//======================================================================== // GLFW - An OpenGL library // Platform: Win32 // API version: 3.0 // WWW: http://www.glfw.org/ //------------------------------------------------------------------------ // Copyright (c) 2002-2006 Marcus Geelnard // Copyright (c) 2006-2010 Camilla Berglund // // This software is provided 'as-is', without any express or implied // warranty. In no event will the authors be held liable for any damages // arising from the use of this software. // // Permission is granted to anyone to use this software for any purpose, // including commercial applications, and to alter it and redistribute it // freely, subject to the following restrictions: // // 1. The origin of this software must not be misrepresented; you must not // claim that you wrote the original software. If you use this software // in a product, an acknowledgment in the product documentation would // be appreciated but is not required. // // 2. Altered source versions must be plainly marked as such, and must not // be misrepresented as being the original software. // // 3. This notice may not be removed or altered from any source // distribution. // //======================================================================== #ifndef _win32_platform_h_ #define _win32_platform_h_ // We don't need all the fancy stuff #ifndef NOMINMAX #define NOMINMAX #endif #ifndef VC_EXTRALEAN #define VC_EXTRALEAN #endif #ifndef WIN32_LEAN_AND_MEAN #define WIN32_LEAN_AND_MEAN #endif // This is a workaround for the fact that glfw3.h needs to export APIENTRY (to // correctly declare a GL_ARB_debug_output callback, for example) but windows.h // thinks it is the only one that gets to do so #undef APIENTRY // GLFW on Windows is Unicode only and does not work in MBCS mode #ifndef UNICODE #define UNICODE #endif // GLFW requires Windows XP #ifndef WINVER #define WINVER 0x0501 #endif #include #include #include //======================================================================== // Hack: Define things that some windows.h variants don't //======================================================================== #ifndef WM_MOUSEHWHEEL #define WM_MOUSEHWHEEL 0x020E #endif //======================================================================== // DLLs that are loaded at glfwInit() //======================================================================== // winmm.dll function pointer typedefs #ifndef _GLFW_NO_DLOAD_WINMM typedef MMRESULT (WINAPI * JOYGETDEVCAPS_T) (UINT,LPJOYCAPS,UINT); typedef MMRESULT (WINAPI * JOYGETPOS_T) (UINT,LPJOYINFO); typedef MMRESULT (WINAPI * JOYGETPOSEX_T) (UINT,LPJOYINFOEX); typedef DWORD (WINAPI * TIMEGETTIME_T) (void); #endif // _GLFW_NO_DLOAD_WINMM // winmm.dll shortcuts #ifndef _GLFW_NO_DLOAD_WINMM #define _glfw_joyGetDevCaps _glfw.win32.winmm.joyGetDevCaps #define _glfw_joyGetPos _glfw.win32.winmm.joyGetPos #define _glfw_joyGetPosEx _glfw.win32.winmm.joyGetPosEx #define _glfw_timeGetTime _glfw.win32.winmm.timeGetTime #else #define _glfw_joyGetDevCaps joyGetDevCaps #define _glfw_joyGetPos joyGetPos #define _glfw_joyGetPosEx joyGetPosEx #define _glfw_timeGetTime timeGetTime #endif // _GLFW_NO_DLOAD_WINMM // We use versioned window class names in order not to cause conflicts // between applications using different versions of GLFW #define _GLFW_WNDCLASSNAME L"GLFW30" #define _GLFW_RECREATION_NOT_NEEDED 0 #define _GLFW_RECREATION_REQUIRED 1 #define _GLFW_RECREATION_IMPOSSIBLE 2 #if defined(_GLFW_WGL) #include "wgl_platform.h" #elif defined(_GLFW_EGL) #define _GLFW_EGL_NATIVE_WINDOW window->win32.handle #define _GLFW_EGL_NATIVE_DISPLAY NULL #include "egl_platform.h" #else #error "No supported context creation API selected" #endif #define _GLFW_PLATFORM_WINDOW_STATE _GLFWwindowWin32 win32 #define _GLFW_PLATFORM_LIBRARY_WINDOW_STATE _GLFWlibraryWin32 win32 #define _GLFW_PLATFORM_MONITOR_STATE _GLFWmonitorWin32 win32 //======================================================================== // GLFW platform specific types //======================================================================== //------------------------------------------------------------------------ // Pointer length integer //------------------------------------------------------------------------ typedef INT_PTR GLFWintptr; //------------------------------------------------------------------------ // Platform-specific window structure //------------------------------------------------------------------------ typedef struct _GLFWwindowWin32 { // Platform specific window resources HWND handle; // Window handle DWORD dwStyle; // Window styles used for window creation DWORD dwExStyle; // --"-- // Various platform specific internal variables GLboolean cursorCentered; GLboolean cursorInside; int oldCursorX, oldCursorY; } _GLFWwindowWin32; //------------------------------------------------------------------------ // Platform-specific library global data for Win32 //------------------------------------------------------------------------ typedef struct _GLFWlibraryWin32 { HINSTANCE instance; // Instance of the application ATOM classAtom; // Window class atom DWORD foregroundLockTimeout; char* clipboardString; // Default monitor struct { GLboolean modeChanged; int width; int height; int bitsPerPixel; } monitor; // Timer data struct { GLboolean hasPC; double resolution; unsigned int t0_32; __int64 t0_64; } timer; #ifndef _GLFW_NO_DLOAD_WINMM // winmm.dll struct { HINSTANCE instance; JOYGETDEVCAPS_T joyGetDevCaps; JOYGETPOS_T joyGetPos; JOYGETPOSEX_T joyGetPosEx; TIMEGETTIME_T timeGetTime; } winmm; #endif // _GLFW_NO_DLOAD_WINMM struct { char* name; } joystick[GLFW_JOYSTICK_LAST + 1]; } _GLFWlibraryWin32; //------------------------------------------------------------------------ // Platform-specific monitor structure //------------------------------------------------------------------------ typedef struct _GLFWmonitorWin32 { WCHAR* name; } _GLFWmonitorWin32; //======================================================================== // Prototypes for platform specific internal functions //======================================================================== // Wide strings WCHAR* _glfwCreateWideStringFromUTF8(const char* source); char* _glfwCreateUTF8FromWideString(const WCHAR* source); // Time void _glfwInitTimer(void); // Joystick input void _glfwInitJoysticks(void); void _glfwTerminateJoysticks(void); // OpenGL support int _glfwCreateContext(_GLFWwindow* window, const _GLFWwndconfig* wndconfig, const _GLFWfbconfig* fbconfig); void _glfwDestroyContext(_GLFWwindow* window); int _glfwAnalyzeContext(const _GLFWwindow* window, const _GLFWwndconfig* wndconfig, const _GLFWfbconfig* fbconfig); // Fullscreen support void _glfwSetVideoMode(int* width, int* height, int* bpp, GLboolean exactBPP); void _glfwRestoreVideoMode(void); #endif // _win32_platform_h_