link_libraries(glfw) if (BUILD_SHARED_LIBS) link_libraries("${MATH_LIBRARY}") endif() if (MSVC) add_definitions(-D_CRT_SECURE_NO_WARNINGS) endif() include_directories("${GLFW_SOURCE_DIR}/include" "${GLFW_SOURCE_DIR}/deps") if (WIN32) set(ICON glfw.rc) elseif (APPLE) set(ICON glfw.icns) set_source_files_properties(glfw.icns PROPERTIES MAXOSX_PACKAGE_LOCATION "Resources") endif() set(GLAD "${GLFW_SOURCE_DIR}/deps/glad/glad.h" "${GLFW_SOURCE_DIR}/deps/glad.c") set(GETOPT "${GLFW_SOURCE_DIR}/deps/getopt.h" "${GLFW_SOURCE_DIR}/deps/getopt.c") set(TINYCTHREAD "${GLFW_SOURCE_DIR}/deps/tinycthread.h" "${GLFW_SOURCE_DIR}/deps/tinycthread.c") add_executable(boing WIN32 MACOSX_BUNDLE boing.c ${ICON} ${GLAD}) add_executable(gears WIN32 MACOSX_BUNDLE gears.c ${ICON} ${GLAD}) add_executable(heightmap WIN32 MACOSX_BUNDLE heightmap.c ${ICON} ${GLAD}) add_executable(particles WIN32 MACOSX_BUNDLE particles.c ${ICON} ${TINYCTHREAD} ${GETOPT} ${GLAD}) add_executable(simple WIN32 MACOSX_BUNDLE simple.c ${ICON} ${GLAD}) add_executable(splitview WIN32 MACOSX_BUNDLE splitview.c ${ICON} ${GLAD}) add_executable(wave WIN32 MACOSX_BUNDLE wave.c ${ICON} ${GLAD}) target_link_libraries(particles "${CMAKE_THREAD_LIBS_INIT}" "${RT_LIBRARY}") set(WINDOWS_BINARIES boing gears heightmap particles simple splitview wave) set_target_properties(${WINDOWS_BINARIES} PROPERTIES FOLDER "GLFW3/Examples") if (MSVC) # Tell MSVC to use main instead of WinMain for Windows subsystem executables set_target_properties(${WINDOWS_BINARIES} PROPERTIES LINK_FLAGS "/ENTRY:mainCRTStartup") endif() if (APPLE) set_target_properties(boing PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Boing") set_target_properties(gears PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Gears") set_target_properties(heightmap PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Heightmap") set_target_properties(particles PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Particles") set_target_properties(simple PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Simple") set_target_properties(splitview PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "SplitView") set_target_properties(wave PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Wave") set_target_properties(${WINDOWS_BINARIES} PROPERTIES RESOURCE glfw.icns MACOSX_BUNDLE_SHORT_VERSION_STRING ${GLFW_VERSION} MACOSX_BUNDLE_LONG_VERSION_STRING ${GLFW_VERSION_FULL} MACOSX_BUNDLE_ICON_FILE glfw.icns MACOSX_BUNDLE_INFO_PLIST "${GLFW_SOURCE_DIR}/CMake/MacOSXBundleInfo.plist.in") endif()