#include "internal.h" ////////////////////////////////////////////////////////////////////////// ////// GLFW internal API ////// ////////////////////////////////////////////////////////////////////////// int _glfwPlatformInit(void) { _glfw.mir.connection = mir_connect_sync(NULL, __PRETTY_FUNCTION__); if (!mir_connection_is_valid(_glfw.mir.connection)) { _glfwInputError(GLFW_PLATFORM_ERROR, "Mir: Unable to connect to Server\n"); return GL_FALSE; } _glfw.mir.native_display = mir_connection_get_egl_native_display(_glfw.mir.connection); // TODO Add in bits to get the correct monitors and screen sizes... // Ill just hard code in my own right now to jump ahead to surface and events. return GL_TRUE; } void _glfwPlatformTerminate(void) { mir_connection_release(_glfw.mir.connection); } const char* _glfwPlatformGetVersionString(void) { return "MIR // FIXME (<0_0>)"; }