
|
|
glad_glNormal3bv = (PFNGLNORMAL3BVPROC) load(userptr, "glNormal3bv");
|
|
glad_glNormal3d = (PFNGLNORMAL3DPROC) load(userptr, "glNormal3d");
|
|
glad_glNormal3dv = (PFNGLNORMAL3DVPROC) load(userptr, "glNormal3dv");
|
|
glad_glNormal3f = (PFNGLNORMAL3FPROC) load(userptr, "glNormal3f");
|
|
glad_glNormal3fv = (PFNGLNORMAL3FVPROC) load(userptr, "glNormal3fv");
|
|
glad_glNormal3i = (PFNGLNORMAL3IPROC) load(userptr, "glNormal3i");
|
|
glad_glNormal3iv = (PFNGLNORMAL3IVPROC) load(userptr, "glNormal3iv");
|
|
glad_glNormal3s = (PFNGLNORMAL3SPROC) load(userptr, "glNormal3s");
|
|
glad_glNormal3sv = (PFNGLNORMAL3SVPROC) load(userptr, "glNormal3sv");
|
|
glad_glOrtho = (PFNGLORTHOPROC) load(userptr, "glOrtho");
|
|
glad_glPassThrough = (PFNGLPASSTHROUGHPROC) load(userptr, "glPassThrough");
|
|
glad_glPixelMapfv = (PFNGLPIXELMAPFVPROC) load(userptr, "glPixelMapfv");
|
|
glad_glPixelMapuiv = (PFNGLPIXELMAPUIVPROC) load(userptr, "glPixelMapuiv");
|
|
glad_glPixelMapusv = (PFNGLPIXELMAPUSVPROC) load(userptr, "glPixelMapusv");
|
|
glad_glPixelStoref = (PFNGLPIXELSTOREFPROC) load(userptr, "glPixelStoref");
|
|
glad_glPixelStorei = (PFNGLPIXELSTOREIPROC) load(userptr, "glPixelStorei");
|
|
glad_glPixelTransferf = (PFNGLPIXELTRANSFERFPROC) load(userptr, "glPixelTransferf");
|
|
glad_glPixelTransferi = (PFNGLPIXELTRANSFERIPROC) load(userptr, "glPixelTransferi");
|
|
glad_glPixelZoom = (PFNGLPIXELZOOMPROC) load(userptr, "glPixelZoom");
|
|
glad_glPointSize = (PFNGLPOINTSIZEPROC) load(userptr, "glPointSize");
|
|
glad_glPolygonMode = (PFNGLPOLYGONMODEPROC) load(userptr, "glPolygonMode");
|
|
glad_glPolygonStipple = (PFNGLPOLYGONSTIPPLEPROC) load(userptr, "glPolygonStipple");
|
|
glad_glPopAttrib = (PFNGLPOPATTRIBPROC) load(userptr, "glPopAttrib");
|
|
glad_glPopMatrix = (PFNGLPOPMATRIXPROC) load(userptr, "glPopMatrix");
|
|
glad_glPopName = (PFNGLPOPNAMEPROC) load(userptr, "glPopName");
|
|
glad_glPushAttrib = (PFNGLPUSHATTRIBPROC) load(userptr, "glPushAttrib");
|
|
glad_glPushMatrix = (PFNGLPUSHMATRIXPROC) load(userptr, "glPushMatrix");
|
|
glad_glPushName = (PFNGLPUSHNAMEPROC) load(userptr, "glPushName");
|
|
glad_glRasterPos2d = (PFNGLRASTERPOS2DPROC) load(userptr, "glRasterPos2d");
|
|
glad_glRasterPos2dv = (PFNGLRASTERPOS2DVPROC) load(userptr, "glRasterPos2dv");
|
|
glad_glRasterPos2f = (PFNGLRASTERPOS2FPROC) load(userptr, "glRasterPos2f");
|
|
glad_glRasterPos2fv = (PFNGLRASTERPOS2FVPROC) load(userptr, "glRasterPos2fv");
|
|
glad_glRasterPos2i = (PFNGLRASTERPOS2IPROC) load(userptr, "glRasterPos2i");
|
|
glad_glRasterPos2iv = (PFNGLRASTERPOS2IVPROC) load(userptr, "glRasterPos2iv");
|
|
glad_glRasterPos2s = (PFNGLRASTERPOS2SPROC) load(userptr, "glRasterPos2s");
|
|
glad_glRasterPos2sv = (PFNGLRASTERPOS2SVPROC) load(userptr, "glRasterPos2sv");
|
|
glad_glRasterPos3d = (PFNGLRASTERPOS3DPROC) load(userptr, "glRasterPos3d");
|
|
glad_glRasterPos3dv = (PFNGLRASTERPOS3DVPROC) load(userptr, "glRasterPos3dv");
|
|
glad_glRasterPos3f = (PFNGLRASTERPOS3FPROC) load(userptr, "glRasterPos3f");
|
|
glad_glRasterPos3fv = (PFNGLRASTERPOS3FVPROC) load(userptr, "glRasterPos3fv");
|
|
glad_glRasterPos3i = (PFNGLRASTERPOS3IPROC) load(userptr, "glRasterPos3i");
|
|
glad_glRasterPos3iv = (PFNGLRASTERPOS3IVPROC) load(userptr, "glRasterPos3iv");
|
|
glad_glRasterPos3s = (PFNGLRASTERPOS3SPROC) load(userptr, "glRasterPos3s");
|
|
glad_glRasterPos3sv = (PFNGLRASTERPOS3SVPROC) load(userptr, "glRasterPos3sv");
|
|
glad_glRasterPos4d = (PFNGLRASTERPOS4DPROC) load(userptr, "glRasterPos4d");
|
|
glad_glRasterPos4dv = (PFNGLRASTERPOS4DVPROC) load(userptr, "glRasterPos4dv");
|
|
glad_glRasterPos4f = (PFNGLRASTERPOS4FPROC) load(userptr, "glRasterPos4f");
|
|
glad_glRasterPos4fv = (PFNGLRASTERPOS4FVPROC) load(userptr, "glRasterPos4fv");
|
|
glad_glRasterPos4i = (PFNGLRASTERPOS4IPROC) load(userptr, "glRasterPos4i");
|
|
glad_glRasterPos4iv = (PFNGLRASTERPOS4IVPROC) load(userptr, "glRasterPos4iv");
|
|
glad_glRasterPos4s = (PFNGLRASTERPOS4SPROC) load(userptr, "glRasterPos4s");
|
|
glad_glRasterPos4sv = (PFNGLRASTERPOS4SVPROC) load(userptr, "glRasterPos4sv");
|
|
glad_glReadBuffer = (PFNGLREADBUFFERPROC) load(userptr, "glReadBuffer");
|
|
glad_glReadPixels = (PFNGLREADPIXELSPROC) load(userptr, "glReadPixels");
|
|
glad_glRectd = (PFNGLRECTDPROC) load(userptr, "glRectd");
|
|
glad_glRectdv = (PFNGLRECTDVPROC) load(userptr, "glRectdv");
|
|
glad_glRectf = (PFNGLRECTFPROC) load(userptr, "glRectf");
|
|
glad_glRectfv = (PFNGLRECTFVPROC) load(userptr, "glRectfv");
|
|
glad_glRecti = (PFNGLRECTIPROC) load(userptr, "glRecti");
|
|
glad_glRectiv = (PFNGLRECTIVPROC) load(userptr, "glRectiv");
|
|
glad_glRects = (PFNGLRECTSPROC) load(userptr, "glRects");
|
|
glad_glRectsv = (PFNGLRECTSVPROC) load(userptr, "glRectsv");
|
|
glad_glRenderMode = (PFNGLRENDERMODEPROC) load(userptr, "glRenderMode");
|
|
glad_glRotated = (PFNGLROTATEDPROC) load(userptr, "glRotated");
|
|
glad_glRotatef = (PFNGLROTATEFPROC) load(userptr, "glRotatef");
|
|
glad_glScaled = (PFNGLSCALEDPROC) load(userptr, "glScaled");
|
|
glad_glScalef = (PFNGLSCALEFPROC) load(userptr, "glScalef");
|
|
glad_glScissor = (PFNGLSCISSORPROC) load(userptr, "glScissor");
|
|
glad_glSelectBuffer = (PFNGLSELECTBUFFERPROC) load(userptr, "glSelectBuffer");
|
|
glad_glShadeModel = (PFNGLSHADEMODELPROC) load(userptr, "glShadeModel");
|
|
glad_glStencilFunc = (PFNGLSTENCILFUNCPROC) load(userptr, "glStencilFunc");
|
|
glad_glStencilMask = (PFNGLSTENCILMASKPROC) load(userptr, "glStencilMask");
|
|
glad_glStencilOp = (PFNGLSTENCILOPPROC) load(userptr, "glStencilOp");
|
|
glad_glTexCoord1d = (PFNGLTEXCOORD1DPROC) load(userptr, "glTexCoord1d");
|
|
glad_glTexCoord1dv = (PFNGLTEXCOORD1DVPROC) load(userptr, "glTexCoord1dv");
|
|
glad_glTexCoord1f = (PFNGLTEXCOORD1FPROC) load(userptr, "glTexCoord1f");
|
|
glad_glTexCoord1fv = (PFNGLTEXCOORD1FVPROC) load(userptr, "glTexCoord1fv");
|
|
glad_glTexCoord1i = (PFNGLTEXCOORD1IPROC) load(userptr, "glTexCoord1i");
|
|
glad_glTexCoord1iv = (PFNGLTEXCOORD1IVPROC) load(userptr, "glTexCoord1iv");
|
|
glad_glTexCoord1s = (PFNGLTEXCOORD1SPROC) load(userptr, "glTexCoord1s");
|
|
glad_glTexCoord1sv = (PFNGLTEXCOORD1SVPROC) load(userptr, "glTexCoord1sv");
|
|
glad_glTexCoord2d = (PFNGLTEXCOORD2DPROC) load(userptr, "glTexCoord2d");
|
|
glad_glTexCoord2dv = (PFNGLTEXCOORD2DVPROC) load(userptr, "glTexCoord2dv");
|
|
glad_glTexCoord2f = (PFNGLTEXCOORD2FPROC) load(userptr, "glTexCoord2f");
|
|
glad_glTexCoord2fv = (PFNGLTEXCOORD2FVPROC) load(userptr, "glTexCoord2fv");
|
|
glad_glTexCoord2i = (PFNGLTEXCOORD2IPROC) load(userptr, "glTexCoord2i");
|
|
glad_glTexCoord2iv = (PFNGLTEXCOORD2IVPROC) load(userptr, "glTexCoord2iv");
|
|
glad_glTexCoord2s = (PFNGLTEXCOORD2SPROC) load(userptr, "glTexCoord2s");
|
|
glad_glTexCoord2sv = (PFNGLTEXCOORD2SVPROC) load(userptr, "glTexCoord2sv");
|
|
glad_glTexCoord3d = (PFNGLTEXCOORD3DPROC) load(userptr, "glTexCoord3d");
|
|
glad_glTexCoord3dv = (PFNGLTEXCOORD3DVPROC) load(userptr, "glTexCoord3dv");
|
|
glad_glTexCoord3f = (PFNGLTEXCOORD3FPROC) load(userptr, "glTexCoord3f");
|
|
glad_glTexCoord3fv = (PFNGLTEXCOORD3FVPROC) load(userptr, "glTexCoord3fv");
|
|
glad_glTexCoord3i = (PFNGLTEXCOORD3IPROC) load(userptr, "glTexCoord3i");
|
|
glad_glTexCoord3iv = (PFNGLTEXCOORD3IVPROC) load(userptr, "glTexCoord3iv");
|
|
glad_glTexCoord3s = (PFNGLTEXCOORD3SPROC) load(userptr, "glTexCoord3s");
|
|
glad_glTexCoord3sv = (PFNGLTEXCOORD3SVPROC) load(userptr, "glTexCoord3sv");
|
|
glad_glTexCoord4d = (PFNGLTEXCOORD4DPROC) load(userptr, "glTexCoord4d");
|
|
glad_glTexCoord4dv = (PFNGLTEXCOORD4DVPROC) load(userptr, "glTexCoord4dv");
|
|
glad_glTexCoord4f = (PFNGLTEXCOORD4FPROC) load(userptr, "glTexCoord4f");
|
|
