/*! @page window Window handling @tableofcontents The primary purpose of GLFW is to provide a simple interface to window management and OpenGL and OpenGL ES context creation. GLFW supports multiple windows, which can be either a normal desktop window or a fullscreen window. @section window_object Window objects The @ref GLFWwindow object encapsulates both a window and a context. They are created with @ref glfwCreateWindow and destroyed with @ref glfwDestroyWindow (or @ref glfwTerminate, if any remain). As the window and context are inseparably linked, the window handle (i.e. window object pointer) is used as a context handle as well, for example when calling @ref glfwMakeContextCurrent. @section window_hints Window hints There are a number of hints that can be set before the creation of a window. Some affect the window itself, others its framebuffer or context. These hints are set to their default values each time the library is initialized with @ref glfwInit, can be individually set with @ref glfwWindowHint and reset all at once to their defaults with @ref glfwDefaultWindowHints. Note again that they need to be set *before* the creation of the window you wish to have the specified properties. @subsection window_hints_hard Hard and soft constraints Some window hints are hard constraints. These must match the available capabilities *exactly* for window and context creation to succeed. Hints that are not hard constraints are matched as closely as possible, but the resulting window and context may differ from what these hints requested. To find out the actual parameters of the created window and context, use the @ref glfwGetWindowParam function. The following hints are hard constraints: - `GLFW_STEREO` - `GLFW_CLIENT_API` The following additional hints are hard constraints if requesting an OpenGL context: - `GLFW_OPENGL_FORWARD_COMPAT` - `GLFW_OPENGL_PROFILE` Hints that do not apply to a given type of window or context are ignored. @subsection window_hints_fb Framebuffer related hints The `GLFW_RED_BITS`, `GLFW_GREEN_BITS`, `GLFW_BLUE_BITS`, `GLFW_ALPHA_BITS`, `GLFW_DEPTH_BITS` and `GLFW_STENCIL_BITS` hints specify the desired bit depths of the various components of the default framebuffer. The `GLFW_ACCUM_RED_BITS`, `GLFW_ACCUM_GREEN_BITS`, `GLFW_ACCUM_BLUE_BITS` and `GLFW_ACCUM_ALPHA_BITS` hints specify the desired bit depths of the various components of the accumulation buffer. The `GLFW_AUX_BUFFERS` hint specifies the desired number of auxiliary buffers. The `GLFW_STEREO` hint specifies whether to use stereoscopic rendering. The `GLFW_SAMPLES` hint specifies the desired number of samples to use for multisampling. The `GLFW_SRGB_CAPABLE` hint specifies whether the framebuffer should be sRGB capable. @subsection window_hints_ctx Context related hints The `GLFW_CLIENT_API` hint specifies which client API to create the context for. Possible values are `GLFW_OPENGL_API` and `GLFW_OPENGL_ES_API`. The `GLFW_CONTEXT_VERSION_MAJOR` and `GLFW_CONTEXT_VERSION_MINOR` hints specify the client API version that the created context must be compatible with. For OpenGL, these hints are *not* hard constraints, as they don't have to match exactly, but @ref glfwCreateWindow will still fail if the resulting OpenGL version is less than the one requested. It is therefore perfectly safe to use the default of version 1.0 for legacy code and you may still get backwards-compatible contexts of version 3.0 and above when available. While there is no way to ask the driver for a context of the highest supported version, most drivers provide this when you ask GLFW for a version 1.0 context. For OpenGL ES, these hints are hard constraints, as there is no backward compatibility between OpenGL ES versions. If an OpenGL context is requested, the `GLFW_OPENGL_FORWARD_COMPAT` hint specifies whether the OpenGL context should be forward-compatible, i.e. one where all functionality deprecated in the requested version of OpenGL is removed. This may only