/*! @page news Release notes @tableofcontents @section news_34 Release notes for version 3.4 @subsection features_34 New features in version 3.4 @subsubsection standard_cursors_34 More standard cursors GLFW now provides the standard cursor shapes @ref GLFW_RESIZE_NWSE_CURSOR and @ref GLFW_RESIZE_NESW_CURSOR for diagonal resizing, @ref GLFW_RESIZE_ALL_CURSOR for omni-directional resizing and @ref GLFW_NOT_ALLOWED_CURSOR for showing an action is not allowed. Unlike the original set, these shapes may not be available everywhere and creation will then fail with the new @ref GLFW_CURSOR_UNAVAILABLE error. The cursors for horizontal and vertical resizing are now referred to as @ref GLFW_RESIZE_EW_CURSOR and @ref GLFW_RESIZE_NS_CURSOR, and the pointing hand cursor is now referred to as @ref GLFW_POINTING_HAND_CURSOR. The older names are still available. For more information see @ref cursor_standard. @subsubsection mouse_passthrough_34 Mouse event passthrough GLFW now provides the [GLFW_MOUSE_PASSTHROUGH](@ref GLFW_MOUSE_PASSTHROUGH_hint) window hint for making a window transparent to mouse input, lettings events pass to whatever window is behind it. This can also be changed after window creation with the matching [window attribute](@ref GLFW_MOUSE_PASSTHROUGH_attrib). @subsubsection features_34_angle_backend Support for ANGLE rendering backend selection GLFW now provides the [GLFW_ANGLE_PLATFORM_TYPE](@ref GLFW_ANGLE_PLATFORM_TYPE_hint) init hint for requesting a specific rendering backend when using [ANGLE](https://chromium.googlesource.com/angle/angle/) to create OpenGL ES contexts. @subsubsection features_34_win32_keymenu Support for keyboard access to Windows window menu GLFW now provides the [GLFW_WIN32_KEYBOARD_MENU](@ref GLFW_WIN32_KEYBOARD_MENU_hint) window hint for enabling keyboard access to the window menu via the Alt+Space and Alt-and-then-Space shortcuts. This may be useful for more GUI-oriented applications. @subsection caveats_34 Caveats for version 3.4 @subsubsection standalone_34 Tests and examples are disabled when built as a sub-project GLFW now does not build the tests and examples when it is added as a subdirectory of another CMake project. To enable these, set the @ref GLFW_BUILD_TESTS and @ref GLFW_BUILD_EXAMPLES cache variables before adding the GLFW subdirectory. @code{.cmake} set(GLFW_BUILD_EXAMPLES ON CACHE BOOL "" FORCE) set(GLFW_BUILD_TESTS ON CACHE BOOL "" FORCE) add_subdirectory(path/to/glfw) @endcode @subsubsection initmenu_34 macOS main menu now created at initialization GLFW now creates the main menu and completes the initialization of NSApplication during initialization. Programs that do not want a main menu can disable it with the [GLFW_COCOA_MENUBAR](@ref GLFW_COCOA_MENUBAR_hint) init hint. @subsubsection corevideo_34 CoreVideo dependency has been removed GLFW no longer depends on the CoreVideo framework on macOS and it no longer needs to be specified during compilation or linking. @subsection deprecations_34 Deprecations in version 3.4 @subsection removals_34 Removals in 3.4 @subsubsection wl_shell_34 Support for the wl_shell protocol has been removed Support for the wl_shell protocol has been removed and GLFW now only supports the XDG-Shell protocol. If your Wayland compositor does not support XDG-Shell then GLFW will fail to initialize. @subsection symbols_34 New symbols in version 3.4 @subsubsection functions_34 New functions in version 3.4 @subsubsection types_34 New types in version 3.4 @subsubsection constants_34 New constants in version 3.4 - @ref GLFW_POINTING_HAND_CURSOR - @ref GLFW_RESIZE_EW_CURSOR - @ref GLFW_RESIZE_NS_CURSOR - @ref GLFW_RESIZE_NWSE_CURSOR - @ref GLFW_RESIZE_NESW_CURSOR - @ref GLFW_RESIZE_ALL_CURSOR - @ref GLFW_MOUSE_PASSTHROUGH - @ref GLFW_NOT_ALLOWED_CURSOR - @ref GLFW_CURSOR_UNAVAILABLE - @ref GLFW_WIN32_KEYBOARD_MENU - @ref GLFW_CONTEXT_DEBUG - @ref GLFW_FEATURE_UNAVAILABLE - @ref GLFW_FEATURE_UNIMPLEMENTED - @ref GLFW_ANGLE_PLATFORM_TYPE - @ref GLFW_ANGLE_PLATFORM_TYPE_NONE - @ref GLFW_ANGLE_PLATFORM_TYPE_OPENGL - @ref GLFW_ANGLE_PLATFORM_TYPE_OPENGLES - @ref GLFW_ANGLE_PLATFORM_TYPE_D3D9 - @ref GLFW_ANGLE_PLATFORM_TYPE_D3D11 - @ref GLFW_ANGLE_PLATFORM_TYPE_VULKAN - @ref GLFW_ANGLE_PLATFORM_TYPE_METAL @section news_archive Release notes for earlier versions - [Release notes for 3.3](https://www.glfw.org/docs/3.3/news.html) - [Release notes for 3.2](https://www.glfw.org/docs/3.2/news.html) - [Release notes for 3.1](https://www.glfw.org/docs/3.1/news.html) - [Release notes for 3.0](https://www.glfw.org/docs/3.0/news.html) */