//======================================================================== // GLFW - An OpenGL library // Platform: X11/GLX // API version: 3.0 // WWW: http://www.glfw.org/ //------------------------------------------------------------------------ // Copyright (c) 2002-2006 Marcus Geelnard // Copyright (c) 2006-2010 Camilla Berglund // // This software is provided 'as-is', without any express or implied // warranty. In no event will the authors be held liable for any damages // arising from the use of this software. // // Permission is granted to anyone to use this software for any purpose, // including commercial applications, and to alter it and redistribute it // freely, subject to the following restrictions: // // 1. The origin of this software must not be misrepresented; you must not // claim that you wrote the original software. If you use this software // in a product, an acknowledgment in the product documentation would // be appreciated but is not required. // // 2. Altered source versions must be plainly marked as such, and must not // be misrepresented as being the original software. // // 3. This notice may not be removed or altered from any source // distribution. // //======================================================================== #include "internal.h" #include #include // This is the only glXGetProcAddress variant not declared by glxext.h void (*glXGetProcAddressEXT(const GLubyte* procName))(); //======================================================================== // Thread local storage attribute macro //======================================================================== #if defined(__GNUC__) #define _GLFW_TLS __thread #else #define _GLFW_TLS #endif //======================================================================== // The per-thread current context/window pointer //======================================================================== static _GLFW_TLS _GLFWwindow* _glfwCurrentWindow = NULL; //======================================================================== // Returns the specified attribute of the specified GLXFBConfig // NOTE: Do not call this unless we have found GLX 1.3+ or GLX_SGIX_fbconfig //======================================================================== static int getFBConfigAttrib(_GLFWwindow* window, GLXFBConfig fbconfig, int attrib) { int value; if (_glfwLibrary.GLX.SGIX_fbconfig) { _glfwLibrary.GLX.GetFBConfigAttribSGIX(_glfwLibrary.X11.display, fbconfig, attrib, &value); } else glXGetFBConfigAttrib(_glfwLibrary.X11.display, fbconfig, attrib, &value); return value; } //======================================================================== // Return a list of available and usable framebuffer configs //======================================================================== static _GLFWfbconfig* getFBConfigs(_GLFWwindow* window, unsigned int* found) { GLXFBConfig* fbconfigs; _GLFWfbconfig* result; int i, count = 0; const char* vendor; GLboolean trustWindowBit = GL_TRUE; *found = 0; if (_glfwLibrary.GLX.majorVersion == 1 && _glfwLibrary.GLX.minorVersion < 3) { if (!_glfwLibrary.GLX.SGIX_fbconfig) { _glfwSetError(GLFW_OPENGL_UNAVAILABLE, "GLX: GLXFBConfig support not found"); return NULL; } } vendor = glXGetClientString(_glfwLibrary.X11.display, GLX_VENDOR); if (strcmp(vendor, "Chromium") == 0) { // This is a (hopefully temporary) workaround for Chromium (VirtualBox // GL) not setting the window bit on any GLXFBConfigs trustWindowBit = GL_FALSE; } if (_glfwLibrary.GLX.SGIX_fbconfig) { fbconfigs = _glfwLibrary.GLX.ChooseFBConfigSGIX(_glfwLibrary.X11.display, _glfwLibrary.X11.screen, NULL, &count); if (!count) { _glfwSetError(GLFW_OPENGL_UNAVAILABLE, "GLX: No GLXFBConfigs returned"); return NULL; } } else { fbconfigs = glXGetFBConfigs(_glfwLibrary.X11.display, _glfwLibrary.X11.screen, &count); if (!count) { _glfwSetError(GLFW_OPENGL_UNAVAILABLE, "GLX: No GLXFBConfigs returned"); return NULL; } } result = (_GLFWfbconfig*) malloc(sizeof(_GLFWfbconfig) * count); if (!result) { _glfwSetError(GLFW_OUT_OF_MEMORY, NULL); return NULL; } for (i = 0; i < count; i++) { _GLFWfbconfig* f = result + *found; if (!getFBConfigAttrib(window, fbconfigs[i], GLX_DOUBLEBUFFER) || !getFBConfigAttrib(window, fbconfigs[i], GLX_VISUAL_ID)) { // Only consider double-buffered GLXFBConfigs with associated visuals continue; } if (!