glad_glTexCoord4fv = (PFNGLTEXCOORD4FVPROC) load(userptr, "glTexCoord4fv");
|
|
glad_glTexCoord4i = (PFNGLTEXCOORD4IPROC) load(userptr, "glTexCoord4i");
|
|
glad_glTexCoord4iv = (PFNGLTEXCOORD4IVPROC) load(userptr, "glTexCoord4iv");
|
|
glad_glTexCoord4s = (PFNGLTEXCOORD4SPROC) load(userptr, "glTexCoord4s");
|
|
glad_glTexCoord4sv = (PFNGLTEXCOORD4SVPROC) load(userptr, "glTexCoord4sv");
|
|
glad_glTexEnvf = (PFNGLTEXENVFPROC) load(userptr, "glTexEnvf");
|
|
glad_glTexEnvfv = (PFNGLTEXENVFVPROC) load(userptr, "glTexEnvfv");
|
|
glad_glTexEnvi = (PFNGLTEXENVIPROC) load(userptr, "glTexEnvi");
|
|
glad_glTexEnviv = (PFNGLTEXENVIVPROC) load(userptr, "glTexEnviv");
|
|
glad_glTexGend = (PFNGLTEXGENDPROC) load(userptr, "glTexGend");
|
|
glad_glTexGendv = (PFNGLTEXGENDVPROC) load(userptr, "glTexGendv");
|
|
glad_glTexGenf = (PFNGLTEXGENFPROC) load(userptr, "glTexGenf");
|
|
glad_glTexGenfv = (PFNGLTEXGENFVPROC) load(userptr, "glTexGenfv");
|
|
glad_glTexGeni = (PFNGLTEXGENIPROC) load(userptr, "glTexGeni");
|
|
glad_glTexGeniv = (PFNGLTEXGENIVPROC) load(userptr, "glTexGeniv");
|
|
glad_glTexImage1D = (PFNGLTEXIMAGE1DPROC) load(userptr, "glTexImage1D");
|
|
glad_glTexImage2D = (PFNGLTEXIMAGE2DPROC) load(userptr, "glTexImage2D");
|
|
glad_glTexParameterf = (PFNGLTEXPARAMETERFPROC) load(userptr, "glTexParameterf");
|
|
glad_glTexParameterfv = (PFNGLTEXPARAMETERFVPROC) load(userptr, "glTexParameterfv");
|
|
glad_glTexParameteri = (PFNGLTEXPARAMETERIPROC) load(userptr, "glTexParameteri");
|
|
glad_glTexParameteriv = (PFNGLTEXPARAMETERIVPROC) load(userptr, "glTexParameteriv");
|
|
glad_glTranslated = (PFNGLTRANSLATEDPROC) load(userptr, "glTranslated");
|
|
glad_glTranslatef = (PFNGLTRANSLATEFPROC) load(userptr, "glTranslatef");
|
|
glad_glVertex2d = (PFNGLVERTEX2DPROC) load(userptr, "glVertex2d");
|
|
glad_glVertex2dv = (PFNGLVERTEX2DVPROC) load(userptr, "glVertex2dv");
|
|
glad_glVertex2f = (PFNGLVERTEX2FPROC) load(userptr, "glVertex2f");
|
|
glad_glVertex2fv = (PFNGLVERTEX2FVPROC) load(userptr, "glVertex2fv");
|
|
glad_glVertex2i = (PFNGLVERTEX2IPROC) load(userptr, "glVertex2i");
|
|
glad_glVertex2iv = (PFNGLVERTEX2IVPROC) load(userptr, "glVertex2iv");
|
|
glad_glVertex2s = (PFNGLVERTEX2SPROC) load(userptr, "glVertex2s");
|
|
glad_glVertex2sv = (PFNGLVERTEX2SVPROC) load(userptr, "glVertex2sv");
|
|
glad_glVertex3d = (PFNGLVERTEX3DPROC) load(userptr, "glVertex3d");
|
|
glad_glVertex3dv = (PFNGLVERTEX3DVPROC) load(userptr, "glVertex3dv");
|
|
glad_glVertex3f = (PFNGLVERTEX3FPROC) load(userptr, "glVertex3f");
|
|
glad_glVertex3fv = (PFNGLVERTEX3FVPROC) load(userptr, "glVertex3fv");
|
|
glad_glVertex3i = (PFNGLVERTEX3IPROC) load(userptr, "glVertex3i");
|
|
glad_glVertex3iv = (PFNGLVERTEX3IVPROC) load(userptr, "glVertex3iv");
|
|
glad_glVertex3s = (PFNGLVERTEX3SPROC) load(userptr, "glVertex3s");
|
|
glad_glVertex3sv = (PFNGLVERTEX3SVPROC) load(userptr, "glVertex3sv");
|
|
glad_glVertex4d = (PFNGLVERTEX4DPROC) load(userptr, "glVertex4d");
|
|
glad_glVertex4dv = (PFNGLVERTEX4DVPROC) load(userptr, "glVertex4dv");
|
|
glad_glVertex4f = (PFNGLVERTEX4FPROC) load(userptr, "glVertex4f");
|
|
glad_glVertex4fv = (PFNGLVERTEX4FVPROC) load(userptr, "glVertex4fv");
|
|
glad_glVertex4i = (PFNGLVERTEX4IPROC) load(userptr, "glVertex4i");
|
|
glad_glVertex4iv = (PFNGLVERTEX4IVPROC) load(userptr, "glVertex4iv");
|
|
glad_glVertex4s = (PFNGLVERTEX4SPROC) load(userptr, "glVertex4s");
|
|
glad_glVertex4sv = (PFNGLVERTEX4SVPROC) load(userptr, "glVertex4sv");
|
|
glad_glViewport = (PFNGLVIEWPORTPROC) load(userptr, "glViewport");
|
|
}
|
|
static void glad_gl_load_GL_VERSION_1_1( GLADuserptrloadfunc load, void* userptr) {
|
|
if(!GLAD_GL_VERSION_1_1) return;
|
|
glad_glAreTexturesResident = (PFNGLARETEXTURESRESIDENTPROC) load(userptr, "glAreTexturesResident");
|
|
glad_glArrayElement = (PFNGLARRAYELEMENTPROC) load(userptr, "glArrayElement");
|
|
glad_glBindTexture = (PFNGLBINDTEXTUREPROC) load(userptr, "glBindTexture");
|
|
glad_glColorPointer = (PFNGLCOLORPOINTERPROC) load(userptr, "glColorPointer");
|
|
glad_glCopyTexImage1D = (PFNGLCOPYTEXIMAGE1DPROC) load(userptr, "glCopyTexImage1D");
|
|
glad_glCopyTexImage2D = (PFNGLCOPYTEXIMAGE2DPROC) load(userptr, "glCopyTexImage2D");
|
|
glad_glCopyTexSubImage1D = (PFNGLCOPYTEXSUBIMAGE1DPROC) load(userptr, "glCopyTexSubImage1D");
|
|
glad_glCopyTexSubImage2D = (PFNGLCOPYTEXSUBIMAGE2DPROC) load(userptr, "glCopyTexSubImage2D");
|
|
glad_glDeleteTextures = (PFNGLDELETETEXTURESPROC) load(userptr, "glDeleteTextures");
|
|
glad_glDisableClientState = (PFNGLDISABLECLIENTSTATEPROC) load(userptr, "glDisableClientState");
|
|
glad_glDrawArrays = (PFNGLDRAWARRAYSPROC) load(userptr, "glDrawArrays");
|
|
glad_glDrawElements = (PFNGLDRAWELEMENTSPROC) load(userptr, "glDrawElements");
|
|
glad_glEdgeFlagPointer = (PFNGLEDGEFLAGPOINTERPROC) load(userptr, "glEdgeFlagPointer");
|
|
glad_glEnableClientState = (PFNGLENABLECLIENTSTATEPROC) load(userptr, "glEnableClientState");
|
|
glad_glGenTextures = (PFNGLGENTEXTURESPROC) load(userptr, "glGenTextures");
|
|
glad_glGetPointerv = (PFNGLGETPOINTERVPROC) load(userptr, "glGetPointerv");
|
|
glad_glIndexPointer = (PFNGLINDEXPOINTERPROC) load(userptr, "glIndexPointer");
|
|
glad_glIndexub = (PFNGLINDEXUBPROC) load(userptr, "glIndexub");
|
|
glad_glIndexubv = (PFNGLINDEXUBVPROC) load(userptr, "glIndexubv");
|
|
glad_glInterleavedArrays = (PFNGLINTERLEAVEDARRAYSPROC) load(userptr, "glInterleavedArrays");
|
|
glad_glIsTexture = (PFNGLISTEXTUREPROC) load(userptr, "glIsTexture");
|
|
glad_glNormalPointer = (PFNGLNORMALPOINTERPROC) load(userptr, "glNormalPointer");
|
|
glad_glPolygonOffset = (PFNGLPOLYGONOFFSETPROC) load(userptr, "glPolygonOffset");
|
|
glad_glPopClientAttrib = (PFNGLPOPCLIENTATTRIBPROC) load(userptr, "glPopClientAttrib");
|
|
glad_glPrioritizeTextures = (PFNGLPRIORITIZETEXTURESPROC) load(userptr, "glPrioritizeTextures");
|
|
glad_glPushClientAttrib = (PFNGLPUSHCLIENTATTRIBPROC) load(userptr, "glPushClientAttrib");
|
|
glad_glTexCoordPointer = (PFNGLTEXCOORDPOINTERPROC) load(userptr, "glTexCoordPointer");
|
|
glad_glTexSubImage1D = (PFNGLTEXSUBIMAGE1DPROC) load(userptr, "glTexSubImage1D");
|
|
glad_glTexSubImage2D = (PFNGLTEXSUBIMAGE2DPROC) load(userptr, "glTexSubImage2D");
|
|
glad_glVertexPointer = (PFNGLVERTEXPOINTERPROC) load(userptr, "glVertexPointer");
|
|
}
|
|
static void glad_gl_load_GL_VERSION_1_2( GLADuserptrloadfunc load, void* userptr) {
|
|
if(!GLAD_GL_VERSION_1_2) return;
|
|
glad_glCopyTexSubImage3D = (PFNGLCOPYTEXSUBIMAGE3DPROC) load(userptr, "glCopyTexSubImage3D");
|
|
glad_glDrawRangeElements = (PFNGLDRAWRANGEELEMENTSPROC) load(userptr, "glDrawRangeElements");
|
|
glad_glTexImage3D = (PFNGLTEXIMAGE3DPROC) load(userptr, "glTexImage3D");
|
|
glad_glTexSubImage3D = (PFNGLTEXSUBIMAGE3DPROC) load(userptr, "glTexSubImage3D");
|
|
}
|
|
static void glad_gl_load_GL_VERSION_1_3( GLADuserptrloadfunc load, void* userptr) {
|
|
if(!GLAD_GL_VERSION_1_3) return;
|
|
glad_glActiveTexture = (PFNGLACTIVETEXTUREPROC) load(userptr, "glActiveTexture");
|
|
glad_glClientActiveTexture = (PFNGLCLIENTACTIVETEXTUREPROC) load(userptr, "glClientActiveTexture");
|
|
glad_glCompressedTexImage1D = (PFNGLCOMPRESSEDTEXIMAGE1DPROC) load(userptr, "glCompressedTexImage1D");
|
|
glad_glCompressedTexImage2D = (PFNGLCOMPRESSEDTEXIMAGE2DPROC) load(userptr, "glCompressedTexImage2D");
|
|
glad_glCompressedTexImage3D = (PFNGLCOMPRESSEDTEXIMAGE3DPROC) load(userptr, "glCompressedTexImage3D");
|
|
glad_glCompressedTexSubImage1D = (PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC) load(userptr, "glCompressedTexSubImage1D");
|
|
glad_glCompressedTexSubImage2D = (PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC) load(userptr, "glCompressedTexSubImage2D");
