//======================================================================== // GLFW - An OpenGL library // Platform: Cocoa/NSOpenGL // API Version: 3.0 // WWW: http://www.glfw.org/ //------------------------------------------------------------------------ // Copyright (c) 2009-2010 Camilla Berglund // // This software is provided 'as-is', without any express or implied // warranty. In no event will the authors be held liable for any damages // arising from the use of this software. // // Permission is granted to anyone to use this software for any purpose, // including commercial applications, and to alter it and redistribute it // freely, subject to the following restrictions: // // 1. The origin of this software must not be misrepresented; you must not // claim that you wrote the original software. If you use this software // in a product, an acknowledgment in the product documentation would // be appreciated but is not required. // // 2. Altered source versions must be plainly marked as such, and must not // be misrepresented as being the original software. // // 3. This notice may not be removed or altered from any source // distribution. // //======================================================================== #include "internal.h" #include // For MAXPATHLEN #if defined(_GLFW_USE_CHDIR) // Change to our application bundle's resources directory, if present // static void changeToResourcesDirectory(void) { char resourcesPath[MAXPATHLEN]; CFBundleRef bundle = CFBundleGetMainBundle(); if (!bundle) return; CFURLRef resourcesURL = CFBundleCopyResourcesDirectoryURL(bundle); CFStringRef last = CFURLCopyLastPathComponent(resourcesURL); if (CFStringCompare(CFSTR("Resources"), last, 0) != kCFCompareEqualTo) { CFRelease(last); CFRelease(resourcesURL); return; } CFRelease(last); if (!CFURLGetFileSystemRepresentation(resourcesURL, true, (UInt8*) resourcesPath, MAXPATHLEN)) { CFRelease(resourcesURL); return; } CFRelease(resourcesURL); chdir(resourcesPath); } #endif /* _GLFW_USE_CHDIR */ ////////////////////////////////////////////////////////////////////////// ////// GLFW platform API ////// ////////////////////////////////////////////////////////////////////////// int _glfwPlatformInit(void) { _glfw.ns.autoreleasePool = [[NSAutoreleasePool alloc] init]; _glfw.nsgl.framework = CFBundleGetBundleWithIdentifier(CFSTR("com.apple.opengl")); if (_glfw.nsgl.framework == NULL) { _glfwInputError(GLFW_PLATFORM_ERROR, "NSGL: Failed to locate OpenGL framework"); return GL_FALSE; } #if defined(_GLFW_USE_CHDIR) changeToResourcesDirectory(); #endif _glfwInitTimer(); _glfwInitJoysticks(); if (!_glfwInitContextAPI()) return GL_FALSE; _glfw.ns.eventSource = CGEventSourceCreate(kCGEventSourceStateHIDSystemState); if (!_glfw.ns.eventSource) return GL_FALSE; CGEventSourceSetLocalEventsSuppressionInterval(_glfw.ns.eventSource, 0.0); return GL_TRUE; } void _glfwPlatformTerminate(void) { // TODO: Probably other cleanup if (_glfw.ns.eventSource) { CFRelease(_glfw.ns.eventSource); _glfw.ns.eventSource = NULL; } [NSApp setDelegate:nil]; [_glfw.ns.delegate release]; _glfw.ns.delegate = nil; [_glfw.ns.autoreleasePool release]; _glfw.ns.autoreleasePool = nil; _glfwTerminateJoysticks(); _glfwTerminateContextAPI(); } const char* _glfwPlatformGetVersionString(void) { const char* version = _GLFW_VERSION_FULL " Cocoa" #if defined(_GLFW_NSGL) " NSGL" #endif #if defined(_GLFW_USE_CHDIR) " chdir" #endif #if defined(_GLFW_USE_MENUBAR) " menubar" #endif #if defined(_GLFW_BUILD_DLL) " dynamic" #endif ; return version; }