//======================================================================== // GLFW - An OpenGL framework // Platform: Any // API version: 3.0 // WWW: http://www.glfw.org/ //------------------------------------------------------------------------ // Copyright (c) 2002-2006 Marcus Geelnard // Copyright (c) 2006-2010 Camilla Berglund // // This software is provided 'as-is', without any express or implied // warranty. In no event will the authors be held liable for any damages // arising from the use of this software. // // Permission is granted to anyone to use this software for any purpose, // including commercial applications, and to alter it and redistribute it // freely, subject to the following restrictions: // // 1. The origin of this software must not be misrepresented; you must not // claim that you wrote the original software. If you use this software // in a product, an acknowledgment in the product documentation would // be appreciated but is not required. // // 2. Altered source versions must be plainly marked as such, and must not // be misrepresented as being the original software. // // 3. This notice may not be removed or altered from any source // distribution. // //======================================================================== #include "internal.h" ////////////////////////////////////////////////////////////////////////// ////// GLFW public API ////// ////////////////////////////////////////////////////////////////////////// //======================================================================== // Returns the state of the specified key for the specified window //======================================================================== GLFWAPI int glfwGetKey(GLFWwindow window, int key) { if (!_glfwInitialized) { _glfwSetError(GLFW_NOT_INITIALIZED, NULL); return GLFW_RELEASE; } // Is it a valid key? if (key < 0 || key > GLFW_KEY_LAST) { // TODO: Decide whether key is a value or enum _glfwSetError(GLFW_INVALID_VALUE, "glfwGetKey: The specified key is invalid"); return GLFW_RELEASE; } if (window->key[key] == GLFW_STICK) { // Sticky mode: release key now window->key[key] = GLFW_RELEASE; return GLFW_PRESS; } return (int) window->key[key]; } //======================================================================== // Returns the state of the specified mouse button for the specified window //======================================================================== GLFWAPI int glfwGetMouseButton(GLFWwindow window, int button) { if (!_glfwInitialized) { _glfwSetError(GLFW_NOT_INITIALIZED, NULL); return GLFW_RELEASE; } // Is it a valid mouse button? if (button < 0 || button > GLFW_MOUSE_BUTTON_LAST) { _glfwSetError(GLFW_INVALID_ENUM, "glfwGetMouseButton: The specified mouse button is invalid"); return GLFW_RELEASE; } if (window->mouseButton[button] == GLFW_STICK) { // Sticky mode: release mouse button now window->mouseButton[button] = GLFW_RELEASE; return GLFW_PRESS; } return (int) window->mouseButton[button]; } //======================================================================== // Returns the last reported cursor position for the specified window //======================================================================== GLFWAPI void glfwGetMousePos(GLFWwindow window, int* xpos, int* ypos) { if (!_glfwInitialized) { _glfwSetError(GLFW_NOT_INITIALIZED, NULL); return; } // Return mouse position if (xpos != NULL) *xpos = window->mousePosX; if (ypos != NULL) *ypos = window->mousePosY; } //======================================================================== // Sets the cursor position relative to the position of the client area of // the specified window //======================================================================== GLFWAPI void glfwSetMousePos(GLFWwindow window, int xpos, int ypos) { if (!_glfwInitialized) { _glfwSetError(GLFW_NOT_INITIALIZED, NULL); return; } // Don't do anything if the mouse position did not change if (xpos == window->mousePosX && ypos == window->mousePosY) return; // Set GLFW mouse position window->mousePosX = xpos; window->mousePosY = ypos; // If we have a locked mouse, do not change cursor position if (_glfwLibrary.cursorLockWindow == window) return; // Update physical cursor position _glfwPlatformSetMouseCursorPos(window, xpos, ypos); } //======================================================================== // Returns the scroll offset for the specified window //======================================================================== GLFWAPI void glfwGetScrollOffset(GLFWwindow window, int* x, int* y) { if (!_glfwInitialized) { _glfwSetError(GLFW_NOT_INITIALIZED, NULL); return; } if (x) *x = window->scrollX; if (y) *y = window->scrollY; } //======================================================================== // Set callback function for keyboard input //======================================================================== GLFWAPI void glfwSetKeyCallback(GLFWkeyfun cbfun) { if (!_glfwInitialized) { _glfwSetError(GLFW_NOT_INITIALIZED, NULL); return; } _glfwLibrary.keyCallback = cbfun; } //======================================================================== // Set callback function for character input //======================================================================== GLFWAPI void glfwSetCharCallback(GLFWcharfun cbfun) { if (!_glfwInitialized) { _glfwSetError(GLFW_NOT_INITIALIZED, NULL); return; } _glfwLibrary.charCallback = cbfun; } //======================================================================== // Set callback function for mouse clicks //======================================================================== GLFWAPI void glfwSetMouseButtonCallback(GLFWmousebuttonfun cbfun) { if (!_glfwInitialized) { _glfwSetError(GLFW_NOT_INITIALIZED, NULL); return; } _glfwLibrary.mouseButtonCallback = cbfun; } //======================================================================== // Set callback function for mouse moves //======================================================================== GLFWAPI void glfwSetMousePosCallback(GLFWmouseposfun cbfun) { if (!_glfwInitialized) { _glfwSetError(GLFW_NOT_INITIALIZED, NULL); return; } // Set callback function _glfwLibrary.mousePosCallback = cbfun; // Call the callback function to let the application know the current // mouse position if (cbfun) { _GLFWwindow* window; for (window = _glfwLibrary.windowListHead; window; window = window->next) cbfun(window, window->mousePosX, window->mousePosY); } } //======================================================================== // Set callback function for scroll events //======================================================================== GLFWAPI void glfwSetScrollCallback(GLFWscrollfun cbfun) { if (!_glfwInitialized) { _glfwSetError(GLFW_NOT_INITIALIZED, NULL); return; } // Set callback function _glfwLibrary.scrollCallback = cbfun; }