/************************************************************************ * GLFW - An OpenGL framework * API version: 3.0 * WWW: http://www.glfw.org/ *------------------------------------------------------------------------ * Copyright (c) 2002-2006 Marcus Geelnard * Copyright (c) 2006-2010 Camilla Berglund * * This software is provided 'as-is', without any express or implied * warranty. In no event will the authors be held liable for any damages * arising from the use of this software. * * Permission is granted to anyone to use this software for any purpose, * including commercial applications, and to alter it and redistribute it * freely, subject to the following restrictions: * * 1. The origin of this software must not be misrepresented; you must not * claim that you wrote the original software. If you use this software * in a product, an acknowledgment in the product documentation would * be appreciated but is not required. * * 2. Altered source versions must be plainly marked as such, and must not * be misrepresented as being the original software. * * 3. This notice may not be removed or altered from any source * distribution. * *************************************************************************/ #ifndef __glfw_h_ #define __glfw_h_ #ifdef __cplusplus extern "C" { #endif /************************************************************************* * Global definitions *************************************************************************/ /* We need a NULL pointer from time to time */ #ifndef NULL #ifdef __cplusplus #define NULL 0 #else #define NULL ((void*) 0) #endif #endif /* NULL */ /* ------------------- BEGIN SYSTEM/COMPILER SPECIFIC -------------------- */ /* Please report any probles that you find with your compiler, which may * be solved in this section! There are several compilers that I have not * been able to test this file with yet. * * First: If we are we on Windows, we want a single define for it (_WIN32) * (Note: For Cygwin the compiler flag -mwin32 should be used, but to * make sure that things run smoothly for Cygwin users, we add __CYGWIN__ * to the list of "valid Win32 identifiers", which removes the need for * -mwin32) */ #if !defined(_WIN32) && (defined(__WIN32__) || defined(WIN32) || defined(__CYGWIN__)) #define _WIN32 #endif /* _WIN32 */ /* In order for extension support to be portable, we need to define an * OpenGL function call method. We use the keyword APIENTRY, which is * defined for Win32. (Note: Windows also needs this for ) */ #ifndef APIENTRY #ifdef _WIN32 #define APIENTRY __stdcall #else #define APIENTRY #endif #define GL_APIENTRY_DEFINED #endif /* APIENTRY */ /* The following three defines are here solely to make some Windows-based * files happy. Theoretically we could include , but * it has the major drawback of severely polluting our namespace. */ /* Under Windows, we need WINGDIAPI defined */ #if !defined(WINGDIAPI) && defined(_WIN32) #if defined(_MSC_VER) || defined(__BORLANDC__) || defined(__POCC__) /* Microsoft Visual C++, Borland C++ Builder and Pelles C */ #define WINGDIAPI __declspec(dllimport) #elif defined(__LCC__) /* LCC-Win32 */ #define WINGDIAPI __stdcall #else /* Others (e.g. MinGW, Cygwin) */ #define WINGDIAPI extern #endif #define GL_WINGDIAPI_DEFINED #endif /* WINGDIAPI */ /* Some files also need CALLBACK defined */ #if !defined(CALLBACK) && defined(_WIN32) #if defined(_MSC_VER) /* Microsoft Visual C++ */ #if (defined(_M_MRX000) || defined(_M_IX86) || defined(_M_ALPHA) || defined(_M_PPC)) && !defined(MIDL_PASS) #define CALLBACK __stdcall #else #define CALLBACK #endif #else /* Other Windows compilers */ #define CALLBACK __stdcall #endif #define GLU_CALLBACK_DEFINED #endif /* CALLBACK */ /* Microsoft Visual C++, Borland C++ and Pelles C needs wchar_t */ #if defined(_WIN32) && (defined(_MSC_VER) || defined(__BORLANDC__) || defined(__POCC__)) && !defined(_WCHAR_T_DEFINED) typedef unsigned short wchar_t; #define _WCHAR_T_DEFINED #endif /* _WCHAR_T_DEFINED */ /* ---------------- GLFW related system specific defines ----------------- */ #if defined(_WIN32) && defined(GLFW_BUILD_DLL) /* We are building a Win32 DLL */ #define GLFWAPI __declspec(dllexport) #elif defined(_WIN32) && defined(GLFW_DLL) /* We are calling a Win32 DLL */ #if defined(__LCC__) #define GLFWAPI extern #else #define GLFWAPI __declspec(dllimport) #endif #else /* We are either building/calling a static lib or we are non-win32 */ #define GLFWAPI #endif /* -------------------- END SYSTEM/COMPILER SPECIFIC --------------------- */ /* Include standard OpenGL headers: GLFW uses GL_FALSE/GL_TRUE, and it is * convenient for the user to only have to include . This also * solves the problem with Windows and needing some * special defines which normally requires the user to include * (which is not a nice solution for portable programs). */ #if defined(__APPLE_CC__) #include #ifndef GLFW_NO_GLU #include #endif #else #include #ifndef GLFW_NO_GLU #include #endif #endif /************************************************************************* * GLFW version *************************************************************************/ #define GLFW_VERSION_MAJOR 3 #define GLFW_VERSION_MINOR 0 #define GLFW_VERSION_REVISION 0 /************************************************************************* * Input handling definitions *************************************************************************/ /* Key and button state/action definitions */ #define GLFW_RELEASE 0 #define GLFW_PRESS 1 /* Keyboard key definitions: 8-bit ISO-8859-1 (Latin 1) encoding is used * for printable keys (such as A-Z, 0-9 etc), and values above 256 * represent special (non-printable) keys (e.g. F1, Page Up etc). */ #define GLFW_KEY_UNKNOWN -1 #define GLFW_KEY_SPACE 32 #define GLFW_KEY_SPECIAL 256 #define GLFW_KEY_ESC (GLFW_KEY_SPECIAL+1) #define GLFW_KEY_F1 (GLFW_KEY_SPECIAL+2) #define GLFW_KEY_F2 (GLFW_KEY_SPECIAL+3) #define GLFW_KEY_F3 (GLFW_KEY_SPECIAL+4) #define GLFW_KEY_F4 (GLFW_KEY_SPECIAL+5) #define GLFW_KEY_F5 (GLFW_KEY_SPECIAL+6) #define GLFW_KEY_F6 (GLFW_KEY_SPECIAL+7) #define GLFW_KEY_F7 (GLFW_KEY_SPECIAL+8) #define GLFW_KEY_F8 (GLFW_KEY_SPECIAL+9) #define GLFW_KEY_F9 (GLFW_KEY_SPECIAL+10) #define GLFW_KEY_F10 (GLFW_KEY_SPECIAL+11) #define GLFW_KEY_F11 (GLFW_KEY_SPECIAL+12) #define GLFW_KEY_F12 (GLFW_KEY_SPECIAL+13) #define GLFW_KEY_F13 (GLFW_KEY_SPECIAL+14) #define GLFW_KEY_F14 (GLFW_KEY_SPECIAL+15) #define GLFW_KEY_F15 (GLFW_KEY_SPECIAL+16) #define GLFW_KEY_F16 (GLFW_KEY_SPECIAL+17) #define GLFW_KEY_F17 (GLFW_KEY_SPECIAL+18) #define GLFW_KEY_F18 (GLFW_KEY_SPECIAL+19) #define GLFW_KEY_F19 (GLFW_KEY_SPECIAL+20) #define GLFW_KEY_F20 (GLFW_KEY_SPECIAL+21) #define GLFW_KEY_F21 (GLFW_KEY_SPECIAL+22) #define GLFW_KEY_F22 (GLFW_KEY_SPECIAL+23) #define GLFW_KEY_F23 (GLFW_KEY_SPECIAL+24) #define GLFW_KEY_F24 (GLFW_KEY_SPECIAL+25) #define GLFW_KEY_F25 (GLFW_KEY_SPECIAL+26) #define GLFW_KEY_UP (GLFW_KEY_SPECIAL+27) #define GLFW_KEY_DOWN (GLFW_KEY_SPECIAL+28) #define GLFW_KEY_LEFT (GLFW_KEY_SPECIAL+29) #define GLFW_KEY_RIGHT (GLFW_KEY_SPECIAL+30) #define GLFW_KEY_LSHIFT (GLFW_KEY_SPECIAL+31) #define GLFW_KEY_RSHIFT (GLFW_KEY_SPECIAL+32) #define GLFW_KEY_LCTRL (GLFW_KEY_SPECIAL+33) #define GLFW_KEY_RCTRL (GLFW_KEY_SPECIAL+34) #define GLFW_KEY_LALT (GLFW_KEY_SPECIAL+35) #define GLFW_KEY_RALT (GLFW_KEY_SPECIAL+36) #define GLFW_KEY_TAB (GLFW_KEY_SPECIAL+37) #define GLFW_KEY_ENTER (GLFW_KEY_SPECIAL+38) #define GLFW_KEY_BACKSPACE (GLFW_KEY_SPECIAL+39) #define GLFW_KEY_INSERT (GLFW_KEY_SPECIAL+40) #define GLFW_KEY_DEL (GLFW_KEY_SPECIAL+41) #define GLFW_KEY_PAGEUP (GLFW_KEY_SPECIAL+42) #define GLFW_KEY_PAGEDOWN (GLFW_KEY_SPECIAL+43) #define GLFW_KEY_HOME (GLFW_KEY_SPECIAL+44) #define GLFW_KEY_END (GLFW_KEY_SPECIAL+45) #define GLFW_KEY_KP_0 (GLFW_KEY_SPECIAL+46) #define GLFW_KEY_KP_1 (GLFW_KEY_SPECIAL+47) #define GLFW_KEY_KP_2 (GLFW_KEY_SPECIAL+48) #define GLFW_KEY_KP_3 (GLFW_KEY_SPECIAL+49) #define GLFW_KEY_KP_4 (GLFW_KEY_SPECIAL+50) #define GLFW_KEY_KP_5 (GLFW_KEY_SPECIAL+51) #define GLFW_KEY_KP_6 (GLFW_KEY_SPECIAL+52) #define GLFW_KEY_KP_7 (GLFW_KEY_SPECIAL+53) #define GLFW_KEY_KP_8 (GLFW_KEY_SPECIAL+54) #define GLFW_KEY_KP_9 (GLFW_KEY_SPECIAL+55) #define GLFW_KEY_KP_DIVIDE (GLFW_KEY_SPECIAL+56) #define GLFW_KEY_KP_MULTIPLY (GLFW_KEY_SPECIAL+57) #define GLFW_KEY_KP_SUBTRACT (GLFW_KEY_SPECIAL+58) #define GLFW_KEY_KP_ADD (GLFW_KEY_SPECIAL+59) #define GLFW_KEY_KP_DECIMAL (GLFW_KEY_SPECIAL+60) #define GLFW_KEY_KP_EQUAL (GLFW_KEY_SPECIAL+61) #define GLFW_KEY_KP_ENTER (GLFW_KEY_SPECIAL+62) #define GLFW_KEY_KP_NUM_LOCK (GLFW_KEY_SPECIAL+63) #define GLFW_KEY_CAPS_LOCK (GLFW_KEY_SPECIAL+64) #define GLFW_KEY_SCROLL_LOCK (GLFW_KEY_SPECIAL+65) #define GLFW_KEY_PAUSE (GLFW_KEY_SPECIAL+66) #define GLFW_KEY_LSUPER (GLFW_KEY_SPECIAL+67) #define GLFW_KEY_RSUPER (GLFW_KEY_SPECIAL+68) #define GLFW_KEY_MENU (GLFW_KEY_SPECIAL+69) #define GLFW_KEY_LAST GLFW_KEY_MENU /* Mouse button definitions */ #define GLFW_MOUSE_BUTTON_1 0 #define GLFW_MOUSE_BUTTON_2 1 #define GLFW_MOUSE_BUTTON_3 2 #define GLFW_MOUSE_BUTTON_4 3 #define GLFW_MOUSE_BUTTON_5 4 #define GLFW_MOUSE_BUTTON_6 5 #define GLFW_MOUSE_BUTTON_7 6 #define GLFW_MOUSE_BUTTON_8 7 #define GLFW_MOUSE_BUTTON_LAST GLFW_MOUSE_BUTTON_8 /* Mouse button aliases */ #define GLFW_MOUSE_BUTTON_LEFT GLFW_MOUSE_BUTTON_1 #define GLFW_MOUSE_BUTTON_RIGHT GLFW_MOUSE_BUTTON_2 #define GLFW_MOUSE_BUTTON_MIDDLE GLFW_MOUSE_BUTTON_3 /* Joystick identifiers */ #define GLFW_JOYSTICK_1 0 #define GLFW_JOYSTICK_2 1 #define GLFW_JOYSTICK_3 2 #define GLFW_JOYSTICK_4 3 #define GLFW_JOYSTICK_5 4 #define GLFW_JOYSTICK_6 5 #define GLFW_JOYSTICK_7 6 #define GLFW_JOYSTICK_8 7 #define GLFW_JOYSTICK_9 8 #define GLFW_JOYSTICK_10 9 #define GLFW_JOYSTICK_11 10 #define GLFW_JOYSTICK_12 11 #define GLFW_JOYSTICK_13 12 #define GLFW_JOYSTICK_14 