|
|
glad_glCompressedTexSubImage3D = (PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC) load(userptr, "glCompressedTexSubImage3D");
|
|
glad_glGetCompressedTexImage = (PFNGLGETCOMPRESSEDTEXIMAGEPROC) load(userptr, "glGetCompressedTexImage");
|
|
glad_glLoadTransposeMatrixd = (PFNGLLOADTRANSPOSEMATRIXDPROC) load(userptr, "glLoadTransposeMatrixd");
|
|
glad_glLoadTransposeMatrixf = (PFNGLLOADTRANSPOSEMATRIXFPROC) load(userptr, "glLoadTransposeMatrixf");
|
|
glad_glMultTransposeMatrixd = (PFNGLMULTTRANSPOSEMATRIXDPROC) load(userptr, "glMultTransposeMatrixd");
|
|
glad_glMultTransposeMatrixf = (PFNGLMULTTRANSPOSEMATRIXFPROC) load(userptr, "glMultTransposeMatrixf");
|
|
glad_glMultiTexCoord1d = (PFNGLMULTITEXCOORD1DPROC) load(userptr, "glMultiTexCoord1d");
|
|
glad_glMultiTexCoord1dv = (PFNGLMULTITEXCOORD1DVPROC) load(userptr, "glMultiTexCoord1dv");
|
|
glad_glMultiTexCoord1f = (PFNGLMULTITEXCOORD1FPROC) load(userptr, "glMultiTexCoord1f");
|
|
glad_glMultiTexCoord1fv = (PFNGLMULTITEXCOORD1FVPROC) load(userptr, "glMultiTexCoord1fv");
|
|
glad_glMultiTexCoord1i = (PFNGLMULTITEXCOORD1IPROC) load(userptr, "glMultiTexCoord1i");
|
|
glad_glMultiTexCoord1iv = (PFNGLMULTITEXCOORD1IVPROC) load(userptr, "glMultiTexCoord1iv");
|
|
glad_glMultiTexCoord1s = (PFNGLMULTITEXCOORD1SPROC) load(userptr, "glMultiTexCoord1s");
|
|
glad_glMultiTexCoord1sv = (PFNGLMULTITEXCOORD1SVPROC) load(userptr, "glMultiTexCoord1sv");
|
|
glad_glMultiTexCoord2d = (PFNGLMULTITEXCOORD2DPROC) load(userptr, "glMultiTexCoord2d");
|
|
glad_glMultiTexCoord2dv = (PFNGLMULTITEXCOORD2DVPROC) load(userptr, "glMultiTexCoord2dv");
|
|
glad_glMultiTexCoord2f = (PFNGLMULTITEXCOORD2FPROC) load(userptr, "glMultiTexCoord2f");
|
|
glad_glMultiTexCoord2fv = (PFNGLMULTITEXCOORD2FVPROC) load(userptr, "glMultiTexCoord2fv");
|
|
glad_glMultiTexCoord2i = (PFNGLMULTITEXCOORD2IPROC) load(userptr, "glMultiTexCoord2i");
|
|
glad_glMultiTexCoord2iv = (PFNGLMULTITEXCOORD2IVPROC) load(userptr, "glMultiTexCoord2iv");
|
|
glad_glMultiTexCoord2s = (PFNGLMULTITEXCOORD2SPROC) load(userptr, "glMultiTexCoord2s");
|
|
glad_glMultiTexCoord2sv = (PFNGLMULTITEXCOORD2SVPROC) load(userptr, "glMultiTexCoord2sv");
|
|
glad_glMultiTexCoord3d = (PFNGLMULTITEXCOORD3DPROC) load(userptr, "glMultiTexCoord3d");
|
|
glad_glMultiTexCoord3dv = (PFNGLMULTITEXCOORD3DVPROC) load(userptr, "glMultiTexCoord3dv");
|
|
glad_glMultiTexCoord3f = (PFNGLMULTITEXCOORD3FPROC) load(userptr, "glMultiTexCoord3f");
|
|
glad_glMultiTexCoord3fv = (PFNGLMULTITEXCOORD3FVPROC) load(userptr, "glMultiTexCoord3fv");
|
|
glad_glMultiTexCoord3i = (PFNGLMULTITEXCOORD3IPROC) load(userptr, "glMultiTexCoord3i");
|
|
glad_glMultiTexCoord3iv = (PFNGLMULTITEXCOORD3IVPROC) load(userptr, "glMultiTexCoord3iv");
|
|
glad_glMultiTexCoord3s = (PFNGLMULTITEXCOORD3SPROC) load(userptr, "glMultiTexCoord3s");
|
|
glad_glMultiTexCoord3sv = (PFNGLMULTITEXCOORD3SVPROC) load(userptr, "glMultiTexCoord3sv");
|
|
glad_glMultiTexCoord4d = (PFNGLMULTITEXCOORD4DPROC) load(userptr, "glMultiTexCoord4d");
|
|
glad_glMultiTexCoord4dv = (PFNGLMULTITEXCOORD4DVPROC) load(userptr, "glMultiTexCoord4dv");
|
|
glad_glMultiTexCoord4f = (PFNGLMULTITEXCOORD4FPROC) load(userptr, "glMultiTexCoord4f");
|
|
glad_glMultiTexCoord4fv = (PFNGLMULTITEXCOORD4FVPROC) load(userptr, "glMultiTexCoord4fv");
|
|
glad_glMultiTexCoord4i = (PFNGLMULTITEXCOORD4IPROC) load(userptr, "glMultiTexCoord4i");
|
|
glad_glMultiTexCoord4iv = (PFNGLMULTITEXCOORD4IVPROC) load(userptr, "glMultiTexCoord4iv");
|
|
glad_glMultiTexCoord4s = (PFNGLMULTITEXCOORD4SPROC) load(userptr, "glMultiTexCoord4s");
|
|
glad_glMultiTexCoord4sv = (PFNGLMULTITEXCOORD4SVPROC) load(userptr, "glMultiTexCoord4sv");
|
|
glad_glSampleCoverage = (PFNGLSAMPLECOVERAGEPROC) load(userptr, "glSampleCoverage");
|
|
}
|
|
static void glad_gl_load_GL_VERSION_1_4( GLADuserptrloadfunc load, void* userptr) {
|
|
if(!GLAD_GL_VERSION_1_4) return;
|
|
glad_glBlendColor = (PFNGLBLENDCOLORPROC) load(userptr, "glBlendColor");
|
|
glad_glBlendEquation = (PFNGLBLENDEQUATIONPROC) load(userptr, "glBlendEquation");
|
|
glad_glBlendFuncSeparate = (PFNGLBLENDFUNCSEPARATEPROC) load(userptr, "glBlendFuncSeparate");
|
|
glad_glFogCoordPointer = (PFNGLFOGCOORDPOINTERPROC) load(userptr, "glFogCoordPointer");
|
|
glad_glFogCoordd = (PFNGLFOGCOORDDPROC) load(userptr, "glFogCoordd");
|
|
glad_glFogCoorddv = (PFNGLFOGCOORDDVPROC) load(userptr, "glFogCoorddv");
|
|
glad_glFogCoordf = (PFNGLFOGCOORDFPROC) load(userptr, "glFogCoordf");
|
|
glad_glFogCoordfv = (PFNGLFOGCOORDFVPROC) load(userptr, "glFogCoordfv");
|
|
glad_glMultiDrawArrays = (PFNGLMULTIDRAWARRAYSPROC) load(userptr, "glMultiDrawArrays");
|
|
glad_glMultiDrawElements = (PFNGLMULTIDRAWELEMENTSPROC) load(userptr, "glMultiDrawElements");
|
|
glad_glPointParameterf = (PFNGLPOINTPARAMETERFPROC) load(userptr, "glPointParameterf");
|
|
glad_glPointParameterfv = (PFNGLPOINTPARAMETERFVPROC) load(userptr, "glPointParameterfv");
|
|
glad_glPointParameteri = (PFNGLPOINTPARAMETERIPROC) load(userptr, "glPointParameteri");
|
|
glad_glPointParameteriv = (PFNGLPOINTPARAMETERIVPROC) load(userptr, "glPointParameteriv");
|
|
glad_glSecondaryColor3b = (PFNGLSECONDARYCOLOR3BPROC) load(userptr, "glSecondaryColor3b");
|
|
glad_glSecondaryColor3bv = (PFNGLSECONDARYCOLOR3BVPROC) load(userptr, "glSecondaryColor3bv");
|
|
glad_glSecondaryColor3d = (PFNGLSECONDARYCOLOR3DPROC) load(userptr, "glSecondaryColor3d");
|
|
glad_glSecondaryColor3dv = (PFNGLSECONDARYCOLOR3DVPROC) load(userptr, "glSecondaryColor3dv");
|
|
glad_glSecondaryColor3f = (PFNGLSECONDARYCOLOR3FPROC) load(userptr, "glSecondaryColor3f");
|
|
glad_glSecondaryColor3fv = (PFNGLSECONDARYCOLOR3FVPROC) load(userptr, "glSecondaryColor3fv");
|
|
glad_glSecondaryColor3i = (PFNGLSECONDARYCOLOR3IPROC) load(userptr, "glSecondaryColor3i");
|
|
glad_glSecondaryColor3iv = (PFNGLSECONDARYCOLOR3IVPROC) load(userptr, "glSecondaryColor3iv");
|
|
glad_glSecondaryColor3s = (PFNGLSECONDARYCOLOR3SPROC) load(userptr, "glSecondaryColor3s");
|
|
glad_glSecondaryColor3sv = (PFNGLSECONDARYCOLOR3SVPROC) load(userptr, "glSecondaryColor3sv");
|
|
glad_glSecondaryColor3ub = (PFNGLSECONDARYCOLOR3UBPROC) load(userptr, "glSecondaryColor3ub");
|
|
glad_glSecondaryColor3ubv = (PFNGLSECONDARYCOLOR3UBVPROC) load(userptr, "glSecondaryColor3ubv");
|
|
glad_glSecondaryColor3ui = (PFNGLSECONDARYCOLOR3UIPROC) load(userptr, "glSecondaryColor3ui");
|
|
glad_glSecondaryColor3uiv = (PFNGLSECONDARYCOLOR3UIVPROC) load(userptr, "glSecondaryColor3uiv");
|
|
glad_glSecondaryColor3us = (PFNGLSECONDARYCOLOR3USPROC) load(userptr, "glSecondaryColor3us");
|
|
glad_glSecondaryColor3usv = (PFNGLSECONDARYCOLOR3USVPROC) load(userptr, "glSecondaryColor3usv");
|
|
glad_glSecondaryColorPointer = (PFNGLSECONDARYCOLORPOINTERPROC) load(userptr, "glSecondaryColorPointer");
|
|
glad_glWindowPos2d = (PFNGLWINDOWPOS2DPROC) load(userptr, "glWindowPos2d");
|
|
glad_glWindowPos2dv = (PFNGLWINDOWPOS2DVPROC) load(userptr, "glWindowPos2dv");
|
|
glad_glWindowPos2f = (PFNGLWINDOWPOS2FPROC) load(userptr, "glWindowPos2f");
|
|
glad_glWindowPos2fv = (PFNGLWINDOWPOS2FVPROC) load(userptr, "glWindowPos2fv");
|
|
glad_glWindowPos2i = (PFNGLWINDOWPOS2IPROC) load(userptr, "glWindowPos2i");
|
|
glad_glWindowPos2iv = (PFNGLWINDOWPOS2IVPROC) load(userptr, "glWindowPos2iv");
|
|
glad_glWindowPos2s = (PFNGLWINDOWPOS2SPROC) load(userptr, "glWindowPos2s");
|
|
glad_glWindowPos2sv = (PFNGLWINDOWPOS2SVPROC) load(userptr, "glWindowPos2sv");
|
|
glad_glWindowPos3d = (PFNGLWINDOWPOS3DPROC) load(userptr, "glWindowPos3d");
|
|
glad_glWindowPos3dv = (PFNGLWINDOWPOS3DVPROC) load(userptr, "glWindowPos3dv");
|
|
glad_glWindowPos3f = (PFNGLWINDOWPOS3FPROC) load(userptr, "glWindowPos3f");
|
|