be used if the requested OpenGL version is 3.0 or above. If another client API is requested, this hint is ignored. If an OpenGL context is requested, the `GLFW_OPENGL_DEBUG_CONTEXT` hint specifies whether to create a debug OpenGL context, which may have additional error and performance issue reporting functionality. If another client API is requested, this hint is ignored. If an OpenGL context is requested, the `GLFW_OPENGL_PROFILE` hint specifies which OpenGL profile to create the context for. Possible values are one of `GLFW_OPENGL_CORE_PROFILE` or `GLFW_OPENGL_COMPAT_PROFILE`, or `GLFW_OPENGL_NO_PROFILE` to not request a specific profile. If requesting an OpenGL version below 3.2, `GLFW_OPENGL_NO_PROFILE` must be used. If another client API is requested, this hint is ignored. The `GLFW_CONTEXT_ROBUSTNESS` hint specifies the robustness strategy to be used by the context. This can be one of `GLFW_NO_RESET_NOTIFICATION` or `GLFW_LOSE_CONTEXT_ON_RESET`, or `GLFW_NO_ROBUSTNESS` to not request a robustness strategy. @subsection window_hints_wnd Window related hints The `GLFW_RESIZABLE` hint specifies whether the window will be resizable by the user. The window will still be resizable using the @ref glfwSetWindowSize function. This hint is ignored for fullscreen windows. The `GLFW_VISIBLE` hint specifies whether the window will be initially visible. This hint is ignored for fullscreen windows. The `GLFW_DECORATED` hint specifies whether the window will have window decorations such as a border, a close widget, etc. This hint is ignored for fullscreen windows. Note that even though a window may lack a close widget, it is usually still possible for the user to generate close events. @subsection window_hints_values Supported and default values | Name | Default value | Supported values | | ---------------------------- | ------------------------ | ----------------------- | | `GLFW_RESIZABLE` | `GL_TRUE` | `GL_TRUE` or `GL_FALSE` | | `GLFW_VISIBLE` | `GL_TRUE` | `GL_TRUE` or `GL_FALSE` | | `GLFW_DECORATED` | `GL_TRUE` | `GL_TRUE` or `GL_FALSE` | | `GLFW_RED_BITS` | 8 | 0 to `INT_MAX` | | `GLFW_GREEN_BITS` | 8 | 0 to `INT_MAX` | | `GLFW_BLUE_BITS` | 8 | 0 to `INT_MAX` | | `GLFW_ALPHA_BITS` | 8 | 0 to `INT_MAX` | | `GLFW_DEPTH_BITS` | 24 | 0 to `INT_MAX` | | `GLFW_STENCIL_BITS` | 8 | 0 to `INT_MAX` | | `GLFW_ACCUM_RED_BITS` | 0 | 0 to `INT_MAX` | | `GLFW_ACCUM_GREEN_BITS` | 0 | 0 to `INT_MAX` | | `GLFW_ACCUM_BLUE_BITS` | 0 | 0 to `INT_MAX` | | `GLFW_ACCUM_ALPHA_BITS` | 0 | 0 to `INT_MAX` | | `GLFW_AUX_BUFFERS` | 0 | 0 to `INT_MAX` | | `GLFW_SAMPLES` | 0 | 0 to `INT_MAX` | | `GLFW_STEREO` | `GL_FALSE` | `GL_TRUE` or `GL_FALSE` | | `GLFW_SRGB_CAPABLE` | `GL_FALSE` | `GL_TRUE` or `GL_FALSE` | | `GLFW_CLIENT_API` | `GLFW_OPENGL_API` | `GLFW_OPENGL_API` or `GLFW_OPENGL_ES_API` | | `GLFW_CONTEXT_VERSION_MAJOR` | 1 | Any valid major version number of the chosen client API | | `GLFW_CONTEXT_VERSION_MINOR` | 0 | Any valid minor version number of the chosen client API | | `GLFW_CONTEXT_ROBUSTNESS` | `GLFW_NO_ROBUSTNESS` | `GLFW_NO_ROBUSTNESS`, `GLFW_NO_RESET_NOTIFICATION` or `GLFW_LOSE_CONTEXT_ON_RESET` | | `GLFW_OPENGL_FORWARD_COMPAT` | `GL_FALSE` | `GL_TRUE` or `GL_FALSE` | | `GLFW_OPENGL_DEBUG_CONTEXT` | `GL_FALSE` | `GL_TRUE` or `GL_FALSE` | | `GLFW_OPENGL_PROFILE` | `GLFW_OPENGL_NO_PROFILE` | `GLFW_OPENGL_NO_PROFILE`, `GLFW_OPENGL_COMPAT_PROFILE` or `GLFW_OPENGL_CORE_PROFILE` | @section window_closing Window closing When the user attempts to close the window, for example by clicking the close widget or using a key chord like Alt+F4, the window's close flag is set and then its close callback is called. The window is not actually destroyed and, unless you are monitoring the close flag, nothing further happens. If you do not want the close flag to be set, it can be cleared again from the close callback (or from any other point in your program) with @ref glfwSetWindowShouldClose. @section window_dims Window dimensions Text here. */