# This line is used to link with static libraries # Note that the library list should be updated to be obtained from # the main CMakeLists.txt link_libraries(libglfwStatic ${GLFW_LIBRARIES} ${OPENGL_glu_LIBRARY}) include_directories(${GLFW_SOURCE_DIR}/include ${GLFW_SOURCE_DIR}/support ${OPENGL_INCLUDE_DIR}) if (APPLE) # Set fancy names for bundles add_executable(Boing MACOSX_BUNDLE boing.c) add_executable(Gears MACOSX_BUNDLE gears.c) add_executable("Split View" MACOSX_BUNDLE splitview.c) add_executable(Triangle MACOSX_BUNDLE triangle.c) add_executable(Wave MACOSX_BUNDLE wave.c) else() # Set boring names for executables add_executable(boing WIN32 boing.c) add_executable(gears WIN32 gears.c) add_executable(heightmap WIN32 heightmap.c getopt.c) add_executable(splitview WIN32 splitview.c) add_executable(triangle WIN32 triangle.c) add_executable(wave WIN32 wave.c) endif() set(WINDOWS_BINARIES boing gears heightmap splitview triangle wave) if (MSVC) # Tell MSVC to use main instead of WinMain for Windows subsystem executables set_target_properties(${WINDOWS_BINARIES} PROPERTIES LINK_FLAGS "/ENTRY:mainCRTStartup") endif()