13 #define GLFW_JOYSTICK_15 14 #define GLFW_JOYSTICK_16 15 #define GLFW_JOYSTICK_LAST GLFW_JOYSTICK_16 /************************************************************************* * Other definitions *************************************************************************/ /* glfwOpenWindow modes */ #define GLFW_WINDOWED 0x00010001 #define GLFW_FULLSCREEN 0x00010002 /* glfwGetWindowParam tokens */ #define GLFW_ACTIVE 0x00020002 #define GLFW_ICONIFIED 0x00020003 #define GLFW_ACCELERATED 0x00020004 /* The following constants are used for both glfwGetWindowParam * and glfwOpenWindowHint */ #define GLFW_RED_BITS 0x00020005 #define GLFW_GREEN_BITS 0x00020006 #define GLFW_BLUE_BITS 0x00020007 #define GLFW_ALPHA_BITS 0x00020008 #define GLFW_DEPTH_BITS 0x00020009 #define GLFW_STENCIL_BITS 0x0002000A #define GLFW_REFRESH_RATE 0x0002000B #define GLFW_ACCUM_RED_BITS 0x0002000C #define GLFW_ACCUM_GREEN_BITS 0x0002000D #define GLFW_ACCUM_BLUE_BITS 0x0002000E #define GLFW_ACCUM_ALPHA_BITS 0x0002000F #define GLFW_AUX_BUFFERS 0x00020010 #define GLFW_STEREO 0x00020011 #define GLFW_WINDOW_NO_RESIZE 0x00020012 #define GLFW_FSAA_SAMPLES 0x00020013 #define GLFW_OPENGL_VERSION_MAJOR 0x00020014 #define GLFW_OPENGL_VERSION_MINOR 0x00020015 #define GLFW_OPENGL_FORWARD_COMPAT 0x00020016 #define GLFW_OPENGL_DEBUG_CONTEXT 0x00020017 #define GLFW_OPENGL_PROFILE 0x00020018 /* GLFW_OPENGL_PROFILE tokens */ #define GLFW_OPENGL_CORE_PROFILE 0x00050001 #define GLFW_OPENGL_COMPAT_PROFILE 0x00050002 /* glfwEnable/glfwDisable tokens */ #define GLFW_MOUSE_CURSOR 0x00030001 #define GLFW_STICKY_KEYS 0x00030002 #define GLFW_STICKY_MOUSE_BUTTONS 0x00030003 #define GLFW_SYSTEM_KEYS 0x00030004 #define GLFW_KEY_REPEAT 0x00030005 /* glfwGetJoystickParam tokens */ #define GLFW_PRESENT 0x00050001 #define GLFW_AXES 0x00050002 #define GLFW_BUTTONS 0x00050003 /* glfwGetError/glfwErrorString tokens */ #define GLFW_NO_ERROR 0 #define GLFW_NOT_INITIALIZED 0x00070001 #define GLFW_INVALID_ENUM 0x00070002 #define GLFW_INVALID_VALUE 0x00070003 #define GLFW_OUT_OF_MEMORY 0x00070004 #define GLFW_OPENGL_NOT_SUPPORTED 0x00070005 #define GLFW_NO_PIXEL_FORMAT 0x00070006 #define GLFW_VIDEO_MODE_FAILED 0x00070007 #define GLFW_UNAVAILABLE_VERSION 0x00070008 #define GLFW_NO_CURRENT_WINDOW 0x00070009 #define GLFW_INTERNAL_ERROR 0x0007000A /************************************************************************* * Typedefs *************************************************************************/ typedef struct _GLFWwindow* GLFWwindow; /* The video mode structure used by glfwGetVideoModes() */ typedef struct { int width; int height; int redBits; int blueBits; int greenBits; } GLFWvidmode; /* Function pointer types */ typedef void (* GLFWwindowsizefun)(GLFWwindow,int,int); typedef int (* GLFWwindowclosefun)(GLFWwindow); typedef void (* GLFWwindowrefreshfun)(GLFWwindow); typedef void (* GLFWmousebuttonfun)(GLFWwindow,int,int); typedef void (* GLFWmouseposfun)(GLFWwindow,int,int); typedef void (* GLFWmousewheelfun)(GLFWwindow,int); typedef void (* GLFWkeyfun)(GLFWwindow,int,int); typedef void (* GLFWcharfun)(GLFWwindow,int); /************************************************************************* * Prototypes *************************************************************************/ /* GLFW initialization, termination and version querying */ GLFWAPI int glfwInit(void); GLFWAPI void glfwTerminate(void); GLFWAPI void glfwGetVersion(int* major, int* minor, int* rev); GLFWAPI const char* glfwGetVersionString(void); /* Error handling */ GLFWAPI int glfwGetError(void); GLFWAPI const char* glfwErrorString(int error); /* Video mode functions */ GLFWAPI int glfwGetVideoModes(GLFWvidmode* list, int maxcount); GLFWAPI void glfwGetDesktopMode(GLFWvidmode* mode); /* Window handling */ GLFWAPI GLFWwindow glfwOpenWindow(int width, int height, int mode, const char* title); GLFWAPI void glfwOpenWindowHint(int target, int hint); GLFWAPI void glfwMakeWindowCurrent(GLFWwindow window); GLFWAPI int glfwIsWindow(GLFWwindow window); GLFWAPI void glfwCloseWindow(GLFWwindow window); GLFWAPI void glfwSetWindowTitle(GLFWwindow, const char* title); GLFWAPI void glfwGetWindowSize(GLFWwindow, int* width, int* height); GLFWAPI void glfwSetWindowSize(GLFWwindow, int width, int height); GLFWAPI void glfwSetWindowPos(GLFWwindow, int x, int y); GLFWAPI void glfwIconifyWindow(GLFWwindow window); GLFWAPI void glfwRestoreWindow(GLFWwindow window); GLFWAPI int glfwGetWindowParam(GLFWwindow window, int param); GLFWAPI void glfwSetWindowUserPointer(GLFWwindow window, void* pointer); GLFWAPI void* glfwGetWindowUserPointer(GLFWwindow window); GLFWAPI void glfwSetWindowSizeCallback(GLFWwindow window, GLFWwindowsizefun cbfun); GLFWAPI void glfwSetWindowCloseCallback(GLFWwindow window, GLFWwindowclosefun cbfun); GLFWAPI void glfwSetWindowRefreshCallback(GLFWwindow window, GLFWwindowrefreshfun cbfun); /* Event handling */ GLFWAPI void glfwPollEvents(void); GLFWAPI void glfwWaitEvents(void); /* Input handling */ GLFWAPI int glfwGetKey(GLFWwindow window, int key); GLFWAPI int glfwGetMouseButton(GLFWwindow window, int button); GLFWAPI void glfwGetMousePos(GLFWwindow window, int* xpos, int* ypos); GLFWAPI void glfwSetMousePos(GLFWwindow window, int xpos, int ypos); GLFWAPI int glfwGetMouseWheel(GLFWwindow window); GLFWAPI void glfwSetMouseWheel(GLFWwindow window, int pos); GLFWAPI void glfwSetKeyCallback(GLFWwindow window, GLFWkeyfun cbfun); GLFWAPI void glfwSetCharCallback(GLFWwindow window, GLFWcharfun cbfun); GLFWAPI void glfwSetMouseButtonCallback(GLFWwindow window, GLFWmousebuttonfun cbfun); GLFWAPI void glfwSetMousePosCallback(GLFWwindow window, GLFWmouseposfun cbfun); GLFWAPI void glfwSetMouseWheelCallback(GLFWwindow window, GLFWmousewheelfun cbfun); /* Joystick input */ GLFWAPI int glfwGetJoystickParam(int joy, int param); GLFWAPI int glfwGetJoystickPos(int joy, float* pos, int numaxes); GLFWAPI int glfwGetJoystickButtons(int joy, unsigned char* buttons, int numbuttons); /* Time */ GLFWAPI double glfwGetTime(void); GLFWAPI void glfwSetTime(double time); /* OpenGL support */ GLFWAPI void glfwSwapBuffers(void); GLFWAPI void glfwSwapInterval(int interval); GLFWAPI int glfwExtensionSupported(const char* extension); GLFWAPI void* glfwGetProcAddress(const char* procname); GLFWAPI void glfwGetGLVersion(int* major, int* minor, int* rev); /* Enable/disable functions */ GLFWAPI void glfwEnable(GLFWwindow window, int token); GLFWAPI void glfwDisable(GLFWwindow window, int token); #ifdef __cplusplus } #endif #endif /* __glfw_h_ */