//======================================================================== // GLFW - An OpenGL library // Platform: X11/GLX // API version: 3.0 // WWW: http://www.glfw.org/ //------------------------------------------------------------------------ // Copyright (c) 2002-2006 Marcus Geelnard // Copyright (c) 2006-2010 Camilla Berglund // // This software is provided 'as-is', without any express or implied // warranty. In no event will the authors be held liable for any damages // arising from the use of this software. // // Permission is granted to anyone to use this software for any purpose, // including commercial applications, and to alter it and redistribute it // freely, subject to the following restrictions: // // 1. The origin of this software must not be misrepresented; you must not // claim that you wrote the original software. If you use this software // in a product, an acknowledgment in the product documentation would // be appreciated but is not required. // // 2. Altered source versions must be plainly marked as such, and must not // be misrepresented as being the original software. // // 3. This notice may not be removed or altered from any source // distribution. // //======================================================================== #ifndef _platform_h_ #define _platform_h_ #include #include #include #include #include #include #define GLX_GLXEXT_LEGACY #include // This path may need to be changed if you build GLFW using your own setup // We ship and use our own copy of glxext.h since GLFW uses fairly new // extensions and not all operating systems come with an up-to-date version #include "../support/GL/glxext.h" // With XFree86, we can use the XF86VidMode extension #if defined(_GLFW_HAS_XF86VIDMODE) #include #endif #if defined(_GLFW_HAS_XRANDR) #include #endif // Do we have support for dlopen/dlsym? #if defined(_GLFW_HAS_DLOPEN) #include #endif // The Xkb extension provides improved keyboard support #if defined(_GLFW_HAS_XKB) #include #endif // We support four different ways for getting addresses for GL/GLX // extension functions: glXGetProcAddress, glXGetProcAddressARB, // glXGetProcAddressEXT, and dlsym #if defined(_GLFW_HAS_GLXGETPROCADDRESSARB) #define _glfw_glXGetProcAddress(x) glXGetProcAddressARB(x) #elif defined(_GLFW_HAS_GLXGETPROCADDRESS) #define _glfw_glXGetProcAddress(x) glXGetProcAddress(x) #elif defined(_GLFW_HAS_GLXGETPROCADDRESSEXT) #define _glfw_glXGetProcAddress(x) glXGetProcAddressEXT(x) #elif defined(_GLFW_HAS_DLOPEN) #define _glfw_glXGetProcAddress(x) dlsym(_glfwLibrary.GLX.libGL, x) #define _GLFW_DLOPEN_LIBGL #else #error "No OpenGL entry point retrieval mechanism was enabled" #endif #define _GLFW_PLATFORM_WINDOW_STATE _GLFWwindowX11 X11 #define _GLFW_PLATFORM_CONTEXT_STATE _GLFWcontextGLX GLX #define _GLFW_PLATFORM_LIBRARY_WINDOW_STATE _GLFWlibraryX11 X11 #define _GLFW_PLATFORM_LIBRARY_OPENGL_STATE _GLFWlibraryGLX GLX // Clipboard format atom indices #define _GLFW_CLIPBOARD_FORMAT_UTF8 0 #define _GLFW_CLIPBOARD_FORMAT_COMPOUND 1 #define _GLFW_CLIPBOARD_FORMAT_STRING 2 #define _GLFW_CLIPBOARD_FORMAT_COUNT 3 // Clipboard conversion status tokens #define _GLFW_CONVERSION_INACTIVE 0 #define _GLFW_CONVERSION_SUCCEEDED 1 #define _GLFW_CONVERSION_FAILED 2 //======================================================================== // GLFW platform specific types //======================================================================== //------------------------------------------------------------------------ // Pointer length integer //------------------------------------------------------------------------ typedef intptr_t GLFWintptr; //------------------------------------------------------------------------ // Platform-specific OpenGL context structure //------------------------------------------------------------------------ typedef struct _GLFWcontextGLX { GLXFBConfigID fbconfigID; // ID of selected GLXFBConfig GLXContext context; // OpenGL rendering context XVisualInfo* visual; // Visual for selected GLXFBConfig // GLX extensions PFNGLXSWAPINTERVALSGIPROC SwapIntervalSGI; PFNGLXSWAPINTERVALEXTPROC SwapIntervalEXT; PFNGLXGETFBCONFIGATTRIBSGIXPROC GetFBConfigAttribSGIX; PFNGLXCHOOSEFBCONFIGSGIXPROC ChooseFBConfigSGIX; PFNGLXCREATECONTEXTWITHCONFIGSGIXPROC CreateContextWithConfigSGIX; PFNGLXGETVISUALFROMFBCONFIGSGIXPROC GetVisualFromFBConfigSGIX; PFNGLXCREATECONTEXTATTRIBSARBPROC