glad_glWindowPos3fv = (PFNGLWINDOWPOS3FVPROC) load(userptr, "glWindowPos3fv");
|
|
glad_glWindowPos3i = (PFNGLWINDOWPOS3IPROC) load(userptr, "glWindowPos3i");
|
|
glad_glWindowPos3iv = (PFNGLWINDOWPOS3IVPROC) load(userptr, "glWindowPos3iv");
|
|
glad_glWindowPos3s = (PFNGLWINDOWPOS3SPROC) load(userptr, "glWindowPos3s");
|
|
glad_glWindowPos3sv = (PFNGLWINDOWPOS3SVPROC) load(userptr, "glWindowPos3sv");
|
|
}
|
|
static void glad_gl_load_GL_VERSION_1_5( GLADuserptrloadfunc load, void* userptr) {
|
|
if(!GLAD_GL_VERSION_1_5) return;
|
|
glad_glBeginQuery = (PFNGLBEGINQUERYPROC) load(userptr, "glBeginQuery");
|
|
glad_glBindBuffer = (PFNGLBINDBUFFERPROC) load(userptr, "glBindBuffer");
|
|
glad_glBufferData = (PFNGLBUFFERDATAPROC) load(userptr, "glBufferData");
|
|
glad_glBufferSubData = (PFNGLBUFFERSUBDATAPROC) load(userptr, "glBufferSubData");
|
|
glad_glDeleteBuffers = (PFNGLDELETEBUFFERSPROC) load(userptr, "glDeleteBuffers");
|
|
glad_glDeleteQueries = (PFNGLDELETEQUERIESPROC) load(userptr, "glDeleteQueries");
|
|
glad_glEndQuery = (PFNGLENDQUERYPROC) load(userptr, "glEndQuery");
|
|
glad_glGenBuffers = (PFNGLGENBUFFERSPROC) load(userptr, "glGenBuffers");
|
|
glad_glGenQueries = (PFNGLGENQUERIESPROC) load(userptr, "glGenQueries");
|
|
glad_glGetBufferParameteriv = (PFNGLGETBUFFERPARAMETERIVPROC) load(userptr, "glGetBufferParameteriv");
|
|
glad_glGetBufferPointerv = (PFNGLGETBUFFERPOINTERVPROC) load(userptr, "glGetBufferPointerv");
|
|
glad_glGetBufferSubData = (PFNGLGETBUFFERSUBDATAPROC) load(userptr, "glGetBufferSubData");
|
|
glad_glGetQueryObjectiv = (PFNGLGETQUERYOBJECTIVPROC) load(userptr, "glGetQueryObjectiv");
|
|
glad_glGetQueryObjectuiv = (PFNGLGETQUERYOBJECTUIVPROC) load(userptr, "glGetQueryObjectuiv");
|
|
glad_glGetQueryiv = (PFNGLGETQUERYIVPROC) load(userptr, "glGetQueryiv");
|
|
glad_glIsBuffer = (PFNGLISBUFFERPROC) load(userptr, "glIsBuffer");
|
|
glad_glIsQuery = (PFNGLISQUERYPROC) load(userptr, "glIsQuery");
|
|
glad_glMapBuffer = (PFNGLMAPBUFFERPROC) load(userptr, "glMapBuffer");
|
|
glad_glUnmapBuffer = (PFNGLUNMAPBUFFERPROC) load(userptr, "glUnmapBuffer");
|
|
}
|
|
static void glad_gl_load_GL_VERSION_2_0( GLADuserptrloadfunc load, void* userptr) {
|
|
if(!GLAD_GL_VERSION_2_0) return;
|
|
glad_glAttachShader = (PFNGLATTACHSHADERPROC) load(userptr, "glAttachShader");
|
|
glad_glBindAttribLocation = (PFNGLBINDATTRIBLOCATIONPROC) load(userptr, "glBindAttribLocation");
|
|
glad_glBlendEquationSeparate = (PFNGLBLENDEQUATIONSEPARATEPROC) load(userptr, "glBlendEquationSeparate");
|
|
glad_glCompileShader = (PFNGLCOMPILESHADERPROC) load(userptr, "glCompileShader");
|
|
glad_glCreateProgram = (PFNGLCREATEPROGRAMPROC) load(userptr, "glCreateProgram");
|
|
glad_glCreateShader = (PFNGLCREATESHADERPROC) load(userptr, "glCreateShader");
|
|
glad_glDeleteProgram = (PFNGLDELETEPROGRAMPROC) load(userptr, "glDeleteProgram");
|
|
glad_glDeleteShader = (PFNGLDELETESHADERPROC) load(userptr, "glDeleteShader");
|
|
glad_glDetachShader = (PFNGLDETACHSHADERPROC) load(userptr, "glDetachShader");
|
|
glad_glDisableVertexAttribArray = (PFNGLDISABLEVERTEXATTRIBARRAYPROC) load(userptr, "glDisableVertexAttribArray");
|
|
glad_glDrawBuffers = (PFNGLDRAWBUFFERSPROC) load(userptr, "glDrawBuffers");
|
|
glad_glEnableVertexAttribArray = (PFNGLENABLEVERTEXATTRIBARRAYPROC) load(userptr, "glEnableVertexAttribArray");
|
|
glad_glGetActiveAttrib = (PFNGLGETACTIVEATTRIBPROC) load(userptr, "glGetActiveAttrib");
|
|
glad_glGetActiveUniform = (PFNGLGETACTIVEUNIFORMPROC) load(userptr, "glGetActiveUniform");
|
|
glad_glGetAttachedShaders = (PFNGLGETATTACHEDSHADERSPROC) load(userptr, "glGetAttachedShaders");
|
|
glad_glGetAttribLocation = (PFNGLGETATTRIBLOCATIONPROC) load(userptr, "glGetAttribLocation");
|
|
glad_glGetProgramInfoLog = (PFNGLGETPROGRAMINFOLOGPROC) load(userptr, "glGetProgramInfoLog");
|
|
glad_glGetProgramiv = (PFNGLGETPROGRAMIVPROC) load(userptr, "glGetProgramiv");
|
|
glad_glGetShaderInfoLog = (PFNGLGETSHADERINFOLOGPROC) load(userptr, "glGetShaderInfoLog");
|
|
glad_glGetShaderSource = (PFNGLGETSHADERSOURCEPROC) load(userptr, "glGetShaderSource");
|
|
glad_glGetShaderiv = (PFNGLGETSHADERIVPROC) load(userptr, "glGetShaderiv");
|
|
glad_glGetUniformLocation = (PFNGLGETUNIFORMLOCATIONPROC) load(userptr, "glGetUniformLocation");
|
|
glad_glGetUniformfv = (PFNGLGETUNIFORMFVPROC) load(userptr, "glGetUniformfv");
|
|
glad_glGetUniformiv = (PFNGLGETUNIFORMIVPROC) load(userptr, "glGetUniformiv");
|
|
glad_glGetVertexAttribPointerv = (PFNGLGETVERTEXATTRIBPOINTERVPROC) load(userptr, "glGetVertexAttribPointerv");
|
|
glad_glGetVertexAttribdv = (PFNGLGETVERTEXATTRIBDVPROC) load(userptr, "glGetVertexAttribdv");
|
|
glad_glGetVertexAttribfv = (PFNGLGETVERTEXATTRIBFVPROC) load(userptr, "glGetVertexAttribfv");
|
|
glad_glGetVertexAttribiv = (PFNGLGETVERTEXATTRIBIVPROC) load(userptr, "glGetVertexAttribiv");
|
|
glad_glIsProgram = (PFNGLISPROGRAMPROC) load(userptr, "glIsProgram");
|
|
glad_glIsShader = (PFNGLISSHADERPROC) load(userptr, "glIsShader");
|
|
glad_glLinkProgram = (PFNGLLINKPROGRAMPROC) load(userptr, "glLinkProgram");
|
|
glad_glShaderSource = (PFNGLSHADERSOURCEPROC) load(userptr, "glShaderSource");
|
|
glad_glStencilFuncSeparate = (PFNGLSTENCILFUNCSEPARATEPROC) load(userptr, "glStencilFuncSeparate");
|
|
glad_glStencilMaskSeparate = (PFNGLSTENCILMASKSEPARATEPROC) load(userptr, "glStencilMaskSeparate");
|
|
glad_glStencilOpSeparate = (PFNGLSTENCILOPSEPARATEPROC) load(userptr, "glStencilOpSeparate");
|
|
glad_glUniform1f = (PFNGLUNIFORM1FPROC) load(userptr, "glUniform1f");
|
|
glad_glUniform1fv = (PFNGLUNIFORM1FVPROC) load(userptr, "glUniform1fv");
|
|
glad_glUniform1i = (PFNGLUNIFORM1IPROC) load(userptr, "glUniform1i");
|
|
glad_glUniform1iv = (PFNGLUNIFORM1IVPROC) load(userptr, "glUniform1iv");
|
|
glad_glUniform2f = (PFNGLUNIFORM2FPROC) load(userptr, "glUniform2f");
|
|
glad_glUniform2fv = (PFNGLUNIFORM2FVPROC) load(userptr, "glUniform2fv");
|
|
glad_glUniform2i = (PFNGLUNIFORM2IPROC) load(userptr, "glUniform2i");
|
|
glad_glUniform2iv = (PFNGLUNIFORM2IVPROC) load(userptr, "glUniform2iv");
|
|
glad_glUniform3f = (PFNGLUNIFORM3FPROC) load(userptr, "glUniform3f");
|
|
glad_glUniform3fv = (PFNGLUNIFORM3FVPROC) load(userptr, "glUniform3fv");
|
|
glad_glUniform3i = (PFNGLUNIFORM3IPROC) load(userptr, "glUniform3i");
|
|
glad_glUniform3iv = (PFNGLUNIFORM3IVPROC) load(userptr, "glUniform3iv");
|
|
glad_glUniform4f = (PFNGLUNIFORM4FPROC) load(userptr, "glUniform4f");
|
|
glad_glUniform4fv = (PFNGLUNIFORM4FVPROC) load(userptr, "glUniform4fv");
|
|
glad_glUniform4i = (PFNGLUNIFORM4IPROC) load(userptr, "glUniform4i");
|
|
glad_glUniform4iv = (PFNGLUNIFORM4IVPROC) load(userptr, "glUniform4iv");
|
|
glad_glUniformMatrix2fv = (PFNGLUNIFORMMATRIX2FVPROC) load(userptr, "glUniformMatrix2fv");
|
|
glad_glUniformMatrix3fv = (PFNGLUNIFORMMATRIX3FVPROC) load(userptr, "glUniformMatrix3fv");
|
|
glad_glUniformMatrix4fv = (PFNGLUNIFORMMATRIX4FVPROC) load(userptr, "glUniformMatrix4fv");
|
|
glad_glUseProgram = (PFNGLUSEPROGRAMPROC) load(userptr, "glUseProgram");
|
|
glad_glValidateProgram = (PFNGLVALIDATEPROGRAMPROC) load(userptr, "glValidateProgram");
|
|
glad_glVertexAttrib1d = (PFNGLVERTEXATTRIB1DPROC) load(userptr, "glVertexAttrib1d");
|
|
glad_glVertexAttrib1dv = (PFNGLVERTEXATTRIB1DVPROC) load(userptr, "glVertexAttrib1dv");
|
|
glad_glVertexAttrib1f = (PFNGLVERTEXATTRIB1FPROC) load(userptr, "glVertexAttrib1f");
|
|
glad_glVertexAttrib1fv = (PFNGLVERTEXATTRIB1FVPROC) load(userptr, "glVertexAttrib1fv");
|
|
glad_glVertexAttrib1s = (PFNGLVERTEXATTRIB1SPROC) load(userptr, "glVertexAttrib1s");
|
|
glad_glVertexAttrib1sv = (PFNGLVERTEXATTRIB1SVPROC) load(userptr, "glVertexAttrib1sv");
|
|