(getFBConfigAttrib(window, fbconfigs[i], GLX_RENDER_TYPE) & GLX_RGBA_BIT)) { // Only consider RGBA GLXFBConfigs continue; } if (!(getFBConfigAttrib(window, fbconfigs[i], GLX_DRAWABLE_TYPE) & GLX_WINDOW_BIT)) { if (trustWindowBit) { // Only consider window GLXFBConfigs continue; } } f->redBits = getFBConfigAttrib(window, fbconfigs[i], GLX_RED_SIZE); f->greenBits = getFBConfigAttrib(window, fbconfigs[i], GLX_GREEN_SIZE); f->blueBits = getFBConfigAttrib(window, fbconfigs[i], GLX_BLUE_SIZE); f->alphaBits = getFBConfigAttrib(window, fbconfigs[i], GLX_ALPHA_SIZE); f->depthBits = getFBConfigAttrib(window, fbconfigs[i], GLX_DEPTH_SIZE); f->stencilBits = getFBConfigAttrib(window, fbconfigs[i], GLX_STENCIL_SIZE); f->accumRedBits = getFBConfigAttrib(window, fbconfigs[i], GLX_ACCUM_RED_SIZE); f->accumGreenBits = getFBConfigAttrib(window, fbconfigs[i], GLX_ACCUM_GREEN_SIZE); f->accumBlueBits = getFBConfigAttrib(window, fbconfigs[i], GLX_ACCUM_BLUE_SIZE); f->accumAlphaBits = getFBConfigAttrib(window, fbconfigs[i], GLX_ACCUM_ALPHA_SIZE); f->auxBuffers = getFBConfigAttrib(window, fbconfigs[i], GLX_AUX_BUFFERS); f->stereo = getFBConfigAttrib(window, fbconfigs[i], GLX_STEREO); if (_glfwLibrary.GLX.ARB_multisample) f->samples = getFBConfigAttrib(window, fbconfigs[i], GLX_SAMPLES); else f->samples = 0; f->platformID = (GLFWintptr) getFBConfigAttrib(window, fbconfigs[i], GLX_FBCONFIG_ID); (*found)++; } XFree(fbconfigs); return result; } //======================================================================== // Error handler for BadMatch errors when requesting context with // unavailable OpenGL versions using the GLX_ARB_create_context extension //======================================================================== static int errorHandler(Display *display, XErrorEvent* event) { return 0; } //======================================================================== // Create the actual OpenGL context //======================================================================== #define setGLXattrib(attribs, index, attribName, attribValue) \ attribs[index++] = attribName; \ attribs[index++] = attribValue; static int createContext(_GLFWwindow* window, const _GLFWwndconfig* wndconfig, GLXFBConfigID fbconfigID) { int attribs[40]; int dummy, index; GLXFBConfig* fbconfig; GLXContext share = NULL; if (wndconfig->share) share = wndconfig->share->GLX.context; // Retrieve the previously selected GLXFBConfig { index = 0; setGLXattrib(attribs, index, GLX_FBCONFIG_ID, (int) fbconfigID); setGLXattrib(attribs, index, None, None); if (_glfwLibrary.GLX.SGIX_fbconfig) { fbconfig = _glfwLibrary.GLX.ChooseFBConfigSGIX(_glfwLibrary.X11.display, _glfwLibrary.X11.screen, attribs, &dummy); } else { fbconfig = glXChooseFBConfig(_glfwLibrary.X11.display, _glfwLibrary.X11.screen, attribs, &dummy); } if (fbconfig == NULL) { _glfwSetError(GLFW_PLATFORM_ERROR, "GLX: Failed to retrieve the selected GLXFBConfig"); return GL_FALSE; } } // Retrieve the corresponding visual if (_glfwLibrary.GLX.SGIX_fbconfig) { window->GLX.visual = _glfwLibrary.GLX.GetVisualFromFBConfigSGIX(_glfwLibrary.X11.display, *fbconfig); } else { window->GLX.visual = glXGetVisualFromFBConfig(_glfwLibrary.X11.display, *fbconfig); } if (window->GLX.visual == NULL) { XFree(fbconfig); _glfwSetError(GLFW_PLATFORM_ERROR, "GLX: Failed to retrieve visual for GLXFBConfig"); return GL_FALSE; } if (_glfwLibrary.GLX.ARB_create_context) { index = 0; if (wndconfig->glMajor != 1 || wndconfig->glMinor != 0) { // Request an explicitly versioned context setGLXattrib(attribs, index, GLX_CONTEXT_MAJOR_VERSION_ARB, wndconfig->glMajor); setGLXattrib(attribs, index, GLX_CONTEXT_MINOR_VERSION_ARB, wndconfig->glMinor); } if (wndconfig->clientAPI == GLFW_OPENGL_ES_API) { if (!