//======================================================================== // GLFW - An OpenGL library // Platform: Win32 // API version: 3.0 // WWW: http://www.glfw.org/ //------------------------------------------------------------------------ // Copyright (c) 2010 Camilla Berglund // // This software is provided 'as-is', without any express or implied // warranty. In no event will the authors be held liable for any damages // arising from the use of this software. // // Permission is granted to anyone to use this software for any purpose, // including commercial applications, and to alter it and redistribute it // freely, subject to the following restrictions: // // 1. The origin of this software must not be misrepresented; you must not // claim that you wrote the original software. If you use this software // in a product, an acknowledgment in the product documentation would // be appreciated but is not required. // // 2. Altered source versions must be plainly marked as such, and must not // be misrepresented as being the original software. // // 3. This notice may not be removed or altered from any source // distribution. // //======================================================================== #include "internal.h" #include #include #include #include ////////////////////////////////////////////////////////////////////////// ////// GLFW platform API ////// ////////////////////////////////////////////////////////////////////////// //======================================================================== // Set the clipboard contents //======================================================================== void _glfwPlatformSetClipboardString(_GLFWwindow* window, const char* string) { WCHAR* wideString; HANDLE stringHandle; size_t wideSize; wideString = _glfwCreateWideStringFromUTF8(string); if (!wideString) { _glfwInputError(GLFW_PLATFORM_ERROR, "Win32: Failed to convert clipboard string to " "wide string"); return; } wideSize = (wcslen(wideString) + 1) * sizeof(WCHAR); stringHandle = GlobalAlloc(GMEM_MOVEABLE, wideSize); if (!stringHandle) { free(wideString); _glfwInputError(GLFW_PLATFORM_ERROR, "Win32: Failed to allocate global handle for clipboard"); return; } memcpy(GlobalLock(stringHandle), wideString, wideSize); GlobalUnlock(stringHandle); if (!OpenClipboard(window->Win32.handle)) { GlobalFree(stringHandle); free(wideString); _glfwInputError(GLFW_PLATFORM_ERROR, "Win32: Failed to open clipboard"); return; } EmptyClipboard(); SetClipboardData(CF_UNICODETEXT, stringHandle); CloseClipboard(); free(wideString); } //======================================================================== // Return the current clipboard contents //======================================================================== const char* _glfwPlatformGetClipboardString(_GLFWwindow* window) { HANDLE stringHandle; if (!IsClipboardFormatAvailable(CF_UNICODETEXT)) { _glfwInputError(GLFW_FORMAT_UNAVAILABLE, NULL); return NULL; } if (!OpenClipboard(window->Win32.handle)) { _glfwInputError(GLFW_PLATFORM_ERROR, "Win32: Failed to open clipboard"); return NULL; } stringHandle = GetClipboardData(CF_UNICODETEXT); if (!stringHandle) { CloseClipboard(); _glfwInputError(GLFW_PLATFORM_ERROR, "Win32: Failed to retrieve clipboard data"); return NULL; } free(_glfwLibrary.Win32.clipboardString); _glfwLibrary.Win32.clipboardString = _glfwCreateUTF8FromWideString(GlobalLock(stringHandle)); GlobalUnlock(stringHandle); CloseClipboard(); if (!_glfwLibrary.Win32.clipboardString) { _glfwInputError(GLFW_PLATFORM_ERROR, "Win32: Failed to convert wide string to UTF-8"); return NULL; } return _glfwLibrary.Win32.clipboardString; }