//======================================================================== // Vsync enabling test // Copyright (c) Camilla Berglund // // This software is provided 'as-is', without any express or implied // warranty. In no event will the authors be held liable for any damages // arising from the use of this software. // // Permission is granted to anyone to use this software for any purpose, // including commercial applications, and to alter it and redistribute it // freely, subject to the following restrictions: // // 1. The origin of this software must not be misrepresented; you must not // claim that you wrote the original software. If you use this software // in a product, an acknowledgment in the product documentation would // be appreciated but is not required. // // 2. Altered source versions must be plainly marked as such, and must not // be misrepresented as being the original software. // // 3. This notice may not be removed or altered from any source // distribution. // //======================================================================== // // This test renders a high contrast, horizontally moving bar, allowing for // visual verification of whether the set swap interval is indeed obeyed // //======================================================================== #include #include #include #include static int swap_interval; static void set_swap_interval(GLFWwindow* window, int interval) { char title[256]; swap_interval = interval; glfwSwapInterval(swap_interval); sprintf(title, "Tearing detector (interval %i)", swap_interval); glfwSetWindowTitle(window, title); } static void error_callback(int error, const char* description) { fprintf(stderr, "Error: %s\n", description); } static void window_size_callback(GLFWwindow* window, int width, int height) { glViewport(0, 0, width, height); } static void key_callback(GLFWwindow* window, int key, int action) { if (key == GLFW_KEY_SPACE && action == GLFW_PRESS) set_swap_interval(window, 1 - swap_interval); } int main(void) { float position; GLFWwindow* window; glfwSetErrorCallback(error_callback); if (!glfwInit()) exit(EXIT_FAILURE); window = glfwCreateWindow(640, 480, "", NULL, NULL); if (!window) { glfwTerminate(); exit(EXIT_FAILURE); } glfwMakeContextCurrent(window); set_swap_interval(window, swap_interval); glfwSetWindowSizeCallback(window, window_size_callback); glfwSetKeyCallback(window, key_callback); glMatrixMode(GL_PROJECTION); glOrtho(-1.f, 1.f, -1.f, 1.f, 1.f, -1.f); glMatrixMode(GL_MODELVIEW); while (!glfwWindowShouldClose(window)) { glClear(GL_COLOR_BUFFER_BIT); position = cosf(glfwGetTime() * 4.f) * 0.75f; glRectf(position - 0.25f, -1.f, position + 0.25f, 1.f); glfwSwapBuffers(window); glfwPollEvents(); } glfwTerminate(); exit(EXIT_SUCCESS); }