# Contribution Guide ## Contents - [Reporting a bug](#reporting-a-bug) - [Reporting a compile or link bug](#reporting-a-compile-or-link-bug) - [Reporting a segfault or other crash bug](#reporting-a-segfault-or-other-crash-bug) - [Reporting a context creation bug](#reporting-a-context-creation-bug) - [Reporting a monitor or video mode bug](#reporting-a-monitor-or-video-mode-bug) - [Reporting an input or event bug](#reporting-an-input-or-event-bug) - [Reporting some other library bug](#reporting-some-other-library-bug) - [Reporting a documentation bug](#reporting-a-documentation-bug) - [Reporting a website bug](#reporting-a-website-bug) - [Requesting a feature](#requesting-a-feature) - [Contributing a bug fix](#contributing-a-bug-fix) - [Contributing a feature](#contributing-a-feature) ## Reporting a bug If GLFW is behaving unexpectedly at run-time, start by setting an [error callback](http://www.glfw.org/docs/latest/intro_guide.html#error_handling). GLFW will often tell you the cause of an error via this callback. If it doesn't, that might be a separate bug. If GLFW is crashing or triggering asserts, make sure that all your object handles and other pointers are valid. There are issue labels for both platforms and GPU manufacturers, so there is no need to mention these in the subject line. If you do, it will be removed when the issue is labeled. ### Reporting a compile or link bug __Note:__ GLFW needs many system APIs to do its job, which on some platforms means linking to many system libraries. If you are using GLFW as a static library, that means your application needs to link to these in addition to GLFW. See the [Build guide](http://www.glfw.org/docs/latest/build.html) for more information. Always include the __operating system name and version__ (i.e. `Windows 7 64-bit` or `Ubuntu 15.10`) and the __compiler name and version__ (i.e. `Visual C++ 2015 Update 2`). If you are using an official release of GLFW, include the __GLFW release version__ (i.e. `3.1.2`), otherwise include the __GLFW commit ID__ (i.e. `3795d78b14ef06008889cc422a1fb8d642597751`) from Git. Please also include the __complete build log__ from your compiler and linker, even if it's long. It can always be shortened later, if necessary. #### Quick template ``` OS and version: Compiler version: Release or commit: Build log: ``` ### Reporting a segfault or other crash bug Always include the __operating system name and version__ (i.e. `Windows 7 64-bit` or `Ubuntu 15.10`). If you are using an official release of GLFW, include the __GLFW release version__ (i.e. `3.1.2`), otherwise include the __GLFW commit ID__ (i.e. `3795d78b14ef06008889cc422a1fb8d642597751`) from Git. Please also include any __error messages__ provided to your application via the [error callback](http://www.glfw.org/docs/latest/intro_guide.html#error_handling) and the __full call stack__ of the crash, or if the crash does not occur in debug mode, mention that instead. #### Quick template ``` OS and version: Release or commit: Error messages: Call stack: ``` ### Reporting a context creation bug __Note:__ Windows ships with graphics drivers that do not support OpenGL. If GLFW says that your machine lacks support for OpenGL, it very likely does. Install drivers from the computer manufacturer or graphics card manufacturer ([Nvidia](http://www.geforce.com/drivers), [AMD](http://support.amd.com/en-us/download), [Intel](https://www-ssl.intel.com/content/www/us/en/support/detect.html)) to fix this. __Note:__ AMD only supports OpenGL ES on Windows via EGL. See the [GLFW\_CONTEXT\_CREATION\_API](http://www.glfw.org/docs/latest/window_guide.html#window_hints_ctx) hint for how to select EGL. Please verify that context creation also fails with the `glfwinfo` tool before reporting it as a bug. This tool is included in the GLFW source tree as `tests/glfwinfo.c` and is built along with the library. It has switches for all GLFW context and framebuffer hints. Run `glfwinfo -h` for a complete list. Always include the __operating system name and version__ (i.e. `Windows 7 64-bit` or `Ubuntu 15.10`). If you are using an official release of GLFW, include the __GLFW release version__ (i.e. `3.1.2`), otherwise include the __GLFW commit ID__ (i.e. `3795d78b14ef06008889cc422a1fb8d642597751`) from Git. Please also include the __GLFW version string__ (`3.2.0 X11 EGL clock_gettime /dev/js XI Xf86vm`), as described [here](http://www.glfw.org/docs/latest/intro.html#intro_version_string), the __GPU model and driver version__ (i.e. `GeForce GTX660 with 352.79`), and the __output of `glfwinfo`__ (with switches matching any hints you set in your code) when reporting this kind of bug. If this tool doesn't run on the machine, mention that instead. #### Quick template ``` OS and version: GPU and driver: Release or commit: Version string: glfwinfo output: ``` ### Reporting a monitor or video mode bug __Note:__ On headless systems on some platforms, no monitors are reported. This causes glfwGetPrimaryMonitor to return `NULL`, which not all applications are prepared for. __Note:__ Some third-party tools report more video modes than are approved of by the OS. For safety and