_glfwLibrary.GLX.ARB_create_context_profile || !_glfwLibrary.GLX.EXT_create_context_es2_profile) { _glfwSetError(GLFW_VERSION_UNAVAILABLE, "GLX: OpenGL ES 2.x requested but " "GLX_EXT_create_context_es2_profile is unavailable"); return GL_FALSE; } setGLXattrib(attribs, index, GLX_CONTEXT_PROFILE_MASK_ARB, GLX_CONTEXT_ES2_PROFILE_BIT_EXT); } if (wndconfig->glForward || wndconfig->glDebug || wndconfig->glRobustness) { int flags = 0; if (wndconfig->glForward) flags |= GLX_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB; if (wndconfig->glDebug) flags |= GLX_CONTEXT_DEBUG_BIT_ARB; if (wndconfig->glRobustness) flags |= GLX_CONTEXT_ROBUST_ACCESS_BIT_ARB; setGLXattrib(attribs, index, GLX_CONTEXT_FLAGS_ARB, flags); } if (wndconfig->glProfile) { int flags = 0; if (!_glfwLibrary.GLX.ARB_create_context_profile) { _glfwSetError(GLFW_VERSION_UNAVAILABLE, "GLX: An OpenGL profile requested but " "GLX_ARB_create_context_profile is unavailable"); return GL_FALSE; } if (wndconfig->glProfile == GLFW_OPENGL_CORE_PROFILE) flags = GLX_CONTEXT_CORE_PROFILE_BIT_ARB; else if (wndconfig->glProfile == GLFW_OPENGL_COMPAT_PROFILE) flags = GLX_CONTEXT_COMPATIBILITY_PROFILE_BIT_ARB; setGLXattrib(attribs, index, GLX_CONTEXT_PROFILE_MASK_ARB, flags); } if (wndconfig->glRobustness) { int strategy; if (!_glfwLibrary.GLX.ARB_create_context_robustness) { _glfwSetError(GLFW_VERSION_UNAVAILABLE, "GLX: An OpenGL robustness strategy was " "requested but GLX_ARB_create_context_robustness " "is unavailable"); return GL_FALSE; } if (wndconfig->glRobustness == GLFW_OPENGL_NO_RESET_NOTIFICATION) strategy = GLX_NO_RESET_NOTIFICATION_ARB; else if (wndconfig->glRobustness == GLFW_OPENGL_LOSE_CONTEXT_ON_RESET) strategy = GLX_LOSE_CONTEXT_ON_RESET_ARB; setGLXattrib(attribs, index, GLX_CONTEXT_RESET_NOTIFICATION_STRATEGY_ARB, strategy); } setGLXattrib(attribs, index, None, None); // This is the only place we set an Xlib error handler, and we only do // it because glXCreateContextAttribsARB generates a BadMatch error if // the requested OpenGL version is unavailable (instead of a civilized // response like returning NULL) XSetErrorHandler(errorHandler); window->GLX.context = _glfwLibrary.GLX.CreateContextAttribsARB(_glfwLibrary.X11.display, *fbconfig, share, True, attribs); // We are done, so unset the error handler again (see above) XSetErrorHandler(NULL); } else { if (_glfwLibrary.GLX.SGIX_fbconfig) { window->GLX.context = _glfwLibrary.GLX.CreateContextWithConfigSGIX(_glfwLibrary.X11.display, *fbconfig, GLX_RGBA_TYPE, share, True); } else { window->GLX.context = glXCreateNewContext(_glfwLibrary.X11.display, *fbconfig, GLX_RGBA_TYPE, share, True); } } XFree(fbconfig); if (window->GLX.context == NULL) { // TODO: Handle all the various error codes here _glfwSetError(GLFW_PLATFORM_ERROR, "GLX: Failed to create OpenGL context"); return GL_FALSE; } return GL_TRUE; } #undef setGLXattrib ////////////////////////////////////////////////////////////////////////// ////// GLFW internal API ////// ////////////////////////////////////////////////////////////////////////// //======================================================================== // Initialize GLX //======================================================================== int _glfwInitOpenGL(void) { #ifdef _GLFW_DLOPEN_LIBGL int i; char* libGL_names[ ] = { "libGL.so", "libGL.so.1", "/usr/lib/libGL.so", "/usr/lib/libGL.so.1", NULL }; for (i = 0; libGL_names[i] != NULL; i++) { _glfwLibrary.GLX.libGL = dlopen(libGL_names[i], RTLD_LAZY | RTLD_GLOBAL); if (_glfwLibrary.GLX.libGL) break; } if (!