glad_glVertexAttrib2d = (PFNGLVERTEXATTRIB2DPROC) load(userptr, "glVertexAttrib2d");
|
|
glad_glVertexAttrib2dv = (PFNGLVERTEXATTRIB2DVPROC) load(userptr, "glVertexAttrib2dv");
|
|
glad_glVertexAttrib2f = (PFNGLVERTEXATTRIB2FPROC) load(userptr, "glVertexAttrib2f");
|
|
glad_glVertexAttrib2fv = (PFNGLVERTEXATTRIB2FVPROC) load(userptr, "glVertexAttrib2fv");
|
|
glad_glVertexAttrib2s = (PFNGLVERTEXATTRIB2SPROC) load(userptr, "glVertexAttrib2s");
|
|
glad_glVertexAttrib2sv = (PFNGLVERTEXATTRIB2SVPROC) load(userptr, "glVertexAttrib2sv");
|
|
glad_glVertexAttrib3d = (PFNGLVERTEXATTRIB3DPROC) load(userptr, "glVertexAttrib3d");
|
|
glad_glVertexAttrib3dv = (PFNGLVERTEXATTRIB3DVPROC) load(userptr, "glVertexAttrib3dv");
|
|
glad_glVertexAttrib3f = (PFNGLVERTEXATTRIB3FPROC) load(userptr, "glVertexAttrib3f");
|
|
glad_glVertexAttrib3fv = (PFNGLVERTEXATTRIB3FVPROC) load(userptr, "glVertexAttrib3fv");
|
|
glad_glVertexAttrib3s = (PFNGLVERTEXATTRIB3SPROC) load(userptr, "glVertexAttrib3s");
|
|
glad_glVertexAttrib3sv = (PFNGLVERTEXATTRIB3SVPROC) load(userptr, "glVertexAttrib3sv");
|
|
glad_glVertexAttrib4Nbv = (PFNGLVERTEXATTRIB4NBVPROC) load(userptr, "glVertexAttrib4Nbv");
|
|
glad_glVertexAttrib4Niv = (PFNGLVERTEXATTRIB4NIVPROC) load(userptr, "glVertexAttrib4Niv");
|
|
glad_glVertexAttrib4Nsv = (PFNGLVERTEXATTRIB4NSVPROC) load(userptr, "glVertexAttrib4Nsv");
|
|
glad_glVertexAttrib4Nub = (PFNGLVERTEXATTRIB4NUBPROC) load(userptr, "glVertexAttrib4Nub");
|
|
glad_glVertexAttrib4Nubv = (PFNGLVERTEXATTRIB4NUBVPROC) load(userptr, "glVertexAttrib4Nubv");
|
|
glad_glVertexAttrib4Nuiv = (PFNGLVERTEXATTRIB4NUIVPROC) load(userptr, "glVertexAttrib4Nuiv");
|
|
glad_glVertexAttrib4Nusv = (PFNGLVERTEXATTRIB4NUSVPROC) load(userptr, "glVertexAttrib4Nusv");
|
|
glad_glVertexAttrib4bv = (PFNGLVERTEXATTRIB4BVPROC) load(userptr, "glVertexAttrib4bv");
|
|
glad_glVertexAttrib4d = (PFNGLVERTEXATTRIB4DPROC) load(userptr, "glVertexAttrib4d");
|
|
glad_glVertexAttrib4dv = (PFNGLVERTEXATTRIB4DVPROC) load(userptr, "glVertexAttrib4dv");
|
|
glad_glVertexAttrib4f = (PFNGLVERTEXATTRIB4FPROC) load(userptr, "glVertexAttrib4f");
|
|
glad_glVertexAttrib4fv = (PFNGLVERTEXATTRIB4FVPROC) load(userptr, "glVertexAttrib4fv");
|
|
glad_glVertexAttrib4iv = (PFNGLVERTEXATTRIB4IVPROC) load(userptr, "glVertexAttrib4iv");
|
|
glad_glVertexAttrib4s = (PFNGLVERTEXATTRIB4SPROC) load(userptr, "glVertexAttrib4s");
|
|
glad_glVertexAttrib4sv = (PFNGLVERTEXATTRIB4SVPROC) load(userptr, "glVertexAttrib4sv");
|
|
glad_glVertexAttrib4ubv = (PFNGLVERTEXATTRIB4UBVPROC) load(userptr, "glVertexAttrib4ubv");
|
|
glad_glVertexAttrib4uiv = (PFNGLVERTEXATTRIB4UIVPROC) load(userptr, "glVertexAttrib4uiv");
|
|
glad_glVertexAttrib4usv = (PFNGLVERTEXATTRIB4USVPROC) load(userptr, "glVertexAttrib4usv");
|
|
glad_glVertexAttribPointer = (PFNGLVERTEXATTRIBPOINTERPROC) load(userptr, "glVertexAttribPointer");
|
|
}
|
|
static void glad_gl_load_GL_VERSION_2_1( GLADuserptrloadfunc load, void* userptr) {
|
|
if(!GLAD_GL_VERSION_2_1) return;
|
|
glad_glUniformMatrix2x3fv = (PFNGLUNIFORMMATRIX2X3FVPROC) load(userptr, "glUniformMatrix2x3fv");
|
|
glad_glUniformMatrix2x4fv = (PFNGLUNIFORMMATRIX2X4FVPROC) load(userptr, "glUniformMatrix2x4fv");
|
|
glad_glUniformMatrix3x2fv = (PFNGLUNIFORMMATRIX3X2FVPROC) load(userptr, "glUniformMatrix3x2fv");
|
|
glad_glUniformMatrix3x4fv = (PFNGLUNIFORMMATRIX3X4FVPROC) load(userptr, "glUniformMatrix3x4fv");
|
|
glad_glUniformMatrix4x2fv = (PFNGLUNIFORMMATRIX4X2FVPROC) load(userptr, "glUniformMatrix4x2fv");
|
|
glad_glUniformMatrix4x3fv = (PFNGLUNIFORMMATRIX4X3FVPROC) load(userptr, "glUniformMatrix4x3fv");
|
|
}
|
|
static void glad_gl_load_GL_VERSION_3_0( GLADuserptrloadfunc load, void* userptr) {
|
|
if(!GLAD_GL_VERSION_3_0) return;
|
|
glad_glBeginConditionalRender = (PFNGLBEGINCONDITIONALRENDERPROC) load(userptr, "glBeginConditionalRender");
|
|
glad_glBeginTransformFeedback = (PFNGLBEGINTRANSFORMFEEDBACKPROC) load(userptr, "glBeginTransformFeedback");
|
|
glad_glBindBufferBase = (PFNGLBINDBUFFERBASEPROC) load(userptr, "glBindBufferBase");
|
|
glad_glBindBufferRange = (PFNGLBINDBUFFERRANGEPROC) load(userptr, "glBindBufferRange");
|
|
glad_glBindFragDataLocation = (PFNGLBINDFRAGDATALOCATIONPROC) load(userptr, "glBindFragDataLocation");
|
|
glad_glBindFramebuffer = (PFNGLBINDFRAMEBUFFERPROC) load(userptr, "glBindFramebuffer");
|
|
glad_glBindRenderbuffer = (PFNGLBINDRENDERBUFFERPROC) load(userptr, "glBindRenderbuffer");
|
|
glad_glBindVertexArray = (PFNGLBINDVERTEXARRAYPROC) load(userptr, "glBindVertexArray");
|
|
glad_glBlitFramebuffer = (PFNGLBLITFRAMEBUFFERPROC) load(userptr, "glBlitFramebuffer");
|
|
glad_glCheckFramebufferStatus = (PFNGLCHECKFRAMEBUFFERSTATUSPROC) load(userptr, "glCheckFramebufferStatus");
|
|
glad_glClampColor = (PFNGLCLAMPCOLORPROC) load(userptr, "glClampColor");
|
|
glad_glClearBufferfi = (PFNGLCLEARBUFFERFIPROC) load(userptr, "glClearBufferfi");
|
|
glad_glClearBufferfv = (PFNGLCLEARBUFFERFVPROC) load(userptr, "glClearBufferfv");
|
|
glad_glClearBufferiv = (PFNGLCLEARBUFFERIVPROC) load(userptr, "glClearBufferiv");
|
|
glad_glClearBufferuiv = (PFNGLCLEARBUFFERUIVPROC) load(userptr, "glClearBufferuiv");
|
|
glad_glColorMaski = (PFNGLCOLORMASKIPROC) load(userptr, "glColorMaski");
|
|
glad_glDeleteFramebuffers = (PFNGLDELETEFRAMEBUFFERSPROC) load(userptr, "glDeleteFramebuffers");
|
|
glad_glDeleteRenderbuffers = (PFNGLDELETERENDERBUFFERSPROC) load(userptr, "glDeleteRenderbuffers");
|
|
glad_glDeleteVertexArrays = (PFNGLDELETEVERTEXARRAYSPROC) load(userptr, "glDeleteVertexArrays");
|
|
glad_glDisablei = (PFNGLDISABLEIPROC) load(userptr, "glDisablei");
|
|
glad_glEnablei = (PFNGLENABLEIPROC) load(userptr, "glEnablei");
|
|
glad_glEndConditionalRender = (PFNGLENDCONDITIONALRENDERPROC) load(userptr, "glEndConditionalRender");
|
|
glad_glEndTransformFeedback = (PFNGLENDTRANSFORMFEEDBACKPROC) load(userptr, "glEndTransformFeedback");
|
|
glad_glFlushMappedBufferRange = (PFNGLFLUSHMAPPEDBUFFERRANGEPROC) load(userptr, "glFlushMappedBufferRange");
|
|
glad_glFramebufferRenderbuffer = (PFNGLFRAMEBUFFERRENDERBUFFERPROC) load(userptr, "glFramebufferRenderbuffer");
|
|
glad_glFramebufferTexture1D = (PFNGLFRAMEBUFFERTEXTURE1DPROC) load(userptr, "glFramebufferTexture1D");
|
|
glad_glFramebufferTexture2D = (PFNGLFRAMEBUFFERTEXTURE2DPROC) load(userptr, "glFramebufferTexture2D");
|
|
glad_glFramebufferTexture3D = (PFNGLFRAMEBUFFERTEXTURE3DPROC) load(userptr, "glFramebufferTexture3D");
|
|
glad_glFramebufferTextureLayer = (PFNGLFRAMEBUFFERTEXTURELAYERPROC) load(userptr, "glFramebufferTextureLayer");
|
|
glad_glGenFramebuffers = (PFNGLGENFRAMEBUFFERSPROC) load(userptr, "glGenFramebuffers");
|
|
glad_glGenRenderbuffers = (PFNGLGENRENDERBUFFERSPROC) load(userptr, "glGenRenderbuffers");
|
|
glad_glGenVertexArrays = (PFNGLGENVERTEXARRAYSPROC) load(userptr, "glGenVertexArrays");
|
|
glad_glGenerateMipmap = (PFNGLGENERATEMIPMAPPROC) load(userptr, "glGenerateMipmap");
|
|
glad_glGetBooleani_v = (PFNGLGETBOOLEANI_VPROC) load(userptr, "glGetBooleani_v");
|
|
glad_glGetFragDataLocation = (PFNGLGETFRAGDATALOCATIONPROC) load(userptr, "glGetFragDataLocation");
|
|
glad_glGetFramebufferAttachmentParameteriv = (PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC) load(userptr, "glGetFramebufferAttachmentParameteriv");
|
|
glad_glGetIntegeri_v = (PFNGLGETINTEGERI_VPROC) load(userptr, "glGetIntegeri_v");
|
|
glad_glGetRenderbufferParameteriv = (PFNGLGETRENDERBUFFERPARAMETERIVPROC) load(userptr, "glGetRenderbufferParameteriv");
|
|
glad_glGetStringi = (PFNGLGETSTRINGIPROC) load(userptr, "glGetStringi");
|
|
glad_glGetTexParameterIiv = (PFNGLGETTEXPARAMETERIIVPROC) load(userptr, "glGetTexParameterIiv");
|
|