compatibility, GLFW only reports video modes the OS wants programs to use. This is not a bug. The `monitors` tool is included in the GLFW source tree as `tests/monitors.c` and is built along with the library. It lists all information GLFW provides about monitors it detects. Always include the __operating system name and version__ (i.e. `Windows 7 64-bit` or `Ubuntu 15.10`). If you are using an official release of GLFW, include the __GLFW release version__ (i.e. `3.1.2`), otherwise include the __GLFW commit ID__ (i.e. `3795d78b14ef06008889cc422a1fb8d642597751`) from Git. Please also include any __error messages__ provided to your application via the [error callback](http://www.glfw.org/docs/latest/intro_guide.html#error_handling) and the __output of `monitors`__ when reporting this kind of bug. If this tool doesn't run on the machine, mention this instead. #### Quick template ``` OS and version: Release or commit: Error messages: monitors output: ``` ### Reporting an input or event bug __Note:__ While GLFW tries to provide the same behavior across platforms, the exact ordering of related window events will sometimes differ. The `events` tool is included in the GLFW source tree as `tests/events.c` and is built along with the library. It prints all information provided to every callback supported by GLFW as events occur. Each event is listed with the time and a unique number to make discussions about event logs easier. The tool has command-line options for creating multiple windows and full screen windows. Always include the __operating system name and version__ (i.e. `Windows 7 64-bit` or `Ubuntu 15.10`). If you are using an official release of GLFW, include the __GLFW release version__ (i.e. `3.1.2`), otherwise include the __GLFW commit ID__ (i.e. `3795d78b14ef06008889cc422a1fb8d642597751`) from Git. Please also include any __error messages__ provided to your application via the [error callback](http://www.glfw.org/docs/latest/intro_guide.html#error_handling) and if relevant, the __output of `events`__ when reporting this kind of bug. If this tool doesn't run on the machine, mention this instead. #### Quick template ``` OS and version: Release or commit: Error messages: events output: ``` ### Reporting some other library bug Always include the __operating system name and version__ (i.e. `Windows 7 64-bit` or `Ubuntu 15.10`). If you are using an official release of GLFW, include the __GLFW release version__ (i.e. `3.1.2`), otherwise include the __GLFW commit ID__ (i.e. `3795d78b14ef06008889cc422a1fb8d642597751`) from Git. Please also include any __error messages__ provided to your application via the [error callback](http://www.glfw.org/docs/latest/intro_guide.html#error_handling), if relevant. #### Quick template ``` OS and version: Release or commit: Error messages: ``` ### Reporting a documentation bug If you found a bug in the documentation, including this file, then it's fine to just link to that web page or mention that source file. You don't need to match the source to the output or vice versa. ### Reporting a website bug If the bug is in the documentation (anything under `/docs/`) then please see the section above. Bugs in the rest of the site are reported to to the [website source repository](https://github.com/glfw/website/issues). ## Requesting a feature Please explain why you need the feature and how you intend to use it. If you have a specific API design in mind, please add that as well. If you have or are planning to write code for the feature, see the section below. ## Contributing a bug fix __Note:__ You _must_ mention if you have taken any code from outside sources, even if the licenses seem compatible. Adding a complete bug fix involves: - Change log entry in `README.md` - Credits entries in `README.md` for all authors of the fix ## Contributing a feature __Note:__ You _must_ mention if you have taken any code from outside sources, even if the licenses seem compatible. Adding a complete feature involves: - Change log entry in `README.md` - News entry in `docs/news.dox` - Guide documentation in `docs/window.dox`, `docs/input.dox`, `docs/monitor.dox`, `docs/context.dox` or `docs/vulkan.dox` - Reference documentation in `include/GLFW/glfw3.h` - Credits entries in `README.md` for all authors of the feature If it requires platform-specific code, add at minimum stubs for the new platform function to all supported platforms. If it's a new callback, add support for it to `tests/event.c`. If it's a new monitor property, add support for it to `tests/monitor.c`. If it's a new OpenGL, OpenGL ES or Vulkan option or extension, add support for it to `tests/glfwinfo.c` and describe its use in `docs/compat.dox`. If it requires calling non-default DLLs on Windows, load these at runtime in `src/win32_init.c`. Please keep in mind that any part of the public API that has been included in a release cannot be changed until the next _major_ version. Features can be added and existing parts can sometimes be overloaded (in the general sense of doing more things, not in the C++ sense), but code written to the API of one minor release should both compile and run on subsequent minor releases.