_glfwLibrary.GLX.libGL) { _glfwSetError(GLFW_PLATFORM_ERROR, "GLX: Failed to find libGL"); return GL_FALSE; } #endif // Check if GLX is supported on this display if (!glXQueryExtension(_glfwLibrary.X11.display, NULL, NULL)) { _glfwSetError(GLFW_OPENGL_UNAVAILABLE, "GLX: GLX support not found"); return GL_FALSE; } if (!glXQueryVersion(_glfwLibrary.X11.display, &_glfwLibrary.GLX.majorVersion, &_glfwLibrary.GLX.minorVersion)) { _glfwSetError(GLFW_OPENGL_UNAVAILABLE, "GLX: Failed to query GLX version"); return GL_FALSE; } if (_glfwPlatformExtensionSupported("GLX_EXT_swap_control")) { _glfwLibrary.GLX.SwapIntervalEXT = (PFNGLXSWAPINTERVALEXTPROC) _glfwPlatformGetProcAddress("glXSwapIntervalEXT"); if (_glfwLibrary.GLX.SwapIntervalEXT) _glfwLibrary.GLX.EXT_swap_control = GL_TRUE; } if (_glfwPlatformExtensionSupported("GLX_SGI_swap_control")) { _glfwLibrary.GLX.SwapIntervalSGI = (PFNGLXSWAPINTERVALSGIPROC) _glfwPlatformGetProcAddress("glXSwapIntervalSGI"); if (_glfwLibrary.GLX.SwapIntervalSGI) _glfwLibrary.GLX.SGI_swap_control = GL_TRUE; } if (_glfwPlatformExtensionSupported("GLX_MESA_swap_control")) { _glfwLibrary.GLX.SwapIntervalMESA = (PFNGLXSWAPINTERVALMESAPROC) _glfwPlatformGetProcAddress("glXSwapIntervalMESA"); if (_glfwLibrary.GLX.SwapIntervalMESA) _glfwLibrary.GLX.MESA_swap_control = GL_TRUE; } if (_glfwPlatformExtensionSupported("GLX_SGIX_fbconfig")) { _glfwLibrary.GLX.GetFBConfigAttribSGIX = (PFNGLXGETFBCONFIGATTRIBSGIXPROC) _glfwPlatformGetProcAddress("glXGetFBConfigAttribSGIX"); _glfwLibrary.GLX.ChooseFBConfigSGIX = (PFNGLXCHOOSEFBCONFIGSGIXPROC) _glfwPlatformGetProcAddress("glXChooseFBConfigSGIX"); _glfwLibrary.GLX.CreateContextWithConfigSGIX = (PFNGLXCREATECONTEXTWITHCONFIGSGIXPROC) _glfwPlatformGetProcAddress("glXCreateContextWithConfigSGIX"); _glfwLibrary.GLX.GetVisualFromFBConfigSGIX = (PFNGLXGETVISUALFROMFBCONFIGSGIXPROC) _glfwPlatformGetProcAddress("glXGetVisualFromFBConfigSGIX"); if (_glfwLibrary.GLX.GetFBConfigAttribSGIX && _glfwLibrary.GLX.ChooseFBConfigSGIX && _glfwLibrary.GLX.CreateContextWithConfigSGIX && _glfwLibrary.GLX.GetVisualFromFBConfigSGIX) { _glfwLibrary.GLX.SGIX_fbconfig = GL_TRUE; } } if (_glfwPlatformExtensionSupported("GLX_ARB_multisample")) _glfwLibrary.GLX.ARB_multisample = GL_TRUE; if (_glfwPlatformExtensionSupported("GLX_ARB_create_context")) { _glfwLibrary.GLX.CreateContextAttribsARB = (PFNGLXCREATECONTEXTATTRIBSARBPROC) _glfwPlatformGetProcAddress("glXCreateContextAttribsARB"); if (_glfwLibrary.GLX.CreateContextAttribsARB) _glfwLibrary.GLX.ARB_create_context = GL_TRUE; } if (_glfwPlatformExtensionSupported("GLX_ARB_create_context_robustness")) _glfwLibrary.GLX.ARB_create_context_robustness = GL_TRUE; if (_glfwPlatformExtensionSupported("GLX_ARB_create_context_profile")) _glfwLibrary.GLX.ARB_create_context_profile = GL_TRUE; if (_glfwPlatformExtensionSupported("GLX_EXT_create_context_es2_profile")) _glfwLibrary.GLX.EXT_create_context_es2_profile = GL_TRUE; return GL_TRUE; } //======================================================================== // Terminate GLX //======================================================================== void _glfwTerminateOpenGL(void) { // Unload libGL.so if necessary #ifdef _GLFW_DLOPEN_LIBGL if (_glfwLibrary.GLX.libGL != NULL) { dlclose(_glfwLibrary.GLX.libGL); _glfwLibrary.GLX.libGL = NULL; } #endif } //======================================================================== // Prepare for creation of the OpenGL context //======================================================================== int _glfwCreateContext(_GLFWwindow* window, const _GLFWwndconfig* wndconfig, const _GLFWfbconfig* fbconfig) { _GLFWfbconfig closest; // Choose the best available fbconfig { unsigned int fbcount; _GLFWfbconfig* fbconfigs; const _GLFWfbconfig* result; fbconfigs = getFBConfigs(window, &fbcount); if (!fbconfigs) return GL_FALSE; result = _glfwChooseFBConfig(fbconfig, fbconfigs, fbcount); if (!result) { _glfwSetError(GLFW_PLATFORM_ERROR, "GLX: No GLXFBConfig matched the criteria"); free(fbconfigs); return GL_FALSE; } closest = *result; free(fbconfigs); } return createContext(window, wndconfig, closest.platformID); } //======================================================================== // Destroy the OpenGL context //======================================================================== void _glfwDestroyContext(_GLFWwindow* window) { if (window->GLX.visual) { XFree(window->GLX.visual); window->GLX.visual = NULL; } if (window->GLX.context) { glXDestroyContext(_glfwLibrary.X11.display, window->GLX.context); window->GLX.context = NULL; } } //======================================================================== // Return the X visual associated with the specified context //======================================================================== XVisualInfo* _glfwGetContextVisual(_GLFWwindow* window) { return window->GLX.visual; } ////////////////////////////////////////////////////////////////////////// ////// GLFW platform API ////// ////////////////////////////////////////////////////////////////////////// //======================================================================== // Make the OpenGL context associated with the specified window current //======================================================================== void _glfwPlatformMakeContextCurrent(_GLFWwindow* window) { if (window) { glXMakeCurrent(_glfwLibrary.X11.display, window->X11.handle, window->GLX.context); } else glXMakeCurrent(_glfwLibrary.X11.display, None, NULL); _glfwCurrentWindow = window; } //======================================================================== // Return the window object whose context is current //======================================================================== _GLFWwindow* _glfwPlatformGetCurrentContext(void) { return _glfwCurrentWindow; } //======================================================================== // Swap OpenGL buffers //======================================================================== void _glfwPlatformSwapBuffers(_GLFWwindow* window) { glXSwapBuffers(_glfwLibrary.X11.display, window->X11.handle); } //======================================================================== // Set double buffering swap interval //======================================================================== void _glfwPlatformSwapInterval(int interval) { _GLFWwindow* window = _glfwCurrentWindow; if (_glfwLibrary.GLX.EXT_swap_control) { _glfwLibrary.GLX.SwapIntervalEXT(_glfwLibrary.X11.display, window->X11.handle, interval); } else if (_glfwLibrary.GLX.MESA_swap_control) _glfwLibrary.GLX.SwapIntervalMESA(interval); else if (_glfwLibrary.GLX.SGI_swap_control) { if (interval > 0) _glfwLibrary.GLX.SwapIntervalSGI(interval); } } //======================================================================== // Check if an OpenGL extension is available at runtime //======================================================================== int _glfwPlatformExtensionSupported(const char* extension) { const GLubyte* extensions; // Get list of GLX extensions extensions = (const GLubyte*) glXQueryExtensionsString(_glfwLibrary.X11.display, _glfwLibrary.X11.screen); if (extensions != NULL) { if (_glfwStringInExtensionString(extension, extensions)) return GL_TRUE; } return GL_FALSE; } //======================================================================== // Get the function pointer to an OpenGL function //======================================================================== GLFWglproc _glfwPlatformGetProcAddress(const char* procname) { return _glfw_glXGetProcAddress((const GLubyte*) procname); } //======================================================================== // Copies the specified OpenGL state categories from src to dst //======================================================================== void _glfwPlatformCopyContext(_GLFWwindow* src, _GLFWwindow* dst, unsigned long mask) { glXCopyContext(_glfwLibrary.X11.display, src->GLX.context, dst->GLX.context, mask); }