//======================================================================== // GLFW - An OpenGL library // Platform: Win32/WGL // API version: 3.0 // WWW: http://www.glfw.org/ //------------------------------------------------------------------------ // Copyright (c) 2002-2006 Marcus Geelnard // Copyright (c) 2006-2010 Camilla Berglund // // This software is provided 'as-is', without any express or implied // warranty. In no event will the authors be held liable for any damages // arising from the use of this software. // // Permission is granted to anyone to use this software for any purpose, // including commercial applications, and to alter it and redistribute it // freely, subject to the following restrictions: // // 1. The origin of this software must not be misrepresented; you must not // claim that you wrote the original software. If you use this software // in a product, an acknowledgment in the product documentation would // be appreciated but is not required. // // 2. Altered source versions must be plainly marked as such, and must not // be misrepresented as being the original software. // // 3. This notice may not be removed or altered from any source // distribution. // //======================================================================== #ifndef _platform_h_ #define _platform_h_ // We don't need all the fancy stuff #ifndef NOMINMAX #define NOMINMAX #endif #ifndef VC_EXTRALEAN #define VC_EXTRALEAN #endif #ifndef WIN32_LEAN_AND_MEAN #define WIN32_LEAN_AND_MEAN #endif // This is a workaround for the fact that glfw3.h needs to export APIENTRY (to // correctly declare a GL_ARB_debug_output callback, for example) but windows.h // thinks it is the only one that gets to do so #undef APIENTRY // GLFW on Windows is Unicode only and does not work in MBCS mode #ifndef UNICODE #define UNICODE #endif // GLFW requires Windows XP #ifndef WINVER #define WINVER 0x0501 #endif #include #include // This path may need to be changed if you build GLFW using your own setup // We ship and use our own copy of wglext.h since GLFW uses fairly new // extensions and not all operating systems come with an up-to-date version #include "../support/GL/wglext.h" //======================================================================== // Hack: Define things that some windows.h variants don't //======================================================================== #ifndef WM_MOUSEHWHEEL #define WM_MOUSEHWHEEL 0x020E #endif //======================================================================== // DLLs that are loaded at glfwInit() //======================================================================== // winmm.dll function pointer typedefs #ifndef _GLFW_NO_DLOAD_WINMM typedef MMRESULT (WINAPI * JOYGETDEVCAPS_T) (UINT,LPJOYCAPS,UINT); typedef MMRESULT (WINAPI * JOYGETPOS_T) (UINT,LPJOYINFO); typedef MMRESULT (WINAPI * JOYGETPOSEX_T) (UINT,LPJOYINFOEX); typedef DWORD (WINAPI * TIMEGETTIME_T) (void); #endif // _GLFW_NO_DLOAD_WINMM // winmm.dll shortcuts #ifndef _GLFW_NO_DLOAD_WINMM #define _glfw_joyGetDevCaps _glfwLibrary.Win32.winmm.joyGetDevCaps #define _glfw_joyGetPos _glfwLibrary.Win32.winmm.joyGetPos #define _glfw_joyGetPosEx _glfwLibrary.Win32.winmm.joyGetPosEx #define _glfw_timeGetTime _glfwLibrary.Win32.winmm.timeGetTime #else #define _glfw_joyGetDevCaps joyGetDevCaps #define _glfw_joyGetPos joyGetPos #define _glfw_joyGetPosEx joyGetPosEx #define _glfw_timeGetTime timeGetTime #endif // _GLFW_NO_DLOAD_WINMM // We use versioned window class names in order not to cause conflicts // between applications using different versions of GLFW #define _GLFW_WNDCLASSNAME L"GLFW30" #define _GLFW_PLATFORM_WINDOW_STATE _GLFWwindowWin32 Win32 #define _GLFW_PLATFORM_LIBRARY_STATE _GLFWlibraryWin32 Win32 #define _GLFW_PLATFORM_CONTEXT_STATE _GLFWcontextWGL WGL //======================================================================== // GLFW platform specific types //======================================================================== //------------------------------------------------------------------------ // Pointer length integer //------------------------------------------------------------------------ typedef INT_PTR GLFWintptr; //------------------------------------------------------------------------ // Platform-specific OpenGL context structure //------------------------------------------------------------------------ typedef struct _GLFWcontextWGL { // Platform specific window resources HDC DC; // Private GDI device context HGLRC context; // Permanent rendering context // Platform specific extensions (context specific) PFNWGLSWAPINTERVALEXTPROC SwapIntervalEXT; PFNWGLGETPIXELFORMATATTRIBIVARBPROC GetPixelFormatAttribivARB; PFNWGLGETEXTENSIONSSTRINGEXTPROC GetExtensionsStringEXT; PFNWGLGETEXTENSIONSSTRINGARBPROC GetExtensionsStringARB; PFNWGLCREATECONTEXTATTRIBSARBPROC CreateContextAttribsARB; GLboolean EXT_swap_control; GLboolean ARB_multisample; GLboolean ARB_pixel_format; GLboolean ARB_create_context; GLboolean ARB_create_context_profile; GLboolean EXT_create_context_es2_profile; GLboolean ARB_create_context_robustness; } _GLFWcontextWGL; //------------------------------------------------------------------------ // Platform-specific window structure //------------------------------------------------------------------------ typedef struct _GLFWwindowWin32 { // Platform specific window resources HWND handle; // Window handle DWORD dwStyle; // Window styles used for window creation DWORD dwExStyle; // --"-- // Various platform specific internal variables int desiredRefreshRate; // Desired vertical monitor refresh rate GLboolean cursorCentered; GLboolean cursorInside; int oldMouseX, oldMouseY; } _GLFWwindowWin32; //------------------------------------------------------------------------ // Platform-specific library global data //------------------------------------------------------------------------ typedef struct _GLFWlibraryWin32 { HINSTANCE instance; // Instance of the application ATOM classAtom; // Window class atom HHOOK keyboardHook; // Keyboard hook handle DWORD foregroundLockTimeout; char* clipboardString; // Default monitor struct { GLboolean modeChanged; int width; int height; int bitsPerPixel; int refreshRate; } monitor; // Timer data struct { GLboolean hasPerformanceCounter; double resolution; unsigned int t0_32; __int64 t0_64; } timer; #ifndef _GLFW_NO_DLOAD_WINMM // winmm.dll struct { HINSTANCE instance; JOYGETDEVCAPS_T joyGetDevCaps; JOYGETPOS_T joyGetPos; JOYGETPOSEX_T joyGetPosEx; TIMEGETTIME_T timeGetTime; } winmm; #endif // _GLFW_NO_DLOAD_WINMM } _GLFWlibraryWin32; //======================================================================== // Prototypes for platform specific internal functions //======================================================================== // Wide strings WCHAR* _glfwCreateWideStringFromUTF8(const char* source); char* _glfwCreateUTF8FromWideString(const WCHAR* source); // Time void _glfwInitTimer(void); // Fullscreen support void _glfwSetVideoMode(int* width, int* height, int* bpp, int* refreshRate, GLboolean exactBPP); void _glfwRestoreVideoMode(void); #endif // _platform_h_