//======================================================================== // GLFW 3.1 GLX - www.glfw.org //------------------------------------------------------------------------ // Copyright (c) 2002-2006 Marcus Geelnard // Copyright (c) 2006-2010 Camilla Berglund // // This software is provided 'as-is', without any express or implied // warranty. In no event will the authors be held liable for any damages // arising from the use of this software. // // Permission is granted to anyone to use this software for any purpose, // including commercial applications, and to alter it and redistribute it // freely, subject to the following restrictions: // // 1. The origin of this software must not be misrepresented; you must not // claim that you wrote the original software. If you use this software // in a product, an acknowledgment in the product documentation would // be appreciated but is not required. // // 2. Altered source versions must be plainly marked as such, and must not // be misrepresented as being the original software. // // 3. This notice may not be removed or altered from any source // distribution. // //======================================================================== #ifndef _glx_context_h_ #define _glx_context_h_ #define GLX_GLXEXT_LEGACY #include // This path may need to be changed if you build GLFW using your own setup // We ship and use our own copy of glxext.h since GLFW uses fairly new // extensions and not all operating systems come with an up-to-date version #include "../deps/GL/glxext.h" // Do we have support for dlopen/dlsym? #if defined(_GLFW_HAS_DLOPEN) #include #endif // We support four different ways for getting addresses for GL/GLX // extension functions: glXGetProcAddress, glXGetProcAddressARB, // glXGetProcAddressEXT, and dlsym #if defined(_GLFW_HAS_GLXGETPROCADDRESSARB) #define _glfw_glXGetProcAddress(x) glXGetProcAddressARB(x) #elif defined(_GLFW_HAS_GLXGETPROCADDRESS) #define _glfw_glXGetProcAddress(x) glXGetProcAddress(x) #elif defined(_GLFW_HAS_GLXGETPROCADDRESSEXT) #define _glfw_glXGetProcAddress(x) glXGetProcAddressEXT(x) #elif defined(_GLFW_HAS_DLOPEN) #define _glfw_glXGetProcAddress(x) dlsym(_glfw.glx.libGL, x) #define _GLFW_DLOPEN_LIBGL #else #error "No OpenGL entry point retrieval mechanism was enabled" #endif #define _GLFW_PLATFORM_FBCONFIG GLXFBConfig glx #define _GLFW_PLATFORM_CONTEXT_STATE _GLFWcontextGLX glx #define _GLFW_PLATFORM_LIBRARY_CONTEXT_STATE _GLFWlibraryGLX glx #ifndef GLX_MESA_swap_control typedef int (*PFNGLXSWAPINTERVALMESAPROC)(int); #endif //======================================================================== // GLFW platform specific types //======================================================================== //------------------------------------------------------------------------ // Platform-specific OpenGL context structure //------------------------------------------------------------------------ typedef struct _GLFWcontextGLX { GLXContext context; // OpenGL rendering context XVisualInfo* visual; // Visual for selected GLXFBConfig } _GLFWcontextGLX; //------------------------------------------------------------------------ // Platform-specific library global data for GLX //------------------------------------------------------------------------ typedef struct _GLFWlibraryGLX { // Server-side GLX version int versionMajor, versionMinor; int eventBase; int errorBase; // GLX extensions PFNGLXSWAPINTERVALSGIPROC SwapIntervalSGI; PFNGLXSWAPINTERVALEXTPROC SwapIntervalEXT; PFNGLXSWAPINTERVALMESAPROC SwapIntervalMESA; PFNGLXCREATECONTEXTATTRIBSARBPROC CreateContextAttribsARB; GLboolean SGI_swap_control; GLboolean EXT_swap_control; GLboolean MESA_swap_control; GLboolean ARB_multisample; GLboolean ARB_framebuffer_sRGB; GLboolean ARB_create_context; GLboolean ARB_create_context_profile; GLboolean ARB_create_context_robustness; GLboolean EXT_create_context_es2_profile; GLboolean ARB_context_flush_control; #if defined(_GLFW_DLOPEN_LIBGL) void* libGL; // dlopen handle for libGL.so #endif } _GLFWlibraryGLX; //======================================================================== // Prototypes for platform specific internal functions //======================================================================== int _glfwInitContextAPI(void); void _glfwTerminateContextAPI(void); int _glfwCreateContext(_GLFWwindow* window, const _GLFWctxconfig* ctxconfig, const _GLFWfbconfig* fbconfig); void _glfwDestroyContext(_GLFWwindow* window); #endif // _glx_context_h_