glad_glGetTexParameterIuiv = (PFNGLGETTEXPARAMETERIUIVPROC) load(userptr, "glGetTexParameterIuiv");
|
|
glad_glGetTransformFeedbackVarying = (PFNGLGETTRANSFORMFEEDBACKVARYINGPROC) load(userptr, "glGetTransformFeedbackVarying");
|
|
glad_glGetUniformuiv = (PFNGLGETUNIFORMUIVPROC) load(userptr, "glGetUniformuiv");
|
|
glad_glGetVertexAttribIiv = (PFNGLGETVERTEXATTRIBIIVPROC) load(userptr, "glGetVertexAttribIiv");
|
|
glad_glGetVertexAttribIuiv = (PFNGLGETVERTEXATTRIBIUIVPROC) load(userptr, "glGetVertexAttribIuiv");
|
|
glad_glIsEnabledi = (PFNGLISENABLEDIPROC) load(userptr, "glIsEnabledi");
|
|
glad_glIsFramebuffer = (PFNGLISFRAMEBUFFERPROC) load(userptr, "glIsFramebuffer");
|
|
glad_glIsRenderbuffer = (PFNGLISRENDERBUFFERPROC) load(userptr, "glIsRenderbuffer");
|
|
glad_glIsVertexArray = (PFNGLISVERTEXARRAYPROC) load(userptr, "glIsVertexArray");
|
|
glad_glMapBufferRange = (PFNGLMAPBUFFERRANGEPROC) load(userptr, "glMapBufferRange");
|
|
glad_glRenderbufferStorage = (PFNGLRENDERBUFFERSTORAGEPROC) load(userptr, "glRenderbufferStorage");
|
|
glad_glRenderbufferStorageMultisample = (PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC) load(userptr, "glRenderbufferStorageMultisample");
|
|
glad_glTexParameterIiv = (PFNGLTEXPARAMETERIIVPROC) load(userptr, "glTexParameterIiv");
|
|
glad_glTexParameterIuiv = (PFNGLTEXPARAMETERIUIVPROC) load(userptr, "glTexParameterIuiv");
|
|
glad_glTransformFeedbackVaryings = (PFNGLTRANSFORMFEEDBACKVARYINGSPROC) load(userptr, "glTransformFeedbackVaryings");
|
|
glad_glUniform1ui = (PFNGLUNIFORM1UIPROC) load(userptr, "glUniform1ui");
|
|
glad_glUniform1uiv = (PFNGLUNIFORM1UIVPROC) load(userptr, "glUniform1uiv");
|
|
glad_glUniform2ui = (PFNGLUNIFORM2UIPROC) load(userptr, "glUniform2ui");
|
|
glad_glUniform2uiv = (PFNGLUNIFORM2UIVPROC) load(userptr, "glUniform2uiv");
|
|
glad_glUniform3ui = (PFNGLUNIFORM3UIPROC) load(userptr, "glUniform3ui");
|
|
glad_glUniform3uiv = (PFNGLUNIFORM3UIVPROC) load(userptr, "glUniform3uiv");
|
|
glad_glUniform4ui = (PFNGLUNIFORM4UIPROC) load(userptr, "glUniform4ui");
|
|
glad_glUniform4uiv = (PFNGLUNIFORM4UIVPROC) load(userptr, "glUniform4uiv");
|
|
glad_glVertexAttribI1i = (PFNGLVERTEXATTRIBI1IPROC) load(userptr, "glVertexAttribI1i");
|
|
glad_glVertexAttribI1iv = (PFNGLVERTEXATTRIBI1IVPROC) load(userptr, "glVertexAttribI1iv");
|
|
glad_glVertexAttribI1ui = (PFNGLVERTEXATTRIBI1UIPROC) load(userptr, "glVertexAttribI1ui");
|
|
glad_glVertexAttribI1uiv = (PFNGLVERTEXATTRIBI1UIVPROC) load(userptr, "glVertexAttribI1uiv");
|
|
glad_glVertexAttribI2i = (PFNGLVERTEXATTRIBI2IPROC) load(userptr, "glVertexAttribI2i");
|
|
glad_glVertexAttribI2iv = (PFNGLVERTEXATTRIBI2IVPROC) load(userptr, "glVertexAttribI2iv");
|
|
glad_glVertexAttribI2ui = (PFNGLVERTEXATTRIBI2UIPROC) load(userptr, "glVertexAttribI2ui");
|
|
glad_glVertexAttribI2uiv = (PFNGLVERTEXATTRIBI2UIVPROC) load(userptr, "glVertexAttribI2uiv");
|
|
glad_glVertexAttribI3i = (PFNGLVERTEXATTRIBI3IPROC) load(userptr, "glVertexAttribI3i");
|
|
glad_glVertexAttribI3iv = (PFNGLVERTEXATTRIBI3IVPROC) load(userptr, "glVertexAttribI3iv");
|
|
glad_glVertexAttribI3ui = (PFNGLVERTEXATTRIBI3UIPROC) load(userptr, "glVertexAttribI3ui");
|
|
glad_glVertexAttribI3uiv = (PFNGLVERTEXATTRIBI3UIVPROC) load(userptr, "glVertexAttribI3uiv");
|
|
glad_glVertexAttribI4bv = (PFNGLVERTEXATTRIBI4BVPROC) load(userptr, "glVertexAttribI4bv");
|
|
glad_glVertexAttribI4i = (PFNGLVERTEXATTRIBI4IPROC) load(userptr, "glVertexAttribI4i");
|
|
glad_glVertexAttribI4iv = (PFNGLVERTEXATTRIBI4IVPROC) load(userptr, "glVertexAttribI4iv");
|
|
glad_glVertexAttribI4sv = (PFNGLVERTEXATTRIBI4SVPROC) load(userptr, "glVertexAttribI4sv");
|
|
glad_glVertexAttribI4ubv = (PFNGLVERTEXATTRIBI4UBVPROC) load(userptr, "glVertexAttribI4ubv");
|
|
glad_glVertexAttribI4ui = (PFNGLVERTEXATTRIBI4UIPROC) load(userptr, "glVertexAttribI4ui");
|
|
glad_glVertexAttribI4uiv = (PFNGLVERTEXATTRIBI4UIVPROC) load(userptr, "glVertexAttribI4uiv");
|
|
glad_glVertexAttribI4usv = (PFNGLVERTEXATTRIBI4USVPROC) load(userptr, "glVertexAttribI4usv");
|
|
glad_glVertexAttribIPointer = (PFNGLVERTEXATTRIBIPOINTERPROC) load(userptr, "glVertexAttribIPointer");
|
|
}
|
|
static void glad_gl_load_GL_VERSION_3_1( GLADuserptrloadfunc load, void* userptr) {
|
|
if(!GLAD_GL_VERSION_3_1) return;
|
|
glad_glBindBufferBase = (PFNGLBINDBUFFERBASEPROC) load(userptr, "glBindBufferBase");
|
|
glad_glBindBufferRange = (PFNGLBINDBUFFERRANGEPROC) load(userptr, "glBindBufferRange");
|
|
glad_glCopyBufferSubData = (PFNGLCOPYBUFFERSUBDATAPROC) load(userptr, "glCopyBufferSubData");
|
|
glad_glDrawArraysInstanced = (PFNGLDRAWARRAYSINSTANCEDPROC) load(userptr, "glDrawArraysInstanced");
|
|
glad_glDrawElementsInstanced = (PFNGLDRAWELEMENTSINSTANCEDPROC) load(userptr, "glDrawElementsInstanced");
|
|
glad_glGetActiveUniformBlockName = (PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC) load(userptr, "glGetActiveUniformBlockName");
|
|
glad_glGetActiveUniformBlockiv = (PFNGLGETACTIVEUNIFORMBLOCKIVPROC) load(userptr, "glGetActiveUniformBlockiv");
|
|
glad_glGetActiveUniformName = (PFNGLGETACTIVEUNIFORMNAMEPROC) load(userptr, "glGetActiveUniformName");
|
|
glad_glGetActiveUniformsiv = (PFNGLGETACTIVEUNIFORMSIVPROC) load(userptr, "glGetActiveUniformsiv");
|
|
glad_glGetIntegeri_v = (PFNGLGETINTEGERI_VPROC) load(userptr, "glGetIntegeri_v");
|
|
glad_glGetUniformBlockIndex = (PFNGLGETUNIFORMBLOCKINDEXPROC) load(userptr, "glGetUniformBlockIndex");
|
|
glad_glGetUniformIndices = (PFNGLGETUNIFORMINDICESPROC) load(userptr, "glGetUniformIndices");
|
|
glad_glPrimitiveRestartIndex = (PFNGLPRIMITIVERESTARTINDEXPROC) load(userptr, "glPrimitiveRestartIndex");
|
|
glad_glTexBuffer = (PFNGLTEXBUFFERPROC) load(userptr, "glTexBuffer");
|
|
glad_glUniformBlockBinding = (PFNGLUNIFORMBLOCKBINDINGPROC) load(userptr, "glUniformBlockBinding");
|
|
}
|
|
static void glad_gl_load_GL_VERSION_3_2( GLADuserptrloadfunc load, void* userptr) {
|
|
if(!GLAD_GL_VERSION_3_2) return;
|
|
glad_glClientWaitSync = (PFNGLCLIENTWAITSYNCPROC) load(userptr, "glClientWaitSync");
|
|
glad_glDeleteSync = (PFNGLDELETESYNCPROC) load(userptr, "glDeleteSync");
|
|
glad_glDrawElementsBaseVertex = (PFNGLDRAWELEMENTSBASEVERTEXPROC) load(userptr, "glDrawElementsBaseVertex");
|
|
glad_glDrawElementsInstancedBaseVertex = (PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC) load(userptr, "glDrawElementsInstancedBaseVertex");
|
|
glad_glDrawRangeElementsBaseVertex = (PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC) load(userptr, "glDrawRangeElementsBaseVertex");
|
|
glad_glFenceSync = (PFNGLFENCESYNCPROC) load(userptr, "glFenceSync");
|
|
glad_glFramebufferTexture = (PFNGLFRAMEBUFFERTEXTUREPROC) load(userptr, "glFramebufferTexture");
|
|
glad_glGetBufferParameteri64v = (PFNGLGETBUFFERPARAMETERI64VPROC) load(userptr, "glGetBufferParameteri64v");
|
|
glad_glGetInteger64i_v = (PFNGLGETINTEGER64I_VPROC) load(userptr, "glGetInteger64i_v");
|
|
glad_glGetInteger64v = (PFNGLGETINTEGER64VPROC) load(userptr, "glGetInteger64v");
|
|
glad_glGetMultisamplefv = (PFNGLGETMULTISAMPLEFVPROC) load(userptr, "glGetMultisamplefv");
|
|
glad_glGetSynciv = (PFNGLGETSYNCIVPROC) load(userptr, "glGetSynciv");
|
|
glad_glIsSync = (PFNGLISSYNCPROC) load(userptr, "glIsSync");
|
|
glad_glMultiDrawElementsBaseVertex = (PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC) load(userptr, "glMultiDrawElementsBaseVertex");
|
|
glad_glProvokingVertex = (PFNGLPROVOKINGVERTEXPROC) load(userptr, "glProvokingVertex");
|
|
glad_glSampleMaski = (PFNGLSAMPLEMASKIPROC) load(userptr, "glSampleMaski");
|
|
glad_glTexImage2DMultisample = (PFNGLTEXIMAGE2DMULTISAMPLEPROC) load(userptr, "glTexImage2DMultisample");
|
|
glad_glTexImage3DMultisample = (PFNGLTEXIMAGE3DMULTISAMPLEPROC) load(userptr, "glTexImage3DMultisample");
