//======================================================================== // GLFW - An OpenGL framework // Platform: X11/GLX // API version: 3.0 // WWW: http://www.glfw.org/ //------------------------------------------------------------------------ // Copyright (c) 2002-2006 Marcus Geelnard // Copyright (c) 2006-2010 Camilla Berglund // // This software is provided 'as-is', without any express or implied // warranty. In no event will the authors be held liable for any damages // arising from the use of this software. // // Permission is granted to anyone to use this software for any purpose, // including commercial applications, and to alter it and redistribute it // freely, subject to the following restrictions: // // 1. The origin of this software must not be misrepresented; you must not // claim that you wrote the original software. If you use this software // in a product, an acknowledgment in the product documentation would // be appreciated but is not required. // // 2. Altered source versions must be plainly marked as such, and must not // be misrepresented as being the original software. // // 3. This notice may not be removed or altered from any source // distribution. // //======================================================================== #ifndef _platform_h_ #define _platform_h_ // This is the X11 version of GLFW #define _GLFW_X11 #include #include #include #include #include #include #include #include "../../include/GL/glfw3.h" // We need declarations for GLX version 1.3 or above even if the server doesn't // support version 1.3 #ifndef GLX_VERSION_1_3 #error "GLX header version 1.3 or above is required" #endif // With XFree86, we can use the XF86VidMode extension #if defined(_GLFW_HAS_XF86VIDMODE) #include #endif #if defined(_GLFW_HAS_XRANDR) #include #endif // Do we have support for dlopen/dlsym? #if defined(_GLFW_HAS_DLOPEN) #include #endif #ifndef GL_VERSION_3_0 typedef const GLubyte* (APIENTRY *PFNGLGETSTRINGIPROC)(GLenum, GLuint); #endif /*GL_VERSION_3_0*/ #define _GLFW_PLATFORM_WINDOW_STATE _GLFWwindowX11 X11 #define _GLFW_PLATFORM_LIBRARY_STATE _GLFWlibraryX11 X11 #define _GLFW_PLATFORM_CONTEXT_STATE _GLFWcontextGLX GLX //======================================================================== // GLFW platform specific types //======================================================================== //------------------------------------------------------------------------ // Pointer length integer //------------------------------------------------------------------------ typedef intptr_t GLFWintptr; //------------------------------------------------------------------------ // Platform-specific OpenGL context structure //------------------------------------------------------------------------ typedef struct _GLFWcontextGLX { GLXFBConfigID fbconfigID; // ID of selected GLXFBConfig GLXContext context; // OpenGL rendering context XVisualInfo* visual; // Visual for selected GLXFBConfig // GLX extensions PFNGLXSWAPINTERVALSGIPROC SwapIntervalSGI; PFNGLXGETFBCONFIGATTRIBSGIXPROC GetFBConfigAttribSGIX; PFNGLXCHOOSEFBCONFIGSGIXPROC ChooseFBConfigSGIX; PFNGLXCREATECONTEXTWITHCONFIGSGIXPROC CreateContextWithConfigSGIX; PFNGLXGETVISUALFROMFBCONFIGSGIXPROC GetVisualFromFBConfigSGIX; PFNGLXCREATECONTEXTATTRIBSARBPROC CreateContextAttribsARB; GLboolean has_GLX_SGIX_fbconfig; GLboolean has_GLX_SGI_swap_control; GLboolean has_GLX_ARB_multisample; GLboolean has_GLX_ARB_create_context; GLboolean has_GLX_ARB_create_context_profile; } _GLFWcontextGLX; //------------------------------------------------------------------------ // Platform-specific window structure //------------------------------------------------------------------------ typedef struct _GLFWwindowX11 { // Platform specific window resources Colormap colormap; // Window colormap Window handle; // Window handle Atom wmDeleteWindow; // WM_DELETE_WINDOW atom Atom wmPing; // _NET_WM_PING atom Atom wmState; // _NET_WM_STATE atom Atom wmStateFullscreen; // _NET_WM_STATE_FULLSCREEN atom Atom wmActiveWindow; // _NET_ACTIVE_WINDOW atom // Various platform specific internal variables GLboolean hasEWMH; // True if window manager supports EWMH GLboolean overrideRedirect; // True if window is OverrideRedirect GLboolean keyboardGrabbed; // True if keyboard is currently grabbed GLboolean pointerGrabbed; // True if pointer is currently grabbed GLboolean pointerHidden; // True if pointer is currently hidden GLboolean mouseMoved; int cursorPosX, cursorPosY; } _GLFWwindowX11; //------------------------------------------------------------------------ // Platform-specific library global data //------------------------------------------------------------------------ typedef struct _GLFWlibraryX11 { Display* display; int screen; Window root; Cursor cursor; // Invisible cursor for hidden cursor // Server-side GLX version int glxMajor, glxMinor; struct { GLboolean available; int eventBase; int errorBase; } VidMode; struct { GLboolean available; int eventBase; int errorBase; int majorVersion; int minorVersion; GLboolean gammaBroken; } RandR; // Screensaver data struct { GLboolean changed; int timeout; int interval; int blanking; int exposure; } saver; // Fullscreen data struct { GLboolean modeChanged; #if defined(_GLFW_HAS_XRANDR) SizeID oldSizeID; int oldWidth; int oldHeight; Rotation oldRotation; #endif /*_GLFW_HAS_XRANDR*/ #if defined(_GLFW_HAS_XF86VIDMODE) XF86VidModeModeInfo oldMode; #endif /*_GLFW_HAS_XF86VIDMODE*/ } FS; // Timer data struct { double resolution; long long t0; } timer; #if defined(_GLFW_DLOPEN_LIBGL) void* libGL; // dlopen handle for libGL.so #endif } _GLFWlibraryX11; //------------------------------------------------------------------------ // Joystick information & state //------------------------------------------------------------------------ GLFWGLOBAL struct { int Present; int fd; int NumAxes; int NumButtons; float* Axis; unsigned char* Button; } _glfwJoy[GLFW_JOYSTICK_LAST + 1]; //======================================================================== // Prototypes for platform specific internal functions //======================================================================== // Time void _glfwInitTimer(void); // Fullscreen support int _glfwGetClosestVideoMode(int screen, int* width, int* height, int* rate); void _glfwSetVideoModeMODE(int screen, int mode, int rate); void _glfwSetVideoMode(int screen, int* width, int* height, int* rate); void _glfwRestoreVideoMode(int screen); // Joystick input void _glfwInitJoysticks(void); void _glfwTerminateJoysticks(void); // Unicode support long _glfwKeySym2Unicode(KeySym keysym); #endif // _platform_h_