//======================================================================== // GLFW - An OpenGL library // Platform: NSOpenGL // API Version: 3.0 // WWW: http://www.glfw.org/ //------------------------------------------------------------------------ // Copyright (c) 2009-2010 Camilla Berglund // // This software is provided 'as-is', without any express or implied // warranty. In no event will the authors be held liable for any damages // arising from the use of this software. // // Permission is granted to anyone to use this software for any purpose, // including commercial applications, and to alter it and redistribute it // freely, subject to the following restrictions: // // 1. The origin of this software must not be misrepresented; you must not // claim that you wrote the original software. If you use this software // in a product, an acknowledgment in the product documentation would // be appreciated but is not required. // // 2. Altered source versions must be plainly marked as such, and must not // be misrepresented as being the original software. // // 3. This notice may not be removed or altered from any source // distribution. // //======================================================================== #ifndef _nsgl_platform_h_ #define _nsgl_platform_h_ #define _GLFW_PLATFORM_CONTEXT_STATE _GLFWcontextNSGL nsgl #define _GLFW_PLATFORM_LIBRARY_OPENGL_STATE _GLFWlibraryNSGL nsgl //======================================================================== // GLFW platform specific types //======================================================================== //------------------------------------------------------------------------ // Platform-specific OpenGL context structure //------------------------------------------------------------------------ typedef struct _GLFWcontextNSGL { id pixelFormat; id context; } _GLFWcontextNSGL; //------------------------------------------------------------------------ // Platform-specific library global data for NSGL //------------------------------------------------------------------------ typedef struct _GLFWlibraryNSGL { // dlopen handle for dynamically loading OpenGL extension entry points void* framework; // TLS key for per-thread current context/window pthread_key_t current; } _GLFWlibraryNSGL; #endif // _nsgl_platform_h_