|
|
glad_glWaitSync = (PFNGLWAITSYNCPROC) load(userptr, "glWaitSync");
|
|
}
|
|
static void glad_gl_load_GL_VERSION_3_3( GLADuserptrloadfunc load, void* userptr) {
|
|
if(!GLAD_GL_VERSION_3_3) return;
|
|
glad_glBindFragDataLocationIndexed = (PFNGLBINDFRAGDATALOCATIONINDEXEDPROC) load(userptr, "glBindFragDataLocationIndexed");
|
|
glad_glBindSampler = (PFNGLBINDSAMPLERPROC) load(userptr, "glBindSampler");
|
|
glad_glColorP3ui = (PFNGLCOLORP3UIPROC) load(userptr, "glColorP3ui");
|
|
glad_glColorP3uiv = (PFNGLCOLORP3UIVPROC) load(userptr, "glColorP3uiv");
|
|
glad_glColorP4ui = (PFNGLCOLORP4UIPROC) load(userptr, "glColorP4ui");
|
|
glad_glColorP4uiv = (PFNGLCOLORP4UIVPROC) load(userptr, "glColorP4uiv");
|
|
glad_glDeleteSamplers = (PFNGLDELETESAMPLERSPROC) load(userptr, "glDeleteSamplers");
|
|
glad_glGenSamplers = (PFNGLGENSAMPLERSPROC) load(userptr, "glGenSamplers");
|
|
glad_glGetFragDataIndex = (PFNGLGETFRAGDATAINDEXPROC) load(userptr, "glGetFragDataIndex");
|
|
glad_glGetQueryObjecti64v = (PFNGLGETQUERYOBJECTI64VPROC) load(userptr, "glGetQueryObjecti64v");
|
|
glad_glGetQueryObjectui64v = (PFNGLGETQUERYOBJECTUI64VPROC) load(userptr, "glGetQueryObjectui64v");
|
|
glad_glGetSamplerParameterIiv = (PFNGLGETSAMPLERPARAMETERIIVPROC) load(userptr, "glGetSamplerParameterIiv");
|
|
glad_glGetSamplerParameterIuiv = (PFNGLGETSAMPLERPARAMETERIUIVPROC) load(userptr, "glGetSamplerParameterIuiv");
|
|
glad_glGetSamplerParameterfv = (PFNGLGETSAMPLERPARAMETERFVPROC) load(userptr, "glGetSamplerParameterfv");
|
|
glad_glGetSamplerParameteriv = (PFNGLGETSAMPLERPARAMETERIVPROC) load(userptr, "glGetSamplerParameteriv");
|
|
glad_glIsSampler = (PFNGLISSAMPLERPROC) load(userptr, "glIsSampler");
|
|
glad_glMultiTexCoordP1ui = (PFNGLMULTITEXCOORDP1UIPROC) load(userptr, "glMultiTexCoordP1ui");
|
|
glad_glMultiTexCoordP1uiv = (PFNGLMULTITEXCOORDP1UIVPROC) load(userptr, "glMultiTexCoordP1uiv");
|
|
glad_glMultiTexCoordP2ui = (PFNGLMULTITEXCOORDP2UIPROC) load(userptr, "glMultiTexCoordP2ui");
|
|
glad_glMultiTexCoordP2uiv = (PFNGLMULTITEXCOORDP2UIVPROC) load(userptr, "glMultiTexCoordP2uiv");
|
|
glad_glMultiTexCoordP3ui = (PFNGLMULTITEXCOORDP3UIPROC) load(userptr, "glMultiTexCoordP3ui");
|
|
glad_glMultiTexCoordP3uiv = (PFNGLMULTITEXCOORDP3UIVPROC) load(userptr, "glMultiTexCoordP3uiv");
|
|
glad_glMultiTexCoordP4ui = (PFNGLMULTITEXCOORDP4UIPROC) load(userptr, "glMultiTexCoordP4ui");
|
|
glad_glMultiTexCoordP4uiv = (PFNGLMULTITEXCOORDP4UIVPROC) load(userptr, "glMultiTexCoordP4uiv");
|
|
glad_glNormalP3ui = (PFNGLNORMALP3UIPROC) load(userptr, "glNormalP3ui");
|
|
glad_glNormalP3uiv = (PFNGLNORMALP3UIVPROC) load(userptr, "glNormalP3uiv");
|
|
glad_glQueryCounter = (PFNGLQUERYCOUNTERPROC) load(userptr, "glQueryCounter");
|
|
glad_glSamplerParameterIiv = (PFNGLSAMPLERPARAMETERIIVPROC) load(userptr, "glSamplerParameterIiv");
|
|
glad_glSamplerParameterIuiv = (PFNGLSAMPLERPARAMETERIUIVPROC) load(userptr, "glSamplerParameterIuiv");
|
|
glad_glSamplerParameterf = (PFNGLSAMPLERPARAMETERFPROC) load(userptr, "glSamplerParameterf");
|
|
glad_glSamplerParameterfv = (PFNGLSAMPLERPARAMETERFVPROC) load(userptr, "glSamplerParameterfv");
|
|
glad_glSamplerParameteri = (PFNGLSAMPLERPARAMETERIPROC) load(userptr, "glSamplerParameteri");
|
|
glad_glSamplerParameteriv = (PFNGLSAMPLERPARAMETERIVPROC) load(userptr, "glSamplerParameteriv");
|
|
glad_glSecondaryColorP3ui = (PFNGLSECONDARYCOLORP3UIPROC) load(userptr, "glSecondaryColorP3ui");
|
|
glad_glSecondaryColorP3uiv = (PFNGLSECONDARYCOLORP3UIVPROC) load(userptr, "glSecondaryColorP3uiv");
|
|
glad_glTexCoordP1ui = (PFNGLTEXCOORDP1UIPROC) load(userptr, "glTexCoordP1ui");
|
|
glad_glTexCoordP1uiv = (PFNGLTEXCOORDP1UIVPROC) load(userptr, "glTexCoordP1uiv");
|
|
glad_glTexCoordP2ui = (PFNGLTEXCOORDP2UIPROC) load(userptr, "glTexCoordP2ui");
|
|
glad_glTexCoordP2uiv = (PFNGLTEXCOORDP2UIVPROC) load(userptr, "glTexCoordP2uiv");
|
|
glad_glTexCoordP3ui = (PFNGLTEXCOORDP3UIPROC) load(userptr, "glTexCoordP3ui");
|
|
glad_glTexCoordP3uiv = (PFNGLTEXCOORDP3UIVPROC) load(userptr, "glTexCoordP3uiv");
|
|
glad_glTexCoordP4ui = (PFNGLTEXCOORDP4UIPROC) load(userptr, "glTexCoordP4ui");
|
|
glad_glTexCoordP4uiv = (PFNGLTEXCOORDP4UIVPROC) load(userptr, "glTexCoordP4uiv");
|
|
glad_glVertexAttribDivisor = (PFNGLVERTEXATTRIBDIVISORPROC) load(userptr, "glVertexAttribDivisor");
|
|
glad_glVertexAttribP1ui = (PFNGLVERTEXATTRIBP1UIPROC) load(userptr, "glVertexAttribP1ui");
|
|
glad_glVertexAttribP1uiv = (PFNGLVERTEXATTRIBP1UIVPROC) load(userptr, "glVertexAttribP1uiv");
|
|
glad_glVertexAttribP2ui = (PFNGLVERTEXATTRIBP2UIPROC) load(userptr, "glVertexAttribP2ui");
|
|
glad_glVertexAttribP2uiv = (PFNGLVERTEXATTRIBP2UIVPROC) load(userptr, "glVertexAttribP2uiv");
|
|
glad_glVertexAttribP3ui = (PFNGLVERTEXATTRIBP3UIPROC) load(userptr, "glVertexAttribP3ui");
|
|
glad_glVertexAttribP3uiv = (PFNGLVERTEXATTRIBP3UIVPROC) load(userptr, "glVertexAttribP3uiv");
|
|
glad_glVertexAttribP4ui = (PFNGLVERTEXATTRIBP4UIPROC) load(userptr, "glVertexAttribP4ui");
|
|
glad_glVertexAttribP4uiv = (PFNGLVERTEXATTRIBP4UIVPROC) load(userptr, "glVertexAttribP4uiv");
|
|
glad_glVertexP2ui = (PFNGLVERTEXP2UIPROC) load(userptr, "glVertexP2ui");
|
|
glad_glVertexP2uiv = (PFNGLVERTEXP2UIVPROC) load(userptr, "glVertexP2uiv");
|
|
glad_glVertexP3ui = (PFNGLVERTEXP3UIPROC) load(userptr, "glVertexP3ui");
|
|
glad_glVertexP3uiv = (PFNGLVERTEXP3UIVPROC) load(userptr, "glVertexP3uiv");
|
|
glad_glVertexP4ui = (PFNGLVERTEXP4UIPROC) load(userptr, "glVertexP4ui");
|
|
glad_glVertexP4uiv = (PFNGLVERTEXP4UIVPROC) load(userptr, "glVertexP4uiv");
|
|
}
|
|
static void glad_gl_load_GL_ARB_multisample( GLADuserptrloadfunc load, void* userptr) {
|
|
if(!GLAD_GL_ARB_multisample) return;
|
|
glad_glSampleCoverageARB = (PFNGLSAMPLECOVERAGEARBPROC) load(userptr, "glSampleCoverageARB");
|
|
}
|
|
static void glad_gl_load_GL_ARB_robustness( GLADuserptrloadfunc load, void* userptr) {
|
|
if(!GLAD_GL_ARB_robustness) return;
|
|
glad_glGetGraphicsResetStatusARB = (PFNGLGETGRAPHICSRESETSTATUSARBPROC) load(userptr, "glGetGraphicsResetStatusARB");
|
|
glad_glGetnColorTableARB = (PFNGLGETNCOLORTABLEARBPROC) load(userptr, "glGetnColorTableARB");
|
|
glad_glGetnCompressedTexImageARB = (PFNGLGETNCOMPRESSEDTEXIMAGEARBPROC) load(userptr, "glGetnCompressedTexImageARB");
|
|
glad_glGetnConvolutionFilterARB = (PFNGLGETNCONVOLUTIONFILTERARBPROC) load(userptr, "glGetnConvolutionFilterARB");
|
|
glad_glGetnHistogramARB = (PFNGLGETNHISTOGRAMARBPROC) load(userptr, "glGetnHistogramARB");
|
|
glad_glGetnMapdvARB = (PFNGLGETNMAPDVARBPROC) load(userptr, "glGetnMapdvARB");
|
|
glad_glGetnMapfvARB = (PFNGLGETNMAPFVARBPROC) load(userptr, "glGetnMapfvARB");
|
|
glad_glGetnMapivARB = (PFNGLGETNMAPIVARBPROC) load(userptr, "glGetnMapivARB");
|
|
glad_glGetnMinmaxARB = (PFNGLGETNMINMAXARBPROC) load(userptr, "glGetnMinmaxARB");
|
|
glad_glGetnPixelMapfvARB = (PFNGLGETNPIXELMAPFVARBPROC) load(userptr, "glGetnPixelMapfvARB");
|
|
glad_glGetnPixelMapuivARB = (PFNGLGETNPIXELMAPUIVARBPROC) load(userptr, "glGetnPixelMapuivARB");
|
|
glad_glGetnPixelMapusvARB = (PFNGLGETNPIXELMAPUSVARBPROC) load(userptr, "glGetnPixelMapusvARB");
|
|
glad_glGetnPolygonStippleARB = (PFNGLGETNPOLYGONSTIPPLEARBPROC) load(userptr, "glGetnPolygonStippleARB");
|
|
glad_glGetnSeparableFilterARB = (PFNGLGETNSEPARABLEFILTERARBPROC) load(userptr, "glGetnSeparableFilterARB");
|
|
glad_glGetnTexImageARB = (PFNGLGETNTEXIMAGEARBPROC) load(userptr, "glGetnTexImageARB");
|
|
glad_glGetnUniformdvARB = (PFNGLGETNUNIFORMDVARBPROC) load(userptr, "glGetnUniformdvARB");
|
|
glad_glGetnUniformfvARB = (PFNGLGETNUNIFORMFVARBPROC) load(userptr, "glGetnUniformfvARB");
|
|
