//======================================================================== // GLFW - An OpenGL library // Platform: Win32/WGL // API version: 3.0 // WWW: http://www.glfw.org/ //------------------------------------------------------------------------ // Copyright (c) 2010 Camilla Berglund // // This software is provided 'as-is', without any express or implied // warranty. In no event will the authors be held liable for any damages // arising from the use of this software. // // Permission is granted to anyone to use this software for any purpose, // including commercial applications, and to alter it and redistribute it // freely, subject to the following restrictions: // // 1. The origin of this software must not be misrepresented; you must not // claim that you wrote the original software. If you use this software // in a product, an acknowledgment in the product documentation would // be appreciated but is not required. // // 2. Altered source versions must be plainly marked as such, and must not // be misrepresented as being the original software. // // 3. This notice may not be removed or altered from any source // distribution. // //======================================================================== #include "internal.h" #define GLFW_EXPOSE_NATIVE_X11_GLX #include "../include/GL/glfw3native.h" ////////////////////////////////////////////////////////////////////////// ////// GLFW native API ////// ////////////////////////////////////////////////////////////////////////// //======================================================================== // Returns the X11 display //======================================================================== GLFWAPI Display* glfwGetX11Display(void) { return _glfwLibrary.X11.display; } //======================================================================== // Returns the X11 handle of the specified window //======================================================================== GLFWAPI Window glfwGetX11Window(GLFWwindow handle) { _GLFWwindow* window = (_GLFWwindow*) handle; if (!_glfwInitialized) { _glfwInputError(GLFW_NOT_INITIALIZED, NULL); return 0; } return window->X11.handle; } //======================================================================== // Return the GLX context of the specified window //======================================================================== GLFWAPI GLXContext glfwGetGLXContext(GLFWwindow handle) { _GLFWwindow* window = (_GLFWwindow*) handle; if (!_glfwInitialized) { _glfwInputError(GLFW_NOT_INITIALIZED, NULL); return NULL; } return window->GLX.context; }