//======================================================================== // Mouse cursor accuracy test // Copyright (c) Camilla Berglund // // This software is provided 'as-is', without any express or implied // warranty. In no event will the authors be held liable for any damages // arising from the use of this software. // // Permission is granted to anyone to use this software for any purpose, // including commercial applications, and to alter it and redistribute it // freely, subject to the following restrictions: // // 1. The origin of this software must not be misrepresented; you must not // claim that you wrote the original software. If you use this software // in a product, an acknowledgment in the product documentation would // be appreciated but is not required. // // 2. Altered source versions must be plainly marked as such, and must not // be misrepresented as being the original software. // // 3. This notice may not be removed or altered from any source // distribution. // //======================================================================== // // This test came about as the result of bug #1867804 // // No sign of said bug has so far been detected // //======================================================================== #include #include #include static int cursor_x = 0, cursor_y = 0; static int window_width = 640, window_height = 480; static void window_size_callback(GLFWwindow window, int width, int height) { window_width = width; window_height = height; glViewport(0, 0, window_width, window_height); glMatrixMode(GL_PROJECTION); glLoadIdentity(); gluOrtho2D(0.f, window_width, 0.f, window_height); } static void mouse_position_callback(GLFWwindow window, int x, int y) { cursor_x = x; cursor_y = y; } int main(void) { GLFWwindow window; if (!glfwInit()) { fprintf(stderr, "Failed to initialize GLFW\n"); exit(EXIT_FAILURE); } window = glfwOpenWindow(window_width, window_height, GLFW_WINDOWED); if (!window) { glfwTerminate(); fprintf(stderr, "Failed to open GLFW window\n"); exit(EXIT_FAILURE); } glfwSetWindowTitle(window, "Cursor Inaccuracy Detector"); glfwSetMousePosCallback(window, mouse_position_callback); glfwSetWindowSizeCallback(window, window_size_callback); glfwSwapInterval(1); glClearColor(0, 0, 0, 0); glMatrixMode(GL_MODELVIEW); glLoadIdentity(); while (glfwIsWindow(window)) { glClear(GL_COLOR_BUFFER_BIT); glColor3f(1.f, 1.f, 1.f); glBegin(GL_LINES); glVertex2f(0.f, (GLfloat) window_height - cursor_y); glVertex2f((GLfloat) window_width, (GLfloat) window_height - cursor_y); glVertex2f((GLfloat) cursor_x, 0.f); glVertex2f((GLfloat) cursor_x, (GLfloat) window_height); glEnd(); glfwSwapBuffers(); glfwPollEvents(); } glfwTerminate(); exit(EXIT_SUCCESS); }