glad_glGetnUniformivARB = (PFNGLGETNUNIFORMIVARBPROC) load(userptr, "glGetnUniformivARB");
|
|
glad_glGetnUniformuivARB = (PFNGLGETNUNIFORMUIVARBPROC) load(userptr, "glGetnUniformuivARB");
|
|
glad_glReadnPixelsARB = (PFNGLREADNPIXELSARBPROC) load(userptr, "glReadnPixelsARB");
|
|
}
|
|
static void glad_gl_load_GL_KHR_debug( GLADuserptrloadfunc load, void* userptr) {
|
|
if(!GLAD_GL_KHR_debug) return;
|
|
glad_glDebugMessageCallback = (PFNGLDEBUGMESSAGECALLBACKPROC) load(userptr, "glDebugMessageCallback");
|
|
glad_glDebugMessageControl = (PFNGLDEBUGMESSAGECONTROLPROC) load(userptr, "glDebugMessageControl");
|
|
glad_glDebugMessageInsert = (PFNGLDEBUGMESSAGEINSERTPROC) load(userptr, "glDebugMessageInsert");
|
|
glad_glGetDebugMessageLog = (PFNGLGETDEBUGMESSAGELOGPROC) load(userptr, "glGetDebugMessageLog");
|
|
glad_glGetObjectLabel = (PFNGLGETOBJECTLABELPROC) load(userptr, "glGetObjectLabel");
|
|
glad_glGetObjectPtrLabel = (PFNGLGETOBJECTPTRLABELPROC) load(userptr, "glGetObjectPtrLabel");
|
|
glad_glGetPointerv = (PFNGLGETPOINTERVPROC) load(userptr, "glGetPointerv");
|
|
glad_glObjectLabel = (PFNGLOBJECTLABELPROC) load(userptr, "glObjectLabel");
|
|
glad_glObjectPtrLabel = (PFNGLOBJECTPTRLABELPROC) load(userptr, "glObjectPtrLabel");
|
|
glad_glPopDebugGroup = (PFNGLPOPDEBUGGROUPPROC) load(userptr, "glPopDebugGroup");
|
|
glad_glPushDebugGroup = (PFNGLPUSHDEBUGGROUPPROC) load(userptr, "glPushDebugGroup");
|
|
}
|
|
|
|
|
|
|
|
#if defined(GL_ES_VERSION_3_0) || defined(GL_VERSION_3_0)
|
|
#define GLAD_GL_IS_SOME_NEW_VERSION 1
|
|
#else
|
|
#define GLAD_GL_IS_SOME_NEW_VERSION 0
|
|
#endif
|
|
|
|
static int glad_gl_get_extensions( int version, const char **out_exts, unsigned int *out_num_exts_i, char ***out_exts_i) {
|
|
#if GLAD_GL_IS_SOME_NEW_VERSION
|
|
if(GLAD_VERSION_MAJOR(version) < 3) {
|
|
#else
|
|
(void) version;
|
|
(void) out_num_exts_i;
|
|
(void) out_exts_i;
|
|
#endif
|
|
if (glad_glGetString == NULL) {
|
|
return 0;
|
|
}
|
|
*out_exts = (const char *)glad_glGetString(GL_EXTENSIONS);
|
|
#if GLAD_GL_IS_SOME_NEW_VERSION
|
|
} else {
|
|
unsigned int index = 0;
|
|
unsigned int num_exts_i = 0;
|
|
char **exts_i = NULL;
|
|
if (glad_glGetStringi == NULL || glad_glGetIntegerv == NULL) {
|
|
return 0;
|
|
}
|
|
glad_glGetIntegerv(GL_NUM_EXTENSIONS, (int*) &num_exts_i);
|
|
if (num_exts_i > 0) {
|
|
exts_i = (char **) malloc(num_exts_i * (sizeof *exts_i));
|
|
}
|
|
if (exts_i == NULL) {
|
|
return 0;
|
|
}
|
|
for(index = 0; index < num_exts_i; index++) {
|
|
const char *gl_str_tmp = (const char*) glad_glGetStringi(GL_EXTENSIONS, index);
|
|
size_t len = strlen(gl_str_tmp) + 1;
|
|
|
|
char *local_str = (char*) malloc(len * sizeof(char));
|
|
if(local_str != NULL) {
|
|
memcpy(local_str, gl_str_tmp, len * sizeof(char));
|
|
}
|
|
|
|
exts_i[index] = local_str;
|
|
}
|
|
|
|
*out_num_exts_i = num_exts_i;
|
|
*out_exts_i = exts_i;
|
|
}
|
|
#endif
|
|
return 1;
|
|
}
|
|
static void glad_gl_free_extensions(char **exts_i, unsigned int num_exts_i) {
|
|
if (exts_i != NULL) {
|
|
unsigned int index;
|
|
for(index = 0; index < num_exts_i; index++) {
|
|
free((void *) (exts_i[index]));
|
|
}
|
|
free((void *)exts_i);
|
|
exts_i = NULL;
|
|
}
|
|
}
|
|
static int glad_gl_has_extension(int version, const char *exts, unsigned int num_exts_i, char **exts_i, const char *ext) {
|
|
if(GLAD_VERSION_MAJOR(version) < 3 || !GLAD_GL_IS_SOME_NEW_VERSION) {
|
|
const char *extensions;
|
|
const char *loc;
|
|
const char *terminator;
|
|
extensions = exts;
|
|
if(extensions == NULL || ext == NULL) {
|
|
return 0;
|
|
}
|
|
while(1) {
|
|
loc = strstr(extensions, ext);
|
|
if(loc == NULL) {
|
|
return 0;
|
|
}
|
|
terminator = loc + strlen(ext);
|
|
if((loc == extensions || *(loc - 1) == ' ') &&
|
|
(*terminator == ' ' || *terminator == '\0')) {
|
|
return 1;
|
|
}
|
|
extensions = terminator;
|
|
}
|
|
} else {
|
|
unsigned int index;
|
|
for(index = 0; index < num_exts_i; index++) {
|
|
const char *e = exts_i[index];
|
|
if(strcmp(e, ext) == 0) {
|
|
return 1;
|
|
}
|
|
}
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
static GLADapiproc glad_gl_get_proc_from_userptr(void *userptr, const char* name) {
|
|
return (GLAD_GNUC_EXTENSION (GLADapiproc (*)(const char *name)) userptr)(name);
|
|
}
|
|
|
|
static int glad_gl_find_extensions_gl( int version) {
|
|
const char *exts = NULL;
|
|
unsigned int num_exts_i = 0;
|
|
char **exts_i = NULL;
|
|
if (!glad_gl_get_extensions(version, &exts, &num_exts_i, &exts_i)) return 0;
|
|
|
|
GLAD_GL_ARB_multisample = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_multisample");
|
|
GLAD_GL_ARB_robustness = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_robustness");
|
|
GLAD_GL_KHR_debug = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_KHR_debug");
|
|
|
|
glad_gl_free_extensions(exts_i, num_exts_i);
|
|
|
|
return 1;
|
|
}
|
|
|
|
static int glad_gl_find_core_gl(void) {
|
|
int i;
|
|
const char* version;
|
|
const char* prefixes[] = {
|
|
"OpenGL ES-CM ",
|
|
"OpenGL ES-CL ",
|
|
"OpenGL ES ",
|
|
"OpenGL SC ",
|
|
NULL
|
|
};
|
|
int major = 0;
|
|
int minor = 0;
|
|
version = (const char*) glad_glGetString(GL_VERSION);
|
|
if (!version) return 0;
|
|
for (i = 0; prefixes[i]; i++) {
|
|
const size_t length = strlen(prefixes[i]);
|
|
if (strncmp(version, prefixes[i], length) == 0) {
|
|
version += length;
|
|
break;
|
|
}
|
|
}
|
|
|
|
GLAD_IMPL_UTIL_SSCANF(version, "%d.%d", &major, &minor);
|
|
|
|
GLAD_GL_VERSION_1_0 = (major == 1 && minor >= 0) || major > 1;
|
|
GLAD_GL_VERSION_1_1 = (major == 1 && minor >= 1) || major > 1;
|
|
GLAD_GL_VERSION_1_2 = (major == 1 && minor >= 2) || major > 1;
|
|
GLAD_GL_VERSION_1_3 = (major == 1 && minor >= 3) || major > 1;
|
|
GLAD_GL_VERSION_1_4 = (major == 1 && minor >= 4) || major > 1;
|
|
GLAD_GL_VERSION_1_5 = (major == 1 && minor >= 5) || major > 1;
|
|
GLAD_GL_VERSION_2_0 = (major == 2 && minor >= 0) || major > 2;
|
|
GLAD_GL_VERSION_2_1 = (major == 2 && minor >= 1) || major > 2;
|
|
GLAD_GL_VERSION_3_0 = (major == 3 && minor >= 0) || major > 3;
|
|
GLAD_GL_VERSION_3_1 = (major == 3 && minor >= 1) || major > 3;
|
|
GLAD_GL_VERSION_3_2 = (major == 3 && minor >= 2) || major > 3;
|
|
GLAD_GL_VERSION_3_3 = (major == 3 && minor >= 3) || major > 3;
|
|
|
|
return GLAD_MAKE_VERSION(major, minor);
|
|
}
|
|
|
|
int gladLoadGLUserPtr( GLADuserptrloadfunc load, void *userptr) {
|
|
int version;
|
|
|
|
glad_glGetString = (PFNGLGETSTRINGPROC) load(userptr, "glGetString");
|
|
if(glad_glGetString == NULL) return 0;
|
|
if(glad_glGetString(GL_VERSION) == NULL) return 0;
|
|
version = glad_gl_find_core_gl();
|
|
|
|
glad_gl_load_GL_VERSION_1_0(load, userptr);
|
|
glad_gl_load_GL_VERSION_1_1(load, userptr);
|
|
glad_gl_load_GL_VERSION_1_2(load, userptr);
|
|
glad_gl_load_GL_VERSION_1_3(load, userptr);
|
|
glad_gl_load_GL_VERSION_1_4(load, userptr);
|
|
glad_gl_load_GL_VERSION_1_5(load, userptr);
|
|
glad_gl_load_GL_VERSION_2_0(load, userptr);
|
|
glad_gl_load_GL_VERSION_2_1(load, userptr);
|
|
glad_gl_load_GL_VERSION_3_0(load, userptr);
|
|
glad_gl_load_GL_VERSION_3_1(load, userptr);
|
|
glad_gl_load_GL_VERSION_3_2(load, userptr);
|
|
glad_gl_load_GL_VERSION_3_3(load, userptr);
|
|
|
|
if (!glad_gl_find_extensions_gl(version)) return 0;
|
|
glad_gl_load_GL_ARB_multisample(load, userptr);
|
|
glad_gl_load_GL_ARB_robustness(load, userptr);
|
|
glad_gl_load_GL_KHR_debug(load, userptr);
|
|
|
|
|
|
|
|
return version;
|
|
}
|
|
|
|
|
|
int gladLoadGL( GLADloadfunc load) {
|
|
return gladLoadGLUserPtr( glad_gl_get_proc_from_userptr, GLAD_GNUC_EXTENSION (void*) load);
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
#ifdef __cplusplus
|
|
}
|
|
#endif
|
|
|
|
#endif /* GLAD_GL_IMPLEMENTATION */
|
|
|