CreateContextAttribsARB; GLboolean SGIX_fbconfig; GLboolean SGI_swap_control; GLboolean EXT_swap_control; GLboolean ARB_multisample; GLboolean ARB_create_context; GLboolean ARB_create_context_profile; GLboolean ARB_create_context_robustness; GLboolean EXT_create_context_es2_profile; } _GLFWcontextGLX; //------------------------------------------------------------------------ // Platform-specific window structure //------------------------------------------------------------------------ typedef struct _GLFWwindowX11 { // Platform specific window resources Colormap colormap; // Window colormap Window handle; // Window handle // Various platform specific internal variables GLboolean overrideRedirect; // True if window is OverrideRedirect GLboolean keyboardGrabbed; // True if keyboard is currently grabbed GLboolean cursorGrabbed; // True if cursor is currently grabbed GLboolean cursorHidden; // True if cursor is currently hidden GLboolean cursorCentered; // True if cursor was moved since last poll int cursorPosX, cursorPosY; } _GLFWwindowX11; //------------------------------------------------------------------------ // Platform-specific library global data for X11 //------------------------------------------------------------------------ typedef struct _GLFWlibraryX11 { Display* display; int screen; Window root; Cursor cursor; // Invisible cursor for hidden cursor Atom wmDeleteWindow; // WM_DELETE_WINDOW atom Atom wmName; // _NET_WM_NAME atom Atom wmIconName; // _NET_WM_ICON_NAME atom Atom wmPing; // _NET_WM_PING atom Atom wmState; // _NET_WM_STATE atom Atom wmStateFullscreen; // _NET_WM_STATE_FULLSCREEN atom Atom wmActiveWindow; // _NET_ACTIVE_WINDOW atom // True if window manager supports EWMH GLboolean hasEWMH; struct { GLboolean available; int eventBase; int errorBase; } VidMode; struct { GLboolean available; int eventBase; int errorBase; int majorVersion; int minorVersion; GLboolean gammaBroken; } RandR; struct { GLboolean available; int majorOpcode; int eventBase; int errorBase; int majorVersion; int minorVersion; } Xkb; // Key code LUT (mapping X11 key codes to GLFW key codes) int keyCodeLUT[256]; // Screensaver data struct { GLboolean changed; int timeout; int interval; int blanking; int exposure; } saver; // Fullscreen data struct { GLboolean modeChanged; #if defined(_GLFW_HAS_XRANDR) SizeID oldSizeID; int oldWidth; int oldHeight; Rotation oldRotation; #endif /*_GLFW_HAS_XRANDR*/ #if defined(_GLFW_HAS_XF86VIDMODE) XF86VidModeModeInfo oldMode; #endif /*_GLFW_HAS_XF86VIDMODE*/ } FS; // Timer data struct { GLboolean monotonic; double resolution; uint64_t base; } timer; // Selection data struct { Atom atom; Atom formats[_GLFW_CLIPBOARD_FORMAT_COUNT]; char* string; Atom target; Atom targets; Atom property; int status; } selection; } _GLFWlibraryX11; //------------------------------------------------------------------------ // Platform-specific library global data for GLX //------------------------------------------------------------------------ typedef struct _GLFWlibraryGLX { // Server-side GLX version int majorVersion, minorVersion; #if defined(_GLFW_DLOPEN_LIBGL) void* libGL; // dlopen handle for libGL.so #endif } _GLFWlibraryGLX; //------------------------------------------------------------------------ // Joystick information & state //------------------------------------------------------------------------ GLFWGLOBAL struct { int Present; int fd; int NumAxes; int NumButtons; float* Axis; unsigned char* Button; } _glfwJoy[GLFW_JOYSTICK_LAST + 1]; //======================================================================== // Prototypes for platform specific internal functions //======================================================================== // Time void _glfwInitTimer(void); // Gamma void _glfwInitGammaRamp(void); void _glfwTerminateGammaRamp(void); // Fullscreen support int _glfwGetClosestVideoMode(int* width, int* height, int* rate); void _glfwSetVideoModeMODE(int mode, int rate); void _glfwSetVideoMode(int* width, int* height, int* rate); void _glfwRestoreVideoMode(void); // Joystick input void _glfwInitJoysticks(void); void _glfwTerminateJoysticks(void); // Unicode support long _glfwKeySym2Unicode(KeySym keysym); // Clipboard handling GLboolean _glfwReadSelection(XSelectionEvent* request); Atom _glfwWriteSelection(XSelectionRequestEvent* request); // Event processing void _glfwProcessPendingEvents(void); #endif // _platform_h_